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Full text of "PC Zone - Issue 073 (1999-02)(Dennis Publishing)(GB)"


>C GAMES UTOPIA 










Tj 







I 



More than a game... it's a way of life 



OVER 35 GAMES REVIEWED 



DEFINITIVE SUPERTEST 



IT'S ON THE 
COVER 
DISC? 

FULL DETAILS PAGE 142 



O TINY COMPO: 



ALIENS VS PREDATOR • HOMEWORLD • RALLY CHAMP 99 • LANDS OF LORE III 




o * 




_ 



m 



INFANTRY 
COLUMN 




YOU ARE 

OMNIPOTENT. 

NATURE IS 

YOUR ULTIMATE 

WEAPON. 

NEVER BEFORE HAS A 

COMMANDER WIELDED SUCH POWER. 

YOU HAVE THE POWER TO SEND A 

TORNADO UPON THE ENEMY, TO 

CAUSE A METEOR SHOWER, EVEN 

TO BRING THE DEAD BACK TO LIFE. 

USE MAGIC TO COMMAND THE 
FORCES OF NATURE. DIPLOMACY TO 
LEAD YOUR ARMY OF MYTHOLOGICAL 
BEASTS. AND STRATEGIC THINKING 

TO DEFEAT YOUR FOES. 

COMBINE THESE ELEMENTS AND 

YOU WILL TRULY BECOME A 

LEGEND IN BATTLE. 




- ■<±r*'. I ' ' 




1 ISSUE #73 FEBRIMRY1 999 




PI2C0NTENTS 



iU'jU. 

We take an early look at the games that 
are poised to hit a PC near you soon 

12 TEAM FORTRESS 2 

This could be better than Half-Life. Really 

14 NASEEM BOXING 

A decent boxing game at last? 

38 LANDS OF LORE III 

An early look at Westwood's new RPG 
42 HOMEWORLD 

A classy 3D strategy game with a twist 

44 FIGHTER SQUADRON 

Another WW2 flight sim prepares to land 

46 SHADOW COMPANY 

Red Alert with brains, apparently 

48 ALIENS VS PREDATOR 

The game of the films, obviously 

51 HIRED GUNS 

Old Amiga classic gets nineties remake 

52 RALLY CHAMPIONSHIP 99 

A promising driving sim from Europress 

53 SILVER 

FFVIIon acid? Possibly 
4 PC ZONE #73 FEBRUARY 1999 



REVIEWS 



The most definitive reviews section around, 
the cynical PC ZONE microscope. This is the 

NEW GAMES 

66 CHAMPIONSHIP MANAGER 3 

Lock up your spare time, CM3 is here at 
last and looking bloody good 

72 BALDUR'SGATE 

This engaging RPG could be a surprise hit 
for Interplay 

74 ROGUE SQUADRON 

Star Wars, wonderful Star Wars, says 
Steve Hill at every opportunity 

76 VIPER SPORTS RACING 

A good-looking driving sim with lots of 
cars to play with. Well, okay, one car 

78 NBA LIVE '99 

Basketball fans, your annual fix has 
just arrived 

80 M0T0RACER2 

Moto Racer gets the sequel treatment, 
somewhat predictably 

82 ABE'S EX00DUS 

Abe is back, farting as loud as ever. Which 
will please Mallo no end 



All the latest and greatest PC games 
place to come before shelling out on 

85 APACHE-HAVOC 

Realism is the key word in Empire's 
impressive new helicopter sim 

86 ASTEROIDS 

86 WALL STREET TRADER 99 

86 TEST DRIVE 4X4 

88 ENEMY INFESTATION 

88 TEST DRIVE 5 

88 BARRAGE 

90 FIGHTER PILOT 

90 DEOGRATIAS 

90 BRUNSWICK CIRCUIT PRO 
BOWLING 

90 SCOTLAND YARD 

90 X GAMES PRO D0ARDER 



(and, of course, some of the worst) come under 
that new game you've got your eye on 

BUDGET REVIEWS 

92 X-WING TIE FIGHTER 
COLLECTOR PACK 

92 CYDERST0RM2: 
CORPORATE WARS 

93 DARK REIGN 
93 INCUBATION 
93 STARS! 

93 BLOOD OMEN: LEGACY OF KAIN 
93 SIMCITY 2000 

93 ULTIMATE RACE PRO 

SUPERTEST 

94 F00TIE GAMES 

We put the best PC footie games through 
their paces and pick an outright winner 

READERS' REVIEWS 

100 FEEDBACK 

Your views on the games we reviewed 
in recent issues of PC ZONE 



GET AHEAD IN GAMES Discover 

how to get the ultimate job. 




' . A 



tfit Mil VJ***** ***** rttt* 

^€8 ^%« *^9.^ 9^ mm^> 

magX Mac* magma 4 gma agma 

EHaES 




DESCENTS 

HEAVY GEMH 

ESCAPE OR DIE TRYING 



Patches for Hart -Life, Si*. 
ShogomdKoodB 







CHAMPIONSHIP MANAGER 3 One of the most addictive games of all time is back for a 
third bash at stealing whatever spare time you might have on your hands. 



Eg— Biwwmi 




Quite literally the most def initve games 
news section in the universe 

12-35 BULLETIN 

Global gaming news - if it goes on, it 
goes in 

17 KISS AND MAKE UP 

The latest on the new Kiss game 

21 CITIES 

This month, Solihull comes under the 
ZONE microscope 

26 ONLINE 

Half-Life hits the Net, and new software 
lets you talk 'live' online 

21 TECH-HEAD 

Sega's Dreamcast console is finally 
launched in Japan 

31 THE PC ZONE CHARTS 

Current and retro PC game charts, plus 
a chance to win the Top 10 games 

31 CONSOLE ZONE 

Check out what's coming up on the 
consoles and what it means for your PC 



Girl gamers go for it, 3D cards under 
test, and games for sickos 

54 GIRL GAMERS 

It's true, girls do play games after all. 
We talk to the girls behind the revolution 

50 OBSESSED WITH SICK GAMES 

One man's love for all things sick and 
weird. It takes all sorts, clearly 

104 3D CARD SHOOT-OUT 

About to buy a new 3D graphics card? 
Read this first 

Lots of stuff about stuff. Or something 

I MAILDOX 

What you think of the PC games industry 

84 WHAT'S ON YOUR HARD DRIVE? 

What games are you playing right now? 

14 SUBSCRIBE 

Save money and get ZONE delivered 

138 PCZT0P100 

The all-time 100 best PC games 

142 ON THE CD 

See the panel on the top-right to find out 
what's in store 



The most extensive and comprehensive 
tips section in town 

112 CHEATMASTER 

Having trouble completing your favourite 
games? Let Keith be your guide 

114 POPULOUS II 

Part two of our guide to getting through it 

122 GRIM FANDANGO 

Follow our animal instincts and you'll get 
through it without a hitch 

126 HOW TO... GET A JOD IN THE 
GAMES INDUSTRY 

Tips on getting into the games industry, 
and your chance to win a top job 

133 DEARWAZZA 

Your PC problems solved 

136 WATCHDOG 

We take your gripes to the games 
publishers and see what they have to 
say for themselves 



Just when you thought the mag had 
ended... blimey, a whole lot more! 

148 EXTENDED PLAY 

Get more out of the games you already 
own with our guide to patches 

158 WIREPLAY 

See how the ZONE team fared on 
Wireplay this month 

153 VERSUS 

Which would you rather suffer from - the 
millennium bug or a stomach bug? Charlie 
Brooker goes off on one 

154 SICK NOTES 

Are you 'ard enough to write in? 

© Sega's ^^^^^ 

Dreamcast 
takes Japan 
by storm. 




THE COMPO NO ONE FINDS CorrecHy rawer M north's cover question and you could win some PC 
ooodes Send your ertiy on a postcard addressed Id: The Campo No On* Rndi (73), PC ZONE, 1 8 BoknwrStMt, London 
Wl P 7HX The Ikst ertry vwlh the correct answer ptatM out ot the hat whs a mystBVpn^.irie&l's decision Is flnal.OosIno date: 
Wednesday 10 February. TrewVvierot our Jaruaryccwccnw 
Unmeet ttojtf In fto4.0atafttanM6CBix*5O/& 



FEBRUARY 1999 #73 PC ZONE 5 



ff? 



MEET THE TEAM 



HALF-LIFE RUINS LIVES 



There are very few games that 
register in the minds of the PC 
ZONE hacks as profoundly as 
Half-Life has done. A few boxed 
copies of the game came into 
the office a couple of weeks ago, and 
everyone, without exception, absolutely 
insisted that they had to have a copy for 
a variety of amusing yet unconvincing 
reasons. Richie almost cried when he 
realised he missed out on the first batch 
of Half-Life samples to be delivered. 
Unfortunately, he's since been able to get 
his hands on a copy of his own. I say 
unfortunately because trying to get his 
attention for longer than five seconds is 
now a nightmare. Mallo, for his part, 
spends his whole time trying to rally 
people round our networked PCs for a 
Half-Life deathmatch session. "Yes, it is 
even better than Quake II deathmatch," 
he announced the other day. 



Which gives us a bit of a problem. 
With Half-Life having set totally new 
standards for 3D shoot 'em ups, any new 
title in this genre has a lot to prove. The 
next wave of 3D shooters is currently 
due to arrive in the next few months in 
the shape of Aliens Vs Predator, Requiem, 
Kingpin, Team Fortress 2 and, of course, 
the highly anticipated Duke Nukem 
4F.ver. It occurs to me that in the light 
of Half-Life's runaway success, the 
developers of these games may well take 
a long look at their own titles and decide 
they need to start again, literally, which 
means we may not see any of these 
games for quite some time. The good 
news is while we're all waiting for the 
next big 'thing' in 3D action games, tons 
of Half-Life levels will be appearing on 
the Internet and given that Half-Life uses 
a variation on the Quake engine, we're 
bound to see plenty of Half-Life Total 



Conversions too. The prospect of playing 
lots of new games based on the Half-Life 
graphics engine is indeed very 
appealing, and of course most of these 
will be available for free (apart from the 
nominal cost of downloading them from 
the Internet, obviously). It's perhaps 
interesting to note that, despite Half-Life 
fever sweeping the Internet, the game 
has dropped to number 3 in the national 
chart (see page 30). We put this down to 
an appalling marketing campaign from 
Sierra, and fully expect the title to go 
straight back to Number One when the 
gaming masses get their hands on a 
playable Half-Life demo. While we're on 
the subject, look out for a hands-on 
supertest of all the best 3D shoot 'em ups 
in the March issue of PC ZONE, on sale 
Friday 12 February. 

All the best, and enjoy the issue. 

Chris Anderson, Editor 



MEETTHE ZONE TEAM 



All PC ZONPs reviewers are experts in their field. We like to give every game that comes in for review 
the best chance, which is why we give it to a reviewer who's a fan of the genre 




Chris Anderson 

Quake is dead, long live 

Half-Life? Quakers 
single-player game is so 
weak that I'm surprised it's 
taken this long for someone 
to produce something better. 
Half-Life is a title ol such 
superior quality it can 
proudly hold its head high as 
leader of its genre. 
What will be better than 
Half-Life? Duke Nukem 
4ever, definitely. 



Paul Mallinson 

Quake is dead, long live 
Half-Life! Not necessarily. 
Quake II is too well- 
established for that to be the 
case. There's nothing to stop 
them living together in 
harmony. 

What will be better than 
Half-Life! Possibly Team 
Fortress 2 and Quake III 
Arena. Only time (and 
hundreds of hours of 
playtesting) will tell. 



Richie Shoemaker 

Quake is dead, long live 
Half-Life? Apart from in 
multiplayer, Quake II died a 
year ago. 

What will be better than 
Half -Life? Team Fortress 2. 
Aliens Vs Predator \s going 
to be scarier. 



Jeremy Wells 

Quake is dead, long live 



Steve Hill 

Quake is rieari, long live 



Ha/f-t/fe? It was bound to Half-Life? Yes 

happen sooner or later. What will be better than 



What will be better than 
Half-Life? Playing 
Championship Manager 3 
on a laptop on a beaqb in 
Tenerife with a bottle of 
vodka on Christmas day. 
Daikatana is going to have 
to be very special. 



Half-Life? Real life. 



Charlie Brooker 

Quake \s dead, long live 
Half-Life? Quake will never 
die, it's a videogame for 
Christ's sake, how are you 
going to kill it? Yes, long live 
Half-Life, it's very good, and 
that. 

What will be better than 
Half-Life? Duke Nukem 
4E verwill kick ass big time. 
We know it will because the 
PR bloke from GT said so, 
and PR people never lie. 




Paul Presley 

Quake is dead, long live 
Half-Life? It would be easy 
to make rash assumptions 
when considering the 
intellectual rationales given 
for such statements, but the 
larger issue here is one of... 
(continued on page 206). 
What will be better than 
Half-Life? With the global 
situation becoming ever 
more unstable it would be 
folly to glibly predict such... 
(continued on page 206). 

6 PC ZONE #73 FEB 1999 



Keith Pullin 

Quake is dead, long live 
Half-Life? Without a doubt. 
Hall-Lite is the game 
everyone should be playing 
at the moment. 
What will be better than 
Half-Life? Duke 4Ever 
possibly. If it has the same 
real -world environments as 
Duke Nukem 3D and 
gameplaylo match I don't 
see how it can possibly fail. 



Adam Phillips 

Quake is dead, long live 
Half-Life? \ erm... 
haven't actually played it 
properly yet. . . I'll get me 
coat - could someone call 
me a cab? 

What will be better than 
Half-Life? Perfect Dark on 
the Ninten ... (You're so 
fugging fired - Ed). 



David McCandless 

Quake is dead, long live 

Half-Life? There's no 

discussion. 

What will be better than 

Half-Life? Real Doll II 

(www.realdoll.com). 



Warren Chrismas 

Quake is dead, long live 
Half-Life? Fr, was it ever 
alive? My mate Steve 
Hawking says it's a question 
of perception versus 
actuality and that it... Oh, 
whatever. Yes, Half-Life 
'rules'. 

What will be better than 
Half-Life? Brighton getting 
promotion, Championship 
Manager 3 and Metal Gear: 
Solid (on the PlayStation). 



Phil Wand 

Quake is dead, long live 
Half-Life? Never liked 
Quake, too much stone and 
brown stuff. Hall-Lite is 
infinitely more accessible. If 
you fancy a game, point your 
browser at 
betelgeuse.usp.net. 
What will be better than 
Half -Life? Team Fortress 2 
-well, probably. 



DENNIS PUBLISHING LTD 

19 BOLSOVER STREET 

LONDON W1P7HJ 

TEL: 0171 631 1433 

FAX: 01 71 4361321 

EMAIL: letters.pczone@dennis.cc 

WEBSITE: www.pczone.co.uk 

ON THE RACE TRACK 
Editor-in-Chief Mark Higham 01 71 91 7 7791 

Editor Chns Anderson 01 71 91 7 3901 

Reviews Editor Paul Mallinson 0171 91 7 3830 

Section Editor Richie Shoemaker 01 71 91 7 567 

News Editor Conor McNIcholas 

Art Editor Phil Clark 01 71 9173911 

Production Editor Paul Henderson 01 71 91 7 5€ 

Production Editor Thea Marcuaid 0171 917 39 

Editor at Large Jeremy Wells 

Designers David McCormack. Urn MacDonakl, R 

Sub Editor Lynn Jones 

Writers Chartle Brooker. Matthew Burgess, 
Warren Chrismas, Sieve Hill, Andy Martin, Adam P 
Paul Presley. Keith Pullin, Garcth Ramsay, Craig Ve 
Phil Wand 

EPU Manager Sarah GilHver 01 71 91 7 771 5 

CO Producer Alan Slonebndge 01 71 91 7 7646 

CO Editor Daniel Emery 01 71 91 7 7689 

rips line Richard Crook 0171 91 7 7698 

IN THE KNACKERS YARD 

Associate Publisher Helen Cribb 01 71 91 7 5fr 

Group Publisher 1 im Porting 01 71 91 7 7666 

Consultant Creative Director V i MacOonakf 

Advertising & Promotions Manager 

Mike Shepherd 01 71 9173873 
Senior Sales Executive Emma Lewis 01 71 91 7 
Group Ad Manager Wanen WooWridoe 01 71 91 
Production Manager Colin Robinson 01 71 91 7 
New Media Account Mgr Julia Smith 01/191. 
Marketing Manager Cheryl Hamer 01 71 91 7 7 
Origination Elements 01/1 323 0022 
Printed m England by ET Heron 
List Rental Executive Nerys Cliurcb 01 71 91 7 
List Rental Executive Simon McCay 01 71 91 7 
Newstrade Manager James Bumay 01 71 91 7 
Distribution Seymour Distribution 
Publishing Director Christine Martin 
Circulation Director &*,<n ! .miiei 
Marketing Director Alison Townsend 
Non-Executive Director Dick Pountaln 
Financial Director Ian 1 eggett 
Managing Director Alistalr Ramsay 
Chairman Eeiix Dennis 

WIN! Who comments In this issue that Lara's 'ne 
squat position is particularly inspiring'? Send enti 
the back ot a postcard to: I've read the small pnn! 
ZONE (73), 19 Bcteover Street. London. W1P 7ft. 
Wednesday 27 January Winner and prize annoui 
same place next issue. John RaHerty from Bristol 
the ZONE grab bag ol goodies from last month's i 
lor guessing that Judith Gibbins is the real voice c 

TIPS UNE: 0171 917 7698 

Thursdays 1 .30pm - 5.30pm c 

SUBSCRIPTIONS HOTLINE: 
01454 620070 cihotline@aol. 

BACK ISSUES: 01789 49021 5 

NEXT ISSUE: PCZ#74 (March) 
goes on sale on Friday 12 
February. Don't miss it 

fCBM Is published 1 3 brr. 
year by Dennis Publishing 
Company registered in Eng 
number 1 1 38891 . Entire co 
C1999 FeWen Productiore 

K .'III r,/*\rjtl 1,1*1 i*p 

lute jrAmwlptijptt tie coptn/hthotlef. Iwcluwi 
C0itt>ctiKJiKl\ve1^rvifyami:l.<nyir*H'j^it A 
axmMdt>te*ri«llulni<mlKSiiuih>di>ti 

OVERSEAS UCENSING ENQUII 

IC ZBJC is available lor licensing overseas. For d 
contact Rob Witts International Licensing Manag 
♦44171 917 7685: rmail llccnseorjCdennls.co.u 

PC ZONE is license 
the Benelux coun 
by Promotime 
Publications bv. 

TH. +31 (0)23 540 ( 
FAX +31 (0) 23 535 1 



€ w 



-4. 



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Can you not hear us crying out 
for an end to the bloodshed? Let us set 
the birds and the 
animals of the forest free. All our hearts 

could be liberated in love, 
i released to express 

|l , ourselves with mutual respect. 







I 






Sod that for a game of soldiers! 






f*» 



(Ms 



% r* 



www.did.com© 1998 Inlogrames Entertainment Inc. © 1998 Digital Image Design Lid. "-'. FOT .COffl 




™ 



MAILBOX 



MAILBOX 

Girls in games, Cryo in strange 'arse' obsession, Tiberian Sun gets 
lost in the Bermuda Triangle and Matthew Farington Smith is 
exposed as a wanker. How we laughed 

ANSWERED BY The ZONE Team 

RjTOCTnj PATCHES LUNACY patch; we all know about the 

If your letter is selected as ' had ronsidered mailin 8 y° u re P eated Q uake u and Unreal 

'Letter of the Month' we'll send about the «* si ^ uatio u n with P^^es^Now as I type this, I 

you some promotional goodies, 8 am f P atch f' ™ hen the StN am fllled ™ th * e d /f d °/ 

« __ »—i ™„..i,„ »..«„ ™ mo P atch arrived. This near- having to download 3bMb 

a game and maybe even some r , r° , _ , 

. . , 20Mb monster was a must- worth of a trespasser patch. 

get (primarily because it Thirty-six megabytes! That 

WRITE TO Mailbox, PC ZONE, solved the tedious loading would mean in the space of 

Dennis Publishing, 19 Bolsover times), so I duly downloaded one month I've downloaded 

Street, London W1P 7HJ , t After installing the patch, over 100Mb of patches, 

E-MAIL letters.pczone@denms.co.uk all was well. I continued to costing nearly a tenner. 

enjoy SiN, and put the patch It's lunacy. None of these 

CHAT FORUM II you've got something ^^ behind ^ Qr sq , ggmes were finished (okay> 

pressing to say. check out the lively' chat ^ so maybe Quake and VnreQl 

forum on our website. Pom. your browser Jhen came the ^^ ^ nQl ^ Qthers) SiN 

at«w wp.MM O, * ferfudherM). ^^ ^ the Mlmt 2 was great> bM unplayable 

due to loading times; 
Trespasser's just shite (I'm 
seriously considering 
forgetting the patch and 
returning it); Shogo had some 

TURBAN-TASTIC READER! nasty bugs; the list of fixes in 

1 would like to raise issue with the Persian ^^ the Fallout patch is immense; 
gentleman (Raza Poyet) who complained ^k fi^l M Ufhon DP7tkl\ 

in P( 7 #71 about ZONEs alleged M PP\v5?M ••WniMl rUlffl I 

prejudice against foreigners. He claims to (PayVA^rf^ C3niE OUt I W3S 3D 

be proud to be Persian yet, as Chris Mffi^J| CardleSS, thinking 
Anderson rightly pointed out, seemed ^^« / I 

over-anxious to convince us thai Persians ^^P»B^^ inEY Wcl G 3 W3SI6 

don't wear turbans any more. Well, let's clear up rjf fJniG. Wlldt 2 

one thing straight away: Persia is the old (probably rfiolf hoori I mac 

colonial) name for Iran. That's right, land of the UlCllllBail I WdS. 

Ayatollahs, wearers of the biggest, pumped-up mega- |'|fl I10W thfi pTOUd 

turbans the world has ever seen. And why not? What does Owner Of 3 VOQflOO 
our Persian friend want them to wear, baseball caps? 

I'm half-Iranian (the other halfs Turkish), and I like to Z Card'' 

have a laugh. Phrases like 'turbantastic fun' and 'unable to | AMSTRANGE1 
decide who had the best turban, they came to blows' 

should be taken in their context - ie the mag is pretty Rainbow Six was buggy as 

wacky compared to other publications, and a little bit of hell. Need I go on? 

good-natured fun is okay by me. If Raza Poyet wants to Surely it's only a matter of 

read something more politically correct, there are other PC I time before someone sues a 

games mags. Granted, you'll doze off while reading them, gaming company because 

but you pays your money you takes your choice, right? they've knowingly released 

By the way, how come you can't get a game where you an unfinished product into 

get to kick America's butt? There must be a huge market of I the market (Monolith 

frustrated Arabs and the like just itching to pop old Uncle admitted this with Blood II, 

Sam. Hey, they get to do it to us! stating that the patch would 

Congratulations on the mag - it just gets better and be out at the same time the 

better. Brooker's review of WarGasm {PCZ #71 ) was the game was in stores) . 

best I've ever read, especially his comment that Wargasm Deep sigh. Remember to 

flushes king-sized flight sim manuals and their ultra- breathe... What is your 

realistic flight models "down a very large toilet". So I'm off I opinion of the seemingly 

to buy WarGasm. It's either that or join the Mujahideen unstoppable flow of buggy 

and attempt to waste an American gunship with an air software being released by 

rifle. Wearing a large turban. Probably. major publishers? I know we 

Han's Zanii'n I should be grateful for the 

O Thanks, Haris, you've just won yourself a deluxe continued support from the 

turban with built-in bullshit deflectors. Oh, and some developers, but shouldn't 

other things too. they get the damn thing 



finished in the first place? 
And don't even get me started 
on the 12Mb Carmageddon II 
blood patch. 

Daniel Woolstencroft 
O The patch situation has 
indeed got completely out 
of hand. It obviously gets 
worse when publishers are 
trying to get their games 
out in time for Christmas, 
which is why the problem is 
particularly bad at the 
moment, but we agree that 
this practice is completely 
unacceptable. We are 
considering a feature in 
which we talk to major 
publishers and ask them to 
define their policy on this 
type of thing. Any reader 
feedback on how interested 
you all are in this would be 
welcome. 

HE'S HAPPY 

Matthew Farington Smith - 
wanker! When your 
December issue came out I 
was just like him - 3D 



cardless, thinking that they 
were a waste of hard-earned 
cash. What a dickhead I was. 
I am now the proud owner of 
a Voodoo2 card. It's bloody 
brilliant, and it didn't cost me 
all that much - only £80. 
Why so low? Well, I shopped 
around and bought a small- 
name producer's version of 
the card, but with no games. I 
don't care if there are other 
Matthew Farington Smiths 
out there who think I'm a 
tosspot, my games look ace! 
'AMStrangel' 

CD BLUES 

Don't you check your CDs to 
check whether they work? 
When ZONE popped through 
my letter box this morning I 
was straight on to the PC to 
try out the demos of Blood 
and Heretic, but in both cases 
I came across major 
problems. In Blood I could 
not move or change weapons; 
in Heretic I never even saw 
the game running, because as 



CYBERTWAT CRAZY 



I visited the PC ZONE website (www.pczone.co.uk) for the 
first time recently and I just thought I'd mention that the 
CyberTwats are excellent. I noticed your cartoon in the 
Christmas issue - how about some more? 

Andrew Squires 
O We don't have any new episodes planned for the mag at 
the moment, but you can always go to Charlie's own 
website for more CyberTwats-related fun. Point your 
browser at www.superkaylo.com. 



DeiTlTVJT£ • Vs>* CAWft CO 0*» c«Kfc th»S 

- *c •«£ soJi"rt£«Ne*£, for. God* bub 




8 PC ZONE #73 FEB 1999 



MAILBOX 




soon as I pressed a key on the 
difficulty setting I was 
rebooted to Windows. Sort 
it out. 

Alexander Hodes 
O Don't you read your CD 
pages? We're always keen 
to help anyone with CD 
problems - simply call our 
technical support line on 
01708 250250 or email us 
on pczone@abt-net.demon. 
co.uk. 

NAPPIES LOOM 

CM3 was apparently due for 



release in October. As with 
most 'dog's bollox' games 
these days, it has slipped. In 
your Xmas edition [PCZ #71) 
you said it should hit the 
shelves in February 1999. 1 
hope you're right. It is clear 
that you have some clout in 
the wonderful world of the 
PC (according to CTW), so 
please impress upon the fine 
Collyer brothers, Sports 
Interactive and Eidos not to 
let it slip any further. 
You see, my wife is 
expecting to give birth to our 



first child early in April. 
Already the previous 
incarnations of this game 
have taken up large chunks of 
my life, and if the third 
edition slips closer to April, 
either my marriage and 
family or my sanity will be 
destroyed. I need at least a 
month to play the game to 
death before my life is taken 
over by nappies, godforsaken- 
hour feeds, and no more sex 
(damn, I hope the missus 
doesn't read this!). 

Peter Dadswell 



SHORT BOT SWEET 



Keep your letter short and you're more likely to get a reply in PC ZONE 



O I was just wondering 
whether you had any news 
concerning the Resident Evil 
film, plus any speculative info on 
when the lazy types at Capcom 
are actually going to release 
/?£2onthePC. 

Eric Draven 
George Romero is apparently 
working on a Resident Evil 
movie, but our guess is that 
it's still in the planning 
stages. RE2 on the PC is due 
out next month, but it could 
slip to March. 

Superbike World 
Championship was to be 
published by Virgin, but after ads 
and demos we've seen nothing! 
Virgin won't reply to emails. A 
message on a forum board said 
EA Sports bought the game, but 
they won't answer emails either. 

1 think the whole world is 
plotting to ensure I never get 
this game. 

Chris, Aldershot 
EA have indeed 'bought' the 
game. It's scheduled for 
release at the beginning of 
March so expect a full review 
in our April issue on sale 
Friday 12 March. 

O I have about three months 
before I have to choose my A 
Levels and I like the idea of 
having a job in the computer 
games industry. Any chance of 
doing a feature? I think there is 
enough to write about, and I'm 
sure loads of people would 
appreciate it. Think about it. 

Chris Sturgess 
We have thought about it, and 
it's a damned fine Idea. Next 
issue (out Friday 1 2 February) 
we're running a feature on 
courses available for budding 
games designers and this 



month we've got handy 
advice from the professionals 
on page 126. 

©I've just seen your 
ChartTrack charts. If I was a 
publisher and the only feedback 
I received from the public was 
from ungrateful tossers like 
Stig, I would go round his house 
and kick his sorry little arse, 
then invest my capital 
elsewhere and leave the 
whingeing *@!$ with bugger-all 
to play! So, Stig, yes you are 
getting too old for "this lark". 
PISS OFF! 

Tim Highton 

You've mentioned MicroProse's 
Formula 1 Grand Prix III as being 
released about now, but I've 
seen no sign of it. None of the 
local shops know of it, and even 
MicroProse's site has no 
mention. 

Gareth Edwards 
F1GP3 has slipped (where 
have I heard this before? - A 
reader) and has no firm 
release date. We'll bring you 
an update as soon as we get 
new details. 

O I've been eagerly waiting to 
get my sticky little hands on this 
"amazing" new CSC game from 
Westwood. I've looked all round 
the Internet sites for its release 
date and I've looked in 
catalogues, but nobody wants to 
tell me. Do you have any idea 
about the release date, or do I 
have to sit here on my arse 
waiting for it to come out? 

David Thompson 
We assume you're talking 
about Tibehan Sun. We were 
hoping to get a preview into 
this issue, but EA tell us that 
developers Westwood are 



being vague about an official 
release date (no surprises 
there, then). Tib Sun is due for 
release in "winter", but the 
lack of any previewable code 
suggests that may be a little 
optimistic Watch this space. 

O I'm in the process of making 
my own Web page, thanks to 
your great help. However, there 
is a problem. I went to the 
Frontpage Express site at 
Microsoft but I can't find it 
anywhere. 

Ivan Goh 
Sorry Ivan, try www. 
microsort.com/windows/ie/ 
ie40/features/frontpad.htm - 
this will take you directly to 
the Frontpage homepage 

O Maybe it's just me being a 
retard, but I can't get a screen 
grab (using the print screen 
button) from Colin McRae Rally. 
Before I installed my Voodoo2 
card this was possible, but now 
when I copy the screen grab 
from the clipboard all I get is a 
blank black image. Please help 
me - all my mates thing I'm 
lying about my Voodoo2. Is there 
a way of getting a screen grab? I 
don't want to have to invite 'em 
all to round my place just to 
prove a point. 

Andrew Strange 
Try HyperSnap DX - it's on 
this month's cover CD. 

O In Star Wars Rogue Squadron 
[see the full review on page 74], 
is Wes Janson played by Craig 
Charles? Similarly, Derek 
'Hobbie' Klivan (on page 58, 
PCZ#72) looks just like Spider 
Nugent from Coronation Street. 
Keep skinning the competition 
ALIVE! 

Mark 



O And what do you know, 
CM3 is here. Turn to page 
66 for our review. At time of 
writing, the on sale date is 
set for February. 

OBSESSED 

Is it me, or are Cryo obsessed 
with the arse? One of their 
recent games had the title 
'Ring', which may or may not 
have been a reference to the 
arse. Who knows? Secondly, 
their upcoming game Reah, if 
mispronounced sounds 
awfully like Rear*. Another 
reference to the bottom? I 
think so. Either Cryo have 
gone completely gay or they 
just love their arses. I'm half- 
tempted to send them an 
email taking the piss. 

Simon Gould 

You do that, Simon. 
That'll teach 'em, eh? 

GAMESPY ROCKS. 
APPARENTLY 

1 am a Quake nut with an 
average P166 Pentium 
machine, and I love nothing 
better than a weekly gun- 
toting, gut relocating bout of 
Quake 11 deathmatch. I used 
to use BT's Wireplay service 
until I racked up a £70 bill. 
Since then I've switched to 
Gamespy, a completely free 
piece of software (shareware) 
that does the job just as well 
if you can find the right 
server. Unfortunately the 
services of Wireplay are way 
too expensive for me, so why 
can't BT include the service in 
their normal Internet 
provider deal? I recently 
cancelled my BT account in 
favour of ClaraNet because of 
BT's slow servers. If Wireplay 
was included in the deal 
though, I'd be glad to join up. 

Q: What does BT have 
in common with a 
Pelican? A: They can 
both stick their bills up 
their arses! 

Will Thomas, Tenby 

GIRL 
POWER 

The reason why 
women don't play 
games such as Quake 
is down to the side of 
the brain each sex 
works on. It is 
proven that men 
have a better 
grasp of 3D and 
better spacial 
awareness 
(better at 
parallel 



parking, too). Women see 
things in a 2D way, yet see 
more links and relationships 
within the images. This is 
why games such as Tetris 
appeal more to them. I only 
know one female (actual) 
gamer, and she thinks the 
graphics in Quake II are crap 
(every bloke I know looks at 
Quake II and says: "Ooh, 
that's fantastic"), while she 
thinks the graphics in The 
Last Express are fantastic. 

Mark Mailer 

First off, my two pence worth 
on the whole 'women games 
players' debate. I put together 
a PC for my mum from a load 
of bits I had lying around the 
house (I do upgrades). It was 
a 386 with Windows and a 
few Windows games (Tetris, 
Mah Jong, Battleships etc). I 
recently managed to upgrade 
it to a fast 486 (if that's not a 
contradiction), so I put 
Carmageddon, Command & 
Conquer, Magic Carpet 2, GTA 
and the Monkey Island games 
on it. A nice wide range, I 
thought, she'll like one of 
them. 

So, having given her a 
crash course in DOS, I let my 
mum have a play of them all. 
Then one night I found her 
still up at lam on the PC. 
"Haha! At last, I've got her 
hooked on computer games," 
I thought. Which one was she 
playing? C&C? God knows it 
kept me up until all hours 
when I first got it. Nope, she 
was playing bloody Mah 
Jongl Thing is though, my ex- 
girlfriend had a PC, and every 
time I went round I'd find her 
playing on it. Playing what? 
Yep, Mah Jong. 

So, in summary, women 
won't play 
games until 
we scrap 
Mah Jong. It 
should carry a 
health warning 
on the package. 
Brent Phillips 

O For a chat with 
some girls who 
already sharpen their 
knuckles on the 
hardest games, 
seeourgid 
gaming feature 
I on page 54. 



The girls 
are 

gunning 
for you. 




FEB 1999 #73 PC ZONE 9 




k%. 




', 



"It's a complex, involving, gob-smocking, earth- 
shattering simulation of real warfare...without doubt, 
one of the most astounding games we have ever seen 



PC FORMAT 



THE WORLD'S FINEST FLIGHT SIMULATIO 







This is the new benchmark 
in flight simulation 
technology. Pilot tested for 
accuracy, Falcon 4.0 
models the Block 50/52 
F-16C; the most versatile 
and unrivalled production 
fighter in existence. Master 
the F-16C using numerous 
training missions that 
range from the 'basics of 
flight' to 'advanced 
dogfighting' and combat 
over the Korean Peninsula 
in real-time dynamic 
campaigns. 



FALCON | 

* 4.0 " 



© 1998 Hasbro Interactive and MicroProse, Inc. All Rights Reserved. MICR0PR0SE. FALCON. HASBRO INTERACTIVE. 

the HASBRO INTERACTIVE logo and FALCON 4.0 are trademarks ol Hasbro or its affiliates. MicroProse is a subsidiary ol Hasbro. 

All other trademarks are the property ol their respective holders. 



49 AKRD PROSE 



www.microprose.coni 




■■■ 



■■■i 









■ 



CO-OP'S FOB GIRLS? NOT AC 



ALL YOU NEED TO KNOW 



DEVELOPER Valve Software 

publisher Sierra 

EXPECTED RELEASE DATE Summer 



Half-Life's multiplayer game taken to the next level 
with team strategies, different character classes, 
mission objectives and everything else involved with 
the hell that is multi-person war 



It may be hard to 
believe, but Half-Life is 
about to get even better 

O REPORTS Paul Presley 



WHAT'S THE BIG DEAL? 



This game will change your life, plain and simple. 
Single player deathmatch will be a thing of ttie past. 
Or at least that's the hope 



POTENTIAL PITFALLS 



Shortly after Team Fortress 2, iD are scheduled to 
release Quake III Arena. Let the battle commence. 




12 PCZONE#73FEB1999 




Okay, so now you believe 
us about Half-Life (PCZ 
#71, 95%). It's a 
masterpiece. The creme 
de la creme of first- 
person shooters. Well, 
it's about to be bettered. 
Team Fortress 2 is the second game to 
come from the boys at Valve, and 
from what we're being told, it's going 
to be superior in every way. 

Team Fortress 2 is set to be the next 
level of multiplayer gaming. We 
know, until now everyone always 
thought co-op games were for wimps. 
But what's being promised here 
sounds so damned good that even we 
hardened, cynical journalists have 
been getting a bit moist and twitchy 
with anticipation. The best way to 
describe it is to think of something 
like WarGasm (PCZ #71,93%) using 
Half-Life-sty\e gameplay. More first- 
person war game than first-person 
shooter. 

For a start there are going to be 
nine different character classes to 



choose from - infantrymen, spies, 
snipers, medics, etc - all with 
different looks, skills and roles. 
"That's one of the beauties of this 
game," says Doug Lombardi, product 
manager for the game. "If you play 
the spy, for instance, you're really not 
going to have any weaponry or 
anything like that, so basically you're 



weapons," says Lombardi, "a lot of 
these are based on realistic late-20th 
century military weapons. So it'll be 
more like the automatic machine gun, 
the sniper rifles and the shotguns as 
opposed to the railguns and all that 
crazy stuff from Half-Life." 

But what exactly do all these spies, 
snipers, infantrymen and so on get to 



••Weapons will be more like automatic machine guns, 
sniper rifles and shotguns as opposed to the railguns 
and all that crazy stuff in Half-Life* 



going out and uncovering the 'fog of 
war'. Your job is to go and observe 
stuff and report back like, 'Hey 
they've got a stronghold over here on 
the south, stay away.'" 

If you don't have a platoon of 
friends to fall back on though, rest 
easy. The whole game can be played 
as a giant botmaich if necessary. 

Then there are the weapons. 
"There will be at least 12 new 



DOUG LOMBARDI, PRODUCT MANAGER 

do? Team Fortress 2's mission 
structure isn't story-based like Half- 
Life. Instead you have a choice of 20 
maps set over four separate 
campaigns, from which you can dip 
into at will. "The first mission may be 
that you and your team have to escort 
the president or someone from point 
A to point B," explains Lombardi, 
"and he might be in a jeep or a truck 
and you have to flank around him and 



get him across an outdoor level. The 
next might be taken from Saving 
Private Ryan where your troops have 
to get onto a beach from water craft 
and then take over a position." 

In order to come up with the 
missions, the three-man team spent 
an entire weekend watching every 
war movie they could get their hands 
on, so expect lots of vaguely familiar 
'homages' to appear. 

There are plenty of other features 
such as the Commander role, where 
you get to watch from the sidelines 
issuing orders to your team. And 
there'll be plenty of vehicles including 
tanks, C-130 Hercules aircraft, APCs, 
jeeps and so on, all of which can be 
manipulated. And then there's the 
audio communication system that is 
supposed to take a sample of your 
voice and relay typed messages 
through your speakers. 

We could go on, but we'll save the 
really detailed stuff for a larger 
preview in a few months' time. Suffice 
to say, we're excited, very excited. E3 



FE1 1999 #73 PC ZONE 13 








Picture this: at weekends he 
plays for the New York 
Philharmonic, banging a gong 
with his colossal phallus. 



GET IN THE RING WITH 



ALL YOU NEED TO KNOW 



DEVELOPER Codemasters 
PUBLISHER Codemasters 
EXPECTED RELEASE DATE Spring 



Showy, arcade-style 3D boxing sim starring the 
cockiest man in Britain. 



WHAT'S THE BIG DEAL? 



There hasn't been a decent boxing game on the PC 
since 4D Sports Boxing came out back in 1 923 or 
thereabouts. And even that was shit. Naseem may be 
the game to change all that. 



POTENTIAL PITFALLS 



Boxing games can be deathly dull if not handled 
carefully. Still, Codemasters (to know their onions. 



14 PCZ0NE#73FEB1999 



PRINCE NASEEM 



Are you asking for a smack In the mouth? Then you've 
come to the right place. Here's a mouth-smacking 
simulator, especially for you 

O PUNCH DRUNK Charlie Brooker 




■2^7 "DftiS \ \ 




Acts of extreme physical 
violence may be morally 
repugnant, but by God 
they don't half stave off 
that gnawing existential 
boredom. Which is why 
brutality and 
entertainment have gone hand-in- 
glove for thousands of years. 

Today, thanks to special effects, we 
can simulate slaughter without 
actually killing anyone. But real 
violence is still on offer - just switch 
on the telly and watch a bit of boxing. 
See the fists fly. See the bones crunch. 
See the hot blood spray across the 
faces of the impeccably tailored 
gangsters hogging the front row. 

See all that. Or eschew grim reality 
altogether and play this: Prince 
Naseem Boxing, a game in which a lot 
of people get seriously hurt. 

PRINCE OF FLAILS 

Prince Naseem is an excellent boxer. 
He has a supreme ability to dance 
about and punch men hard in the 



face. He is WBO Featherweight 
Champion and has knocked out 28 
opponents in 31 fights. His public 
image is that of a likeable, cocky 
young man. 

As an in-game character, Naseem 
looks way cool - easily recognisable 
yet subtly stylised. He looks like he's 
just wandered out of Tekken. Set in 
motion, he looks better still. 
Codemasters have employed a poncy 



PUNCH AND BROODY 

For the action itself the 32-strong 
programming team is treading a fine 
line between battleship-grey realism 
and arcade-style whizz-bangery. And 
with good reason. In the past, boxing 
games which tried their hand at 
accurate simulation tended to be 
slow, repetitive and deathly, deathly 
dull. Getting punched repeatedly in 
the face should never feel boring, and 



••Naseem looks way cool - easily recognisable yet 
subtly stylised. He looks like he's just wandered out 
of Tekken. Set in motion, he looks better still* 



skeletal animation system, ensuring 
the 800-polygon fighter moves fluidly 
and realistically at all times. 

The game itself is structured in a 
similar way to a driving game: there's 
a pick-up-and-play 'arcade' mode, a 
cheerily violent two-player Versus 
mode, and a full-on, in-depth Career 
mode in which you have to lace your 
own boots and wipe your own arse. 



to this end the Codies are pulling out 
all the visual stops: spectacular 
swings will be accompanied by 
Anime-style 'swooping' effects, and 
much is made of the pre-bout 
showmanship and over-the-top 
entrances so beloved of modern 
pugilists like Naseem. 

Speaking of pugilists, the in-game 
opponents are a motley bunch of 



bizarre characters, the likes of which 
you'd only ever see in... well, in a 
video game. There's a funky black guy 
called Slick Daddy Ellis, and a violent 
Chinaman called Bruce 'The Shadow' 
Chan. There isn't a bull-necked rapist 
named Tyson, but we should probably 
be thankful for that - although a 
special move involving polygonal ear- 
biting would be inspired. 

Mastering the game is a must if 
you want to cut it in two-player mode, 
and to this end there's a lengthy 
Practice mode in which Naz himself 
talks you through a series of fighting 
lessons in his own personal 
gymnasium. The gameplay, we are 
assured, is to be as complex as it is 
immediate, with defensive skills and 
nifty footwork being just as important 
as a propensity for sudden, abrupt 
acts of violence. 

Still, the code hasn't arrived yet, so 
these are only words on a piece of 
paper and may turn out to be lies. 
Keep 'em peeled for more news and a 
full review in the future. E3 



FEI1H9#73PCZ0NE 15 





ONLINE ZONE 



Half-Life online, 
'talking' software 
and more 



TECH-HEAD 



P.26 




The console everyone's 
talking about - Sega's 
Dreamcast 



P.28 






NOW IT'S DESCENT 4! 

We haven't even seen Descent 3 yet, but that's not the end of it 

O DEEPER AND DOWN Conor McNicholas 



While we're still waiting for Descent 3, 
details are already emerging of Descent 
4... and a lot more besides. 

Volition, the developers behind 
Descent: Freespace, have announced 
that they're already working on the next 
instalment of the immensely popular 
360-degree space flight action shooter, 
as well as a follow-up to Descent: 
Freespace (which currently has the 
imaginative working title of Freespace 
2), plus an impressive-looking fantasy 
role-playing game called Summoner. 

Information on Descent 4 \s scarce, 



but the concept artwork shows people, 
not spaceships, so it looks like we 
could be about to see a radical rethink 
of the series. Mike Kulas, president of 
Volition, said of Descent "While we'll 
remain true to what we believe has 
made the Descent series popular, we 
will be making some deliberate 
changes in how the game plays." 

Freespace 2 looks set to 
concentrate entirely on its deep space 
combat in a Wing Commander-s\y\ee, 
with concept artwork fleshing out the 
game's story of an on-going battle with 





Freespace 2 Is sat to be even better 
graphically than the original game. 



an ancient civilisation. 

Summoner, however, comes back 
down to earth, following Summoners 
- people with special powers to call 
otherworldly beasts - through a world 
of magic and complex legend. The 
brief animations on the website look 
very promising, and the screenshots 
are impressive. 

Release dates for all the new titles 
have yet to be set, but considering we 
haven't seen Descent 3 yet, we could 
be in for a wait. Descent 3 is currently 
being developed by Volition's sister 
development company Outrage. Both 
companies were formed as divisions 
of Parallax software, the original 
developers of Descent. Check out 
www.pxsoftware.com/ for information 
on Volition, Outrage and the new titles. 



REAL. REAL. REAL 



Unreal about to spawn a multiplay version 



Soon you'll be able to get all the joys of multiplayer Unreal 
from the comfort of your own home without using a network 
or Internet connection. 

Unreal developers Epic Megagames have announced that 
they are to release Unreal Tornament, a multiplay standalone 
game, so you won't have to have the original to play it. As well 
as experienced multiplayers looking for more network levels, 
Tornament is also aimed at those who enjoy multiplay but 
don't have access to a network or modem. 

Tornament features a number of arenas that Epic couldn't 
fit into the original game, and bots (artificial multiplayers) that 
use and build on the complex Al developed for the original 
game. The bots are able to play as opponents, or you can even 
lead groups of bots in 'capture the flag' games. The game also 




features new 
weapons and skins. 

News of Unreal 
Tornament comes hot on 
the heels of the 
announcement that Unreal II 
is going into production. The 
sequel is to be produced by 
Legend Entertainment on 

behalf of Epic, and Legend will also be working with Epic 
to produce an Unreal Level Pack w\h ten new levels. 

Unreal Tornament and the Level PackwW be available 
sometime this spring; Unreal II won't be released until late 
this year or early 2000. 



I 



THEPCZONE 
HARTS 



ore comprehensive 
an ever 



R30 




CONSOLE ZONE 



Games that you'll q D 

never see on 
the PC 



R31 




MAN WHO 
KNOWS 



The very latest 
industry gossip 



R32 




H?TSHQT$ 

A sneak preview ot 
up-and-coming 
game releases 






R34 




KISS GAME DRAWS BLOOD 



Ex-Ion Storm members turn up 
in Kiss game project 

O GLAMMIN' UP Conor McNicholas 




Fans of 70s glam cock rock will be exploding in 
their codpieces on learning that Kiss are soon 
to appear in their own PC game, courtesy of 
some ex-Ion Storm people. 
US publisher Gathering Of Developers, who 
signed the deal, announced the game would be 
developed by Bloodshot Entertainment. Bloodshot 
is the new development company made up of ex- 
Ion Storm employees (ten from the Daikatana team 
and one from the Anachronox team) who recently 
left the company en masse (as reported in PCZ 



#72). The game will be published in the UK by 
Take 2 Interactive. 

The PC title is a 3D-action game set in Kiss's 
Psycho Circus universe (also the name of their 
current comeback album) and based on the Psycho 
Circus comic books and action figures created by 
legendary (it says here) comic book artist Todd 
McFarlane, who also created the Spawn comics. 

'Demon' Kiss member Gene Simmons confesses 
that he's not much of a game player, but knew who 
to go to when he wanted to get the game made. 



"Our shows are a sensory ambush of hard-core rock 
'n' roll, cutting-edge technology and in-your-face 
action. We're working with Bloodshot to convey 
that same raw, electric excitement in this game. We 
aren't all gamers ourselves, but we got the word 
that the Gathering was the place to call if we wanted 
a guarantee of quality and artist recognition." 
Meanwhile, in a further development at Ion 
Storm, it's been confirmed that artist Kenneth Scott 
has left the company to work for iD Software, and 
that he will begin work on Quake III arena. 



FEB1999#73PCZONE 17 



The most important 
home game of 
the season 




L 



ITS ALL RALLY EXCITING 

Sega's follow-up to Rally Championship faces stiff competition. Ooh, but doesn't she look gorgeous? 



O MINI DRIVER Conor McNicholas 

There was an awful lot expected of Sega Rally 
when it first appeared on the PC but the poor 
kitten got a bit of a slagging. It might have 
been a faithful conversion from the arcade 
original but unfortunately that left PC gamers with 
a string of gripes. Nevertheless, it sold quite well to 
a PC gaming public starved of rally action and eager 
for the Sega arcade experience. But things move on, 
and this new edition of Rally is to be birthed into an 
altogether different and scarier world to that of its 
predecessor. 

While it might still be king of the arcades, Sega 
Rally 2 PC is now facing serious competition on its 
home turf. Since Rally 1 we've seen Screamer Rally 
(PCZ #57, 91%), Network Q RAC Rally (PCZ #44, 
94%) and Colin McRae Rally (PCZ #68, 93%) all 
get Classic ratings in PC ZONE. 

So what has Rally 2 got up its sleeve to 
compete? Well, first off, as it's being 
developed for Sega's next generation 'mini- 
PC Dreamcast console at the same time, 
some of the Dreamcast gorgeousness is 
bound to rub off and so far the 
screenshots look promising. The game is 
also big - you can play a full ten-year 
championship through four seasons each 
year, and over 40 stages, with tracks 
changing slightly each year (so listen to 
your co-driver!). Each of the four seasons 
have three race times: in the mid-day sun, at 
dusk, and in the pitch black of night time. 
(Much better than the three tracks in Rally 1 .) 
It was a major failing of Rally 1 but Rally 2 
now enables you to customise your car depending 
on the race ahead, adjusting tyres, brakes, 
suspension etc. There are all the up-to-date rally 
cars, including the Impreza, Escort and Corolla and 
two hidden cars, but the better you become, the 
more opportunity you have to customise your car 
and choose better co-drivers. Unfortunately, the 
cars still can't sustain any damage, so if you hit that 
lump in the road too fast you'll bounce but you 
won't see body panels flying off. Pity. Sega have had 
two years to get this sort of thing into the game. 
Codemaster's Colin McRae Rally managed it and 
sold well because of it. A big draw for Rally 2, 
though, is the eight-player multiplay offered over a 
modem or network for that real arcade experience. 
Two or four players can play the game split-screen. 

Sega Rally has a heritage of great gameplay 
eclipsed by a lazy conversion. In the big PC rally 
championship will it all be enough? We'll let you 
know, cos it should be with us very soon. O 



"Move, damn you! Where's the Joystick?" 



Simply irresponsible driving, given the road conditions. 




Allowed to go wild, 
cars will naturally sniff 
each other's arse. 




"This new edition of Rally is 
to be birthed into a different 
and scarier world to that of 
its predecessor" 





I said get out of my f**king wayl" 



FEB1999#73PCZONE 19 



KZ BULLETIN 




HELLO DAWN 

Those Quake //conversions jus' keep on a-comin' 

Q EARLY RISER Conor McNicholas 



Another new total conversion, Dawn Of 
Darkness, is here to make good use of those 
Quake II files sitting on your hard disc. 
Set in Lucitania (Wasn't that a boat? - 
History Ed), the game is an action adventure with 
a developed object control system and character 
interaction that's played across 12 levels. You play 
Roarke, a hero with an almost superhuman talent 
for killing who has renounced violence, only to be 
captured by an evil sultan's army along with your 
adopted daughter. This should be a 
nice change for you because it's 
almost certainly not what 
you're like in 
real life. 

Combat is 
more realistic, 
and features a neat 
bloodlust mode where the 
more you kill, the longer your 
bloodlust power-up lasts. We're 
also happy to note that the 
game features the world's 
first 3D camel. Which you 
can kill if you want to, 
naturally. 



O Dawn Of Darkness is available 
in February priced £19.99. 




3D ACCELERATION 

O What is it? 

3D acceleration increases rendering efficiency by 
shifting work from the system CPU to a peripheral 
processor designed specifically to handle geometrical 
calculations. Image quality is enhanced by increasing 
the colour range and resolution, and by techniques 
such as anti-aliasing, texture filtering and fogging. 

O Who created It? 

The de facto standard for 3D acceleration is the Voodoo 
chipset from 3Dfx Interactive, which has come to 
dominate the market. Voodoo gives unsurpassed 
speed, quality and processing power. Competitors such 
as VideoLogic and nVidia now have a slice of the action, 
but are not credited with the original technology. 

O How does it work? 

Accelerator cards use a standard sequence of 
operations. First the graphical world is built. Objects in 
this world are then rotated and projected from their 
original co-ordinates to screen co-ordinates, and 
hidden surfaces are removed. Finally, all visible 
portions are rasterised and perspective-correct texture 
mapped, lit, and rendered on the screen. 

O Where can I find out more about it? 

The best place to go is www.3dfx.com. 

Also see our 3D cards shoot-out feature on page 1 04. 




PAINT THE WHOLI 
WORLD WITH A... 

Tom Clancy's Rainbow Six (PCZ #69, 89%) is about to get an update. The Mission Pack: 
Eagle Watch features six new levels including the Taj Mahal and the Russian Space 
Shuttle. There are also three new weapons including the Desert Eagle (the firearm of 
choice in the ZONE office), and six new types of multiplayer games including an 
Assassin and a Team Terrorist Hunt mode. No confirmation of release was available as 
we went to press, but it should be available soon from Red Orb. 




DAMAGED FLIGHT SIM 

Microsoft have produced a 
Iree Damage & Weapon Profile 
Editor for Combat Flight 
Simulator. With it you can 
build accurate damage profiles 
for imported aircraft, fine 
tuning inflicted and sustained 
damage. You can get it from 
www.microsoft.com/games/ 
combatf s/downloads. htm 




MORE BALLS 
SNAPPED UP 

Coming fast on the news that 
Electronic Arts have signed up 
the entire world rights to the 
game of soccer for all time. 
ever (PCZH72), they now 
announce that they've signed 
up the rights to the next 
cricket and rugby World Cup 
titles. Watch them snap up the 
rights to hop-scotch and 
Indian tag game kabadi next. 

TREK TOO FAR 

"A Sedgwick County Juvenile 
Court judge will decide today 
whether four children should 
be removed Irorn a home that 
police found littered with 
animal waste... Police also 
found an abundance of Star 
Trek magazines, posters and 
memorabilia, and couldn't 
understand the lather at first 
because he spoke to his wife 
and children in Klingon " US 
newspaper The Wichita Eagle. 
How many Star Trek games do 
you own? Worried? 

TUROKTOYS 

It's plastic-toys-from- 
computur-games time again, 
and this time it's Turok: 
Dinosaur Hunter cashing in. 
The bullshit press release 
says: "Highly detailed, each 
fully articulated figure is 
captured in fierce hand-to- 
hand combat. Each piece 
captures the intense combat 
between Joshua Fireseed and 
his raptor enemy." Sounds like 
a Franklin Mint offer. They're 
£6.99 and £1 4.99, anyway. 



% 



20 PC ZONE #73 FE1 1999 



CITIES 






SOLIHULL BRUM, BRUM 

Gamezone. situated in York Road, Hall Green, is an oasis on the outskirts of the 



Home of Jasper Carrott, the saddest non-league 
football team, and precious few PC gaming outlets 

O BRUMMIE FOR A DAY Craig Vaughan 





STEVEN 
BRIDGEWATER 

31. illustrator 

What brings you into Gamezone? 

"I'm interested in a Dreamcast. It 
sounds to me like the best of both 
worlds - the power of the PC in a 
console, but without all the set-up and 
compatibility problems." 
So you've got a PC? 
"No, but I use my brother's. I'm mad 
for first-person shooters. I've just 
cracked Unreal, and I love Half-Life. 
It's more than just a bloodbath, there's 
loads of depth and tricky strategy 
involved. Tell Santa not to bother 
coming down my chimney this 
Christmas - if he disturbs me playing 
Half-Life Y\\ punch his lights out." 



Gamezone, situated in York Road, Hall Green, is an oasis on the outskirts of the 
PC gaming desert that is central Solihull. The shop's owner, 31-year-old 
Laurence Pinnick, knows the gaming scene inside out. Previously an electrician, 
he got wired into games retail in the early '90s in what was initially just an 
extension of his enthusiasm for all things games-related. He recalls: "I saw a 
gap in the market and took the chance. It's been a hard slog. I've survived by 
moving with the times and staying responsive to my customers' needs. I stack 
'em high and sell 'em cheap." 

The proud owner of a ninja-bast PC, Laurence is currently playing Tiger 
Woods and FIFA 99 religiously. His shop stock is a mix of PlayStation, N64. PC 
and Gameboy software. Although there's an obvious bias towards the dominant 
PlayStation, the PC continues to thrive with current best-sellers including Tomb 
Raider III, FIFA 99, Rogue Squadron, Gangsters and Dune 2000. Predicting the 
Christmas Number One, Laurence suggests "probably Tomb 
Raider III on both PlayStation and PC, or anything 
needing a 3D card on the PC. Zelda is doing silly 
business on the N64; there's no stock 
anywhere. I could auction the one copy I've 
got left and clean up, but it's a Christmas 
present to myself." 

Looking to the future, he reckons 
"the PlayStation has peaked, and 
piracy is a massive problem. The 
N64 is gonna surprise a few 
people, but the PC is the 
guaranteed long-term winner. Its 
open architecture means it can 
always be upgraded, and that 
alone will ensure it flourishes." 
We know, we keep saying that. 



Would you buy a 
second-hand car 
from this man? 



l-< 



1 




..a new way of life and shape the human races future 



SID MEIER'S 

ALPHA 

CENTAUR I 



UU t I 



| 3 ".|l.'.'.".».'.'B'.'.l.,'l 3 "-.'."-».', ■'■'■■■■ '■■■,■■."„",.!■.!■. ■ ... — , ■ „■■„■:,■,:»•, ■: 



BULLETIN 




© A case of 0n/-nism for 
action fans. 



High-kicking Anime shooter that's meaner than Chesney Hawkes 

O SUSHI Conor McNicholas 



Oni is a new third-person action game from 
Bungie (of Myth and Marathon fame) that 
claims to blend martial arts and shooting 
action in an ultra-realistic environment. 
The 3D Anime-influenced game tells the story of 
Konoko (sounds like a Womble), a one-woman 
crime-fighting SWAT team with a grudge, who is 
haunted by oni (meaning ghosts, in Japanese). 
The game aims for a seamless unification of 
martial arts and gunplay, where dispatching 
enemies doesn't rely simply on firepower. A swift 
blow splitting an opponent's knee sends him to the 



floor, where you can fill his head with lead. Or you 
can kill the lights, drop a concussion grenade and 
dive through a plate glass window. Nice. Konoko's 
fighting skills and attitude develop as the game gets 
darker and more dangerous. 

Oni takes place in an urban jungle designed by 
real architects, where you can interact with pretty 
much all the objects around you - you can throw 
chairs down the stairs if you're being followed, for 
instance. All these features are also available in the 
multiplayer game, which should be most 
interesting. 



WEE MCGAME DEVELOPER 



Scottish schoolchildren are 
being encouraged to take up a 
career in games development 

A video called Mega Job Hunter III - A Career In 
Software (hey, catchy), hosted by TV gaming 
megastar Dominic Diamond, is now available for 
Scottish schools, and includes interviews with 
people from Scottish games houses Red Lemon 
and Inner Workings. One of the first kids to see it 
is quoted as saying: "I found the video very 
informative and interesting. It provides practical 
advice." Swotty twat. 




CHASING 
SHADOWS 

The Guardian Of The Shadows - 
not Hank Marvin's bouncer 

O SHADOWFAX Conor McNicholas 

Now here's a weird one. The Guardian Of The Shadows, 
from French development house Cryo, sounds like a role- 
playing game on acid. 

You play a solitary exorcist monk who is a member of 
an ultra-secret organisation that sends you on perilous 
missions involving the paranormal. 

Playing in full 3D, with both management and role- 
playing aspects, the game has ten missions, paced to 
be like ten episodes of a TV series (er, right). Locations 
vary from a museum of pre-Columbian art to a fast-food 
restaurant (what?) a zeppelin (er. . .) and a minced meat 
factory (we are not making this up). 

Cryo have also announced that 
they're working on Chronicles 
Of The Black Moon, which is 
based on the continental 
graphic novels that tell of 
four empires fighting for 
control, one of which is 
a race of evil nocturnal 
demons. 




The Guardian Of The Shadows: paced like a TV show. 



Y0URM08TWANTED 



A look at the games you most want to see over the 
next few months, and when they're expected 



Duke Nukem 4Ever (GT) __ 
X-WIng Alliance (LucasArts) 
Quake Ill/Arena (Acti vision) 



Aliens Versus Predator (Fox) 

Championship Manager 3 (Eidos) 

Tiberian Sun (Westwood) 

Black And White (EA) 



_Mid-'99 

March 

„Spring 
March 

Feb 



Civilization: Call To Power (Activision) 
Diablo II (Blizzard) 



_March 

_Mid-'99 

Feb 



lO Driver (Reflections) 



_ Autumn 
Spring 



WIN! Submit your vote and go into the hat for a mystery 
prize draw. Email us at letters.pczone@dennis.co.uk 
with the subject line 'Most Wanted', or write to the 
usual address. 



22 PCZONE#73FEB1999 



__ 



B tfr 



TT 



air corps, as you pilot a broad range of 

well-armed star fl g hters. from x-wlngs, y'wings 

and a-wings to sno wspeeders, youll be able to 

unleash Rebel weaponry on the evil Empire in 

over 1 5 missions (day and night) - each 

spanning the vast star wars universe. 
Blast AT-ATs, TIE fighters, Imperial shuttles 

AND MORE. 







TIT* 



- On PC CD-ROM - 




Strap in, young Skywalker 



WWW.1_UCASARTS.CDM 
WWW.STARWARS.COM 



©lucasfilm ltd. & tm. 
All rights reserved. Used under authorisation. 




AOVeNTURe QACDINQ 

'S R€ -BORN 






The best selling King's 
Quest series is back. 
Creator, Roberta Williams 
brings you the magic in an 
all new 3D environment. 
Explore the world of 
Daventry as it's never 
been seen before, and if 
you are lucky, return to 
tell the tale. 

Seven worlds, three 
dimensions and one 
indescribable adventure. 



T 



HASKtF ETERNITY 




4ierr/\ 



www.sierra-online.co.uk 

For further information contact: Cendant Software UK, 2 Beacontree Plaza, 
Gillette Way, Reading, Berkshire RG2 OBS Tel: 01 18 920 91 1 1 



WWII REVISITED 

Re-live your grandfather's WWII experiences (unless he was German) 

O SQUAD LEADER Conor McNicholas 



Czech games developers Illusion Softworks 
have confirmed Take Two Interactive as the 
worldwide publisher of their action-strategy 
title Hidden & Dangerous. 
Following a trend for more thoughtful shooters 
set by Special Ops ( PCZ #65, 88%) and Rainbow Six 
(PCZ #69, 89%) the game is set in World War II and 
begins in 1943. Your challenge is to take your squad 
of four soldiers through to the end of the war, 
completing covert missions deep in enemy territory. 



All the guns, uniforms, vehicles and 
buildings are taken straight from the 
period, and the missions are based on 
actual events as related by veterans of the 
conflict. There are 25 missions in six different 
locations to battle through. 

The multiplayer option only supports up to four 
people, but the single-player game is intended to 
give between two and three weeks of play. Expect to 
see the game some time this summer. 





A man in need of a spit wash if every there was one. ■ Carl sports winter combat wear by Prada 



IF YOU GO DOWN TO THE WOODS TODAY 



What has Deer Hunter started? The surprise animal- 
stalking hit of last year has spawned a host of immitators 
and established a genre. Having reviewed the lamentable 




See Bambi squirm. 



3D Hunting: Grizzly last issue (PCZU72, 36%), we now bring 
you Natural Fawn Killers and The Deer Hunter 2. 

Natural Fawn Killers is a piss-take of Deer Hunter (PCZ 
#68, 27%) that has you reaching for homing missiles and 
grenade launchers in your quest to wipe out the 'ickle 
fwuffy wabbits and fings - but watch out for the dinosaurs. 
These tremendously funny men promise to develop more 
titles. Fun. We can't wait. 

Deer Hunter 2, the sequel itself, has finally crawled out 
of its hole to the delight of wildlife killers everywhere. It 
now includes a 3D engine 
(albeit a Joey Deon-simple 
one), but it's still shit. It 
doesn't have deer shit in it 
though, which is always 
nice to know. 

Both titles are available 
in the UK imminently 
through GT One Stop. 





Were Peter Molyneux, legendary game designer 
and chief of Black And White developers Lionhead, 
stuck on a desert island with nothing but a PC, an 
unlimited power supply and five games of his 
choice, which games would those be? 



O FINAL FANTASY VII * (EidOS) 

O HALF-LIFE (Sierra) 

© TOMB RAIDER III (EidOS) 

O SETTLERS III (Blue Byte) 

O THIEF -THE DARK PROJECT 

(Eidos) 

* Choice if allowed only one. 



Comment 

"Half-Life is there simply because it's the best first- 
person shooter I've ever, ever played, but I'd want Tomb 
Raider III 'because it would provide some inspiration for 
my right hand - her new bend squat position is 
particularly inspiring! Settlers ///is really complicated 
and interesting, so it would keep me occupied while I 
was there, and likewise Final Fantasy VII- that game 
has more hidden secret bits than every other game put 
together. I'd also have Thief, because it's just such a 
great idea for a game. It's so scary and very 
atmospheric that you'd forget you were stuck on a 
desert island all by yourself. 

"It's a tough call to choose just one of these games, 
but if I had to it would be Final 
Fantasy VII. It's 
highly playable, 
completely 
absorbing and 
like it would go 
on forever." 




OIM THIS MONTH'S COVER CO 



INSTALL IT STRAIGHT AWAY! WWW.SPACEBASTARDS.COM 



rPTTtitnm 



ONLINEZONE 

Why type when you can talk? New comms software enables you to talk 
while you play, and could revolutionise multiplayer gaming 



NOW PLAYING 



© NET-HEAD Phil Wand 

The scene: two Quake players, 
Green and Red, deathmatching 
on level one. 

Suddenly, a garbled message 
appears at the top of Green's 
screen, urging that he 
"HKGEPL9! ! ! ! !". Not long after, 
Green sees the top of a helmet 
and lets rip. The foomp-foomp- 
foomp of rockets and spank- 
spank-spank of explosions 
subside to reveal a mortally 
wounded Red clutching his 
throat and sinking to his knees. 
Cue more inarticulate messages, 
bitchy insults and "PLAYER 3 
HAS LEFT THE GAME". 

These days, none of this need 
happen - as long as you're 
running DirectX 6 and a copy of 
Battlefield Communicator, that is. 
BC is a real-time voice comms 
package that enables you to talk 



MR»A*U 
CcmntuMealfK 


•w >--«_w.o-a. J 


P t**m0mrt****9tP+i 








!■* 1 1— 1 C— • 1 *m ! 


Choose your sound card warrior. 




over TCP/IP while sharing the 
sound card with whatever game 
you're playing. In other words, 
you don't need any new 
hardware. "It's a natural addition 
to any multiplayer experience," 
says Rod Toll of ShadowFactor 
Software. "No more standing 
around typing frantic messages; 
just say what you want to say." 

However, such clever 
technology doesn't come without 
its problems. Both Quake II and 
SiN, for example, have to be run 
in 'maximum compatibility' 



mode before the clever 
GameLink audio technology will 
do its job. And the AWE32 card 
we tested it on didn't pass the full 
duplex test, even though we'd 
just installed the latest full 
duplex drivers. Our other 
machine worked fine, although 
the recipient complained of 
echoes and choppy sound. 

But don't let us put you off - 
try Battlefield Communicator by 
visiting www.shadowfactor. 
com. You may have better luck 
than we did. 



This game has to be worth a look 

HALF LIFE 

www.sierrastudios.com/games/half-life 

As you sit on your arse reading this, online gamers are 
going absolutely bananas about a game called Half-Life 
(PCZ#71 , 95%). Actually, going crescent-shaped yellow 
fruits doesn't quite cover it - many of the prominent review 
sites are heralding Valve's masterpiece not only as Game Of 
The Year, but also as Game Of The Decade, Best Game Ever, 
Game That Caused Me To Poo Myself Like I Did When I First 
Played Doom, and various other titles too grandiose to 
warrant lower-case letters. 

What do we think of it? Well, we also think it's the best 
thing to hit the Internet in a long, long time. It's perhaps the 
most compelling single-player game yet; an experience 
shaped not by the action and the slick graphics engine, but 
by the plot. And multiplayer is just as engrossing. Although 
Sierra's disgracefully lacklustre marketing means much of 
its success will be earned through merit alone, an online 
community is already growing rapidly. Check out 
www.vatvewor1d.com to see what we mean. 

A final word of warning: the Half-Life front end has 
proved to be rather temperamental, and Internet games 
suffer badly from lag. So keep a keen eye on www.sierra. 
com/support for all the official patches and fixes. 



SPESH SITE 
OF THE MONTH 



FREE ONLINE GAME 
OF THE MONTH 




^*^ 



Seems vending machines I ■ Cool! Even Howard Stern's 
don't work anywhere. I In It. 





£ -0- ffl .o. . aj 


J.oJL^.£ 


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Brooker does the Beeb. 




J 




RADI0 1 DIGITAL UPDATE 

www.bbc.co.uk/radio1 /onair extra/digital. html 
It seems that our very own Charlie Brooker gets 
everywhere - sort of like the whiffy gas that 
accompanies abdominal cramps. In addition to regular 
appearances in UK games mags and his position as PC 
ZONEs resident agony aunt, CB is now online at the BBC 
Radio 1 website. 

The week we were there, he'd trotted off to 
magazine's 1998 Starmaker awards to see who he could 
collar for a 'high-eyebrow' chat. Several anoraks, pop 
wannabes and impromptu Stylophone sessions later, he 
returned to the studios for a look at the latest Star Wars 
trailer. Updated every Tuesday, fans of the toon terrorist 
should love it. 



Panumbra is Shareplay's showcase game - and It's free. 



SHAREPLAY 

www.shareplay.com 

Shareplay provides free, browser-based access to four 
massively multiplayer games: Panumbra is a real-time 
RPG written in Java and feels like a Web version of the 
board game classic Sorceror's Cave; Space Merchant Is 
a forms-based trading game where you can play as 
trader, pirate or mercenary; Monarchy is a turn-based 
strategy game where you strive to be ruler of the most 
powerful kingdom; and The Magellan Conflicts a game 
of space conquest where resource management and 
diplomacy are the keys to your success. While the games 
might not feel as carefully engineered as, say, Meridian 
59, they're entertaining and they don't cost you a thing, 
which can't be bad. 



3ETACALL Y \ 



A couple of graphical action adventures in beta 
this month. Both have the same outward 
appearance, but have very different goals 

O Horizon is a new, free RPG in the alpha stage of 

development. Similar in theme to Solaria's Earth 2025, 

it could be quite big. 

Website: www.fcsl .com/alexd/horizon/ 

Email: alexd@fcs1.com 

O lllusia is a graphical world aimed squarely at MUD 
and RPG players. The screenshots look triff; even the 
website's gorgeous. Like Horizon, it's currently in alpha. 
Website: www.illusia.com 
Email: Kitty@lllusia.com 



26 PC ZONE #73 FEB 1999 



1ST OR 3RD PERSON ACTION 



■ f- 















I TECH HEAD 




TECHHEAD 

Will the Dreamcast give other console manufacturers sleepless nights? 

O DAYDREAMING Conor McNicholas 



DREAMCASTS 
LIGHT SHADOW 

Sega sell out of their 'PC in a box' console in day one in Japan 



Fallen videogame giant Sega began their 
fightback against rivals Sony and Nintendo on 
November 27 with the Japanese launch of their 
128-bit console, the Dreamcast. 
While Sega naturally hailed the launch as a great 
success, production problems meant that just 140,830 
machines hit the streets - far less than demand 
required. At the time of going to press there were 
uncertainties over how many more would go on sale 
during the crucial pre-Christmas period. Sega had 
originally planned to ship one million Dreamcasts 
before the end of the year, but revised their target 
to 500,000 (and one million by March) following a 
delay in supplies of graphics 
chips produced by NEC and 
VideoLogic. 

Meanwhile, with key title 
Sonic Adventure missing the 
launch day, just four games 
were initially available in 
Japan, of which only one, 
Virtua Fighter 3lb (team battle), is regarded as a 
triple-A title. 131,888 copies were purchased in 
the first week of sale. 

IMPORT-ANT 

Despite the supply problems, imported Dreamcasts 
became available almost immediately in the UK, with 
some independent retailers, such as Computer 
Exchange (0171 916 8440), asking as much as £2,000 
during launch weekend. Priced at 29,800 Yen 
(around £150) in Japan, imported machines can now 
be bought for around £350 in the UK, with the games 
priced between £60 and £80. 

Some critics have already accused Sega of 
repeating the mistakes made with their previous 



••Imported Dreamcasts can 
now be bought for around 
£350 in this country, with 
the games priced between 
£60 and £80* 



console, the 32-bit Saturn - that is, rushing out a 
machine before Sony and Nintendo (thus giving 
competitors a chance to better the specification) and, 
perhaps more importantly, failing to deliver a series 
of top-drawer games at the time of launch. 

But don't write off the Dreamcast just yet. Who 
knows? It could have a record number of games 
available when it is officially launched in the US and 
Europe some time this autumn, partly due to the fact 
that PC games can be ported over easily. Sega are also 
planning a VGA box which will enable the DC to be 
hooked up to a PC monitor (presumably only for 
some hi-res games though). 

Meanwhile, all is relatively quiet 
from console rivals Sony. Many 
industry analysts had predicted 
that the company would announce 
the technical specifications of the 
'PlayStation 2' shortly before the 
Dreamcast launch in an attempt to 
spoil Sega's party. While this 
wasn't the case, industry rumours are growing, and 
suggest that Sony may use (writeable) MiniDiscs or 
DVD-ROMs as the storage medium for their second- 
generation console, with the inclusion of a built-in 
modem now considered a certainty. The new Sony 
machine is unlikely to be launched in Europe until 
the end of 2000 at the earliest. 

The PlayStation, meanwhile, continues to go from 
strength to strength. In the run-up to Christmas, sales 
of the £99 console hit over 125,000 per week in the 
UK alone. 

O Over the coming months we 'II be watching the development ot the 
Dreamcast in relation to PC gaming in our revamped Console Zone 
(see page 31). 



FACTCANNON 



O Creative (01 189 344322) refused to confirm it 
was coming at the time but, as predicted in the 
December issue of PC ZONE, the company have 
launched a cut-down version of the SoundBlaster 
Live! (PCZ#70, 89%). The SoundBlaster Live! Value, 
which lacks some of the digital connectivity 
features and software of the full package, is 
available now at a street price of around £60 - 
a saving of around 50 per cent over the SBL. 

O Winnov (0181 399 31 1 1) have launched the first 
Universal Serial Bus-based camera capable of 
capturing video and audio data simultaneously. The 
Videum USB Video Camera, which features a built- 
in microphone, costs around £100. 

Meanwhile, Iomega (0700 466342) have 
launched The Zip 100 USB, a USB version of their 
Zip drive storage device, costing around £130. 

O Details of VideoLogic's next gen 3D accelerator 
technology for PCs are finally emerging. Part of the 
same family of PowerVR Series 2 processors that 
are being used in Sega's Dreamcast consoles and 
Naomi arcade machines, the PowerVR 250 is said 
to be capable of shifting up to five million polygons 
per second, and is expected to feature in new 
accelerators some time this spring. 

O 3Dfx announced that they have already shipped 
over one million Voodoo Banshee processors, the 
company's integrated 2D and 3D graphic 
accelerator chip launched late last year. 
Meanwhile, the company have acquired STB 
Systems, which may affect 3Dfx's working 
relationship with STB's rival video board 
manufacturers Creative Labs and Diamond 
Multimedia. 

O Beleaguered Microsoft have found yet another 
enemy in California-based peripheral manufacturer 
Goldtouch Technologies, who claim that the MS 
IntelliMouse Pro is based on Goldtouch's original 
design. Goldtouch Technologies are seeking a cool 
$1 billion in damages. Nice. 




Sonic Adventure: speeding to 
the Dreamcast soooooooooon. 



28 PCZ0NE#73FEB1999 



This fits into a Dreamcast controller ■ The Dreamcast controller: smaller 
and it can save games. It can even I and heavier than you'd expect. A bit 
play games itself. I like Pamela Anderson. 



REVOLTING 



Radio-controlled cars - they're mad 




Acclaim have now released screenshots of their new racer, Re-volt. Bringing a 
new twist to the racing genre, Re-volt puts you in control of a radio-controlled car. 
Yours is one among many which have developed a life of their own and escaped 
from the prison of the shop shelf. 

Falling somewhere between Micro Machines (PCZ#13, 70%) and 
Carmageddon (PCZH65, 95%), Re-volt swaps traditional racing game realism for 
fast-paced action. The cars are impossible to break, but you can drive and tumble 
just about anywhere, so you have to do anything to succeed in the race. 

The single-player game features 28 cars to control across 14 tracks. The 
multiplayer game supports up to 12 players and has four dedicated multiplayer 
arenas. Re-volt a\so comes with a full track editor. Due this summer. 



FOXY APES 

Fox to release Planet Of the Apes-base6 game 

Bring out your funky gibbons - Fox Interactive have announced they are to release a 
game based on the Planet Of The Apes film. 

The game is being produced by a French company, but is unlikely to see the light 
of day until Christmas, and as such development is taking place under tight secrecy. 
It's not clear whether the game will be based on the original 1968 movie or on the 
new Planet Of TheApestWm currently in production by 20th Century Fox. It's not even 
clear what kind of game it will be. We can, however, reveal that it will definitely have 
apes in it. At some point. Probably. 

Fox have also announced that they are working on a follow-up to Die Hard Trilogy 
called, er, Die Hard 
Trilogy II (That'll make six 
games, then - Pedantic 
Ed), and Croc 2, the 
follow-up to last year's 
cute scaly hit (PCZ #63, 
79%). There's also 
conformation that we'll 
be seeing the 
forthcoming Alien 
Resurrection on PC as 
well as PlayStation in 
the autumn. 



SHORTS 



ULTIMATE ONLINE 
GAME 

Ultima Online is the best- 
selling Internet game of all 
time, hitting the 100,000 sales 
mark, according to PC Data, 

"Ultima Online has far 
surpassed our expectations," 
said Richard Garriott, creator 
of the game. A dedicated 
Ultima Online server was 
established recently in the UK 
to improve play, and the latest 
version o( the game shipped 
with a translator to help 
international play. 




■^•^v. 




? 


^3 


* 






Planet Of The Apes: a game to ape the film. 




SOUND REVOLUTION 

Details are emerging of fcA's 
forthcoming Nascar 
Revolution. The focus this time 
will be accuracy and reality, 
and the Staccato Systems 
sound engine models the 
noise from the engine so that 
it changes depending on what 
happens to it during the game. 
Nascar Revolution should be 
out very soon. 



"Yeah... well, mostly you die." 

Jason Kingsley of Rebellion when asked if there are to be 

different endings in the forthcoming title Aliens Vs Predator. 

"I think you'll hear more then your fair share of bleeps. 
If there Is a cheat code, they certainly didn't tell the 
producer about it" 

Yeah, right. Peter Wannit, Producer of the South Park game 
comes clean on Cartman and Co's filthy language. 

"I know the game was bugged. He [a fellow PR] should 
have given It to you on a gold CD and told you it was 
early code." 

A PR person gets a sudden attack of honesty. 

"In Trespasser, if you see an item on the ground, you 
walk up to it, use the mouse to look at the item, hold 
down the 'extend arm' key, hold down the 'crouch' 
button to bend down to get the item close enough to 
your hand, and then use the mouse to aim your hand at 
the item. If that's the way to get interactivity, my next 
game will have 'inhale' and 'exhale' buttons. You'll all 
pay, then." 

Harry Teasley, game designer for Valve Software, 
developers of Half-Life. 



LANDER CRAFT ARE RESPONSIVE, SHARP AND BUILT FOR SURVIVAL. 




ILMj^X. 



HANDLE WITH CARE 



^86^ 



I CHARTS 



CHARTS 

What's up, what's down, what's going around. And, 
most important, the buzz on the street from the people 



who really matter - that's you 





ISIfrftm.MM 



TOPHI 



DEC JAN TITLE 



LABEL 



GROUP REVIEW SCORE 



■ 1 

2 

3 



TOMB RAIDER III 

FIFA 99 

HALF-LIFE 
FALCON 4.0 



10 



SOUTH PARK THEME & SCREENSAVER 

GRIM FANDANGO 

POPULOUS III: THE BEGINNING 

TEST DRIVE 5 

TITANIC - ADVENTURE OUT OF TIME 

FOOTBALL WORLD MANAGER 



EIDOS INTERACTIVE 

EA SPORTS 

SIERRA ONLINE 

MICROPROSE 

TELSTAR 

LUCASARTS 

BULLFROG 

ACCOLADE 

EUROPRESS 



EIDOS INTERACTIVE 
ELECTRONIC ARTS 

CENDANT 

MICROPROSE 

TELSTAR 

LUCASARTS 



91% 



92% 
95% 



95% 

NOT REVIEWED 

90% 

92% 



ELECTRONIC ARTS 

ELECTRONIC ARTS 50% 

EUROPRESS NOT REVIEWED 



UBI SOU 



UBISOFT 



THE 



DEC JAN TITLE 



lllllll III I III I III I II III! 



ChariTrack 



T0P10& 



LABEL 



GROUP REV SCORE 



10 8 



17 



9 

10 



TOMB RAIDER H 

FIFA 99 

HALF-LIFE 

COMBAT FLIGHT SIMULATOR 

SOUTH PARK THEME & SCREENSAVER 

LEGO CREATOR 

GANGSTERS: ORGANISED CRIME 

COLIN McRAE RALLY 

TITANIC - ADVENTURE OUT OF TIME 

MICROSOFT FUGHT SIMULATOR 98 



EIDOS 


EIDOS 91% 


EA SPORTS 


ELECTRONIC ARTS 92% 


SIERRA ONLINE 
MICROSOFT 


CENDANT 95% 
MICROSOFT 79% 


TELSTAR 

LEGO MEDIA INTL. 


TELSTAR NR 
LEGO MEDIA INTL. NR 


EIDOS 
CODEMASTERS 


EIDOS 58% 
CODEMASTERS 93% 


EUROPRESS 


EUROPRESS NR 


MICROSOFT 


MICROSOFT 94% 


(Compiled by Chart Track © ELSPA 1999) 




PC ZONE and Virgin have teamed up to give you the chance to win every 
game In the current Top 1 0. Ail you have to do to enter the draw is answer 
this simple question: 

Question: Name a European city that Lara visits in 77?/// 

Just answer the above question and send it on a postcard, along with 
with all the information requested, to the address below. 

O Name /Address / Postcode / Daytime phone number / Email / Job title/ 

Company name /Age if under 18 

O Please tell us if you do not wish to receive details of further special offers or new 

products from other companies 

O Are you a current subscriber to PC ZONE ? 

Send your answers on a postcard to: PC ZONE Chart Compo (73), 

1 9 Bolsover Street, London W1 P 7HJ. Closing date: Monday 1 1 February 

O Terms and condihons: Winners will be notified by post. No cash alternative. Prizes not 
necessarily as shown. No correspondence will be entered into. The Ed's decision is final. 
All the other usual competition rules, condihons and restrictions apply. Capiche? 



THE BUZZ ON THE STREETS 



"If South Park can get in the charts on the back 
of a crappy Screensaver (for £1 9.99!) then how 
many is the game going to sell when it comes 
out?! I can't wait." 
Bryan Thompson, London 

"Why is Lego Creator m our chart? Surely that's 
for kids? They should have a chart of their own 
and keep their crap multimedia out of ours." 
Simon Parkes, Bristol 

"I'm glad Tomb Raidermade it in at number 1 
again. It's the best series of games this country 
has ever produced and I'm completely addicted. 
And yes, I do fancy Lara." 
William, Middlesborough 

"It's true! Bums 'n' tits sell. Or has the 
popularity of Ms Croft gone beyond that?" 
Robert Edwards, South Wales 

"I've got a theory about why the charts are all so 
f**ked up at this time of year. It's Christmas, 
isn't it? So there are loads of grannies and 
mums who've got no idea about good games 
buying stuff - 'Ooh look! That Gangsters game 
looks exciting. . . ' Load o' rubbish." 
Nick, Nottingham 

"No surprise that Tomb Raider III is at number 1 . 
You can't move without having Lara stuffed 
down your throat (ahem) at the moment. 

"Colin McRae Rally at number eight? Not 
bad for a game that most people couldn't get to 
work. I suppose it's all hail to the Christmas 
marketing binge." 
Jonathan, London 



CHART 

COMMENT 

Just watch mat girl go. 
Lara storms into the top 
spot, tits blazing, and 
relegates Half-Life to a 
surprise number 3 
position. Proof that for 
PC gamers - just like 
everyone else - when It 
come to choosing 
between sex and 
violence, people go for 
a shag over a frag any 
day of the week. 

But what of FIFA 997 
More people into 
football than blasting 
aliens? That figures. It's 
also good news for CM3 
when it hits the streets 
- watch it blow 
everything else away. 

Gangsters has made 
a surprise entry at 
number 7 despite being 
a bit pants, really. Then 
again, If this chart was 
any reflection of how 
good games were, you 
wouldn't still have 
bloody Titanic at 
number 9, would you? 
Great British public, eh? 
There's no accounting 
for taste. 

Conor McNicholas 




1 YEAR AGO... 

1 Quake II Activision 

2 Tomb Raider II 
Eidos/Core Design 

3 FIFA: Road To World 
Cup EA Sports 

4 Championship 
Manager 97/98 Eidos 

5 Microsoft Flight 
Simulator 98 
Microsoft 



2 YEARS AGO... 

1 Command & Conquer 
Red Alert Virgin 

2 FIFA 97 Electronic Arts 

3 Encarta 97 Microsoft 

4 Flight Sim 6 Microsoft 

5 Tomb Raider Eidos 



5 YEARS AGO... 

1 Rebel Assault US Gold 

2 Day Of The Tentacle 
US Gold 

3 Dracula Unleashed 
Mindscape 

4 The 7th Guest Virgin 

5 The Journeyman 
Project Gametek 



30 PCZONE#73FEB1999 




Cruise missile in yer face! 




WET FOX 

Jane's combat game used in Operation Desert Fox 

O CONSCRIPTED Conor McNicholas 

Electronic Arts announced Fleet Command, the latest Jane's combat sim 
release, and immediately saw it used on American TV to illustrate US 
attacks on Iraq. 
NBC Special Reports used the game to simulate likely scenarios in 
Operation Desert Fox and see what was likely to happen. Fleel Command is a 
naval strategy game that sees you commanding a fleet (never!) of 
sophisticated warships from frigates to nuclear-powered aircraft carriers. 
The game is based on reality, and your mission is to react to crises that break 

out so that you can maintain peace. 

i _.. .. | According to EA, the Jane's Combat 

Simulations team worked closely with 
NBC to prepare several hours of 
footage from Jane's F-15 and Jane's 
Fleet Command. NBC and Jane's will 
be working together in the future to 
produce further military illustrations 
for the TV network. 

I NuTFINAL'ATALLJHEN 

Final Fantasy VIII- you know you want it! 

O FANTASIST Conor McNicholas 

Final Fantasy VIII will be coming out on PC, and sheeeet! it looks good. Details are 
emerging of the new adventure (and follow-up to FFVII, unsurprisingly enough) which 
is due for release at Christmas. 

In the new game, Squall attends a military school known as The Garden, where he 
learns the skill of magic. As well as aiming to graduate, he hopes to join an elite force 
known as SeeO, an option available only to gifted pupils. 

The new episode will feature a new field graphics system, a new and improved 
combat system, and an extensive magic system that enables you to draw in magic 
and hold it before using it on opponents. The Summon Monsters function will be 

replaced by The 

M Guardian Force, and 
monsters summoned 
will learn as they gain 
experience by fighting 
and completing tasks. 

No UK publisher 
has been confirmed as 
yet, but it looks like 
Squaresoft's worldwide 
deal with Electronic 
Arts should mean that 




it'll be out over here 
through EA rather than 
Eidos. 



CONSOLE ZONE 

So many consoles, so little space. So what does it all 
mean for PC gamers? 

Q DREAMCASTER Matthew Burgess 




Dreamcast has arrived. Sega's cute white hope and the first of the next generation of 
games consoles has finally been released in Japan and settled into the import shops in the 
UK. Dreamcast is going to have a huge impact on the PC games world (and vice versa) 
because Sega's new machine is basicially a stripped-down gaming PC in a box (see Tech 
Head on page 28 for more info), so transferring Dreamcast games to PC and PC games to 
Dreamcast should be as easy as falling off a greased pig. 

With the delay of Sega Rally 2 and Sonic Adventure, the first batch of games are not the 
hype monsters Sega hoped for. Godzilla: Generations is a fairly tedious stomp 'em up, Pen 
Pen Triicelon a sweet-but-shallow racer and certainly no Diddy Kong Racing, and July an 
incomprehensible RPG. Even the flagship Virtua Fighter 3tb is slightly disappointing. It's not 
a pixel-perfect translation, and there are issues with the two-player mode, but ultimately 
it's still better than Tekken 3. 

Looking ahead to crossover with the PC, several existing PC titles (including Incoming, 
Half-Life, Unreal anti Monaco Grand Prix Racing Simulation 2) are currently being 
converted, with many forthcoming PC releases such as Galleon, MDK 2 anti Rayman2 
scheduled to appear on the Dreamcast console too. Future arcade-to-Dreamcast 
conversions from Sega, such as Virtua Striker '99, Virtual On 2, The Lost World: Jurassic 
Park and Daytona USA 2: Battle On The Edge ate likely to make the jump to PC eventually. 

Elsewhere, this was probably the last Christmas for the PlayStation. With 1 28-bit big 
guns just over the horizon, it seems as though Sony's 32-bit box is resting on its laurels. 
PlayStation blockbusters of the moment all seem to be sequels like Tomb Raider III and 
FIFA 99- both good games, but nothing you can't play in improved form on the PC. The 
exception is Metal Gear Solid, a stunning adventure shooter that has left those in the 
console press breathless, it cleared up with maximum scores almost everywhere, and 
should be top of your list if you have a PlayStation (did you hear that, Lara?). 

The N64, on the other hand, is going from strength to strength, though it's probably now 
too late to save it from the looming commercial dumper. Great Nintendo games have 
always had a unique X-factor that has put them in another league to the competition, and 
nowhere is this more evident than in the outstanding Zelda: Ocarina Of Time. It's a truly 
stunning game, both graphically and in the involving gameplay. You'll almost certainly 
never see it on the PC, and it's worth buying an N64 for Zelda alone - yes, it's that good. 
Add Mario64 and GoldenEye and you have to ask yourself why you haven't got one already. 




Awesome. But shall n'er be seen on PC. 



FEB1S99#73PCZONE 31 




Lara Croft is set to become an ambassador for Britain. 
In a government drive intended to raise our profile as a 
nation of technology, this proposal originated from the 
Science Minister, Lord Sainsbury of Turville "I want 
people when they think of this country to think of such 
scientific achievements as Thrust, the first supersonic 
car, and the Psion palmtop computer. I want Lara Croft 
to be an ambassador for British scientific excellence," 
barked Lord Sainsbury, seemingly oblivious to the fact 
that she doesn't actually exist. 

Meanwhile, it has become apparent that Tomb 
Raider ill 'has a major bug. Following the gripes of 
numerous disgruntled gamers, the following statement 
was issued by Adrian Smith of Core Design: "Temple 
Ruins: if you save your game in the room with the 
statue [at the bottom of the slope] and then go back 
into that room later in the game [there is no reason to], 
then you won't be able to go through doors that have 
already been opened, thus you won't be able to 
complete the level. The solution to this is to not save the 
game in this room and don't return to it." A patch was 
issued by Core last week to address the problem, and 
Smith noted: "The player's save file will not load on 
Temple Ruins with the new patch if they experienced 
the problem with the invisible doors. The only thing they 
can do is replay that level." 

Bizarre news regarding forthcoming RPG Silver 
suggests that heavily sideboarded indie rockers 
Supergrass showed an interest in adding their voices 
to the game. According to Samantha Evans at 
Inf ogrames UK, "Supergrass did actually record some 
of the voice-overs, but we were unable to use them in 
the end. It had nothing to do with anything legal, it was 
just bad sound quality that stopped us." If only the 
same rationale could have been applied to their music. 

Microsoft have canned Shadowmn, the RPG based 
on the FASA pencil and paper game. According to a 
source close to the project, "Lack of funds is cited as 
the reason, after three years of development. I think it is 
important just because of the waste of the potential this 
game had to offer, especially with the lack of good sci- 
fi/cyberpunk multiplayer RPGs." 

A more amusing problem has beset EA's The Creed, 
namely that of foul and abusive language. After talks 
with EA, developers Insomniac Entertainment have 
had to alter parts of the game's script. "If you received 
one of the alpha versions of the game you are aware 
that there was some profanity in some of the dialogue," 
said a spokesperson. "There were some concerns 
about this at EA's headquarters in San Mateo, and we 
have since gone back and toned down the language." 

F**king stupid twats. 



BUGGED GAME 



Disney in fully grown-up game shock 

O FLY PAPER Conor McNicholas 

Disney Interactive are about to release their best ever 
game, this time based on the forthcoming Disney 
movie A Bug's Life. 
The game is a lush 3D free-roaming action/ 
platform with the emphasis on problem solving. All that 
gubbins means it plays somewhere between 
Pandemonium 2 anti Mario64, and promises to be one of 
the best-looking games out this year. 

The game A Bug's Life spans 1 5 large levels and was 



developed by Travellers' Tales, the company responsible for 
the cross-platform hit game Toy Story (also based on its 
like-named Disney movie), and Sonic Ron the Saturn. 
You experience the great outdoors from an insect's 
perspective where, for instance, raindrops suddenly 
become hazardous objects. 

O A Bug's Life is released on PC this spring to coincide with the UK 
release of the film on Monday 1 February. 




PGZONE News Editor wanted 

Want to work for your favourite PC games magazine? 



PC ZONE is currently Britain's best-selling PC games 
magazine. But we're not resting on our laurels. We want 
to make ZONE even better and to that end we've carried 
out some reshuffling, with the result that we're now 
seeking a News Editor. 

You will be responsible for managing the 20-page 
news section. This will include keeping in touch with 
developers to ensure we get the latest-breaking news 
stories and staying abreast of issues relevant to PC 
games players. You may also be required to manage 
news freelancers to ensure they provide their copy on 
time and to our usual high standard. 

The ideal candidate could be an existing staff writer 
gagging for a move up, or a section editor keen to move 
to a quality title like ZONE. Or you might not be in the 



magazine business at all but you're keen to join the 
endless riot of parties, lunches and foreign trips (mixed 
with the odd deadline or two, of course). The most 
important quality is that you're passionate about games 
and desperately keen to be a part of PC ZONE. Industry 
contacts, good news hound skills and a database of 
freelancers would be an advantage. 

PC ZONE has a friendly eight-person editorial t 
earn and is published by Dennis Publishing. Based in 
London's West End, Dennis also publishes Maxim, Auto 
Express, Hi-Fi Choice and PC Pro (among others). If this 
sounds like the job for you then get writing. Send your 
CVto: Janene Granger, Personnel Manager, Dennis 
Publishing, 1 9 Bolsover Street, London W1 P 7HJ. Or 
email us at mhigham@dennis.co.uk. We're waiting. 



32 PC ZONE #73 FEB 1999 



REINFORCEMENTS 



More Commandos on their way 

O STANDING TO ATTENTION Conor McNicholas 




Eidos are releasing Commandos: Beyond The Call Of Duty, a 
new and improved Commandos game. Rather than an add- 
on pack, it's an eight-mission stand-alone game (so you 
won't need a copy ot the original) featuring a host of 
imrpovements on the successful Commandos: Behind Enemy 
Lines (PCZ # 66, 87%) released last August. 



for stunning detail, and maps can now be twice as big as before. 
There are new German troops, more aircraft, more tank units, new 
weapons, new decoys (rocks, cigarette traps, handcuffs), faster 
loading times and improved Al. More features are due to be 
announced next month. 



For a start, the whole thing runs in a higher resolution, making O Commandos: Beyond The Call Of Duty is released in March. 



MYTHICAL EDITOR 



Bungie have announced that Myth 2: 
SoulblightermW now ship with a 
game editor. 

The follow-up to Myth: The Fallen 
Lords {PCZ #58, 80%) contains an 
editor made up of two parts, called 
Fear and Loathing. The Fear part 
enables you to control units and 
objects in the Myth world, enabling you 
to change the attributes of units and 
the way they attack, etc; the Loathing 
part is a full map editor that enables 
you to create your own games by 
placing units and sound sources. You 
can also paint textures directly onto a 
3D mesh to create your own maps. 

O Myth 2 is released in the UK in January 
through GT Interactive. 




Little blighters, we can only assume. 



COMPETITION 
WINNERS 

Have you won? Maybe. 
If you entered, that is 

CHART COMPO: ISSUE #69 

Jonathan Asquith, 

West Yorkshire 

ISSUE #70 Richard Baldock, 

Birmingham 

ISSUE #71 Gareth Edgar, 

Manchester 

JIMMY WHITE'S CUEBALL, 

ISSUE #69 

Too many winners to 

mention here, so here are 

just a few of them: 



J Watkins, Oxford; 
Jackie Brennan, Lanes; 
Ian Potter, Norwich; 
Matt Hemsley, Leics; 
Matthew Warman, Watford; 
A Watkins, Kent; 
Dave Walker, Portsmouth; 
P Spyropoulos, London; 
Aaron Girling, Notts 
SOUTH PARK, ISSUE #71 
Miss L Keith, Southampton 
(OohlAgirN); 
David Hebson, Cumbria; 
Rachael Sadler, Essex (Ooh! 
Another one!); 
A Garrard, Essex; 



Polli Camp, Hull 
SCREAMING LIKE A 
BANSHEE, ISSUE #71 
G Sillence, Hants; 
Tracy Martin, Surrey; 
Thomas Hudson, Walkden; 
P Knowles, Wolverhampton; 
David Constable, Kent; 
Stephen Evans, Surrey; 
Gerry Dowling, Frimley; 
J Ramsden, Norfolk; 
Giles Matsell, Nottingham; 
R Williams, Newcastle 
Congrats and all that to the 
lucky winners. Next time, it 
could be yooooooou... 



TKKERTAPE 

STARTS++ Looks like Thief: The 
Dark Project \s going to spawn a 
sequel. Tom Leonard, from 
developers Looking Glass, said 
during a Net chat with fans that the 
company is assuming it will go 
ahead ++STOP++ Speaking of 
Looking Glass, they have announced 
that System Shock 2 will have an 
intelligent character-generation 
system where you can make 
decisions about the kind of character 
you are, and will learn throughout 
the game depending on your actions 
++ST0P++ Developers A-Team, 
who produced Action Quake II, the 
Quake //engine-based movie, are 
currently working on Action Half- 
Life, to be released soon ++ST0P++ 
Westwood have released a free 
downloadable add-on pack for Dune 
2000. It's available from their 
website (www.westwood.com) and 
features ten new multiplayer maps 
and loads more ++STOP++ Still 
warm from the D-ROM burner, SiN 
and Half-Life already have extensive 
patches available. SiN, generally 
recognised as having as many bugs 
as a month-old corpse, has a 
whopping 18Mb patch. Some people 
in the ZONE office can remember 
when entire games were that size - 
except because of alcohol abuse 
they don't. Both patches are 
available on this month's cover disc, 
as are patches for Blood II, Tomb 
Raider III, Delta Force, Settlers III, 
Carmageddon II. . . Oh, just go to 
page 142 ++ ENDS 





FEATURES 



Check out the Player 
Manager web site for our 
latest update, which when 
downloaded allows you to: 

Update latest player 
transfers + statistics. 

Save your team onto floppy 
disk, take it to a friends 
house and play against them. 

Create your own league 
with up to 8 human players. 

Receive indepth match 
reports on any team from 
any division. 

Watch any match being 
played anywhere. 

1 00's of new players. 



NEW FEATURES 

COMING SOON 



• Full office network version - 
set up your first ever office 
tournament. 

• The world's first ever online 
football management game. 

PLATER MANAGER 
SEASON 98/99 

can be purchased from 

any good games retailer 

or via the internet at: 

www.anco.co.uk 

? anco 

"your career 
starts here' 



BULLETIN HOT SHOTS 



n 



^\J 



In which PC 
brand new s 



wt&hu&tiunr&zzhilntel 



SOUTH PARK 




■■I ■■■r r sr mp 

j!/5 hj^ •fl-ju.'rur hut jj^j jj-wj&j iij- 



O Acclaim* Out February 

Sod your Daikotanas and your Quafce ///s; this is the game of the year - the one you're going 
to be playing multiplaycr until you die of thirst, dessicated at your keyboard. It's South Park 
and it's going to be bigger than Cartman's fat ass. It's got, like, mad shooting stuff around the 
town of South Park, it's got all the characters from the cartoon, big explosions and anal 
probes and cows and Chef singing and Mr Hanky the Christmas Poo and... and... And we 
want it now! We'd buy an N64 just to be able to play it. But we don't have to, because it's 
coming out on the PC. And this is what it's going to look like. 








®»* X 



\ 



SHOTS BULLETIN PGZ 




INDIANA JONES AND THE 
INFERNAL MACHINE 

O LucasArts • Out February 15 

How cool is this? Indiana Jones makes his 3D debut in this action adventure from LucasArts. Set in 
locations all around the world, the game was originally based on the Jedi Knight engine, but 
LucasArts have done some hefty tinkering to allow for bigger levels and true colour images 
throughout. It looks awesome, but it's LucasArts' gameplay skills that look set to make the game 
stand out. As with Jedi Knight's lightsaber, Indy's whip plays a major role in getting you through, 
and puzzles and lateral thinking problems abound. Kind of Grim Fandango... but not like Grim 
Fandango. Totally different, and based on a movie. You can also look forward to an extensive 
multiplayer mode. 



^ 



FEB 1999 PCZONE 35 




K» 



■'• 














i 





iw.\'-"\ hHB 



40 OF THE MOST LIFELIKE MISSIONS YOU'LL EVER FLY. 
"92 W- PC ZONE. AVAILABLE ON PC CD ROM. 



~ 



LANDS OF LORE III 




Never mind the goblins, here's... 

LANDS OF LORE 

Taking the Lore into his own hands, Paul Mallinson finds out how the latest title 
in this long-running fantasy RPG series is coming along 



THE DETAILS 



DEVELOPER Westwood Studios 
PUBLISHER Llectronic Arts 
WEBSITE www.westwood.com 
OUT February 



WHAT'S THE BIG DEAL? 



O Much improved 3D engine 
O Simplified control system 
O Enhanced role-playing elements 
O Superb online map/help system 




Funny, isn't it, how 
Westwood spend four 
years working on the last 
Lands Of Lore adventure, 
but take just over a year to 
come up with the third 
title in this ever-evolving 
series? But then who's complaining? 
As far as we're concerned, they can 
keep 'em coming. 

Accessible, involving and 
(reasonably) pleasing to look at, 
Lands Of Lore: Guardians Of Destiny 
(PCZ #56, 92%), the second 
instalment, made a lot of friends 
here at PC ZONE. Part three looks 
set to continue that trend. 

Louis Castle, executive vice 
president of Westwood Studios and 
executive producer on Lands Of Lore 
III, explains the evolution of the 
series: "Westwood want to make 
games that are not only 
entertaining, but also very 
accessible to the masses. The 
idea that role-playing games 
are a lot of fun is not new to 
hard-core role-players - they 
know that. The fact that role- 
playing games can be played 
by the average mortal is news 



to a lot of people (laughs). In Lands Of 
Lore I, we learned a lot of lessons and 
tried lots of experiments - we went 
for a multi-character party that 
people could come and go from. In 
Lands Of Lore II we took that to the 
next level, with one main character 
who could change between three 
races and could be any type of class 
you wanted. In Lands Of Lore III we're 
actually expanding on those ideas 
quite a bit. 

"There are four key elements that 
we really feel make Lands Of Lore III 
unique, advanced, and state-of-the- 
art in terms of role-playing games." 

ACCESSIBILITY 

"First and foremost, we felt that the 
interface had to be more accessible - 
even better dian a Quake -type game. 
It has to be as easy as pie - jump- 
right-in simple." 

That, it seems, is already the case. 
An active cursor takes care of 
movement and exploration, much the 
same as before, only this time every 
item in the game is fully backed up 
with 'tool tips'-type text which helps 
explain things as you go along. Also, 
new inventory items 'sparkle' for a 



few minutes to indicate there's more 
to find out about them. "The idea is to 
make people feel excited when 
something changes," explains Louis. 

ROLE-PLAYING 

"The second key element is that we're 
going to include more role-playing 
elements in this game. Not only as 
many as we had in Lands Of Lore II, 
but also all the things from Lands Of 
Lore I, then we're going to add on top 
of that. Hopefully, making the game 
much easier to use actually facilitates 
the goal to add more to it." 

Although Westwood shied away 
from including a 'class' system 
(the 'lifestyle' your character chooses 




LANDS OF LORE III 






We've tried really hard to 
make sure that this game is 
not 'big bad guy out to kill 
the world, hero goes and kills 
the bad guy'. We wanted to 
change that 

LOUIS CASTLE, EXECUTIVE VICE PRESIDENT, 

WESTWOOD STUDIOS AND EXECUTIVE 

PRODUCER, LANDS OF LORE III 





As we have come to expect from a Westwood adventure, the pre-rendered cut-scenes are stunning. 




Lands Of Lore ///will be chock full of magical SFX - the game's designers are now a dab 
hand at that sort of thing. 



FEB 1999 #73 PC ZONE 39 



pFP 



LANDS OF LORE III 



BEYOND THE PORTAL 



Beyond the walled city of Gladstone you will find many 
strange and wonderful worlds to explore. Here's a taste of 
what's to come 




RULOI HOME WORLD 

The homework) of the Ruloi - the slavers who brought their Citadel ship to the 
Claw Mountains on the southern continent. 




SHATTERED DESERT 

This is a world torn apart by nuclear war 
and Tiberium poisoning. In the bowels of 
an abandoned NOD temple, your arrival 
has awakened the defence computer. 



UNDERWORLD 

The dimension of the insane, the 
damned and the dead. A haunted 
Victorian manor house occupied by 
tortured creatures resides at its heart. 




FROZEN WASTES 

A place that exists outside the dimensional boundaries of Gladstone, once 
watched over by a powerful necromancer from a big white tower. 





' fl a number of 'guilds' in the city, each 

one with a 'salesman' who tries 
to convince you to join their ranks." 
Apparently, you'll be able to select 
from cleric, magic user, thief or 
Though they're better known for games fighter classes. 

such as C&C and Red Alert, in the dark and Other new features directly related 

distant past, Westwood have, in fact, to this are 'familiars', which follow 

made RPG history you around, offering advice and 

mucking in when it comes to combat. 

Westwood's seminal Dungeon Master A number of shops wj „ a , SQ ^ 

ripH^ff, £y9 Or Tte fester Is released. buying/selling opportunities - 

Eye Of The Beholder II comes out - it's something else that didn't appear in 

the best RPG of its time. On the Amiga. the last game. 

Tile-based adventuring with a quality STORYLINE 

edge in Lands Of Lore: The Throne Of ...,.,„, ^^ fa very importam t0 us 

' and we want to advance the an of 

Westwood's first 'proper' 3D RPG is storytelling in our products," says 

released in the shape of Lands Of Lore: Louis, "so how we take the story to 

Guardians Of Destiny. (PCZ#56, 92%) the next level is our third key 

element. 

"We've tried really hard to make 

(p to act out) in the second game, sure that this game is not 'big bad guy 

they plan to bring it back for the third out to kill the world, hero goes and 

instalment. kills the bad guy'. We wanted to 

"Most people have no idea what change that." 
'class' is, much less which would be And change it they did: the 

the right one to choose," says Louis. Draracle (an ancient noble being who 

"So the game's designers have placed played a pivotal role in part two) has 



VOLCANIC CAVES 

This is a realm of fire pits and cracked surfaces. You delve down through many 
layers of rock, travelling down channels filled with molten lava. 




40 PCZONE#73FEB1999 



LANDS OF LORE III 





JOURNALISTIC 



Make no mistake - the Journal featured in Lands 
Of Lore III is more than just an automap 

The Journal, a Net browser-style reference book, is an innovative 
update of the automap and notebook facilities seen in previous 
LOL games. As you gather information and discover things 
throughout the game, they are added to the Journal so that you 

can refer to them later. The 



<»&eVtf Z* S.+ 



I 



Never get lost in Lands Of Lore again: 
the Journal is the ultimate 
adventurer's travelling companion. 



map feature Is now a lot 
easier to use, thanks to the 
introduction of a colour- 
coded 'note' facility, and 
'hot links' cross-reference 
to pretty much every item, 
providing clues in 
particularly tricky 
situations. Overall, it's a 
handy companion for the 
sword-swinging traveller. 



now left the realm and taken all his 
magic with him, causing all kinds of 
mither back home. 

Once fourth in line to the throne of 
Gladstone, you suddenly find yourself 
in contention for the crown when 
your father and elder brothers 
(preceding you in the royal family 
tree) are slain in an attack by 
other-worldly creatures. In the 
ensuing chaos you find that your 
soul has been stolen and your life 
becomes a race against death, as 
well as a political battle with those 
vying for your throne. Much like real 
life, in fact. 

Some role-playing games have 
been criticised in die past for 
excessively linear storylines, and 
others for being too open-ended. It's a 
fine balance. Lands Of Lore II had two 
completely separate plot-lines, each 
of which took you on a different path 
through the game. 

"That was a mistake," says Louis. 
"We spent a lot of time developing 
both tracks fully, and - considering it 
was a 100-hour game - few people 
actually went through and played 
both ways." 



A bit of a waste, all told. So 
how linear will Lands Of Lore Ws 
storyline be? 

"This time, we've made the variety 
in the 'guilds' and the 'worlds' 
themselves. The different worlds - 
portals opened by a magical mirror - 
can be visited out of sequence. You 
don't have to do them in any 
particular order, but you will have to 
complete them all to finish the game. 
You don't have to join any of the 
guilds either; you don't have to do all 
that wizard stuff." 



don't have really cool-looking stuff?" 
Lands Of Lore III does, thankfully, 
address this problem. Coloured 
lighting, real-time shadowing, 
animated light sources, smooth 
corners and voxel character models 
abound, and now all the structures 
are modelled in intricate polygonal 
detail. But why use voxels for the 
characters when the current trend is 
for polygons? 

"Speed, mainly," Louis explains. 
"We debated putting the voxel system 
into our last game, but it would have 



"The different worlds - portals opened by a magical 
mirror - can be visited out of sequence** 



HOW IT LOOKS 

The fourth and final key element in 
Louis' Lands Of Lore arsenal is the 
graphics. "You know, we're addicted 
to the 'eye candy' too," proclaims the 
enthusiastic vice president. "We love 
Quake II and Unreal and Half-Life and 
all these great-looking games, and, 
boy, why is it that role-playing games 
get the backwater end of engines and 



LOUIS CASTLE 

been too great a task to rework the 
60-odd monsters at such a late stage 
in development." 

In an attempt to widen the game's 
appeal even further, Westwood have 
also been working hard on a software 
version that should run fine on a 
Pentium 166. No one should have an 
excuse not to play. 

Unless, of course, you don't like 



role-playing games. Like adventures, 
there aren't many of them being made 
these days - not good ones, anyway. 
Why does Louis think this is so? 

"There's a renaissance going on at 
the moment. I think there'll be a lot of 
role-playing games between now and 
this time next year. I don't know how 
successful all of them will be, because 
these are huge games and they take a 
long time to get into, but the better 
ones will survive - the games that 
appeal to a much larger audience 
will hold their ground. The real 
hard-core role-playing games will, 
unfortunately, go the same way as 
hard-core strategy games - they're 
not going to reach out to people in 
the same way, so they will remain 
underground. They're too much 
work for most people to get into." 

So, Lands Of Lore III is almost 
ready. If it's as easy to get into, as 
feature-packed, as engrossing and as 
visually stimulating as Westwood 
claim, we could soon be playing the 
most successful game in the Lands Of 
Lore series - it's certainly much better 
than the second game. Watch out for 
a full review soon. O 




FEB 1999 #73 PC ZONE 41 



HOMEWORLD 



Are we there yet? Canadians close in on the.. 

MEWI LII 




What happens when Battlestar Galactica meets 
Babylon 5 and has an almighty scrap? Paul Presley 
reports direct from the front line 




Homev 



ewortd is actually Relic's first game. 
Alex Garden has been going for quite a bit 
though 

Games tester for Distinctive Software. 
Titles include John Madden Football '93. 



Joins Intersoft Software in the QA 
department. Memorable games such as 
The Secret Of The Seventh Labyrinth and 
Faceball 2000 pass by his watchful gaze. 



Moves to Vision Engineering in Winnipeg 
to work on medical imaging software. 
Lucky sod. 



Becomes a PlayStation programmer for 
Radical Entertainment. Works on The 
Divide: Enemy Within. 



Becomes co-lead programmer for 
Electronic Arts' Triple Play Baseball '98. 



Relic Entertainment is born, comprised 
mainly of EA refugees (they still have the 
EA nameplates on their doors) and 
friends Garden has built up over the 
years. 



THE DETAILS 



DEVELOPER Relic Entertainment 
PUBUSHER Sierra 
WEBSITE www.relic.com 
OUT March 



WHAT'S THE BIG DEAL? 



O Original design 
O Fluid and instinctive interface 
O Challenging, unpredictable Al 
©Superb graphical detail 

Six months can be a long 
time in the games 
industry. When I first met 
Alex Garden last 
September, it was hard 
not to be captivated by 
his abundant enthusiasm 
for the then relatively unknown 
Homeworld (see First Encounter in 
issue 65). As my Italian journalist 
companion and I stood in the badly lit 
San Francisco warehouse that was 
Sierra's chosen venue for their mid- 
season launch party, our tape 
recorders trying to filter out the noise 
coming from other stands and the 
under-appreciated DJ spinning tunes 
that no one was listening to, I couldn't 
help but notice that Garden was the 



only games designer there 
that was using expletives while talking 
about his game and the competition. 
Here, I remember thinking, was a man 
who cared. 

Now, six months on, with Garden's 
Relic Entertainment entering the final 
stretch before the game's release, the 
change in the man is quite alarming. 
He's still endiusiastic, still deeply 
committed to his game, but now 

*• Homeworld 'didn't need 
to deviate much from 
its initial concept. 
It was impressive 
then and it's still 
impressive now** 

there's an air of exhaustion about him. 
You don't need to be a genius to 
realise it's been a mammoth task. 

"When we started we didn't realise 
it was going to be this hard, and we all 
just assumed we could do it," he says, 
sinking into his chair like a man who's 
just run a marathon. "If someone had 
sat down and explained to me exactly 
how difficult it was going to be, we 
probably wouldn't have done it in the 
first place. Also, it was surprising to 
me just how hard it was to create 
something with quality, rather than 
just creating... something. You know?" 



LIQUID INFORMATION ENVIRONMENT 

Garden's is an exhaustion mixed with 
pride though. As he demonstrates 
each of the game's elements, you can 
see it in his eyes. He must have been 
through the basic first level a million 
times by now, but he still seems to 
become totally absorbed by the events 
on screen. His pride is well founded. 
Homeworld looks absolutely stunning 
as it blends seamlessly from a galactic 
map to a close-up view of a small 
fighter. There arc only about two 
screens in the whole game which don't 
appear to be fluidly linked to each 
other, giving the game a feeling of 
constant movement. You're not sitting 
at a computer, playing a glorified 
database; you're there, flying around 
your forces like an ethereal spaceman. 
"Whenever you focus your view on 
two or more ships, the camera will 
always make sure it keeps them all on 
screen wherever you move them," 
explains Garden. "It helps you keep 
track of where everything is." 

The setting for Homeworld is a 
strategy, resource management 
wargame in space. But unlike 
StarCraft (PCZ #64, 88%), for 
example, every bit of Homeworld is 
depicted in 3D, and you're able to 
view your units from any conceivable 
angle. Not much has changed from the 
initial showing of the game, other 
than the graphics getting the expected 
overhaul and the AI engine being 



42 PC ZONE #73 FEB 1999 



i^m 




^tf #J 


1 «*. 






' a& 




The camera can be positioned anywhere and always keeps any selected ships In view. 



HOMEWORLD 







worked on. But then Homeworld never 
seemed like a game that was going to 
deviate much from its initial concept. 
It didn't need to. It was impressive 
then, and it's still impressive now. 
Garden explains all about the 
barely visible (but highly effective) 
interface, the unit Al, the way units 
work with each other in combat 
situations, covering each other's backs 
and flying in realistic-looking attack 
patterns. He goes through the way the 
speech engine ties audio alerts into 
the action on screen, giving you clues 
as to events offscreen, and the way 
you can dock research ships together 
in a manner that's eerily similar to the 
present-day International Space 
Station (although much, much 
quicker) to create vast floating 
stations. One thing follows another, 
with Garden becoming more and 
more animated each time until 
eventually, during a multiplayer 
game, he's literally punching the air 
and yelling excitedly as a squadron of 
my fighters decimates my opponent's 
harvesting ships. Garden is as much a 
part of Homeworld as it is a part of 
him. He seems to almost feed off it. 

ADAGIO FOR STRINGS 

Homeworld originally sprung from 
Garden's love of Baltlestar Galactica 
but it wasn't until several months after 
the initial idea that all the pieces 
clicked. "The idea had been 
percolating in my head, but it wasn't 
until I heard this piece of music one 
morning on my clock radio that I 
suddenly sat bolt upright and went, 
"Oh my god!' It all crystallised. I knew 
then what the universe would look 
like, and what's here today is almost 
exactly what I imagined. But much, 
much more. These guys have done 
such a good job with it." 

There's a lot that didn't make it into 
the game: such as ship customisations, 
convoy routes and so on, mainly 
because Relic couldn't find effective 
ways to implement them. "I have a 
rule," says Garden with a grin. "If you 
put something in and do it badly, 
everyone will rag on you about it. 
But if you leave it out they'll never 
know. Rest assured, we have a lot 
of ideas for the future." 
Including one that was barely 
seven days old and consisted of 
a few basic concept sketches on 
the wall. All he would say about 
it was that it "won't be like any 
game you've ever seen before. 
Even we don't know if it will work." 
As for Homeworld, both Garden 
and Relic are just glad they're near the 
end. "I'm sure there's a sequel in me, 
but not right now. We won't be 
starting on Homeworld 2 tomorrow. 
First we're going somewhere hot for a 
few weeks." He glances out of the 
window where the Canadian rain has 
started to fall again and sighs. E3 




ALEX GARDEN 

Lead designer on 
Homeworld, and Relic 
headhoncho 

PCZ What was the first 
game you ever played? 

ALEX Pong. My friend Scott got it for his 

birthday. I was about five or six. 

PCZ What's the best game you've ever 

played? 

ALEX It's a toss up between Solitaire, The 

Legend OfZelda and Half-Life. 

PCZ What game did you last pay money 

for? 

ALEX I'm not too proud of it, but I bought 

Shogo, Commandos and Fallout 2. 

PCZ What are you playing now? 

ALEX Half-Life multiplayer, and Death Metal 

by Ingenious Software, a local company. 

This is the undiscovered game of 1999. 

PCZ Have you ever been In a fight? 

ALEX I got into a really good fight playing 

water polo in high school. It's a pretty 

violent sport. He bled a lot. 



THEARTOFWAR 

Homeworltts visual design 
hasn't been through too many 
revisions, as these original 
concept drawings for some of 
the game's ships show 




A standard attack frigate. All the guns 
move independently of each other. 






.;*-[. • 'X 



;*^* 



The mothership, where military construction 
takes place, can jump through hyperspace. 



FEB 1999 #73 PC ZONE 43 



~ numV FIGHTER SQUADRON: THE SCREAMIN DEMONS OVER EUROPE 

Keep the noise down, it's... 

FIT 



I 




THE SCREAMIN' DEMONS OVER EIIROI 





The fourth WWII flight sim to arrive in as many months is nearly here. Paul Presley looks ahead to relive the past 



THE DETAILS 



DEVELOPER Parsoft Interactive 
PUBLISHER Activision 
WEBSITE www.parsott.com 
OUT February 



WHAT'S THE BIG DEAL? 



O A mixture of fighters and bombers to fly 
O Squadron-based play emphasising teamwork 
O Mission editor enhances long-term appeal 




mm 



Originally part of the MESA (MacOS 
Entertainment Software Alliance), along 
with companies like Bungie {Myth II) and 
Graphic Simulations {F/A-18 Korea), Parsoft 
were once a Mac-only developer that has 
now seen the light and realised that PCs are 
where It's at, baby 

A- 10 Attack for the Macintosh sees the 
light of day, providing Apple owners with 
something other than MinesweeperXo 
while away their existence. 

So rapturous was the reception o1A-W 
Attack that Parsoft go one better and 
release A- 10 Cuba! for the Mac. 

The wilderness years come to an end 
with A- 10 Cuba's release on the PC {PCZ 
#59, 90%). A very playable game, even if 
the graphics were somewhat inferior to 
other flight sims of the time. 






Fighter Squadron: Screamin ' Demons 
'ver Europe enters the WWII sim market. 



Right now is a difficult 
time to be a World War 
II flight sim. With Jane's 
Fighter Legends 
impressing the pants off 
everyone from here to 
Tallahassee - as well as 
Microsoft's Combat Flight Sim (PCZ 
#71, 79%) and MicroProse's European 
Air War (PCZ #71, 87%) mopping up 
Electronic Art's leftovers - the second 
wave of fighters is going to have to 
pull out all the stops if it wants to 
make an impression. 

Any day now we'll be seeing 
Confirmed Kill from Eidos, featuring 
all sorts of online shenanigans, and 
Wings Of Destiny from Psygnosis, 
being developed by ex-DID staffers - 
so big things are expected, especially 
as both are promising all sorts of 
innovations. 

In the meantime, Activision are 
just about to enter the fight with 
the overly-titled Fighter Squadron: 
Screamin' Demons Over Europe, being 
developed by ex-Macintosh bunnies 
Parsoft Interactive. They are most 
famous for the actually-quite- 
playable-really A-10 Cuba! (PCZ #59, 
90%) a few years ago. But what is 
Screamin' Demons offering that will 
make us stand and salute? 

SQUADDIES R' US 

The most important feature of Fighter 
Squadron is the squadron-based 
nature of the gameplay. Most WWII 
sims simply let you choose some 
missions or play through the war as 
an individual. Here you get to join 



one of dozens of famous (and 
infamous) squads in either the 
British, American or German forces, 
each of which have their own 
schedules, missions and planes. The 
idea is that you start as a lowly 
Second Lieutenant (or national 
equivalent) and progress through the 
ranks until, one day, you get to lead 
your team into the skies of France, 
England, Germany or, oddly for a 
game with Europe in the title, Africa. 
What this means is that you aren't 
restricted to flying just the one plane 
during a mission. The theory is that at 

••The difference between 
Fighter Squadron and 
the competition is the 
mission editor. Should 
the 90 missions in the 
full game not be enough, 
you can prolong the war 
by creating your own •* 

any point you can hop into someone 
else's in your flight group, take the 
controls and bear down on the 
enemy; or you can just sit back and 
watch in 'observer' mode if you don't 
fancy your chances. This is especially 
useful during multi-aircraft missions 
such as B-17 bombing raids. Start the 
game in a fighter, escorting the huge 
behemoths over enemy territory, 
taking on any German plane that 
dares to try and take them out. Then 
once you're over the target area, jump 



into one of the bombers and drop the 
deadly payload on to the Nazi kitten 
refuges yourself. 

LANCASTER BELLE 

Which brings us on to the next feature 
in Fighter Squadron - bombers. Up 
until now, most other WWII sims have 
focused solely on the small, one-man 
fighter planes. Fighter Squadron gives 
you a healthy mixture of bombers and 
dual-role interceptors to fly with too. 
Not only is there the aforementioned 
B-17, but you also get to fly that most 
under-appreciated of British aircraft, 
the Lancaster Mkll bomber. 

Even more excitingly, you don't 
just fly the big ships. Each of the gun 
positions can be operated manually, 
along with the navigator's chair and 
the bombardier. There was to be a 
multiplayer co-operative option to 
enable a team of players to fly in the 
one bomber, each at a different 
position, but time constraints forced 
Parsoft to abandon the idea for now. 
They are, however, rumoured to be 
keen on getting it into a sequel. 

Along with the bombers, you can 
also fly (among others) the Typhoon, 
the P-38 Lightning, the Junkers Ju- 
88A and Germany's first operational 
jet aircraft, the experimental 
Messerschmitt Me-262. Faster than 
anything else in the sky at the time, 
the Me-262 was nevertheless fraught 
with dangers, not the least of which 
was its unnerving ability to burst into 
flames at a moment's notice. You tend 
to wonder how the Germans ever 
earned their reputation for efficiency. 



PCZONE#73FEB1999 







It looks odd, but the P-38 Lightning is one hell of a fighter. ■ "Sniff. Sniff... Dave, can you smell something burning?" ^ There are three sides: British, American and German. 




A WAR OF YOUR OWN 

The third, but not the final, difference 
between Fighter Squadron and the 
competition is the mission editor. This 
is an aspect that seems particularly 
associated with ex-Macintosh 
development teams - F/A-18 Korea 
(PCZ #61, 90%) had something 
similar - but is no less welcome 
because of it. Should the 90 or so 
missions on offer to you in the full 
game not be enough, you can prolong 
the war by creating your own. 

It's a pretty powerful tool, enabling 
you to set up everything from the 
number of units to the AI levels of the 
pilots. Add a flight of Spitfires, for 
example, give them a few waypoints 
and a target to attack, then tell the 
computer everything from how loyal 
and aggressive they are to how sane 
they behave in the middle of combat 
situations. It all has an effect, and the 
difference between a calm pilot and 
one that gets 'the red mist' over his 
eyes every time he sees an opponent 
can be staggering to watch. 

OVER HILL, OVER DALE 

Other than that, Fighter Squadron is 
pretty much business as usual. There 
are some nicely detailed graphical 
effects (such as volumetric clouds that 
get affected by the wind movements, 
and will merge into one another on 
contact), and the attention paid to the 
damage models may well give 
Microsoft's title a run for its money. 
Also in the Microsoft vein, Parsoft are 
planning to release the plane editing 
software at some point in the future 



to enable you to create and import 
your own aircraft into the game. They 
have stressed that the tools are 
complex, so you might have to wait 
until a third-party developer produces 
a more user-friendly version. 

One area that we are a little 
concerned with is the terrain 
modelling. It doesn't look ugly or 
anything, far from it. It's more that 
there isn't a lot of attention being paid 
to creating recognisable landmarks: 
London, for instance, seems to be 
little more than an airfield, a dam and 
a lot of hills. Parsoft stress that they 
are focusing on the flight aspects of 
the game rather than the landscapes, 
but we'll have to wait until we see the 
finished version to discover whether 
they take this into account. Hopefully 
they'll throw in a few landmarks for 
us to shoot at. I've never liked that 
Eiffel Tower thing, for one. O 



THE SCREAMIN' WHO? 

Never heard of the Screamin' Demons? Well, 
nor have we. So let's see what we can find 
out about them, shall we? 

Fighter Squadron centres, naturally enough, around 
the various squadrons that took part in the war. The 
Screamin' Demons of the title, though, are considered 
to be something a bit special, at least by Parsoft's 
standards. Mainly American, they flew P-38s and P-51 s 
during the war and supposedly would fly in any 
condition, fight to the last bullet and were feared by all. 
Or at least that's the theory- When we actually tried to 
research the Screamin' Demons for real, there proved to 








L, 




aapwcl ftO brwkn Tbajr fljr 
whan Limy ' i-, * .A , wbon 
Uwi r ' r* hurt. tnJ w )<« n U.ny ' | 
■■■;■— Ifl Hd lfcw4M'*iH 



flfiHTEB 

SIOdlBOR 
be a surprising lack 
of Information, 
which lead us to 
believe that they 
might have been 
(and forgive us if 
we're wrong here) 
made up. In fact, the only non-game related reference we 
could And on the Web was to something called the Fantasy 
Drum Corps, which sounds a bit like an American version of 
the Aim Brassed Off. Which we feel would have made for an 
even more interesting game. 



FE1 1999 #73 PC ZONE 45 



~ SHADOW COMPANY 



Fancy a change from Cffl. Well what about... 




Is a fabulous new 3D engine and meticulous attention to detail enough to compete with the likes of C&C7 
Jeremy Wells goes on a mission with newcomers Sinister Games 



THE DETAILS 



DEVELOPER Sinister Games 
PUBUSHER Interactive Magic 
WEBSITE www.imagicgames.co.uk 
(HIT Spring '99 



WHATS THE BIG DEAL? 



O It uses an awesome 3D terrain engine designed to 

take advantage ot the latest Voodoo 2 technology 
O You can capture and control numerous vehicles, 

blow up buildings and climb watch towers to check 

out the lie of the land 
O Characters develop with experience and have a 

wide range of skills for you to deploy 



So far the introduction of 
3D technology has done 
little to enhance the real- 
time strategy genre. Both 
Myth: The Fallen Lords 
{PCZ #58, 80%) and, 
more recently, 
WarGames (PCZ #67, 78%) failed to 
deliver the goods, largely because the 
3D terrain and camera seemed to 
hinder rather than help you. With this 
in mind it's interesting to note that 
RTS old boys Westwood have decided 
to continue down the traditional 
route and develop their forthcoming 
C&C: Tibehan Sun as a 2D game. And 



that fellow developers Cavedog (they 
of Total Annihilation fame) and 
Ensemble (Age Of Empires) have 
decided to follow suit. 

But that's not to say we can't 
expect a flood of 3D RTS games over 
the next few months. Pandemic's 
forthcoming Dark Reign II takes full 
advantage of 3D technology to plant 
you firmly within a true 3D 
environment, as does Creative 
Assembly's lush-looking Shogun 
(previously known as Taisho), the 'all- 
new' and hopefully improved Army 
Men 3D, the futuristic War Zone 2140, 
the vet-to-be-confirmed Z 3D and 



Myth II to name but a few. But is it 
wise to assume that 2D is dead and 
3D is the way ahead? 

3D OR NOT 3D? 

That is the question. But maybe 
there's room for both. It appears that 
some games are best presented in 2D, 
but in many ways 3D opens up what 
you can do with the real- lime strategy 
genre. Until the release of Bullfrog's 
Populous III {PCZ #70, 92%) there 
were real doubts as to whether it 
could work. Sinister Games' Paul 
Meegan is confident that they're 
going down the right path, however. 




The game utilises a real-time physics engine for better realism: water ripples when you 
swim, tanks recoil when they fire, and vehicles speed up when they go downhill. 



46 PCZ0NE#73FEB1999 



SHADOW COMPANY 








PAUL MEEGAN 



*-* 



Paul Meegan is head 
honcho at the six-strong 
team known as Sinister 
Games. Shadow 
Company is their first 
project together 



Each character has 23 different stats and 
personality traits. 



PCZ What's the first game you bought? 

PAUL Sword OfKadesh for the Apple He. It 

was excellent. 

PCZ What's the last game you paid 

money for? 

PAUL Half-Life. It's been said before - the 

game kicks ass. 

PCZ What games are you playing at the 

moment? 

PAUL Half-Life, Fallout 2, Railroad Tycoon. 

PCZ Have you ever been in a fight? 

PAUI Only once - and I cleeeeeaned up! It 

was in fourth grade, while walking home 

from school. 



"We decided from the very beginning 
that the camera must never get in the 
way and must always be there to 
serve the player and not hinder how 
you play. At the end of the day, there's 
just so much more you can do when 
you're working in 3D." 

For the moment, at least, you still 
play a major role in moving the 
camera in Shadow Company, and 
things can get a little complicated as 
you struggle to prioritise whether you 
should move your units or the camera 

■s Shadow Company 
represents a refreshing 
new take on what for 
many has become a very 
tired genre" 

first, but this is something the 
developers are working hard on. An 
'intelligent' camera that follows the 
action is already being implemented. 
You also have the facility to click on 
the face of one of your units on the 
interface screen and instantly find 
yourself at the hot spot rather than 
hastily scroll your way over an 
undulating 3D landscape. 

It's no accident that Shadow Co 
isn't an RTS game in the mould of 
C&C. where you have control of loads 
of different units. In many ways, like 
Commandos (PCZ #66, 87%) it's more 
unit-focused, which means you're not 
forced to zip around the landscape to 
babysit your squad while struggling to 
frame the action simultaneously. In 
order to keep it simple, the number of 
units you deploy for a mission is 
usually in single figures. And 
although you can split them up into 
different parties, the AI means they're 
intelligent enough to look after 
themselves if you leave them 



unattended. In many ways, this type 
of RTS game is more suited to a 3D 
engine, and it has enabled the 
developers to really go to town with 
the environment. 

JUST LIKE BEING THERE 

When you consider how many 
polygons are flying about the screen, 
it's not surprising that Sinister Games 
are predicting the minimum spec for 
Shadow Co will probably be a P166 
with a 3D card and 32Mb of RAM. 
The 3D engine they've developed is 
one of the best we've witnessed, and 
although the characters look a little 
spoddy the overall attention to detail 
is superb. Real-time lighting and 
shadows that get longer and shorter 
depending on the time of day, a 
completely dynamic environment 
that uses real-time physics, and true 
line of sight make for a very 
immersive battlefield. You can 
instruct your units to blow up vehicles 
and buildings, climb towers, and hide 
in the undergrowth to avoid 
detection. You can also commandeer 
numerous vehicles, including tanks, 
jeeps, APCs and even helicopters, 
which you control using the cursor 
keys. In practice, it's all a bit of a hoot 
just running around shooting people, 
stealing vehicles and blowing things 
up. But the developers are keen to 
point out that you require careful 
planning to successfully complete all 
eight campaigns and effectively win 
the game by defeating the dastardly 
Granite Corporation. 

From what we've seen so far, 
Shadow Co represents a refreshing 
new take on what for many has 
become a very tired genre. Far from 
being just another C&C clone, it could 
well be the RTS game that convinces 
the doubters that 3D is most 
definitely the way ahead. E3 







.^ 










§ 












«* 


J* £ 



The terrain is true 3D and you can tilt, pan and zoom your way around the environment. 
You can even zoom right out and play from a traditional top-down or Isometric perspective. 



0MIG0D! THEY KILLED LENNY 

Just like in real life, there's no coming back from the dead 

You get just 1 8 mercenaries when you start to play Shadow Company, each with 

their own particular skill sets, personality traits and histories. As they get more 

experience their stats and skills improve, though if you lose a man (or woman) on a 

mission they're gone 

forever and you won't 

get any new recruits, 

raw or otherwise. 

With this in mind, if 

one of your team Is 

injured in action you 

may find it's worth 

aborting the mission 

and getting them 

back to the medi- 

centre to patch them 

up. If it's too late, then 

grab their gear and 

leg it to safety. It's 

what they would have 

wanted, after all. 




FEB 1999 #73 PC ZONE 47 



~ 



ll 



ALIENS VS PREDATOR 



Stop your grinnin' and 

UE ITS 




In space, no one can hear 
Richie Shoemaker 
scream. Which is just as 
well, because we're a 
pitiless bunch 



fefimw 



Oxford-based Rebellion are relative 
newcomers to the PC, but they've more than 
cut their teeth on the old Atari Jaguar 



If! 



Started work on Aliens Vs Predator tor the 
Atari Jaguar. 



Released Chequered Flag, again for the 
Jaguar. 







Another Jaguar game, Sky Hammer, was 
never released. Since then another two 
Rebellion games have failed surface. 

It's all happening this year. As well as 
AvP, the team hope to finish the 
PlayStation version of Rainbow Six. Two 
other 'secret' titles are also planned for 
year. 



THE DETAILS 



DEVELOPER Rebellion 
PUBUSHER Fox Interactive 
WEBSITE www.foxinteractive.coni 
OUT Spring 



WHAT'S THE BIG DEAL? 



O H's got aliens. And marines. And predators. And it's 

bloody scary 
OThe random factor provides a different gaming 

experience each time, even if you choose the 

same character 
O A new 3D engine enables proper lighting - alien 

players can leave marines wandering in the dark 
O Acid lor blood, remote sentries, the alien Queen, 

facehuggers - they're all there 

Next to Star Wars, Aliens 
has to be one of the best 
sci-fi films ever made. 
So how come almost 
every game based on it 
has been so crap? God 
knows how you can 
screw up, seeing as half the work's 
already been done. The aliens 
themselves were designed 20 years 
ago, and the weapons were first seen 
in 1986. You'd have thought that all 
that you'd need to do was design a few 
levels and balance out the gameplay. 
"When you compare it with all the 



previous Alien games - particularly 
Alien Trilogy {PCZ #46, 79%) -AvP has 
come so far and is so much more 
enveloping," says Jon Richmond of Fox 
Interactive. "It takes advantage of the 
technology in a way that makes Alien 
Trilogy look like complete crap. I don't 
like to say that.but it does." 

"The reason we spent three and a 
half years doing this was to create the 
best game possible and not to rush it 
out," explains Paul Provenzano, head 
of development at Fox. "I was at 
Acclaim during Alien 3 and Alien 
Trilogy, and the difference in attitude 
is degrees apart. As somebody who 

••We've played Aliens Vs 
Predator, and there's 
little doubt that it could 
well take the title of 
Scariest Game Yet - * 

worked as a publisher who licensed 
Aliens, compared with somebody who 
is actually responsible for keeping the 
integrity of it, your focus and 
dedication to the project is very 
different. It's not just a game, ifs 
keeping it true and building on that. 



This game is much closer to the 
source." 

THE A2S ALWAYS WERE A BTTTWITCHY 

Aliens Vs Predator first appeared back 
in 1994 for the ill-fated Atari Jaguar 
console. Giving players the 
opportunity to blast it out as either a 
marine, an alien or a predator, it was 
essentially a Doom clone. And this PC 
version isn't just a remake either - it's 
not about running around dark 
corridors having your face ripped off. 

"The variety of the environments is 
something that people will be 
surprised about," explains Paul. "When 
we talked to people about some of the 
locations, they became excited about 
the places that they are familiar with 
from the films." 

"With Quake or Unreal you are in a 
place you don't really know anything 
about - you could be anywhere," chips 
in Jon. "With AvP, yes, you are in a 
defined world, but it's a world we are 
all familiar with to the point that it 
becomes so much more real. It enables 
you to suspend belief more easily. You 
are in a place that you can identify 
with. It's going to be a lot more fun." 

Looking at all the other 3D games 
out there, it seems that if AvP were to 



48 PCZ0NE#73FEB1999 



ALIENS VS PREDATOR 






drop your linen, here comes... 



■ "Hey, you want 
some more?" 



The predator has three modes of view. ■ "Nice party. What did you come as?" 



come unstuck it would be down to the 
variety element. After all, the 
characters have only a handful of 
weapons - up to six each. Admittedly 
you can play through the game with 
three different characters, but will 
there be enough for people to play it 
through to the end? 

Paul disagrees: "For the marine, 
every weapon that you've seen in the 
films is there. The more you use them, 
the more you realise that there are 
certain techniques for each one. There 
is a learning curve, so the weapons 
don't get old fast. It's not a cure-all to 
pick up a weapon and just blast away. 

"The predator has fewer weapons, 
but they're not 'traditional' ones. You 
have to rethink the way you use them. 
They are much more an organic part of 
your being. 

"Your best weapon as an alien is 
stealth and speed and getting in close 
to attack. It's not always easy, but you 
can make use of walls, ceilings and 
ventilation shafts. The challenge here 
is playing a first-person shooter when 
you've got no weapon to shoot. I don't 
think the fact that an alien can't pick 
up a pulse rifle is a limitation; it forces 
you to look at the game differently. It's 
not about picking up bigger and bigger 




cannons, it's about making do widi 
what you've got. In the films you were 
left on your own, and it's the same 
here. You have to figure out what you 
are supposed to be doing with a 
limited amount of tools. That's 
realistic, and it creates a whole new 
level of challenge over just randomly 
killing something every 12 feet." 

THEY MOSTLY COME AT NIGHT 

We've been lucky enough to play Aliens 
Vs Predator, and there's litde doubt 
that it could well take the title of 
Scariest Game Yet. For one thing, 
enemies don't always start in the same 
place. And as an alien or a predator 
you can take out the lights to leave the 
marine reliant on flares and infra-red. 
In multiplayer games, the difference 
between the three characters becomes 
even more apparent: the predator can 
cloak and utilise three modes of view, 
while the alien can move with 
frightening speed across every surface. 
You are also able to change the 
attributes of each character in 
deathmatches. At the moment the 
predator is the strongest, so it's a major 
achievement if an alien can take him 
out. And if you don't like the set-up, 
there's an option to change it. 



"Aliens Vs Predator is a game that 
challenges people's perceptions as to 
what a first-person shoot 'em up 
should be," says Paul. "It provides 
three very distinct viewpoints about 
playing the same game, and creates 
three different games as a result. It's 



die game 

that people think about when they are 
playing or designing games. If you 
want a game where you can play as an 
alien or as a predator, well here it is." 
As Hudson from Aliens would say: 
"We're ready to get it on!" E3 



PAULPROVENZANO 



& 



Mr production and 
development for Fox 
Interactive, worked on 
Alien Trilogy. But don't 
let that fool you, he's 
really an okay guy 



PCZ What's the first game you ever 

played? 

PAUL I don't remember, but it was on an 

Apple II, so it was pretty primitive. The 

original Defenderwas the first addictive 

experience I ever had. 

PCZ What's the best game you've ever 

played? 

PAUL I don't know, let me think about it. 

PCZ The last game you paid money for? 

PAUL Half-Life. I was disappointed. 

Although it has a structured story, there 

wasn't the depth I thought there would be. 



PCZ Did you finish It? 

PAUL I was close, and then one of the 

associate producers spoiled it for me. 

PCZ Have you ever been in a fight? 

PAUL Yes, over something very stupid, in an 

inebriated condition. 

PCZ So who're better: aliens or 

predators? 

PAUL Although the aliens have a clear 

objective, the predator has greater depth. 

There's a certain nobleness in the role of a 

hunter. He has unbelievable cool and style. 

PCZ Back to our earlier one - what's the 

best game you've ever played? 

PAUL Oh. I don't know. I know it's a 

standard question but I don't have an 

answer. (Ten minutes later) Er, Quark on 

the Gameboy. 

PCZ You're useless. 

PAUL Yeah, I know. 



FEI1999#73PCZ0NE 49 



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HIKED Gl IS 

Is this a new breed of Quake clone, or just a remake of a crappy old game? 
Richie Shoemaker grabs his weapon and investigates 



RM 



ENCOUNTER 



THE DETAILS 



DEVELOPER Duvil's Thumb Entertainment 
PUBLISHER Psygnosis 
WEBSITE www.psygnosis.com 
OUT June 



WHAT'S THE BIG DEAL? 



O 30 varieties of enemy 

1 7 weapons, each with two fire modes - at least 

More puzzle-based and tactical than your regular 

Quake clone 
O MveaZ-powered - need we say more? 



■ fyou ever had an Amiga, chances 

■ are you had a copy of Hired Guns. 
,1 Essentially it was a futuristic RPG 
U but in hindsight it had a lot more 
I in common with Doom than most 

people would give it credit for. 
Basically, your aim was to progress 
through a series of levels shooting 
aliens and opening doors - no suprises 
there. What was so different about it 
was that you controlled a team of four 
mercenaries, each of whom enjoyed a 
first-person 3D view taking up a 



quarter of the screen. You could play 
on your own, which was tricky but 
satisfying. But the game came into its 
own when you had three others 
around the screen along with you. It 
was the closest you'd get to a co- 
operative Doom session on the Amiga. 
Of course us PC owners had better 
things to do, especially those of us 
fortunate enough to enjoy the benefits 
of multiplayer gaming over a LAN or 
the Net. Importandy though, not since 
the original Hired Guns have we been 
privy to a game where we could direct 
a team of ruthless gung-ho cyber- 
mercenaries. Which is exactly why 
Devil's Thumb Entertainment have 
decided to reanimate the rotting 
corpse of a once-great game. The 
multiplayer game will no doubt rock, 
but it's the single-player game - we 
hope - that will kickstart the whole 
genre into new life. 

And so, five years later, Hired Guns 
returns with a 3D makeover. As with 
the original, you control four 
characters, each one a specialist. 



With more characters comes more 
intricate puzzles. For example, you 
might have to send one bloke to tinker 
with the power while everyone else 
sneaks through a door, leaving one 
poor bastard searching for an 
alternative route. Hang on though, 
haven't we heard all this before? 
Sounds a bit too similar to X-COM 
Alliance for our liking. Well, yes, both 
games will have us in control of four- 
man squads, and both make use of the 
Unreal engine. The difference is that 
where Alliance has research elements, 
Hired Guns should offer more of an 
RPG feel. Both games add a squad- 
level tactical element that the original 
Hired Guns pioneered. 

So far, then, it sounds like the 
developers could well be on to a 
winner. And it gets better. Devil's 
Thumb assure us of a wealth of 
environments yet to be seen in the 
game, with each mission looking 
different to the last. There are a 
planned 17 weapons, some with as 
many as four alt-fire functions. Thirty- 



five different enemy types are also 
promised. And best of all, there will 
be vehicles for your team to utilise. 

The original Hired Guns had a 
fairly basic multiplayer game. At a 
time before LANs and super-fast 
modems, the only way to play against 
your chums was to huddle together 
and sniff each other's armpits. Now, 
of course, we don't have to invade 
each other's personal space. Hired 
Guns enables the usual wealth of co- 
op and deathmatch options, with 
players controlling either individuals 
or teams. 

We have only two reservations 
about this new breed of 3D shoot 'em 
up. One is whether current PCs can 
handle the strain, the other is 
whether the developers can overcome 
what could be a colossal AI problem. 
After all, it's bad enough playing 
against computer-controlled f**kwits, 
but it's even worse when they're 
supposed to be on your side. Will the 
Thumbs pull it off? We shall soon 
find out. ES 



FEB 1999 #73 PC ZONE 51 



tlkKi RALLY CHAMPIONSHIP 99 




These graphics won't come cheap, requiring at least a P200 with a 3D card. 



Somewhere, probably In Wales, that 
bridge actually exists. 



RALLY CHAMPIONSHIP 99 



IM 



ENCOUNTER 



Strapping himself in and slipping on the leather driving gloves is Steve Hill 



Magnetic Fields have been churning 
out driving games for years, and Rally 
Championship 99 is shaping up to be 
arguably their best effort yet. 

Magnetic Fields have dabbled in 
the realms of fantasy in the past, so 
anal authenticity and photo-realistic 
graphics are the order of the day. The 



But using actual tracks isn't 
without its pitfalls, because of the 
problem of pop-up - something that 
can often be avoided with cunning 
track design. This isn't an option 
afforded to Magnetic Fields though, 
and the version of Rally Champ 99 
we saw had more pop-up than, er... 



THE DETAILS 



DEVELOPER Magnetic Fields 
PURUSHER Europress 
WEBSITE www.europress.co.uk 
OUT Spring 



WHAT'S THE BIG DEAL? 



O Number five in the well established series 
O Photo-realistic graphics 
O 36 authentic tracks 
O Loads of real cars 



••The windscreen wipers need to be activated to remove 
rain - which looks smart. As does the rest of the game" 



N 



ow approaching its fifth 
incarnation, the long- 
ainning Rally series 
certainly has the heritage, 
not to mention the till 
receipts, having shifted over a million 
copies to date. Situated on the 
outskirts of Chester - the home of 
football (You what?! - Ed) developers 



Mobil British Rally Championship 
provides the basis for the game, 
which will feature 36 tracks recreated 
from Ordnance Survey maps and 
actual video footage. None of the 
textures are hand-drawn; everything 
is based on original photography, 
which is a mammoth undertaking as 
some tracks are 25 miles long. 

It appears to have been worth the 
effort, though, as demonstrated on 
our recent visit when we were shown 
footage of a section of track, followed 
by its computer-generated 
counterpart. Surprisingly, the latter, 
if anything, looked even better than 
the real thing. 



a pop-up book. But we were assured 
that once the code is optimised this 
will be negligible. 

A major criticism of previous 
incarnations of Rally has been 
the limited freedom of 
movement - the earlier games 
were akin to driving through 
an invisible tunnel. This issue 
has been addressed and, while 
it's not quite Carmageddon 
(PCZ #65, 95%) - thankfully - 
it looks to be a vast 
improvement on the efforts of 
yore. You can pretty much drive 
where you like, even to the extent 
of visits to nearby farmhouses. 



Clearly, cars have an important 
part to play in driving games, and 
Rally 99 boasts genuine vehicles, the 
exteriors and interiors of which have 
been extensively modelled. The usual 
driving views are included, as well as 
the navigator's. The game's realism is 
such that the object and texture 
animation includes flowing water 
routines that require the windscreen 
wipers to be activated to remove rain 
- which looks smart. As does the rest 
of the game, so watch this space. E3 




52 PCZ0NE#73FEB1999 






SILVER 

Could this be the game to dislodge FFVll as the RPG of 
choice on the PC? Chris Anderson strokes his chin 



THE DETAILS 



DEVELOPER Infogrames 
PUBLISHER Infogrames 
WEBSITE www.infogrames.co.uk 
OUT March 



WHAT'S THE BIG DEAL? 



O It's on course to be the best-looking RPG to date 
O Real-time combat will provide widespread appeal 
O Massive environment, lots of character interaction 

Final Fantasy VI! is considered 
by many to be one of the 
finest turn-based role-playing 
games ever seen on any 
platform. Its rich and varied 
plot, breathtaking graphics, truly 
awesome pre-rendered cut-scenes 
and undeniable depth and variation 
of gameplay have won the game 
millions of fans the whole world over. 
The developers of Silver appear to 
have duly taken note of this fact and 
set about producing a game that will 
give Sony's landmark title a run for its 
money - and then some. 

Where the PC version of FFVII was 
little more than an enhanced port of 
the PlayStation version, Silver has 
native support for the new generation 
of 3D cards. This accounts for the 
sumptuous visuals evident in the 
screenshots on this page. 

But Silver needs more than a pretty 
face if it is to capture the imagination 
of increasingly discerning PC gamers 
who are now spoilt for choice in 
almost every genre you care to 
mention. To this end, developers 
Infogrames have homed in on an area 
they know to be close to the hearts of 
the majority of the PC gaming 

••Experienced playtesters 
are currently taking 32 
hours to get through it* 

community - real-time strategic- 
combat. F.uropean and American 
gamers in particular will surely take 
to real-time combat more readily than 
to the sometimes tedious turn-based 
action typical of games in this genre. 
We shall see. 

GREAT EXPECTATIONS 

Stiver promises to be a truly epic- 
adventure. There are 270 different 
locations to explore in the game, and 
more than 60 characters to meet and 
interact with. The characters give you 




information which points you in the 
direction of 'mini-quests' that take 
you away from the main storyline. 
You'll have complete freedom to 
explore the massive game 
environment at your leisure too, with 
non-linear, open-ended gameplay 
thankfully high on the developers' 
current wish list. To give you some 
idea of how big Silver's digital game 
environment will be, Infogrames 
reckon their experienced playtesters 
are currently taking 32 hours to get 
from the beginning of the game to the 
end, despite the fact that they know 
exactly where to go in the game and 
what to do next when they get there. 
Less experienced players can 
presumably expect to be flummoxed 
for the best part of a week, then. 

Silver is undoubtedly a game that 
shows great promise. We'll hopefully 
have a full preview for you next issue, 
on sale Friday 12 February. 03 




Much walking up and down stairs is 
obviously required. 




IRLS JUST 

WANNA HAVE 



i 




Look out, boys - women are 

sharpening their knives, 

loading their Uzis and 

coming after you. Virtually 

speaking, of course. Our 

heroic war reporter 

v Adam Phillips cowers 

in the trenches 



54 PC ZONE #73 FEB 1999 



GIRL GAMERS FEATURE 






Back in the old days, the gaming world 
used to be rather like belonging to a 
golf club. The golf world is notorious 
for blokes playing with each other, 
while usually excluding women or 
regarding them as second-class 
members. After putting a hole or 18, 
the golfers then spend the rest of the day rubbing 
shoulders in oak-panelled lounges, moaning about 
their wives while desperately trying to further their 
social standing by kissing the butts of members with 
Jag XK8s. They're sad tossers, in other words. 

The trouble is 
that in the Western 
world, computer 
games have been 
mainly the territory 
of 'men only' as well. 
For one thing, it was 
a pastime usually 
restricted to blokes 
who enjoyed all 
things techie - after 
all, the computer was 
hardly regarded as a 




fashion accessory back then. Gradually, over the 
years gaming slowly became something of a bloke 
thing - a few blasts in a game of deathmatch Doom 
for a touch of male bonding. And while all this was 
going on, of course, some of these guys naturally 
ended up designing games, and have been churning 
out testosterone-charged software ever since. Until 
recently, this meant that most missions/stories 
revolved around cutting the gonads off a fire- 
spitting demon, or saving a hapless princess who 



sported a surprisingly large pair of mammaries, and 
the key to her chastity belt for whoever saved her. 

In the words of top game producer Peter 
Molyneux (of Populous, Magic Carpet and 
impending Black And White fame): "These games 
are designed by blokes who like shooting things, for 
blokes who like shooting things." 

Times are changing though. Boys are no longer 
the sole users of their toys; girl gamers are also 
getting in on the act, muscling their way into the 
game-playing scene on both sides of the fence - 
from kicking butt in Quake deathmatches, to 

getting stuck 

••You couldn't jump on any 
multiplayer server without 
being insulted. The main 
comment when I was 
winning was: 'You're a 
female?' followed by loads 
of expletives* 

ADRIANA BROWN AKA BOSTONCHICK 

The most visible 
example is GameGirlz (www.gamegirlz.com), a 
site which acts as a major focal point for many 
women with a penchant for playing and slaying. 
Before paranoid males start beating their chests and 
bleating that such a site is as bad as that local golf 
club, over 50 per cent of the membership is male. 

US-based 23-year-old Vangie 'Aurora' Beal 
created the site back in November 1997 for 
numerous reasons: "GameGirlz came about because 
of the lack of information being provided by sites 



into game 
design. 
The most 
obvious litmus 
test for this 
'evolution 
of interest' is 
the Net, where 
female gamer 
culture has 
really taken off. 



and the press for female gamers, the male-centric 
views and opinions, and the misconception that 
women only like puzzle games," offers Vangie. Her 
ambition to put female gamesplayers on the map is 
no walk in the park either - the site takes up to five 
hours of Vangie's time a day. And that's with a team 
of four editorial staff as well. 

TOYS FOR ROYS, GORE FOR GIRLS 

The site's ultimate mission is simple: to provide 
'genderless' coverage of the computer games 
industry. "By that I mean do what any games 
resource does," states Vangie, "but make sure 
females feel welcome and not turned off by how 
we present the information." Indeed, while 
bloodthirsty game content can turn off some 
women (see Ground Zero panel on following page), 0/ 




— ■■ 



There are loads of girl clans dedicated to games like Quake 



THE PEOPLE WITH THE POWER 



While there are plenty of women out 
there who love laying waste to the enemy 
with rocket launchers and double- 
barrelled shotguns, the male-oriented 
nature of many games is off-putting for 
many potential female players 

Game designers and producers are the people with 
the real power to change this bias and open games 
up to a wider audience. PC ZONE talked to two bods 
from the games industry to glean their views on the 
gender issue. 

IN THE GENTS 

Name Eric Adams 
Job US producer for Eidos 
Interactive 

Games Commandos. Currently 
working on Braveheart 
Do you think that there is anything you can do as a 
designer to make your games more appealing to 
women in general? 

"I always want to include strong female characters. I 
personally frown on degrading women in games, 
therefore I want women portrayed in an empowered way. 
I think developers need to include more character 
interaction (verbal and text), puzzle solving and intrigue. 
Women want the railgun but they also want to learn the 
motivations of their ally or enemy." 
Have you ever had a design meeting where you asked 
people what they think will appeal to female gamers? 
"Creating the best game is always the priority in my 
situation. Targeting a specific audience is very risky from 
a sales standpoint. The market is just too competitive and 




saturated to place your chips on one group. From Eidos' 
point of view though, the Tomb Raider series is 
specifically designed with all genders in mind." 
When you get job applications from people wanting 
to get into the industry, what's the ratio of men to 
women? 

"For every development position there is approximately a 
ten men to one woman skew. The female opinion is very 
invaluable to me - women spot problems and quality 
issues that men often miss." 
How do you feel about the representation of women 
In titles such as Duke Nukem 301 
"I'm not a big fan of Duke's portrayal. I think female 
characters are starting to get respect from development 
houses though. However, you will always have teams that 
portray them in a pornographic way. I would say that up to 
1996, 80 per cent of the portrayals were not ideal. Now 
the shift has gone the other way. Given the choice, I 
always play a female character - 1 just love women who 
can handle the lipstick and the railgun with equal skill!" 

IN THE LADIES 

Name Susan Dodd 
Job Producer/product manager 
at Simutronics 

Games Gemstone 3 and Hercules 
& Xena: Alliance Of Heroes 
What do computer game creators need to do to make 
their games more appealing to women? 
"Oddly enough, I don't think games need to change much 
in order to appeal more to women. As an example, we had 
a lot of fun around here with Diablo. Both women and 
men enjoyed the game quite a bit. However, I would have 
been more intrigued had I been able to choose from more 




than one type of female character. If you wanted to play 
Diablo with a character that looked female, your only 
option was to play as an archer. Now why was that? 
How much more difficult would it have been to include 
a female warrior and a female wizard? I think it's an 
example of a great game that could have been even 
better and might have been more attractive to women 
with a seemingly minor change." 
What do you think female gamers look for in a game, 
and do you think their tastes differ from males'? 
"While I believe that there may be certain aspects of 
games and gaming that appeal more to women than 
to men, and vice versa, there are no huge differences 
between us in general. The people at Simutronics - 
whether male or female - who play a lot of games 
find quality the most important factor. Enjoyable 
environments, intuitive interfaces, balanced gameplay, 
small goals to be achieved (levels, puzzles, whatever), 
fairness and, most importantly, multiplayer capabilities 
are what make a game compelling to us." 
Finally, how do you feel about the representation of 
women in titles such as Tomb Raider? 
I am not offended by Lara Croft. She's a fun, tough 
character that appeals to an important target audience. 
However, she's clearly not a female who's supposed to 
make the game appealing to women. The Croft character 
is built to appeal to men, and is obviously successful at 
that. Additionally, I believe that a lot of women do enjoy 
playing Tomb Raider, whether or not they approve of the 
depiction of the heroine. There's a lot to be said for a fun 
game and many of us are perfectly willing to overlook 
minor annoyances if we're having a good time. Having 
said that, I would love to see more gaming companies 
creating heroic female characters that look the part." 



FEB 1999 #73 PC ZONE 55 



I FEATURE GIRL GAMERS 



■"*»"»«.., 



your Hf e , 



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ister and more 
3 than either of the 

ames... the new 
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i best Raidei yet." 
dyStation Magazine 

t shoots for a Hat 
cores." 



Jer III more than 
Ho the previous 
i could even turnout 
Tomb Raider." 

iff Powei 



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It may be 

the i 

Perhaps it's just that she's 

There is only our 

...Pick up a copy 

and d 



SHOGO 



Mobil 



Q Much game advertising and 
content features women with 
large guns and big breasts. While 
we here at PC ZONE love 'em cos 
we're mainly blokes, do girl 
gamers find them a massive turn- 
off when It comes to choosing a 
game? Send us your 
thoughts, ladies. 



■ ; 



i>f»- ,. 



irSNOTTHE 



OUt OF YOUR 

WEAPON THAT COUNTS 



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IT'S WHERE YOl 

\STWKIT! 



56 PCZONE#73FEB199!T 



■'sissssss 



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• mUm NOW IN 111 GS0I liriETS NMV MUC .IUTTIES 



GIRL GAMERS FEATURE 




9 



Vangie believes that many actually have a problem 
with the image surrounding games culture. "Before 
1 started playing shooters and popular 3D games, I 
did play games but just not those kinds. Fortunately 
I hung out with a group of male friends and they 
were very much hard-core gamers. We'd talk about 
games like Doom but the trouble was, after looking 
through the game magazines the image I saw 
associated with these games was this 'guys-only* 
thing. My friends convinced me to have a go on 
Doom - and I loved it. I realised how much fun it 
was to sit on a computer, frag people and gun my 
way through the 
levels." 

No mean 
achievement 
considering the 
next obstacle that 
slammed into the 
girl gamer 
bandwagon: the 
male backlash. 
Having been a 
club for blokes 
for so long, some 




cavemen types were none too happy with the idea 
of girls encroaching on their territory. Adriana 
Brown, aka BostonChick, runs her own homepage 
(www.bostonchick.com) dedicated to gamers, and 
remembers what it was like trying to multiplay with 
the lads. "In the past, the male gaming community 
was horrific," she recalls. "You couldn't even jump 
on any multiplayer server without being insulted. 
For example, my name, BostonChick, succumbed to 
many beatings and insults, especially when I was 
thrashing them or had the highest score on the 
server. The main comment when I was winning 
was: "You're a female?' followed by expletives.'' 

Fortunately things have moved on. Nearly 
(see The Unfairer Sex panel, far right). "I can't 
say that it's like that any more," offers Adriana. 
"Occasionally you will run into players who still 
don't accept female gamers, but they are rare to 
find now. Actually, I find that many of the players 
are extremely friendly and willing to play female 
gamers without passing judgment." 

This gradual acceptance by women-fearing fellas 
that girls can indeed play and enjoy games has 



already been picked up on by some game 
companies. They're slowly beginning to wake up to 
the financial potential of creating games that 
appeal to a far wider audience. While the likes of 
Tomb Raider and Lara Croft may have some women 
up in arms over Croft's ungodly proportions, the 
bottom line is that the strong-willed, take-no- 
bullshit heroine has appealed to plenty of female 
players as well as the male of the species. 

Ultimately, girl gamers like Vangie actually look 
forward to the day when a site like GameGirlz won't 
be necessary. "I'd love to see the day," confesses 

Vangie, "when 

H would love to see the day 
when people understand and 
believe that girls play games, 
that they enjoy blood and 
gore, that flight simulation 
is intense, and that building 
empires is damn fun** 

VANGIE 'AURORA' BEAL 

and not be told 
that my opinion doesn't count because I'm a chick. I 
think that would be something to look forward to." 
And she's adamant that such an ideal is not a pipe 
dream: "I do see it happening." 

So should there be any resentful blokes reading 
this who are opposed to the idea, perhaps they 
would be better off trading in that PC now for a set 
of golf clubs to avoid embarrassment a few years 
down the road when they find their rabid 'anti- 
chick' views in the minority. E9 



people understand 
and believe that 
girls play games, 
that they enjoy 
blood and gore, 
that flight 
simulation is 
intense, and that 
building empires is 
damn fun; when I 
can write a review 



b.O.L.L. 



Descent Online Ladies !.■ ■ 

DOLL (http://members.aol.com/~dollswor1d/ 
liomepage.html) is another example of ladies-only clans, 
and Is aimed at online Descent girl gamers. 



V\'f on a 9-v"P of 
- « -lu. <•".., ., 

pla*-»' wkftftf females 

cc\r\ mi-'cJ oilu'f* 
hkc ttu-ms.-lv.-s. V\'.- offcr 

a news renter, LyV*0 
party info, aam reviews, 
ailing lisl for Cemolii 

and int.-.-. t*fa .1 
le», and mndi mora. 
~II\is site is what 
mm make of it- 
Join Us. 



Da Valkyries (http://valkyries.nuggets.net) is another 
website focusing on game girl issues and resources. The 
beginner's guide to online games is particularly handy. 




O More about this girt gaming stuff is aired in this month 's Mailbox 
-see page 8. 



THE UNFAIRER SEX 

It's only a game, boys, but some of you 
haven't half laid into GameGirlz. Just what 
is it that you're afraid of? 

Women haters - the Net's full of them, and a site 
like GameGirlz offers Ideal ammunition for an ever- 
decreasing minority of male social retards to launch 
into rednecked, gender-bashing verbal rampages. The 
following couple of acts of free speech' are among the 
hate mail highlights sent in to GameGirlz over the last 
year. They are printed here in their original, 
grammatically-challenged form... 

"Yes! This is just what the net needs! A 
place where lesbian femminist rightwing 
pinko neonazis meet to claim they can 
outperform men in the computer room. 
When I first went to your site, I 
couldn't help but chuckle. I'm not gonna 
try to phaze your 'thick as a brick' mind 
that men have this little thing called 
'hand-eye coordination' (hey, we need it 
to masturbate) that women don't. 70% of 
your mail messages are from men, and the 
rest are from big-assed females that 
never get any so they turn to their ex- 
porn-star- turned-net -freaks for support. 
Never before have I seen a web site with 
penis envy. Congratulations, you guys 
really outdid yourselves this time." 

'Spanky McSquirt' 
(of the crotch rockets) 

"I think yer just a f**king lesbo and 
should find another hobby." 



GROUND ZERO 



PC ZONE took to the streets and vox popped the fairer sex to glean their views and 
opinions on what the computer gaming scene does (and doesn't do) for them 




Name Tina Hackett 
Age 23 

Do you play computer games? 

"Yes, but not as much as my male 
friends. And I wouldn't pay £40-plus 
for a game. I wouldn't say I go for 
one genre more than another either." 
Do you think computer games are aimed at men or 
women? 

"Probably men. Developers know that's their main 
audience, but most games have universal appeal." 
Why do you think games appeal more to men? 
"I think women are more social creatures -they prefer 
to go out and actually have a real-life conversation! I'd 
say men are more competitive too." 
What do computer game creators need to do to make 
their games appeal more to women? 
"I don't think they'd really win any new recruits if they 
brought out games specifically aimed at women. It'd be 
patronising. They'd probably do something like Sim 
Beauty Salon, or a driving game where you have to learn 
to park!" 

Lara Croft - a positive gaming character for women, 
or an exploitative sexist male fantasy made flesh'? 
"It's good that the Tomb Raiderqames don't hold with 
that 'tough guy rescues damsel in distress' crap. So as a 
game character, if she's got big boobs, a big gun and a 
brain, all the better." 




Name Liz Jasicki 
Age 28 
J Do you play computer games? 

"I don't mind dipping into them if I'm 
at someone's house, but I'm past 
really getting into them. They make 
people more anti-social. You can sit for hours on the 
computer and not have to interact with anyone else." 
Are computer games aimed at men or women? 
"Men, definitely. They're all 'let's kill everything as 
violently as possible'. I find that exceedingly boring." 
Why do you think games appeal more to men? 
"Because men don't have wars to go to anymore. They 
need something to do in a pack mentality and have to 
find some way of expressing these feelings. I'm all for 
games for the adult man, but often they get too obsessed 
and play all the time!" 

What do computer game creators need to do to make 
their games appeal more to women? 
"Create games with stronger stories and characters that 
require you to work things out and use your brain!" 
Lara Croft - a positive gaming character for women, 
or an exploitative sexist male fantasy made flesh'? 
"She's a mixture. She's a sex object because she's scantily 
clad, with big tits, tiny waist and long legs. But she's also 
independent, forceful, strong and can take care of 
herself, which is a positive thing for women. But because 
she looks the way she does it's all rather negative really." 



FEB1999#73PCZONE 57 





Meet Jason Pitt. The photos aren't bland, as befits his output. This is a man who 
spits out a wasps' nest each time he writes a game. If you're easily offended, put 
this magazine down and back away slowly, because this just ain't right... 



O WORDS: Charlie Brooker 

And to think, games used 
to be so damn nice. Back 
in the days of the 
Spectrum, at the peak of 
the reign of the 
Commodore 64, 
computer games rarely 
. featured blood, nudity or foul 
-- ' - language - and certainly not all three. 
*g£ Instead, they were suffused with 

l, ^**4 harmless Goon Show-style whimsy - 

Revenge Of The Mutant Camels, Fat 
if 9 THE SICK GAMES Worm Blows A Sparky and games in 

PROGRAMMER which check)' WhizzerAnd Chips 

~NAME~Jason Pitt schoolboys fired peashooters at 

teachers clad in mortar boards and 

capes. These were cuddly scenarios 

LOCATION Seattle, USA which carefully avoided stubbing the 

"OCCWOTOM W^mTeneticisr" bi § toe of controversy. 

No seXi n o violence... and on the 

OBSESSION Writing topical shareware games with fare occasions when ljtical satire 

a biliously tasteless bent , ._ , . ._ __ _ , . 
reared its head, it was treated in a 

CONDITION BEGAN With the release ot Gewt 'zany 1 , light-hearted fashion. Wanted: 

_M^/7andjhe <°_ntotonof Evjl_X_sottware^ Mmty Mok was supposed to offer 

HISTORY OF CONDITION Gewt Ningrich ms pithy comment on the miners' strike. 

followed up with Ganja Farmer. Latest release is To the punters, it was just a platform 

Ken Starr's Hide The Cigar Game, a low-quality game featuring a mole hopping 

Space Invaders clone with a topical flavour around down a hole in the ground. 
OUTLOOK If Jesus Christ Super Commando ever But that was then. This is now. 

sees the light ol day, Jason should probably adopt a We've grown up to discover our world 

disguise and start living under an assumed name if is a dark ball of sickness. The 

he wants to avoid the more psychotic fringes ol the entertainment available on our 

rabid American right computers reflects this. As the 

millennium looms, we're offered 



sociopathic nightmares like 
Carmageddon, Grand Theft Auto and 
Postal. There's borderline porn in Lula 
And The Sexy Empire and hard-core 
porn on the Internet. And if we're 
looking for brutal political satire we 
can download The Politically Incorrect 
Adventures Of Gewt Ningrich. Haven't 
heard of that one? That's the game in 
which you play a right-wing US 
politician bludgeoning baby seals to 
death for cash. Said politico also 
machine-guns polar bears in the face. 
And that's just on level one. 

Upset? Outraged? Looking for 
someone to blame, or maybe 
congratulate? The man you need to 
salute or strangle, according to 
preference, calls himself Jason Pitt. 

Pin THE YOUNGER 

Jason Pitt was born on 30 April 1975. 
He is a citizen of the United States of 
America. The product of "a broken 
home", he shuffled from place to 
place extensively throughout his 
youth, living in locations as diverse as 
snowy South Park Colorado and sun- 
kissed Magnum Honolulu. He grew 
up watching Saturday Night Live, 
reading Douglas Adams and Mad 
magazine. Following school, he 
graduated from the University of 
Western Washington with a degree in 



molecular and cellular biology and 
biochemistry. He now lives in Seattle. 

By day, Jason Pitt is a research 
technician. He studies the 
developmental genetics of nematodes 
(that's worms to you and me). He 
describes his average day thus: "I go 
to work, check my email, kill several 
thousand worms, do weird things to 
several thousand dead worms, eat 
lunch, look at several thousand dead 
worms under a very expensive 
microscope, write a few things down, 
maybe take a picture of an interesting 
dead worm, check my email, throw 
away the worms and go home." 

By night, Jason Pitt is Evil X 
Systems - a one-man software house 
specialising in attention-grabbing 
shareware games. They're not going 
to win any awards. They feel rough 
around the edges. As works of 
technical merit, alongside the likes of 
Half-Life or Wargasm - or any other 
commercial release for that matter - 
they shrivel into insignificance. But 
one thing they do have is character. 
And balls. And laughs. (That's three 
things - obvious Ed) 

Jason runs Evil X more for grim 
determination than money. None of 
Jason's releases - from Gewt Ningrich 
to his latest, Ken Starr's Hide The Cigar 
Game - has made him a millionaire. 




Welcome to Ken Starr's Hide the Cigar Camel You 
must control the Commander In Chief with his trusty 
spring-loaded cigar launcher, as he tries to fend off the 
pesky independant counsel and fill Ms. Lewinsky with 
Havanna's finest) b_._,-_i_,. 



f I' Move Bill L.ft & Rlfrlt 
[tpaca bar] Fir. a Cigar 



Press F2 to start 



We all like to go clubbing... but Pitt creation Gewt 
Ningrich likes to go clubbing baby seals for cash. 



How to play Ken Starr's Hide The Cigar Game. And how not 
to spell Havana and independent. Even if you're a Yank. 



58 PCZONE#73FEB1999 



.ASTELESS GAMES 



15 



i 








w£j£ 



eople wonder why 
the Romans fed 
Catholics to the 

lions.ldont^ 






A* 



\ 













vfA ■ 




FEII998#73PCZONE 59 



J OBSESSED VOTELESS GAMES 




But he hasn't given up - and his 
next release could be his most 
controversial yet. 

But first, let's rewind to the 
beginning. How did it all go so 
horribly wrong? 

I DON'T LIKE MONDAYS 

When Jason Pitt was nine years old, 
his parents bought him a book of 
programs for his old CP/M computer. 
It was called The Big Book Of Basic 
Games. 

"I used to type them in and modify 
the code. 1 made the computer spell 
dirty words. Then dad bought us a 
Commodore 64 and I wrote little 
Basic programs that asked my 
family questions. When it detected 
my sister's name it spewed out a 
bunch of insults." 

At school, Jason tried writing his 
first 'proper' game for computer class. 
It was based on Games Workshop's 
Space Hulk. "The board game had just 
come out and I f**king loved it," he 
says. "I thought it would make a 
killer videogame. I didn't get it 
completely finished but I got 
an A on it anyway. Then a few 
years later, a real company 
licensed it from Games 
Workshop and made 
a fortune." 

Jason left school, went to 
university and got his degree. 
While he studied worms by day, he 
continued tinkering with code at 
night. "The first serious game I ever 
wrote was I've Got To Get To Taco 
Bell," he recalls. "It looked a lot like 
Spy Hunter, except you were in a 
'69 Volkswagen Bug and your goal 
was to get to Taco Bell before you 
starved to death." 



Whimsical stuff. Could've 
appeared on the Spectrum. But as he 
slogged away at the code, Jason 
became more and more dissatisfied 
with his creation. He grew bored. And 
angry. The silicon chip inside his head 
switched to 'overload'. And eventually 
he snapped. "One night I just said 'sod 
this - this is really weak'. I thought: I 
need to write something that says 
something. Videogames suck, car 
games suck... what the hell am I 
doing?" 

Instead of climbing the local water 
tower to pick off innocent bystanders 
with a sniper rifle, he headed for the 
local mall "to blow off some steam". It 
did the trick. An afternoon of aimless 
slacking in a vast antiseptic 
commercial playpen gradually 
soothed his jangled nerves, and 
before long he was calm enough to 
begin his journey home. Then, as he 
made his way back through the 
parking lot, inspiration struck. 

"As I'm leaving, I'm 
checking out all 
these freaked-out 
bumper 



stickers. There's this big 4x4 truck 
with a Jesus 'fish' sticker, a 'Protect 
the unborn' sticker, and a 'This truck 
is protected by Smith & Wesson' 
sticker on the bumper. And next to 
that there's a pollution-spewing VW 
van with hippie 'Save the planet' shit 
plastered all over it. And I'm thinking 
to myself that by and large, people 
are really bloody stupid. So I decided 
to write a game about America, and 
how f**ked up and ignorant the 
majority of us are." 

That game was The Politically 
Incorrect Adventures OfGewt Ningrich. 
Satire is alive and well and available 
as shareware. Swerve your browser to 
www.evilx.com and you'll see what 
we mean. 

NISSEDASAPEWT 

Those of you whose eyes glaze over at 
the merest mention of US politics may 
not have heard of Newt Gingrich, the 
politician whose name is not a trillion 
miles from that of the game's Gewt 
Ningrich. He is - or, rather, was, since 
he has announced his resignation - 
the leader of the Republican party in 
the House of Representatives. Like 
many Republicans, Newt is a 
proponent of 'Christian values' and 
the importance of 'the family'. When 
it comes to perennial hot topics such 
as the economy, the environment, 
abortion, immigration, censorship 
and the Internet, Newt veers strongly 
toward the right. He is a man of 
Strong Views. 

And were he to see it, he'd have 
incredibly strong views about Jason's 
game, in which 'Gewt' is shown 
gleefully clubbing baby seals, cutting 
down ancient redwood trees, 
murdering hippies and even getting 
matey with Jesus Christ himself. 
Sharp stuff. 

Despite the title, Jason claims the 
game is intended not as a personal 
attack on Newt himself, but more as 
an assault on the attitudes and beliefs 
of the fundamentalist Christian 
movement that supports him. 

"Newt is a bit of an enigma," muses 
Jason. "On one level, I despise him, 
and on another I respect him. He's not 
a stupid man. His constituents and 
the fanatics who back him are 



slinrclUnrD' 




ignorant trash, but he isn't. Some of 
the shit he believes in is completely at 
odds with what I think - but he's not a 
hypocrite, which is more than you can 
say for a lot of people." 

Indeed it is. It's certainly more 
than Jason will say about Christian 
fundamentalists: "I absolutely cannot 
stand hypocrisy. Of all the things I 
hate in this world, hypocrisy is 
number one. And you will never find 
a more hypocritical group of people 
than at a fundamentalist Christian 

**By and large, people are 
really bloody stupid. So I 
decided to write a game 
about America, and how 
f**ked up and ignorant 
the majority of us are* 

JASON PITT 

church. Most of them are ex-wife 
beaters, drunks, drug addicts or child 
molesters who now consider 
themselves the 'chosen' who can tell 
me how to live my life. It's complete 
bullshit. I refuse to sacrifice reason for 
faith, and feel that anyone who does 
so is a fool. 

"People wonder why the Romans 
fed Christians to the lions. I don't." 

THE HERB GARDEN 

Still, not every Evil X game revolves 
around goading the religious right 
with sticks. Some are nothing more 
sinister than lo-fi exercises in good 
clean fun. Like Ganja Farmer. Yes, 
Ganja Farmer. 

The promotional blurb on the Evil 
X website says it all: "You are John 
Parker, fearless Rasta soldier, and this 
is your last stand. You have mounted 
a 20mm machine gun atop your 1969 
VW minibus, and will blow away 
anybody or anything that tries to f**k 
with you or your herb!" 

The action itself is simple: aim 
with the mouse and fire like fury at 
the endless flow of aggressors intent 
on destroying your marijuana crop. 
Not the most fantastic game in the 
world, but it's the little touches that 
captivate the attention. The reggae 




60 PCZONE#73FEB1999 




soundtrack. The black UN helicopters 

of paranoid conspiracy lore. The 

unconventional power-ups... such as 

the 'Bong of Death'. 

"It was an attempt to write a game 

that was a bit more mainstream," 

deadpans Jason. "I figured there were 

more bored pot-heads than pro-active 

computer geeks like me, so I wrote a 

game that bridged these two worlds. 

Plus I had a friend who owned a 

'head' shop, so I thought 

I'd have a place to sell 

it, since I was rapidly 

learning that trying 

to make money 

through 

shareware was a 

complete joke. 
"I always loved 

Missile Command, 

so the gameplay's 
based around that. I 
threw in the Rastafarian 
god Jah, added a dancing pot 
leaf, got a friend to do the 
soundtrack... and pow! Four months 
later I had a smash hit." 

A hit in every sense except the 
financial one. As with the entire F.vil X 
catalogue, Jason didn't make money 
on Ganja Farmer. Still unscrupulous 
pirates include the game on several 
'Warez' CDs. Not surprisingly, the idea 
of others profiting from his own hard 
graft gets Jason riled. "I've thought 
about ordering one and sending the 
money coated with a virus or some 
other horrible pathogen from the labs 
at work... but then I remember God 
doesn't want me to kill. He leaves that 
to earthquakes and lightning and 
tornadoes and suchlike." 

OH. JEEZ... 

But it seems Ganja Farmer was an 
interlude. Soon Jason will be back to 



JC Super Commando: one 
thing's for sure - God Is 
definitely on his side. 



JESUS CHRIST 



SUPER COMMANDO 



xry 



his favourite pursuit... antagonising 
god-fearing American conservatives. 
The sequel to Gewi Ningrich - a slice 
of hard-boiled action provisionally 
entitled Jesus Christ Super Commando 
- should whip up an absolute 
shitstorm of controversy if and when 
it finally arrives. Set in a world 
controlled by the religious right, it 
opens as the nation's leaders receive a 
message from the farthest 

reaches of space. It's from 
Jesus. He's on His way 
back. And boy, is He 
pissed off. 
"He informs the 
people of Earth 
that they've 
finally screwed 
everything up 
completely, so He 
and Dad have 
decided to wipe the 
slate clean," says Jason. 
"So He returns to Earth to kill 
everything... personally. Standing in 
His way are not only all the creatures 
of the Earth - and I mean all of them - 
but the major deities of all the other 
major religions. Level one is Salt Lake 
City. It starts with you landing on Salt 
Lake itself and walking to the city." 

But don't bother hunting for Jesus 
Christ Super Commando just yet. It 
won't be finished until the summer at 
the earliest. Jason's put it on the back 
burner for a while to concentrate on 
doing something more commercial - 
he needs the money. Which begs the 
question: has he ever considered 
applying for a job at a 'proper' 
software house? 

"Yes, the money is enticing," he 
ponders. "But they probably wouldn't 
let me work on what I wanted." 

No, they probably wouldn't. Not if 
they wanted to stay in business. E3 




SICK AND WRONG 



Other tasteless games you can pick up on the Internet 

Jason Pitt isn't the only disaffected, angry loner writing PC games for his own sick 
amusement. Oh, no. There are other, similarly offensive shareware releases lying in 
waft for you right now, out there in the ether. Consider the following. . . 

JOEY DEACON'S SPEEDWAY CHALLENGE 

(www.milan.net/deacon.zip) 

Unforgivable. Totally, totally unforgivable. And it isn't a good game, either. JDSC is 
basically just a poor Super Sprint clone with the addition of a severely handicapped 
man in a wheelchair. We're not making this up. 



OBLITERATE THE STATES 

(www.fortunecity.coni/boozers/ 
mcnastys/298/) 

From the same mind as Joey Deacon's Speedway 
Challenge comes this, a fairly ropey Kllk 'n' Play 
game in which you get to control Saddam Hussein. 
The object is to collect as many anthrax spores as 
possible, then wipe out the populace of the United 
States. Guest starring Kofi Annan and the late 
Princess of Hearts. 

KEN STARR'S 

HIDE THE CIGAR GAME 

(www.evilx.com) 

A better idea on paper than in cold, hard reality. 
Jason Pitt claims to have written this in an 
afternoon... and it looks like it. Still, thousands 
downloaded it on the strength of its topicality and, 
besides, in Jason's own words: "it's pretty weak, 
but it took a day, and it makes the point of how 
stupid all this business really is. America is just 
one big episode of the Jerry Springer Show." 




Obliterate The States: As 
Saddam, you wipe out the US. 



1st DETHECIG 



Ken Starr's Hide The Cigar 
Game: not exactly the greatest 
game in the world ever. 




FEB1999#73PCZONE 61 






A 



\. 




...hhh! Breathe in that clean, crisp woodland air and ask yourself is 
there anything better than a fun day out in the country. Just you, an 
i arsenal of serious firepower and all those cute, little furry animals. 
Yes siree, we're going hunting. 

NFK takes the noble sport of 'country pursuits' to an all-new, muck 'n' bullets, 
gameplay level. It's so totally ballistic it'll bring out the animal in you. 

But you'll need a whole rucksack-full of stealth and cunning before you start 

sneakin' 'n' squelchin' through the mud and heather to blow-away some dear 

little deer! 

And then of course, there are the other kind of woodland chums. The ones 

with the lizard skin and big teeth. The ones you need that grenade launcher 

for. The scary Jurassic kind! 

Wild game! You can say that again. -^ 




AVAILABLE FROM MOST GOOD RETAILERS AND MAIL ORDER HOUSES 





A 



A 



\ 







WHAT'S HOT SOLIHULL 




Once again PC ZONE collars 
a few gamers to find out 
which games are eating 
into their leisure time 



O WORDS/PHOTOS Craig Vaughan LOCATION Solihull 




RICHARD COLLEY 

34. firefighter 

What's on your hard drive? 

"Championship Manager 2, MDK 
and Tomb Raider III." 
Ah, a Lara fan! 

"Yeah, I can't get enough of that 
generous bosom. I failed to find a 
patch on the Internet to strip her, 
so I got a screenshot grabber 
instead and took some in-game 
shots and 'fiddled' with them in 
an art package. I've got 
tremendous Windows wallpaper 
now, with files nestling in Lara's 
enhanced cleavage!" 



KAREN WATERS 

29. complimentary hearth 

practitioner 

What's on your hard drive? 

"The Tomb Raiderseries. I think 
Lara is a wonderful role model." 
Blimey, another fan of Lara. I 
take It you're joking? 

"Of course I'm bloody joking. The 
whole thing's a sexist farce. I've 
got visions of idiots like him 
[Richard Colley] repeatedly 
gratifying themselves over 
laminated pictures of Lara Croft. 
It's sad titration. I say: men sod 
off and grow up." 



KEVIN FARROW 

35. public servant 

What's on your hard drive? 

"FIFA 98 and Age Of Empires." 
Surely Age Of Empires is a bit 
crusty now? 

"I'm replaying it using some cool 
cheats. The best lets you charge 
around in a space suit, blasting 
everyone with a laser pistol." 
No Tomb Raider, then? 
Yeah, I love it, but I only play with 
myself, when the wife's out." 



ERIC ENDERBY 

54. self-employed builder 
What's on your hard drive? 

"Letterheads, invoicing and 
accounts software." 
...Sorry, we drifted off there. 
"I've got Theme Park, and I'd love 
a footie game but I'm 
outnumbered three to one by 
women in my house. We're very 
politically correct - no sex or 
violence. Well, not on the 
computer, anyway. 

"I'd love to get my hands on 
Lara Croft though. This old dog 
could teach that young pup at 
thing or two." 



STEVEN 
ARSENOVICH 

27. student 

What's on your hard drive? 

"The last time I saw it there was 
Photoshop, AutoCAD, Atomic 
Bomberman, and Colin McRae 
Rally on it." 
Have you lost It? 
"No, some idiot took it to fit a Zip 
drive and I haven't seen it since. 
"The highbrow stuff helps me 
with my furniture design course 
work. I love Bomberman and Colin 
McRae because they're both very 
polished. That's a furniture 
maker's joke." 




ASAD SHEIKH 

27. software developer 
What's on your hard drive? 

"Nothing that I want to discuss 
with you." 
Dare we ask why? 
"I'm burned out. I use computers 
at work and everyone pesters me 
for help. I get home knackered 
and get pestered relentlessly. I 
get more phone calls than all the 
major PC retailers after-sales 
departments put together. They're 
just box shifters, and idiots like 
me suffer as a result." 



GARETH JONES 

21. technical support 

advisor 

What's on your hard drive? 

"Carmageddon II, Grand Touring, 
Need For Speed III and Half-Life." 
Blimey. Do you ever sleep? 

"No, I get the same hassle as my 
mate Asad. Ninety per cent of all 
the problems that people ring me 
with could be sorted out with the 
simple phrase 'read the bloody 
manual'. I play games to de- 
stress, and Need For Speed III is 
my current fave." 



DAVID ALNER 

22. video games shop owner 

What's on your hard drive? 

"Nothing, I've just scrubbed it in 
preparation for my new 
business." 
Pray tell. 

"It's a video games shop called 
Insomnia, based in Fleet, 
Hampshire. I'm a bit spoilt having 
all the latest releases at my beck 
and call, but I'm playing through 
Grand Prix Legends and Populous, 
both of which are grade-A titles, 
which should sell by the lorryload 
and make me rich." 



SCOTT BROWN 

29. computer programmer 

What's on your hard drive? 

"Loads of music packages, SiN 
and Need For Speed III. I've just 
bought Rogue Squadron too." 
A die-hard gamer, then? 
"Yes, I guess so. I'm well into 
doing my own music, and I'm just 
getting into DVD. I think it's gonna 
be massive on the PC. The picture 
and sound quality is awesome. 

"I'll play any type of game, but 
favour racers and shoot 'em ups, 
so Lord Vader had better watch 
out, the Force is strong in me." 



LUKE COBLEY 

13. student 

What's on your hard drive? 

"Championship Manager 2, but 
I'm after GTA too." 
Championship Manager 2- 
isn't that the tedious text- 
based footie management 
game? 

"I can't stop playing it, and I'm 
desperate for the sequel. I'm 
hoping to get a new PC this 
month. With a bit more power I'll 
be able to play the fastest, newest 
games." 



64 PC ZONE #73 FEB 1999 




Don't spend a single penny until you've checked out the ZONE reviews first 



Having trouble finding any 
of the games listed in the 
reviews section of the 
magazine? Here are the 
numbers you need to call 



Activislon01895456 7000 

Blue Byte 01 604 232200 

BMG Interactive 01 7 1973 0011 

Core Design 01332 297797 

Cryo01926 315559 

Crystal Dynamics/Ubi Soft 

0181944 9000 

Eidos Interactive 0181 636 3000 

Electronic Arts 01 753 549442 

Empire Interactive 0181 343 7337 

Funsoft01322 292513 

Gremlin Interactive 01 1 4 273 8601 

GT Interactive 01 71 258 3791 

Infogrames 0161 827 8000 

Interactive Magic 1 344 409399 

LiveMedla 01865 247714 

MicroProse 01 454 893893 

Microsoft 0345 002000 

Mlndscape 01 444 246333 

NovaLoglc 01 71 4051777 

Ocean 01 61 8326633 

Sierra 01 18 920 91 00 

Sold Out 01 71 721 8767 

Take 2 Interactive 01 753 854444 

Telstar 01 932 22232 

virgin 01 71 368 2255 

MUG 01626 332233 

IIMIIIMM 



THE HALL OF 
SHAME 

O These are the games 
that we still haven't been 
sent for review. This 
means they're either 
completely crap and the 
publishers are scared we'll 
pan them, or their PR 
machine isn't quite up to 
full speed. This month's 
offenders (some of them 
have been in our Hall of 
Shame for some time, eh 
Maxis?) are... 

LULA VIRTUAL BABE Take ? 
STREETS OF SIMCTTY Maxis/EA 
BUST-A-MOVE 2 Acclaim 

UBIKCryo 
REAM Black Friar 



REVIEWS YOU CAN TRUST 

We at ZONE pride ourselves on telling you exactly what we think. 

Our writers are the most experienced and talented reviewers in the 

business. They're all experts in their chosen 

genre and they won't pull any punches - if 

a game's not worth buying, we'll tell you 

why. But we don't leave it there. We 

also want to know what you think of 

the games that come out, which is 

why we've got our Feedback section 

on page 1 00. This is where you get the 

opportunity to get your point of view into 

PC ZONE. If you've got a comment to make, 

then we want to hear it. 

DON'T BELIEVE THE JARGON 

The standard spec machine these days is a P166 with 32Mb of memory 
- but before buying any game you need to make sure it will work on 
your system. Because the technical specs on packaging can sometimes 
be a little optimistic to say the least, make sure you check out the 
'We say' bit in our tech specs box at the start of reviews. This is where 
we report on what we think the minimum tech specs should be. If a 
game runs like a tortoise on the machine listed by the publishers, then 
we'll tell you. All the games reviewed are tested on the minimum-spec 
PC as quoted on the packaging. 




iUlM 



mwmimafliw; 




90-100°/ 



HereatZO/Vfwe 
score every game 
out of 100. If a game receives a score of 
90 or above, ft is awarded the PC ZONE 
Classic award. These games are original, innovative, compelling 
and are worth buying even if you're not a fan of the genre. 




80-89%: 



[ a game scores 
80-89% it's awarded 
a PC ZONE Recommended award. Games 
that fall into this category are excellent 
examples of their type, and if you're a fan of the genre they're 
well worth buying. 



70-79% 



Games that score in this region dont win 
any awards, but they're above average and 

well worth a look. If you're not a fan of the genre though, they will 

probably offer limited long-term appeal. 

*)f | l*(|0/ These games are below average and 

you should really only consider parting 
with your cash if you're a big fan of the series or genre or you 
see ft at a reduced price. 

|| 4(10/ Games that score under 
20% should be avoided. 
They offer little in the way of long-term 
appeal, can be frustrating, and definitely 

aren't much fun. If a game is seriously bugged then it will also 

fall into this category. You have been warned. 




CHAMPIONSHIP 

MANAGER 3 







This month's reviews in order 
NEW GAMES 

Abe's Exoddus 82 

Apache-Havoc 85 

Asteroids 86 

Baldur's Gale 72 

Barrage 88 

Brunswick Circuit Pro Bowling 90 

Championship Manager 3 66 

Deo Gratias 90 

Enemy Infestation 88 

Fighter Pilot 90 

Moto Racer ? 80 

NBAUve'99 78 

Scotland Yard 90 

Star Wars Rogue Squadron 30 74 

Test Drive 4x4 86 

lest Drive 5 88 

Viper Sports Racing 76 

Wall Streel Trader 99 86 

X Games Pro Boarder 90 

BUDGET REVIEWS 

Blood Omen: I egacy of Kain 93 

Cyberstorm 2: Corporate Wars 92 

Dark Reign 93 

Incubation 93 

SimCily 2000 93 

Stars! 93 

Ultimate Race Pro 93 

X-Wing TIE Fighter Collector Pack 92 



SUPERTEST 



84 



HARDWARE 
FEATURE 

3D Card Shoot-out 104 

FEEDBACK 

Caesar III 101 

Carmageddon II 101 

Colin McRae Rally 101 

Conflict Freespace:Tlie Great War 101 

Dune 2000 100 

Populous 111 100 

Shogo: Mobile Armor Division 100 

SiN 100 

Wartiasm 100 



FEB 1999 #73 PC ZONE 65 



I CHAMPIONSHIP MANAGER 3 



CHAMPIONSHIP 




© £39.99 • Eidos Interactive • Out February 



After what seems like years, 
the 'all-new' Championship 
Manager football management 
simulation is here. Jeremy Wells 
waves goodbye to his social life. 
Not that he gets out much these days 

MINIMUM SYSTEM Processor P1 66 Memory 32Mb RAM SUPPORTS All major 
sound cards WE SAY Frustratingly slow on a P1 66 with 32Mb RAM. We recommend 
at least 64Mb RAM to get the best out of it 



HI 





mcM 

having 
dominated 
the PC 
games chart 
for years, the 
latest game 
in the mega-selling Championship 
Manager series was always going 
to have a lot to live up to. 

Thankfully, Championship 
Manager 3 succeeds in being 
both familiar and, at the same 
time, different enough to appeal 
to fans of the original who 'feared 
change'. The adage 'if it ain't 
broke. . . ' is an old one, and it's 
obviously one that the Collyer 
brothers, the game's developers, 
adhere to. Unlike recent 'updates', 
however, CM3 is as different to 
CM2(PCZ #56, 92%) as CM? was 
to the original Championship 
Manager. It's got a completely 



new engine, for starters, which 
enables it to crunch the numbers 
a lot quicker and deal with the 
ever-bulging database that is at 
the game's heart. 
There's also a hatful of 
new features that add 
to the game's overall 
appeal and 
addictiveness. 

VISUALS & 
INTERFACE 

If you've played Championship 
Manager before, you'll find that 
everything here looks pretty 
familiar. If you haven't, rest 
assured you'll be able to find your 
way around CM3 without any 
trouble at all. It's been extremely 
well designed. 

There's often a lot of 
information on screen at any one 
time, and the addition of 
'Windows-style' drop-down 
menus and the facility to cycle 
back and forth through screens 
makes navigating your way 
though the game much less of a 
chore than it should be. You can 




still click on a player or team and 
instantly view the stats/squad 
screen, which is a blessing to 
those with a high curiosity 
quotient, and something that 
other management games have 
so far failed to pick up on. 
Numerous filters enable you to 
sort through the mass of 
information pretty effectively, and 
it's quite possible to spend hours 
just exploring the game, messing 
around with tactics and training 
and 'surfing' your way through 




the transfer market. 
The fact that you 
can do this while 
the game is 
updating by holding 
down the left 
mouse button 
means you're rarely 
left twiddling your 
thumbs while the 
artificial intelligence 
plays out each match, 
as you were in CM2. It 
also means that if your 
machine isn't what you'd term a 
'ninja-bast', you can go about 
your business as your processor 
chugs through the day's results. 
Like EA's FA Premier League 
Manager (PCZ #70, 72%), you 
receive emails that keep you up 
to date regarding the transfer 
market, injuries, bans and general 
news. It's a nice idea, and it 
certainly helps perpetuate the 
feeling that you exist in a fantasy 
football world. That said, when 
you're desperate to get to your 
next match, and are forced to 
click your way through numerous 



mundane messages informing 
you that the match between 
Colchester United and Man City 
has been called off because of a 
waterlogged pitch, or that 
one of your reserve players © 

"mii«.i;mi."ii 

CHAMPIONSHIP MANAGER 97/98 
(Eidos Interactive, £19.99) Okay, 
so it may be a little dated, but at this 
price and with the regular free 
updates on our CD, it's still worth 
considering if you're new to the 
game and don't own a ninja PC. 

PC/ #57, 90% 

PREMIER MANAGER 98/99 
(Gremlin Interactive, E39.99) 

Arguably one of the worst updates 
we've seen in recent years. Buy one 
of the earlier ones, they're better. 

PC/ #68, 55% 

FA PREMIER LEAGUE MANAGER 99 
(EA Sports, £39.99) Proof that a 
mega-money licence doesn't 
necessarily turn an average game 
into a great one. 

PC/ #70, 72% 



66 PC ZONE #73 FEB 1999 



Wednesday 
15.7.98 EVE 

<« >» 

Continue 
Game 

Deedoody 
MacFarta 

Competitions 

Nations 
& Clubs 

Awards 



Game 
Options 



m 



Transfers 



Fixtures 



Next Match 



Finances 




Date 

Venue Wembley. lond< 

Conditions Unknown 

T.V. No live coverag 

Team Max 3 non-EEC 



Rules ^ 

Subs 

Last Match 

Weather Forecast Catm, Dry, Cold 

Referee Unknown 



Hf you've played £/ 
before, you'll find that 
everything looks pretty 
familiar. If you haven't, 

rest assured you'll be 

h August 25 days) . . 4 .. , ' 

able to find your way 
wembiey. London around flWwithout any 

Unknown trouble. It's been very 

No i. ve coverage well designed" 

Max 3 non-EEC players in the match squad 
Penalty shoot-out if scores are level after ninety minutes 
5 named, maximum 3 used 





General Info 



Last Match 



Tactics l> Premier Division 



History 



■■MBH 



The sheer scale pi this game and the attention to detail, coupled with the developers' obvious desire for accuracy and realism, lifts CM3 high above all other footie management game*. 



Wednesday 
5.8.98 AM 

«< »> 



Continue 
Game 

Deedoody 
MacFarta 



Competitions 

Nations 
4 Clubs 

Awards 



Boca Juniors 



Transfers 



Fixtures 



Next Match 



Finances 



Position(s) 



Fgn Cordoba, O 
FgnBasualdo, J 



D/MR 
D/DML 



Game 
Options 



Fgn Samuel, W 

FgnSerna, M 
FgnRjquelme, J 
FgnCaniggia, C 
Fgn Cabanas, R 
lartinez, S 






DML 

DMC 

AM RC 

FRLC 

SC 

SC 



Esnai 
FgnBermudez, J 



ermo, A 



FgnCagna, D 
FgnLatorre, D 



-MM 



Available Only 



You can take control of any team In 
16 different leagues that span the 
globe. One minute you're managing 
Brighton, the next you're living it up 
in Argentina coaching Boca Juniors. 



General Info 



67 



CHAMPIONSHIP MANAGER 3 



Arsenal 



has caught a cold, it can get a bit 
frustrating. An option to filter the 
news, or maybe just receive news 
that is relevant to your division, 
along with international news, 
might have been a good idea. 

When it comes to match day, 
you can opt to either watch the 
match in the traditional style - 
a constantly updated stream of 
commentary, with a sliding 
possession indicator bar - or you 
can switch to one of the new 
screens and watch them update 
before your very eyes as the 
match progresses, while keeping 
an eye on the reduced 
commentary that flashes up at 
the bottom of the screen. 
Thankfully, there's no longer an 
option to listen as well as watch, 
the general consensus being that 
nobody bothered to listen to the 
commentary because it was 
pretty crappy and slowed 
everything down too much. 



TACTICS AND TRAINING 

You now have even greater 
control over your team's tactics 
and training, and can spend as 
long as you like devising complex 
new formations and saving them 
for a rainy day. There are 
numerous formations to choose 
from, and as well as giving your 
team instructions you can instruct 
individual players to hold up the 
ball, make runs and man-mark a 
player etc. You can also specify 
where you want each player to be 
when the ball is in one of the nine 
designated zones of the pitch, 
when you have possession and 
are trying to win it back. 

Does it make a difference? 
Well, every manager would like to 
think that the decisions they 
make from the touchline affect 
what happens on the pitch, and 
Championship Manager has 
always been very good at 
perpetuating this sense of © 



THE ENGLAND SQUAD 

If players perform well, Glenn might call them 

Of course, who gets selected for international duty depends on 
trow players perform as you play the game. At the start of the 
first season, all the usual suspects were in evidence, with the 
notable addition of Chris Sutton, who's presumably made it up 
with the man in charge, or found God, or both - along with 
new boys Julian Joachim and Lee Hendrie. 

After just 1 2 months, England stalwarts Adams, Ince and 
Wright failed to even make the bench, despite performing well 
throughout the season. Most alarmingly of all, David Seaman 
was deposed as England's number one in favour of Liverpool's 
self-confessed Tomb Raider addict David James. Villa's Stan 
Collymore, Dgo Ehiogu and Steve Watson all received a phone 
call from Glenn, as did West Ham's versatile Trevor Sinclair 
and Leicester's target man Emile Heskey, who was preferred 
up front (to an out of form Alan Shearer) to partner Michael 
Owen. Sadly, England's playmaker-in-waiting Frank Lampard 
Jr failed to get the nod, and Gazza was nowhere to be seen, 
despite performing well for Middlesbrough. 

Under Manager Hoddle, England's youthful 'new look' side 
ditched the old-style continental 3-5-2 formation and opted to 
play a rather defensive and narrow 4-1-2-1-2 formation, with 
Rio Ferdinand sitting just in front of the back four, Beckham 
and Butt in midf ield, and Steve McManaman in the hole. 
England qualified for Euro 2000 easily. 




Notlm Fores) 
Tactics 



CgmnttnWy 

Speed 



Charlton 



Coventry 



Leicester 
Heskey 33 



Liverpool 



r Division Latest 

- 1 West Ham 
Wright 3 



• 1 Leeds 

Wijnhard 9 



1 -0 Everton 



0-1 Man Utd 
Neville 40 



You can now check the latest scores as your match is being played, which is useful when you're at one of the 
extremes of the table towards the end of the season. 



Arsenal Squad Numbers 



Seaman, D 




Taylor, S 


6K 


Crowe. J 


D/MRC 


Grimandi G 


DRC 


McLeod, A 


OR 


Petit, E 


DtfDM . 


Winterburn. N 


DL 


Bould. S 


n c 


Keown, M 


u c 


Vieira, P 


DMC 


Pereira. L 


ML 


Vernazza, P 


MC 


Ljungberg, F 


AM/F HC 


Black, M 


. AM/FL 


Griggs, T 


AMLC 


Overmars, M 


AM/FL 



Manninger, A 


GK 


Stack. G 




Ferdinand, R 




Dixon, L 


OR 


MacDonald. J 


D/MRC 


Vivas, N 


D/OM RL 


Upson. M 




Adams, T 


DC 


Canoville. L 


D C . 


McGovern, B 


D C 


Parlour, R 


M RC 


Day, J 


M C 


Black, T 


AM/'- R 


Mendez, A 


AMRC 


Boa Morte. L 


AMiC 


Hughes, S 


AM LC 


3arrett G 


A ».' ' C 



You can now have up to 50 players in your squad and keep a massive shortlist. 



"The sheer scale of this game 
and the attention to detail lifts 
Championship Manager Jhigh 
above all other footie 
management games" 




TACTICS AND TEAMS 

Having good players is one thing, 
where you play them is another 

There are numerous tactics and formations to 
choose from in CM3, and if you don't like the 
ones on offer you can always come up with your 
own variations and save them. I had a reasonable 
amount of success with a rather attacking-style 
3-4-1 -2 with which I've had great success in 
CM2. Of course, the players in your squad largely 
dictate what formation you play, and it's 
interesting to see how the artificial intelligence 
copes with injury problems and suspensions. 

The formations for many of the teams in the 
game are more variations of what you expect 
them to play, rather than accurate 
representations, and it has to be said that at 
times the player selection is often dubious. What 
manager would leave Giggs on the bench when 
he's fit, for example? Mind you, the Al seems to 
know what it's doing, as Man Utd rarely failed to 
finish outside the top three. 



68 PCZONE#73FEB1999 



Juventus 



CHAMPIONSHIP MANAGER 3 



mmmi 





Match Overvie* 


Pause L 


__________ 


Match 




Raggttri i 
Tactics 




Juventus 




Tactics 




Commentary 1 
Speed 





First Half 



Rafireg Francmeo Da Pa:ra 






When watching a match, you can adjust the speed of the commentary if you're In a hurry. 




As well as arranging friendlies, you can now organise tournaments and tours. 



The team of the week tells you who's performing well and has hit form. 



Premier Division Awards 



.cheYeai 



Manager 0( the Month 



Players Team of the Year 



15.8.98 - 17.8.98 



1 Mark Bosnich 

2 Gary Neville 

3 Jacob Laursen 

4 Dean Blackwell 

5 David HoidsW 
10 Teddy Sheringt. 

7 Darren Anderton 

8 Allan Nielsen 
co Branca 

• Gayle 



Aston Villa 
Man Did 



Tottenham 

Tottenham 

Tottenham 

Middlesbrough 

Wimbledon 

Arsenal 



jnenngha Nielsen Anderton 



® 

Blackwell Holdworth Neville 



SON, I'M GONNA MAKE 
YOU A STAR 



How to find the next Michael Owen 

Of course, you'll never win anything with a team made up of 
kids, but you can help fill your club's coffers by using your 
scouts and football nous to spot talent early on, and make a 
killing on the transfer market 

The Player Search facility in CM3 is more comprehensive 
than before, and enables you to send your scouts across the 
world to specified countries or regions in search of new talent 
- or, if you prefer, you can do the donkey work yourself. With 
the Quick Search function, you no longer have to specify the 
minimum/maximum stats of a player to come up trumps, but 
merely state whether you want him to be good at passing, 
shooting, jumping, tackling etc. You can then specify whether 
you want the player to fulfil all your preferred criteria or, say, 
three out of your stated six if you want to keep your options 
open. Thankfully there's the facility to save your search and 
load it up whenever you want to find new talent, which saves 
you having to reselect your criteria every time you search for 
a particular type of player. 

You can also assign your scouts to scour the globe for new 
talent, and assign them to a specified country or region. As 
with the Quick Search, as well as indicating the kind of player 
you want, the desired age range and price bracket etc, you 
can select which skills you're most interested in. If you're 
after a decent defender on the cheap, for instance, you might 
indicate that you want a player with better than average 
tackling, heading and positioning skills whose contract is 
close to expiring. 

Once you've assigned a scout, he packs his bags, heads 
off, and then reports back with his findings within a week to 
ten days. If he's successful in finding any players he feels 
meet your criteria, you're presented with a list of potential 
signings, each with a rating out of five, depending on how 
highly the scout thinks of them. You can then either approach 
the player's club immediately, or shortlist him for future 
reference, and instruct the scout to keep looking or assign 
him to another country or region. 

The fact that you're relying on your scouts' abilities to 
gauge a player's skill in certain areas means that it's 
altogether a lot more realistic than before. And as each scout 
is different, and looks at different things, you may get 
different feedback depending on who you send where. Send 
three scouts to look for players in Brazil, for example, and 
each may well report back with different recommendations. 

Ultimately, even if you're a poor third-division club with a 
good scout, you've got just as much chance of finding the next 
Michael Owen or Joe Cole as a wealthy Premier League club 
does. Then again, a lowly third-division outfit is unlikely to be 
able to afford the services of a good scout Shame. 




rumerthtWMt 



Player oi the Month 



Young Player of the Month 



FEB1999#73PCZONE 69 



I CHAMPIONSHIP MANAGER 3 



Arsenal 

Transfer offer for Emmanuel 



Reject transfer bid for Emmanuel Petit 7 



playei J iridi»i lub 

playci is an important lust Warn player 




r member of the first team. Nnjei Wmterburn fenis that he 
contract at the club and would IlKc to begin 
negotiations immediately 



tr 



Keeping all your your team happy is a massive balancing act. Fail to 
fulfil your promises and the transfer requests will come rolling in. 




Friday 
28.8.98 EVE 



Competitions 



Lilian Thuram (Parma) 



Offer Contract ffl 



Basic Bonuses Own* 

iuram expects a weekly wage of £23,500 until Jun 2004 
Your board will allow wages up to £26,500. 



£23,500 
Jun 2004 
p"'i Time 






The photo backgrounds make a nice backdrop. 



HOW MUCH?! 

With lucrative deals you 
can attract good players 

The player contracts in CM3 have 
been seriously revamped. Once a 
club has given you permission to 
talk to a player, you can start to 
discuss the nitty-gritty and 
thrash out a deal. Thankfully, for 
the sake of gameplay it is 
possible to tempt big stars to 
your club by offering them 
lucrative deals - as long as 
you're among the big boys. 

You can opt to sign players immediately, or postpone it till the end of the season and build in 
appearance deals for extra cash. Players may well demand different wages depending on whether 
you say they will be a regular first team player, part of a rotation system or back-up for the first team. 
They'll also probably demand goal and/or assist bonuses, and may request a 'match highest wage' or 
a 'non-playing release clause' just to complicate matters. 

As before, you can also loan players, though now you can haggle over what proportion of the 
player's wages each party pays. 




Alan Shearer (Newcastle) 
Offer Contract 



Alan Shearer 
Set Squad Status 



Alan Shearer exp 



-■Weekly wage 






Your board will allow wages up to £34.500 



Signing On Fee 
Contract Expires 
Squad Status 
Contract Type 



his player is indispensable to the club 
This player is an important first team playt 
This player is used in a squad rotation sys 
This player is a backup for the first team 



Jun 2003 
First Team 
Full r-ine 



i 3 dec 



Sometimes a player's salary expectations are ludicrously high. Most will 
accept a drop in salary If you offer them a regular first team place. 



If a player is 
indispensable to the 
club, his demands 
could be high. 



70 PCZONE#73FEB1999 



CHAMPIONSHIP MANAGER 3 







NETWORK PLAY 



You can't play Champ Manager over the Internet 
(yet), but you can play over a LAN 

Of course, what most Champ Man fans really crave is a version of 
their favourite game that they can play online over the Internet 
Apparently that's in the pipeline for the next millennium, but in the 
meantime you can hone your skills against other 'human' players 
over a LAN (Local Area Network). 

If you've played CM with your mates on one PC, then you know 
how much fun It Is playing against other people. Playing over a 
network is pretty much the same, except that you can all search 
for players and mess about with your tactics without having to 
take it In turn. Your so-called 'mates' are also unable to spy on 
your tactics, sneak a look at your shortlist and bid for players 
you're trying to sign until it's too late. You can also send rude 
messages to each other. Which is f "king nice. 



IM*(M 1 


Juvenilis Training 


■ 


c..!.- jwii^rt) 


CvhK 


>PV.V>9. RaHNM «= - <"* B 
■ OK 

- W I'M 


• 




It's a hard life! 



A LIFE OF REILLY! 



No pain, no gain - make your players train 

Everybody knows that professional footballers train for a 
couple of hours and spend the rest of their time playing golf 
and shagging page-three girls. Well, now you can get your 
own back and force your players to put in a little extra effort 
on the training pitch and make them work for their money. 

As well as a general training schedule, you can also select 
certain members of your squad to concentrate on fitness, 
tactics, shooting, skills and goalkeeping, or even train to play 
in another position. You can also devise your own training 
schedules, though if you make them too Intensive your 
players' form and overall condition could suffer. 

Training your players won't make them change overnight, 
but it's worth doing nonetheless, especially with your younger 
players, who will have plenty of scope to improve as long as 
they have a high enough 'potential' rating. 



(p control. After tweaking some 
of the existing formations and 
experimenting with the tactics 
editor, it becomes clear that 
certain tactics work better 
against certain others, but at the 
end of the day your players' 
individual ability, and in particular 
their morale, appears to have a 
greater bearing on how 

••You now have 
greater control 
over your team's 
tactics and 
training, and can 
devise complex 
new formations 
and save them for 
a rainy day" 

successful and consistent your 
team's performance is. 

As if there wasn't enough to 
keep you occupied, you can now 
also opt to control your reserve 
team if you so wish, and this is a 
useful place to try out newly 
devised tactics without wrecking 
your first team's chances of 
success. If you like to have a hand 
in absolutely everything, or your 
team lacks dosh, you can also opt 
to look after the training 
schedules of all your players (see 
Life Of Reilly panel, left) and 
nurture your own home-grown 
talent. Be warned, however: 
results are gradual and 
sometimes non-existent if the 
player you're coaching happens 
to have a low 'potential' rating, 
and there's no way of finding this 
out apart from carefully 
monitoring his progress and stats 
as he goes along. 

TRANSFERS AND 
CONTRACTS 

The fact that CM3 boasts the 
biggest (and arguably the most 
accurate) player database ever 
assembled in a game of this sort 
goes a long way towards making 
it the best football management 
game available today. The sheer 
number of players available 
makes delving into the transfer 
market an absorbing affair, and 
the introduction of scouts, 
coupled with a more 
comprehensive 'search' facility 
(see How To Find The Next 
Michael Owen panel on page 69), 
makes hunting out new talent a 
compelling - if lengthy - process. 

There's a fine line between 
realism and gameplay, and the 
fact that you can purchase 
players that in the real world 




would simply be unavailable 
helps make the game playable, 
while at the same time stretching 
the realms of crediblity. 

The fact that everything else 
in this area appears to live up to 
expectations helps perpetuate the 
suspension of belief. The players' 
salary expectations and 
demands, for instance, appear to 
be in order, as are their individual 
player statistics. 

A CONVINCING RESULT 

There's little doubt that 
Championship Manager 3 \s 
worth buying. Of course, it's not 
perfect. You could argue that the 
players now have too many stats, 
the emails can get too annoying, 
and you could take issue with 
some of the stats themselves. 
Okay, some teams don't play as 
well as you'd expect, and if you 
haven't got a beefy processor it 
can all get rather sluggish, but the 
'uppers' most certainly outweigh 
the 'downers' in this case. 

Some addicts may even argue 
that it's too easy, others may say 
it's too hard. I managed to win the 
FA Cup, the League Cup, the 
League and the Champions' Cup 
in my first few seasons with 
Arsenal - and Spurs were 
relegated! Perhaps I'm a tactical 
genius, or maybe I just got lucky. 
Perhaps I should add that with 



Liverpool I won nothing and was 
sacked after a season. It truly is 
a funny old game, but that's just 
part of its endearing appeal. 

Because of the sheer size of 
this game, the more you play it 
and get to know it, the more 
'quirks' or anomalies will 
inevitably rise to the surface. 
Consequently, it's almost 
impossible to give a 100 per cent 
accurate overview, given the task 
at hand and the time and space 
available here. That said, having 
spent the last two weeks playing 
this game solidly, I can confirm 
that: a) I'm completely hooked, 
and b) I will never look at CM 
97/98 again. And that's good 
enough for me. E3 

PCZVERPICT 

© UPPERS Massive player and team 
database • Accessible and familiar 
interface • Network play option • 
Improved tactics editor and reserve 
squads • Life-sappingly addictive 

© DOWNERS Can chug on non-ninja kit 
• Too many player stats • Emails can 
get annoying • No Internet play 
facility 



93 



As life-sappingly 
addictive 
as ever 



FEB 1999 #73 PC ZONE 71 



fflfffl BUM'S BATE 



BALDUR'S GATE 



O £39.99 • Interplay • Out now 

A traditional role-playing game with decent 

graphics? Surely not, says Chris Anderson 



TECH SPECS 



MINIMUM SYSTEM Processor PI 66 Memory 1 6Mb SUPPORTS All major 30 cards 
WE SAY P200 with 32Mb RAM recommended for smooth play 



this aesthetically challenged 
genre. And if your initial reaction 
to the game is in any way similar 
to mine, you'll be spending your 
first hour with Baldur's Gate 
simply wandering around, happy 
and content to take in the breath- 
taking environments and highly 
detailed buildings at your leisure. 
And all this in glorious 2D. '2D?' I 
hear you cry indignantly, no doubt 
having played around with the 
numerous 3D real-time strategy 
games currently crawling out of 
the woodwork with alarming 




A traditional role-playing 
game with decent 
graphics may sound too 
good to be true, but as 
you can clearly see 
from the screenshots, Baldur's 
Gate is indeed blessed with 
visuals far and above the 
standard normally expected from 



regularity. 

Well, there are two schools of 
thought on this one. There are 
those who would claim that no 
self-respecting RPG these days 
would come furnished with an 
'old-fashioned' 2D graphics 
engine. They are of course 
completely wrong. The enormous 
advantage of using a 2D engine is 
you can create highly detailed 
graphics for scenery, buildings 
and in-game characters. Top- 
down 3D games which allow you 
to view the action from any angle 
have, in my experience, sported 
visuals that have nothing in 
common with the phrase 
'stunning attention to detail', as 
anyone who has played around 
with Wargames(PCZM7,78%) 
will readily testify. So then, as far 
as Baldur's Gate is concerned, 



techie 'snobs' who insist on 3D 
game environments will obviously 
have little or no interest in the 
contents of this review. The rest 
of you, come with me. 

BENEATH THE GLOSS 

Underneath Baldur's Gate's silky 
smooth exterior lies a game of 
considerable depth. Right from 
the off you're confronted with a 
myriad of options when you're 
asked to create a character to 



in order to get into the game as 
soon as possible, but this will 
prove to be pure folly, as combat 
at the beginning of the game will 
be very difficult if your character 
is weak in certain areas. It's 
worth spending a bit of time on 
the character creation screen, 
fine-tuning your character's 
equipment and abilities until 
you're happy you'll be able to deal 
with difficult combat as soon as 
you stray from the safe haven of 



Ht is blessed with visuals far and above the 
standard normally expected from this 
aesthetically challenged genre** 



play the game with. The more 
impatient among you will no 
doubt choose one of the 
predefined characters on display 



the opening city in the game. 

The first location you'll come 
across in Baldur's Gate is 
Candlekeep, a large citadel 




BALDUR'S GATE 



DIABLO (Cendant, £19.99) Real- 
time sword and sorcery affair with 
the emphasis on action, but the 
gameplay is fairly linear as a result. 
PCZ #48, 88% 

FALLOUT 2 (Interplay, £39.99) 

Similar to Baldur's Gate except with 
a futuristic theme, and the combat is 
turn-based only, so maybe it's not so 
similar after all. /V7#71,86% 

WARCRAFT 2 (Cendant, £19.99) 

More pointy-hatted real-time 
tomfoolery, but without classic role- 
playing elements. PCZ #89, 75% 



devoted to studying the arts of 
combat and magic. It's worth 
noting at this point that one of the 
characters in this town is 
prepared to teach you how to 
fight and use magic free of 
charge. This part of the game acts 
as a sort of hands-on tutorial on 
how to fight and use magic in 
battle. You're given several 
temporary team members so you 
can practice managing a large 
team in the heat of battle, and this 
also serves as an opportunity to 



practice fighting many of the 
monsters you'll come across in 
the early stages of the game. The 
introduction of this tutorial 
element is a nice touch and it 
gives you an idea of what to 
expect when you leave the town, 
so you're advised to take 
advantage of this before setting 
out into the great unknown. 
Once you leave the town 
however, you're on your own (your 
master gets killed after refusing 
to hand you over to a large group 
of magic users and ne'er do 
wells) and although there is a 
main plot you can follow 
throughout the game (which 
basically involves finding out why 
these people want you so badly) 
you're more or less left to your 
own devices as to what you want 
to do next. It's this freedom of 
choice to go wherever you like 
and follow whatever course of 
action you find most agreeable 
that makes Baldur's Gate such a 
joy to play. The massive 
gameworld is full of cities, 
temples and other places of 
interest and just moving from one 
major town to the next to find out 
what they have to offer is a joy in 



itself. Most of these towns have 
shops that sell weapons, armour 
and magic items, and there are 
plenty of places where you can 
hone your combat skills or learn 
new spells, obviously for a price. 
Sooner or later though, you'll have 
to interrupt your sightseeing tour 
to get on with the real business at 
hand, ie killing people. Lots of 'em. 

BRING 'EM ON 

Combat in Baldur's Gate is a bit of 
a strange affair. The action 
unfolds in front of you in real time, 
but you can pause the action at 
any time to give orders to your 
team members. It's very similar to 
the combat system in X-COM: 
Apocalypse (PCZ #52, 95%) which 
suggests that the developers of 
Baldur's Gate were in two minds 
as to whether they should use 
real-time or turn-based combat, 
and in the end decided to use 
both in an attempt to please 
everyone. Whether this sort of 
thing will be up your street or not 
is really a matter of taste. Some 
people see the ability to pause 
real-time action as 'cheating', 
where others prefer the 
opportunity to think about the 



consequences of their actions 
before committing themselves. 

For the record, my own 
preference is firmly in line with 
the latter school of thought, as 
pausing real-time action to make 
decisions lends an element of 
strategy to the proceedings. Be 
warned then, that if hectic real- 
time action is your thing, Baldur's 
Gate is not for you (you won't last 
longer than ten seconds in battle 
if you don't pause the action). 
That aside, Baldur's Gate is a very 
competent game which has 
weeks of addictive gameplay in 
store for those willing to spend 
enough time with it to appreciate 
its hidden depths. E3 



WaVEBIllCT 

O UPPERS Gorgeous graphics • Huge 
game environment • Intuitive 
interface 

© DOWNERS Combat not to everyone's 
taste • Character sprites a bit small 




85 



Ultima meets Diablo. 
We like 



That'll be lightning then. 



BORED 
GAMES 

Boardgame to PC game 
in one fell swoop, 

Baldur's Gate uses the same 
system for spells and weapons 
as the Advanced Dungeon & 
Dragons board game. This may 
put off those of you who are 
scared of long lists of rules and 
statistics. Don't worry. While 
the AD&D system is ticking 
away in the background as you 
play the game, It's completely 
transparent so you won't even 
know it's there. In fact, I don't 
know why I even bothered 
telling you this in the first place 
(Because you've got two pages 
of copy to fill - Production Ed). 




FEB 1999 #73 PC ZONE 73 



llU'Jk.^SIHWtRIMUESgUlDin 






STAR WARS: ROGUE 



O £39.99 • Activision • Out now 

When it comes to Star Wars, Steve Hill is a 
child in a husk of a body 



TECH SPECS 



MINIMUM SYSTEM Processor PI 66 Memory 32Mb RAM SUPPORTS Force 

feedback ALSO REQUIRES 4Mb 3Dfx or D3D accelerator card WE SAY That's more 
than enough 



Since we previewed this 
last month, the name of 
the game appears to 
have mysteriously 
sprouted a superfluous 
'3D'. Maybe this is to allay the 
fears of those who expected a 
side-on scrolling shoot 'em up, 
perhaps it's a pointless waste of 
time, or it could simply refer to the 
3D card required to play it. Yup, 
it's another accelerator-only affair, 
and if you've yet to take the 
plunge, you're soon going to be 
restricted to playing golden oldies 
while accelerated counterparts 
point at you and laugh maniacally. 



section from Shadows Of The 
Empire and extrapolated it into a 
full game. Mass market arcade 
action is the order of the day, as 
you take the helm of a variety of 
Rebel craft and attempt to blow 
seven shades of crap out of the 
Evil Empire - something that 
makes you realise what heroes 
the actual Rebel Alliance were. 
In comparison to the sleek 
instruments of death piloted by 
the Empire, the Rebels are little 
more than angry farmhands in 
customised tractors. 

The good will out though, 
and Rogue Squadron spans 1 5 



"LucasArts have taken the opening 
snowspeeder section from Shadows Of The 
Empireaml turned it into a full game* 



But despite the hardware 
requirements, the graphics aren't 
even that extravagant. Sure, 
they're as smooth as an eel, but 
not really worth shelling out 100 
notes for a 3D card. You pays your 
money, you takes your choice. 

LucasArts have milked the 
Star Wars cow raw of late, and 
most feasible genres have already 
been covered. So what have they 
done here? Essentially, they've 
taken the opening snowspeeder 



yisuwi 



I 



SHADOWS OF THE EMPIRE 
(LucasArts, £19.99) More Star 
Wars madness, the first level of 
which bears a freak resemblance to 
Rogue Squadron. Unfortunately, the 
rest of the game isn't quite as good. 
PCZ #56, 88% 

REBEL ASSAULT I & II (LucasArts, 
E14.99 each) These now ancient 
efforts were criticised as being on 
rails: the action was streamed from 
the CD with no real freedom of 
movement. Although it's still slightly 
restrained, Rogue Squadron is 
miles better. PCZ #66, 45% 



missions with fairly clear 
objectives, such as escorting a 
supply convoy or protecting a 
stricken ship. If Rebel Assault 
was a game on rails, then Rogue 
Squadron has a plot on rails, as 
you have to endlessly repeat 
identical missions until you get 
it right. There is some variety, 
though, as success in later levels 
makes further craft available, 
enabling you to re-fly missions in 
a different buggy and try to do 
better. Performance-related 
medals are awarded for each 
level, although thankfully we are 
spared the Jim 'II Fix It charade of 
the first movie. 

"DER DER DER DER". ETC 

Fans of the films will lap the game 
up, as the atmosphere is pure 
Star Wars, and even men with 
steel hearts will find themselves 
whistling the rousing theme tune. 
Keener fans will be adding the 
impromptu lyric: "Star Wars, 
wonderful Star Wars, der der der 
der." All your favourites are in 
there, with Chewbacca's 
unmistakable bray instigating 
some woeful imitations - only 
Jeremy Wells' guttural whinny 




Inner city dogfights leature heavily. Kill all dogs. 




74 PCZONE#73FEB1999 



STAR WARS: ROGUE SQUADRON 3D 



SQUADRON 3D 




SHIPS OF FOOLS 



Mass market 

arcade action is the 

order of the day, as 

ou take the helm of 

a variety of Rebel 

raft and attempt to 

blow seven shades 

of crap out of the 

Evil Empire 




The Rebel Alliance have a variety of ships to choose from, each with its own attributes, making some of 
them more suited to particular missions. Take your pick from these... 

X-WING 

Named after its unique double-layered wings, this is one of the most versatile 
weapons in the Rebel Alliance's armoury. The wings - or S-foils - can be opened 
for greater manoeuvrability, or closed in normal flight for excess speed, while still 
enabling advanced aerobatics. Formidably armed, the X-Wing boasts high- 
powered blaster cannons in its wing tips, plus proton torpedo launchers on its 
main space frame. With its reinforced titanium alloy hull, it can absorb a barrage 
of minor hits. 

A-VVING 

The fastest start ighter in the Rebel Alliance, the A-Wing can outrun most ships in 
the Imperial navy, making it ideal for hit-and-run missions. Its powerful armament 
includes twin wing-mounted pivoting blaster cannons and concussion missiles. 
Although the A-Wlng Is highly manoeuvrable in dogfights, it cannot sustain much 
damage and its cockpit design exposes the pilot to enemy fire. 

Y-WING 

A mutant hybrid of a fighter and a bomber, the Y-Wlng formed the backbone of the 
Rebel Alliance start ighter fleet prior to the introduction of the X-Wing. The 
workhorse Y-Wing is larger, slower and less manoeuvrable than the X-Wing, and 
has difficulty against the more agile Imperial craft. However, ft is extremely durable 
and heavily armed with blasters, an ion cannon and bombs, making it ideal for 
bombing and strafing runs against surface targets. 

SPEEDER 

A nickname for the Incom T-47, this craft made a valiant defence at the fabled 
battle of Hoth, holding the Imperial forces off while the rebels evacuated their base. 
The Speeder is limited to low altitudes, is unable to perform elaborate manoeuvres 
and has no shields. But it compensates for Its drawbacks with its high speed and 
small size, making it a difficult target for Imperial weapons to hit The craft is 
armed with two blaster cannons, plus a tow cable to ensnare Imperial walkers. 

V-WING 

Thanks to Its light weight and swift speed, the V-Wing has a definite advantage 
over the Speeder. It features a huge booster called a scram Jet, delivering massive 
bursts of speed, although you need to bear in mind that ft should be used sparingly 
because ft takes some time to recharge. The V-Wing's weapons are linked up and 
can be fired simultaneously, although again you need to be careful how you use 
them as using them too often will lead to overheating. 

comes close. Everyone likes Star 
Wars: it's the law. And while your 
cynical games bore could 
justifiably dismiss Rogue 
Squadron as Terminal Velocity in 
the Star Wars universe, they're 
missing the point. Not every game 
has to suck you in and turn you 
into a gibbering wreck - we've 
got Half-Life for that. This game 
won't keep you up all night 
pondering the worthlessness of 
your existence, but it is a lot of 
fun. With the possible exception 
of the much delayed Force 
Commander, this could be the last 
Star Wars game based on the 
classic trilogy. So if you don't 





have time to sit through the 
movies yet again, and you fancy 
being Luke Skywalker for an hour, 
Rogue Squadron will rock your 
post-Christmas bells. E3 



PCZVERDICT 

© UPPERS Top Star Ware atmosphere 

• Instantly playable 
© DOWNERS Linear missions 

• Graphics a bit sparse • Forty quid 



77 



Star Wars. 
wonderful 
Star Wars 



FEB1999#73PCZOHE 75 



VIPER RACING 



O £39.99 • Monster Games/Sierra • Out Now 





:fl|iH;l 



Dodge Viper: fast American sports car, or a 
game played by rodents? Distinguished 
brainbox Phil Wand has all the answers 



TECH SPECS 



MINIMUM SYSTEM Processor PI 33 Memory 24Mb RAM SUPPORTS TCP/IP, IPX, 
modem and serial multiplayer WE SAY Best experienced with a 3Dlx card, Digital Edge 
F1 Sim wheel and Pentium II 



It has often been said that 
the way to reduce accidents 
is to build cars that can't go 
faster than the average 
person thinks. Realising that 
most Americans wouldn't get out 
of first gear, Chrysler decided to 
throw caution to the wind and 
build the Viper, an ugly but 
menacing two-seater with a 
488cu truck engine squeezed 
under the bonnet. The Viper had 
the handling of a Flymo, the 
discreetness of a Vulcan bomber, 
and the fuel consumption of a rail 
dragster. In essence, it was every 
schoolboy's wet dream, and every 
environmentalist's nightmare. 

Four years later after 
launching the Roadster, Chrysler 
introduced a Coupe version for 
high street showrooms, adding 
sissy stuff like air conditioning 
and airbags, and upping the 
already mighty power output from 
41 5bhp to 450bhp. According to 
Chrysler's sales reports, they had 
a real bang-up year. According to 
accident reports, so did their 
customers. 



Sierra's Viper Racing charts 
your involvement with one of 
these roadgoing brutes, starting 
you off with an unmodified car 
and challenging you to take part 
in numerous races. Trophies get 
you dollars, dollars buy you 
modifications, and modifications 
buy you even more wins. And so it 
goes on. If you're not keen to start 
a driving career, the game also 



But hey, an absence of jaw- 
dropping graphics shouldn't deter 
us hardened gamers, so let's 
snick the thing into first gear and 
hair off down the track. 

It's a few moments before you 
reach the first bend and the back 
end steps out towards the 
barriers, leaving a sizzling trail of 
black rubber on the road behind 
it. As this is a front-engine, rear- 



<* Wheels buckle, headlights smash, and 
when you finally get the car back on the 
road it drives like a plate of spaghetti" 



SCREAMER 2 (Virgin, £39.95) 
Perhaps the definitive arcade driving 
game. Plays like a souped-up 
version of Sega Rally, and it's great 
tun to boot /VZ#64,88% 

NEED FOR SPEED III: HOT PURSUIT 
(Electronic Arts, £39.99) Latest 
and greatest road racer with a 
gorgeous car line-up. Multiplayer 
and cop options are simply brill. 

PCZ#69,91% 

ULTIM@TE RACE PRO (MicroProse, 
£9.99) A game rather than a 
simulation, so you don't have to be a 
petrolhead to enjoy it. And clock that 
bargain price tag. PCZ #62, 88% 

SPEED BUSTERS (Ubi Soft, £29.99) 

Totally moronic, and we loved it. An 
idiot-proof racing game that should 
appeal to everyone. PCZ #72, 85% 



76 PC ZONE #73 FE1 1999 



provides a Quick Race option to 
get you behind the wheel with 
three clicks of the mouse. Which 
is where we'll head first. 

VIPERS GO VROOM.VROOM 

After being dumped into the 
driving seat, the first thing you'll 
notice is that the rear end of your 
Viper isn't particularly, er, Viper- 
like. Compared to the finely 
rendered models in Gran Turismo 
on the PlayStation, the 3Dfx 
interpretations in Viper 
Racing don't really do the 
car much justice. Instead 
of looking intimidating, 
that magnificent, 
frowning front end looks 
more like the friendly 
lines of a Jaguar XK-8. 
And the back end just 
looks, well, sort of lumpy. 



drive GT2 racer, chronic oversteer 
is something you should expect - 
enjoy, even. Come off the throttle 
and the car slides graciously back 
into line. Back on the gas and you 
can steer the squealing rear 
wheels along the apex. . . Looks 
like it's not going to be such hard 
work after all. 




After a few laps, you settle 
down quickly with the way the car 
behaves at speed. It's very easy to 
collect when you get it out of 
shape, and very composed when 
you get the braking and turning 
just right (you need a wheel or 
analog stick to perfect this). The 
engine note is gnarled and 
intrusive, and becomes absolutely 
mesmerising when piped through 
a decent sub-woofer. 

FEEL THE NEED FOR SPEED 

The developers, Monster Games 
Inc (headed by ex-Papyrus code 
guru Richard Garcia), have spent 
a great deal of time and effort on 
an intricate physics model, 
complete with moving suspension 
parts and clutched gear changes. 
But honestly, what's the point? 
How many Viper owners play 
computer games? Would they - or 
anyone else, for that matter - 
notice if it handled like a McLaren 
or a Lister or a Toyota Starlet? Of 
course not. Driving games are 
all about fun and that 
indefinable 'feel' of the 
car. Complex physics 
models rarely help 
matters. 
There are also 
various levels of 
realism 

available to you 
but, speaking as 
a certified car 
nut, I've never 




The rear end looks aren't entirely convincing. 



seen the point in them. Unless 
you're actually buckled into the 
seat of a real Viper, the exhaust 
gases biting at your throat and the 
howl of the side pipes making 
your ears bleed, a true-to-life 
mode will fall short every time". 
Nevertheless, the only real 
complaint about the way Viper 
Racing behaves is that there's 
little or no perception of speed: 
slow corners look identical to fast 
corners - until you're halfway 
around them, when the tyres bark 
and the car slithers round in a 
graceful arc before lunging at the 
nearest tree. With the complex 
damage model the game 
employs, the results are not 
pretty: paint scratches off, wheels 
buckle, wings crumple, headlights 
smash, and when you finally get 
the car back on the tarmac it 
drives like a plate of spaghetti. 

BUT ITS NO CLASSIC? 

Viper Racing is a fine driving 
game, but there's one major 
niggle that you simply can't 
ignore. Driving around in a Viper is 
all very well, but when you're up 
against a fleet of other Vipers and 
the alternative to your current 
Viper is er... let me see... oh yes, 
another Viper, it all gets a bit 
repetitive, in fact it can get a lot 
repetitive. The career mode, 
where you race for money and 
buy go-faster bits with the 
winnings, gives the game an 



addictive kick but you can't help 
wanting a wider range of cars. 
Two would be nice. 

So. The bottom line: should 
you buy it? Well, perhaps. It's 
worth recommending as the 
way it drives should be enough 
to convince even the fussiest 
punter. The Viper is a good car 
(in 1997 it won both the FIA GT2 
Drivers' Championship and the 
Manufacturers' World 
Championship) and Viper Racing 
is a good game. The only real 
doubt is that one model, eight 
tracks and a handful of 
performance accessories may 
not be enough to keep everyone 
interested. G3 



WZVE R1HCT 

O UPPERS One of the best drives out 
tfiere • Realistic damage • 
Customisable paint jobs • Fast and 
smooth multiplayer games • 
Comprehensive replay options • 
Career mode does make you come 
back tor more 

© DOWNERS Graphics not quite with it 
• Moronic installation won't let you 
pick your own directory • Drive any 
car, so long as it's a Viper • Tracks not 
challenging enough for some 




It looks silly, but the suspension camera works best. Ij Distracted by his paint job, Wandy loses control 



THE CAR LINE-UP 



A quick look at some of the different cars in the game. All one of them 




RED STRIPED CITRUS FRUIT DOUBLE BLUE STRIPED YELLOW STRIPED 

WHITE VIPER VIPER ALPINE FRESH VIPER RED VIPER 

488cu, 0-60 in 4.8secs 488cu, 0-60 in 4.8secs 488cu, 0-60 in 4.8secs 488cu, 0-60 in 4.8secs 



80 



A commendable 
drive but a wee bit 
shallow 




DOUBLE WHITE SINGLE STRIPE COLGATE BLUE MINTY STUPID LOOKING 

STRIPED SNOT VIPER PHLEGM VIPER GEL VIPER VIPER 

488cu, 0-60 in 4.8secs 488cu, 0-60 in 4.8secs 488cu, 0-60 in 4.8secs 488cu, 0-60 in 4.8secs 



FEB 1999 #73 PC ZONE 77 



irranrciNBAM 






NBA LIVE 99 



O £39.99 • EA Sports • Out now 




Apparently, white men can't jump. 
Some days, Steve Hill can barely stand 




TECH SPECS 



MINIMUM SYSTEM Processor P1 66 Memory 32Mb RAM SUPPORTS 3Dfx WE SAY 
Get a 3D card 



virtually the only country in the 
world that has not embraced The 
Beautiful Game. 

They are, of course, wrong. In 
football it is the rarity value of 
goals that makes them so special, 
and the skill required that makes 
them memorable. It's all about 
violent swings of emotion - 
moments of lung-bursting 
ecstasy countered by mute 
despair. It is the apprehension, 
uncertainty and frustration that 
precedes a goal that makes it 
such a climactic experience. 
Conversely, the fear of conceding 
a goal gives football a nervous 
edge unmatched in any sport, and 
when it happens it is a sickening 
blow. 

The same cannot be said 
about basketball. It is guaranteed 
that one team will score within 
the first few seconds of the game, 



Basketball is rubbish. 
Everyone knows that. 
It's a nonsensical 
charade played by 
physical freaks with 
over-active pituitary glands. Of 
course, Americans love it, 
predominantly because there's 
lots of scoring, and hence lots of 
statistics, berating 'sahker' for 
lacking these factors, seemingly 
oblivious to the fact that theirs is 

Nowt. This is the best basketball 
game money can buy. 



and continue to do so on a regular 
basis thereafter, as will the other 
team. They simply cancel each 
other out again and again with tit- 
for-tat plays. How can you get 
excited or upset about something 
that happens on such a regular 
basis? Also, with two evenly 
matched teams, at least the first 
three quarters of the game is 
largely null and void, matches 
almost always decided in the last 
minutes. For all the difference it 
makes, they might as well play 
five-minute games. It's a farce. 

JESUS LOVES AMERIKKKA 

However, anyone who has visited 
the States during the annual NBA 
play-offs cannot have failed to get 
caught up in the razzmatazz 
surrounding the season's climax. 
It's pure showbiz, and NBA Live 
99 accurately recreates this feel, 
proving good enough to instil 
doubt in the mind of even the 
most embittered anti-American. 
As we've traditionally come to 
expect from EA Sports, the game 
smacks of quality in all areas. The 
presentation is both polished and 
stylish, with some suitably 



'badass' music kicking in to 
reasonable effect, giving you an 
underwhelming desire to don an 
outsized pair of strides and an 
acutely angled baseball cap. But 
providing you can resist this 
worrying temptation, there's a 
more than decent game to be had. 

The motion-captured players 
appear sharp, and the ball is 
always distinguishable - a fairly 

<*EA Sports' quality 
control has 
prevailed, and NBA 
Live 99 plays like 
a proverbial 
dream** 

elementary prerequisite, but one 
often overlooked by slapdash 
programmers. Further graphical 
treats include some very 
impressive reflections on the 
court, and for emphatic attention 
to detail, facial expressions have 
been included for the first time, 
with players laughing, frowning or 
showing blank indifference, 
depending on the situation. As 



well as over 30 unique facial 
expressions, each NBA player has 
his own facial features accurately 
represented. Among those that 
the casual sports fan may 
recognise are Shaquille O'Neal 
and Dennis Rodman, the former 
due to his freak 7' 1 " stature, and 
the latter courtesy of his 
extravagantly coloured barnet, 
which actually changes hue 
throughout the game. Mercifully 
though, Rodman's penchant for 
wearing women's clothing is left 
unexplored. The tit. 

DREAM TEAM 

All very impressive, but if there's 
no playable game attached you 
might as well squint at some 
televised basketball. Thankfully, 
EA Sports' quality control has 
pervaded, and NBA Live 99 plays 
like a proverbial dream. Not a 
dream in the sense of a 
fragmented, confusing journey 
into the outer reaches of your 
fragile psyche, but as in a very 
good thing. 

The control system is both 
instinctive and responsive, 
enabling the virgin player to start 



78 PCZ0NEtf73 FEB 1999 




Dennis Rodman, sporting a fetching shade of green hair. 




slam-dunking within 
minutes. For a more 
simplistic approach, it's possible 
to get away with employing a 
rudimentary pass-and-shoot 
strategy. This is effective enough 
on the easiest setting, but for 
more ostentatious play there are 
enough fancy moves to satisfy a 
Harlem Globetrotter. A burst of 
speed is useful for getting past 
defenders - or the basketball 
equivalent - and an extravagant 
spin is handy for creating space 
to shoot, the moves performed 
easily enough to make the most 
cack-handed gamer look good. 
Where basketball often falls 
down as a video game is in the 
inability to defend effectively. 
Because there are no slide 
tackles as such, all you can 
usually do is vaguely worry the 
attacking player, meaning that for 
approximately half the game 
you're not doing anything of note. 



NBA Live 99 counters this to an 
extent, as it is possible to back off 
from the oncoming attacker, as 
well as to attempt a steal. 

BASKET CASE 

The greatest compliment that can 
be paid to NBA Live 99 is that it 
makes basketball seem exciting. 
The games ebb and flow, and it's 
all about remaining within striking 
distance of your opponent's 
score. In fact, the game hinges 
more on misses than it does on 
successful scores. If you find 
yourself falling behind, there is a 
temptation to attempt more 
difficult three-point shots in order 
to claw back the difference. 
However, should this strategy fail 
it becomes a vicious circle, and 
you fall even further behind, with 
even more pressure to score. 
Ultimately, you have to at least be 
within contention in the final 
seconds. The excitement is 
tangible, and it often comes down 
to the final play, which either 
involves gratuitous time-wasting, 
or scoring so late that the other 
team can't reply. There aren't the 
orgasmic eruptions of football, but 



there is more of a constant 
intensity, building up to one 
victorious climax. 

This is the fifth instalment in 
the NBA Live series, and they 
have always fared well in PC 
ZONE. However, under the new 
regime of Reviews Editor, Paul 
'Harsh But Fair' Mallinson, we 
can't dish out Classic ratings 
indiscriminately, particularly for 
such a niche title. Having said 
that, NBA Live 99 is a great 
game - it's a near-perfect 
representation of the sport - 
and if basketball games are your 
thing, you should certainly buy 
this game. O 



PC ZVERIH CT 

O UPPERS Extreme authenticity • Slick 
presentation • Great sound • 
Cheerleader 

© DOWNERS Bewildering statistics • 
It's only basketball 



87 



Hooptastic 



FEB 1999 #73 PC ZONE 79 



iBEmmiut 



MOTO RACER 2 



O £39.99 • Electronic Arts • Out now 

Think once, think twice, think bike! Steve 

/////buffs his helmet 



TECH SPECS 



MINIMUM SYSTEM Processor P1G6 Memory 32Mb RAM WE SAY Looks better 
wild a 3D card 



UUDMHIM 



MOTOCROSS MADNESS 
(Microsoft, £34.99) The real deal 
as far as motocross is concerned, 
Microsoft's often misspelled classic 
is a triumph of spot-on physics and 
arcade spills. Even better when 
played with a fancy joypad. 

PCZ #67, 91% 

REDLINE RACER (Ubi Soft, £12.99) 

Graphically lush superbike arcade 
action is the order of the day here, 
with riders regularly tossed around 
like rag dolls. Also worth a look for 
the Quadrophenia-stye scooter 
mode. PC7#71,70% 



Two for the price of one 
seems like a reasonable 
deal, and this is 
effectively what we 
have here. As was the 
case with its predecessor {PCZ 
#51 , 77%), Moto Racer 2 hedges 
its bets, offering both superbike 
and motocross action. The 
disciplines can either be tackled 
individually or combined to make 
up a dual championship, the 32 
tracks taking in such disparate 
locations as Brittany, the Amazon 
and the Sahara Desert. An array 
of weather conditions must be 
contended with, and some token 
night racing is thrown in. The 
particularly keen can take 
advantage of the 3D track creator, 



and for a 'having your mates 
round' situation, up to four players 
can race on a split screen. So far, 
so good. 

Let's examine the superbike 
option first. Obviously, the 
graphics look alright, but it would 
be a disgrace if they didn't. The 
tracks are reasonable and the 
bikes are fairly realistic, the riders 



motocross, the handling proving 
more akin to speedway. On the 
flatter tracks, races consist 
largely of one long powerslide. 
Where there is phat air to be 
grabbed, it is apportioned in a 
seemingly random fashion, 
bearing no relation to either 
speed or topography. It was 
always going to suffer in 
comparison to the exemplary 
Motocross Madness (PCZWl, 
91 %), but this simply isn't good 
enough, and when playing the 
dual championship the motocross 
section rapidly becomes an 
annoying intrusion. 



Bikes bouncing off an invisible wall 
becomes even more ludicrous when it 
happens in mid-air* 



shifting around in their seats in a 
vaguely disturbing fashion. The 
handling is pretty simplistic, and 
effectively it's a car game on two 
wheels. Business as usual. 

So what about the motocross 
section? Due to the dynamic 
nature of the sport, this is clearly 
more difficult to simulate, as Moto 
Racer 2 proves, employing a fairly 
arbitrary interpretation of the 
laws of physics. This simply isn't 



IDLE 

A bit of an oddity, then. Optimists 
will be grateful for a half-decent 
superbike game, with the bonus 
of some lame motocross action 
as a mild diversion. Pessimists, 
however, will claim that it detracts 
from the overall quality of the 
game, which is already blighted 
with some lazy programming. For 
instance, it suffers heavily from 
the perennial tunnel syndrome - 



bikes bouncing off an invisible 
wall when approaching the 
perimeter of the track, which is 
all the more ludicrous when it 
happens in mid-air. Furthermore, 
in the night races the lights are 
little more than a blob of yellow in 
front of the bike. The sound's a bit 
rubbish as well, the waspish tone 
remaining the same throughout. 
And why do you always have to 
start at the back of the grid? 

Admittedly, these aren't issues 
likely to bring down governments, 
and if it sounds like we're 
whinging it's because we are. We 
can't go around recommending 
every two-bit racing game simply 
on the grounds that it looks nice. 
At best, Moto Racer 2 is an 
average PlayStation game. Harsh 
but fair. E3 



PCZVERMCT 

© UPPERS Two types of racing • Free 

Need For Speed III demo 
© DOWNERS Motocross section is plop 

• Riddled with sloppiness 



68 



Unremarkable 




80 PCZONE#73FEI1999 




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EVIEW8 ABE S EXODDUS 




RACE RIOT 

The whole universe is 
one big food chain and, 
unfortunately for Abe, 
the Mudoken race seem 
to be bottom of it. Here's 
a guide to who's eating 
who in Abe's Exoddus 



MUDOKAN 

Already survived 
being eaten before, 
Abe and the 
Mudoken race are now being 
turned into an alcoholic 
beverage by the Glukkon. 

SCRAB 

Cakes made from 
the freshly stripped 
carcass of a fully 
grown Scrab are apparently 
very tasty. According to the 
Glukkon, that is. 



ABE'S EXODDUS* 



O £34.99 • GT Interactive • Out now 

Abe's back, and this time he's older. Paul 
Mallinson's also back, with his world- 
famous 'comedy arse gas' 



TECH SPECS 



MINIMUM SYSTEM Processor P 1 33 Memory 1 6Mb RAM SUPPORTS Most sound 

cards and joypads WE SAY Runs okay on the minimum system. A higher spec cuts the 
amount of slowdown, which definitely makes the game more enjoyable 



When Abe 's Oddysee 
(PCZ#71,77%) 
was first reviewed 
(it's now available 
at a knock-down 
price on budget) it was a bastard 
of a game, it must be said. It had a 
cute exterior, but a heart of steel, 
proving difficult and unrelentingly 
ruthless in terms of actual 
gameplay. I remember poor old 
Richie being lumbered with the 
unenviable task of putting 



ABE'S ODDYSEE (Replay, £12.99) 

The demanding prequel to Abe's 
Exoddus. Still well worth checking 
out. If you're a sado-masochist. 

«Z#71,77% 

RAYMAN (Ubi Soft, £19.99) A cuter, 
lighter alternative to the Abe's series 
of games. Still playable and 
challenging, even today. 

PCZ #60, 66% 



together a Troubleshooter 
walkthrough for PC ZONE, and it 
visibly sucking the life out of him 
in the process. This sequel, Abe's 
Exoddus, is of the same mould, 
and (unsurprisingly) Richie 
declined the chance to review it. 
So here I am, reviewer of the 
original game, tearing my hair out 
instead of him. 

RECAP 

For those unfamiliar with the 
prequel, Abe's Exoddus comes 
complete with a humorous recap 
("For those too cheap to buy the 
first game..."), then the 
obligatory intra kicks in and Abe 
is immediately thrown in at the 
deep end. 

The evil Glukkon are at it 
again, harvesting Abe's race for 
the dinner table. This time they're 
raiding bones from the burial 
grounds of Abe's Mudokan 
predecessors and making some 
sort of 'alco-pop' out of them. 



Naturally this is a bad thing, and 
you're the one who's got to put an 
end to it. 

HIDDEN DELIGHTS 

Abe's Exoddus generally plays 
pretty much the same as Abe's 
Oddysee in that it's a 'flick 
screen' platform game; there are 
hideous traps and monsters out to 
kill you at every opportunity; and 
you can walk, talk, run, jump and 
fart (complete with Comedy Arse 
Gas™). That, however, is not a 
huge problem, because the game 
is cleverly designed and fun to 
muck around with. 

A number of subtle changes 
have been introduced to this 
sequel, making it marginally less 
frustrating to play than the 

*lf you've got the 
patience of a 
saint I'd say try it 
-there's not much 
like it on the PC* 

endless dying of the previous title. 
For starters, there's a quick save 
(or QuikSave, as they call it) 
option, which enables you to save 
your exact position in the game, 
whereas previously you had to 
restart at the beginning of a level 



every time. On top of that there 
are some fun vehicles to ride, and 
an overhauled 'gamespeak' 
system which enables Abe to 
enlist the help of numerous NPCs 
simultaneously, or take over the 
bodies of a greater variety of 
'enemy' creatures. For those of 
you wondering what the hell I 
mean, you're going to have to find 
out yourself. It's one of Abe's 
Exoddus' many hidden delights. 

MENTALLY UNSTABLE 

At the end of the day, this game 
suffers from the same problem as 
the first one: it's too f**king hard. 
Don't get me wrong, I could 
complete the game if I wanted to 
but I just can't be bothered. It 
makes my brain hurt too much. 
It starts off well enough, but even 
with the QuikSave feature you still 
end up replaying certain sections 
over and over again. You 
sometimes start to dread moving 
into a (obviously harder) new area 
of the game. Just spent three 
hours hopping through the last 
three screens of the game? Now 
having to contend with something 
infinitely more challenging? Nah. 
There is respite, and the cut- 
scenes are brilliantly created 
(especially in the sound 
department). But you do end up 
wondering what kind of 



PARAMITE 

Mmmm... there's 
nothing like a 
delicious Parainite 
to start off the day. 
taste is to have them 
smothering in a rich, thick gravy. 

SASLIC 

■ Although the Sllg 

I m^m are closely allied to 

^■^ the evil Glukkon, you 

can bet they're being lined-up 

for processing somewhere down 

the line. 

Mm^ CLUKKON 

^fl B^ Er, no one seems to 
;| H be eating these 

V V guys - they're the 

^■JB ^r only ones with sense 

enough to eat meat. 

masochistic gamer this is aimed 
at. If you've got the patience of a 
saint, I'd say try it - there's not 
much like it on the PC at the 
moment. Me? I'm not mentally 
stable enough to see it through, 
so I'm ducking out of this one. C3 



PCZVERDICT 

O UPPERS Slick cut-scenes • Superb 

sound • Cleverly designed puzzles • 

QuikSave feature helps 
© DOWNERS Platform games are 

unfashionable on PC • Makes your 

brain hurt 



70 



Hard but fair 



82 PCZONE#73FEI1999 



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APACHE-HAVOC REVIEWS 



APACHE- 
HAVOC 

O £34.99 • Empire Interactive • Out now 
Ladies and Gentlemen, pray silence for the 
annual PC ZONE 'big chopper' joke. Your 
host for this year: Paul Presley 



EEEM 



MNflMUM SYSTEM Processor P1 66 Memory 32Mb RAM ALSO REQUIRES D3D- 
compatible graphics card WE SAY We'd go for at least a P233 with as much RAM as you 
can throw at it. A 3Dfx card would also be a very good idea 



'■WW""""" 

LONGBOW 2 (Electronic Arts, 
£39.99) The most heavyweight 
of all the helicopter sims still 
manages to maintain its complexity 
crown. If it's ultra-ultra-realism 
you want, look no further. The 
only downside is its age. 

PC? #59, 92% 

TEAM APACHE (Mlndscape, 
£39.99) The only other serious 
contender for the crown is now 
looking a bit simple compared to 
Apache-Havoc. It's still fun, but if 
Longbow 2 scares you then Team 
Apache is no longer the best 
alternative. PC? #65, 93% 

COMANCHE GOLD (NovaLoglc, 
£29.99) It's a bit like comparing 
Rory Bremner to your mate down 
the pub doing that voice that 
sounds a bit like Michael Caine 
with a cold. Comanche is more 
of a fun arcade game with vague 
simulationy bits. For newcomers 
only. PCZ#65, 87% 




Iraq's kicked off again. 
Behind me on the telly are 
the now all-too-familiar 
green night vision pictures 
being beamed straight from 
Baghdad, and suddenly that volley 
of missiles I just fired at some 
Russian tanks seems all the more 
harrowing. 

Not that Apache-Havoc needs 
any help in the realism 
department. Put simply, this is 
one of the finest helicopter 
simulators since Longbow 2 (PCZ 
#59, 92%); better, in many ways, 
since the graphics technology has 
come on leaps and bounds in the 
last year, and Razorworks have 
pushed this particular boat so far 
out that even the coastguard 
would think twice 
about getting it 
back. 





THE KILLING FIELDS 

Where to start? Well since we're 
already in the neighbourhood, 
let's begin with the graphics. 
Superb. There's no other word to 
describe them. Just superb. A 
photographer friend of mine with 
a very keen eye for realistic 
lighting was nearly having kittens 
when he saw me flying over a 
forest during a rather resplendant 



when compared with many of the 
jet sims available. Cold-blooded 
as this sounds, you can only blow 
up so many T-80s before you 
hunger for something different. 
Still, this is a minor quibble, 
especially when you take into 
account just how realistic the rest 
of the world feels. Once again, the 
only word that describes the 
feeling you get while swooping 



••The flight models are spot on, and you can 
even sense differences between the two 
main choppers* 



sunset. "Look at that!" he kept 
shouting excitedly, while jabbing 
his finger at the screen, "they've 
got the reflections and shadows 
just right!" And he'd know. To me 
it all looked orange, to him it 
brought back memories of sitting 
in a Russian Hind one night in Sri 
Lanka. 

But let's not dwell on just the 
trivial aspects of the graphics. 
They've also managed to get 
some extraordinary detail into the 
hardware. One slight complaint is 
that there aren't a great number 
of types of aircraft and 
vehicles in the 
game, certainly 



over the hills and valleys or along 
a river bed, ducking under 
bridges, is 'superb'. 

WAR IS HELL 

As for the actual simulation, well, 
things are almost as good. The 
flight models feel as though 
they're spot on, and you can even 
sense differences between the 
two main choppers (for instance, 
the Havoc is a much smoother 
bird to fly, even if it doesn't have 
all the gadgets of the Apache). 
Once again there are a few 
small criticisms. First, radio 
communications don't seem 
particularly effective. Apart from 




everyone seeming to have the 
same voice, there isn't a great 
sense of teamwork going on 
between you and your wingmen. 
For example: you often see them 
buggering off on a mission 
without waiting for you while 
you're still loading up weapons at 
the base. 

Also, while the dynamic 
campaign engine works pretty 
well, with a constant war taking 
place around you, your own 
personal mission briefings aren't 
wonderfully detailed, and at times 
you can take off not entirely sure 
as to your objectives, other than 
to fly over there and shoot stuff. 

But these are minor flaws in 
an otherwise superb (there's that 
word again) simulation. 
Razorworks are even supporting 
the game by releasing extra 
missions over the Net as time 
goes on. Apache-Havoc is the 
best helicopter sim currently 
available. And that's that. E3 




KnrERDKT 

O UPPERS Superb flight models • 
Excellent graphics, especially the 
terrain • Extremely playable 

© DOWNERS Mission briefings could 
be clearer • Radio communications a 
little limited • Lack of training options 



The virtual cockpit even has working windscreen wipers. 



94 



It's Total air War hut 
for helicopters 



FEB 1999 #73 PC ZONE 85 



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Asteroids 20 years on, it's as youthful as ever. Unlike some of us. 




ASTEROIDS 



O £29.99 • Activision • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P90 Memory 1 6Mb RAM 
SUPPORTS Direct3D WE S*Y P1 33, 32Mb RAM recommended. 
It's actually pretty good without 3D hardware acceleration 

Amazingly, this new 3D version of Asteroids requires 
only 70Mb of hard disk space. That's nothing 
compared to most new releases, of course. However, 
compare that with the original coin-op (which had 
the memory of a goldfish and boasted monochrome 
vector graphics) and you can see that while the 
gameplay remains largely unchanged, the system 
requirements have gone into orbit 

What's so endearing about Asteroids is that it's 
probably the only game that hasn't been cloned to 
death. Mario 64 is basically Pac-Man, and Quake is 
just another version of Gauntlet. Name a descendant 
of Asteroids? Go on, you can't, can you? (Thrust? 
Super Stardust? - Ed) 

Anyway, the point is this: rather than go all 
'Battlezone' (PCZ#62, 81%) on us and change the 
original gameplay completely, Activision offer yet 
another version of the arcade classic. Instead of one 



ship, you have four to choose from; instead of one 
weapon there are 1 4; and instead of one colour there 
are, er, loads. 

Even with the fancy graphics, new enemies and 
power-ups, there's nothing fundamentally new to the 
game. There are certainly more innovative versions 
of Asteroids freely available on the Net, although 
none are as attractive as this. To be honest, though, 
even though it does look pretty, the explosions do 
cloud the gameplay and the way the asteroids 
suddenly 'flip' from one side of the screen to the 
other is a massive annoyance. But if you want an 
easy life and are prepared to shell out £30 on a 
20-year-old game, then here ya go. 

There is one thing that is sadly missing, 
however: the fondly remembered heart-pumping 
sound that speeded up as the game went on. It's in 
the 'hidden' original version, but not in the main 
game. Strange, that. 

Richie Shoemaker 




WALL STREET 
TRADER 99 

O £34.99 -Monte Crista 
Multimedia • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P75 

Memory 16Mb RAM WESAYAP75 
might be pushing things, but it's not like 
any of you still have one. A P1 66 should 
be tine 

Wall Street Trader 99 claims to 
be the "best stock exchange 
simulation in the world!" (even 
emphasising the point with an 
exclamation mark). 

If that was so, I thought, as I 
played the first of the game's five 
'Make Lots Of Money Before The 
Time Limit' missions, how come 
there are only two companies to 
invest my million dollars in? I 
own more real-life stocks than 
that, and I'm skint. 

The only problem with Wall 
Street Trader 99 \s its pacing. 
The idea is to gradually introduce 
you to the world of high finance 
by opening itself up one small 
piece at a time. Unfortunately, it 
turns out to be too slow for all 
but the most inexperienced 
gamers. Even at the fastest 
speed setting, it still takes ages 
before you have any major 
choice about who to invest in, 
and chances are you'll have 
grown bored before long. 

If you do stick with the game 
for long enough, things do get 
fairly intriguing, though. Missions 
such as saving the Euro from 
being devalued, or taking over a 
major world bank before it 
assimilates you can be quite fun. 
Really. And dabbling with the 
legalities of insider trading and 
industrial espionage also add 
quite a bit of interest But it's 
never quite enough to dismiss 
the impression that this is little 
more than a novelty to anyone 
bar real financial enthusiasts. 

If you fall into the latter 
category, then fine, you're going 
to have a whale of a time with 
Wall Street Trader 99. But it's not 
going to win any converts. At 
least, not for long. 

Paul Presley 



Test Drive 4X4: it's quick, but 
otherwise awesomely bad, Dude. 



TEST DRIVE 4X4 

O £39.99 •Electronic Arts 
• Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P1 33 
Memory 32Mb RAM WE SAY 3Dfx card 
required tor P1 33, P200 tor software 
version 



PCZpljl 



The original Test 
Drive games 
were pretty 
good, but later versions have 
never been up to much. This mud- 
based addition to the series 
continues the downward trend. 

Developers Accolade say 4X4 
is the only game to feature the 
"world famous Hummer®". All 
we can say is: big fking wow. It 
is a nippy game, especially 
compared to Monster Truck 
Madness 2, but apart from that, 
4X4 is piss-poor. 

The music, from such 'artists' 
as Fear Factory and Gravity Kills, 
sounds like a Nine Inch Nails 
tribute band. Mind you, without it 
the sound is like a ZX Spectrum 
game's. Worst of all, the voice- 
over chirps out Bill & Ted 
statements like 'awesome, Dude' 
every time your "world famous 
Hummer®" takes to the air. 

The tracks not only look dull, 
it's also possible to get through 
each one at full speed. Cars can 
drive on water but can't flatten 
the shrubs infesting the courses. 
We could go on for hours about 
this game's failings. Days, in fact. 

You may remember another 
shit driving game from EA called 
Streets Of Sim City. We were 
never sent one for review - 
someone at EA correctly assumed 
that it would score below 90 per 
cent Playing 4X4, it's obvious that 
shrewd person was out while 
Colin the tea boy mailed review 
copies of the game to all the 
magazines. "My God, Colin, do 
you know what you've gone and 
done?" we can hear them shriek. 

Well done, Colin. I hope you 
find another job soon. And well 
done to EA for scooping the first 
world famous PC ZONE Pants® 
award of 1999. 

Richie Shoemaker 



VERDICT 



68% P VERDICT 



75% PCZVERDICT 



19% 



86 PC ZONE #73 FEB 1999 



3ECITY 

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*-i* 



ELECTRONIC ARTS 



©1998 Electronic Arts. Inc. Sim City 



' and Electronic Arts an 



I trademarks ol Electronic Ads in the US and/or other countries. All rights reserved. 




ENEMY 
INFESTATION 

O £29.99 • Funsoft • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P166 
(MMX) Memory 1 6Mb RAM WE SAY 
32Mb RAM required 

Enemy Infestation could be 
likened to a cut-down X-C0M3: 
Apocalypse (PCZ#71 , 90%), 
although a sci-fi Commandos 
(PCZ#66, 87%) might be nearer 
the mark. You won't find the 
depth of X-COM here though, or 
the tactical, knife-edge tension of 
Commandos. Rather, Enemy 
Infestation is more a simplistic 
hybrid of the two. The developers 
originally pitched the game to 
MicroProse in the hope of it 
turning into X-COM 4. Their 
answer was, of course no, but 
they were by no means laughed 
out of the door. 

The storyline is basically 
Aliens, with colonists under threat 
from the usual Giger-inspired 
alien menace. It's not just 
shooting that makes up the bulk 
of the missions either, although 
you won't get very far by offering 
to buy the aliens a pint after work. 

Along with a couple of gung- 
ho marines and using a variety of 
scientific minds, you have to 
research the items you find 
throughout the levels to find a 
way to defeat the enemy. It's 
'samey' without being too boring, 
and surprisingly it pulls off the 
difficult trick of creating 
something quite sinister - not 
scary, but certainly atmospheric. 

The graphics and Al are run- 
of-the-mill, but the speech spoils 
the show. However, with droids, 
scientists, marines and 
unconscious bodies to drag 
around, it should keep a few of 
you interested until the next 
X-COM or until The Gollops create 
their next sci-fi classic. But that 
could be quite a while. Put it this 
way: Enemy Infestation is a 
tactical two-penny chew that 
those keen to avoid budgeting 
and resource allocation could sink 
their teeth into immediately. 

Richie Shoemaker 




A nice drive in the country on 
the silly side of the road. 



TEST DRIVE 5 

O £39.99 • Electronic Arts • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P133 
Memory 1 6Mb RAM SUPPORTS LAN, 
modem and serial for multiplayer WE SAY 
Don't even consider anything less than a 
P200 with 32Mb and a 3Dfx card 

Test Drive 5 offers 28 supercars 
but leaves you wanting to take the 
bus - partly because the line-up 
is a bit clich6d, and partly because 
their wobbly 3Dfx interpretations 
look a bit suspect, but mostly 
because the programmers have 
again failed to capture the 
authentic 'feel' of a car. Sweep 
along any of the 17 courses and 
it seems like you're moving the 
tarmac rather than the wheels. 

Not one vehicle conforms to 
its real-life counterpart - dash 
down the twisting streets of 
Moscow in a Nissan Skyline GT-R 
and you're effortlessly outpaced 
by a Chevrolet Corvette. The 
Skyline has been described by the 
motoring press as the quickest 
point-to-point car on the planet; 
the Corvette is a crude American 
bathtub from the late sixties. You 
get the picture. 

Smaller niggles include the 
lack of a rear-view mirror, no 
damage, and the way the car 
loses speed when you stray onto 
the pavement. Multiplayer is the 
only area where the game 
improves, enabling six players to 
squeal around the streets and 
smash into one another. 

Test Drive 5 remains a carbon 
copy of its predecessor, albeit 
with a few extra go-faster 
accessories. A look back to the 
review of Test Drive 4 (PCZ#60, 
69%) reveals that Charlie Brooker 
was similarly unimpressed. Given 
that he's never actually been 
behind the wheel of a car, his 
criticisms of its poor handling and 
over-clinical gameplay are all the 
more revealing. It makes you 
wonder why developers Pitbull 
haven't been able to rescue the 
venerable Test Drive moniker 
from the long sliproad to 
indifference. 

Phil Wand 



The little house on the prairie. Arm those rockets. 





BARRAGE 



VERDICT 



70% PGZVERDICT 



50% 



O £24.99 • Activision • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P1 33 Memory 32Mb RAM 

SUPPORTS Glide or D3D-based 3D card WE SAY Realistically 
you need a P200 and 32Mb RAM 

Best described as an Incoming (PCZ#63, 90%) clone, 
Barrage exploded onto our June cover disc as a one- 
level demo and impressed many with its gorgeous 
visuals and frantic gameplay. Unable to find a 
publisher, developers Mangogrits took the innovative 
step of releasing it one level at a time to Internet 
gamers who were willing to 'pay as they played'. 
Subsequently, Activision stepped in and have now 
released the full game. 

Unfortunately, that six-month delay has taken its 
toll. While the graphics still impress, they no longer 
excel. It's a great shame, because the stand-out 
visuals were always intended to act as a crutch for 
the shallow but instantly gratifying gameplay. To be 
fair, Barrage never pretended to be anything other 
than an out-and-out arcade blaster and, as a stress- 
relieving adrenalin fix, it works superbly. 



Spread across just five (admittedly varied) 
levels, combat pilots equipped with infinite missiles 
and cannons must complete simple tasks (shoot this, 
collect that) against the clock to activate a portal to 
the next level. 

Ultimately, the 'against the clock' nature of the 
game, coupled with the fact that there's no real 
challenge, cripples its longevity. Bizarrely, completing 
the game can never take longer than 95 minutes - a 
fatal flaw in its design. It must only be a matter of 
time before a 'stop the clock' patch appears on the 
Internet, which will enhance the long-term appeal. 
Perhaps recognising this inherent weakness, 
Activision are releasing Barrage at a competitive 
price. Coupled with the addition of multiplayer 
support, this will, no doubt, ensure it finds its way 
into many people's collections - and a few arcade 
purists' hearts. 

Craig Vaughan 



VERDICT 



70% 



88 PCZONE#73FEB1999 




Absolutely Bloody Marvellous' 

PC Zone 

95% 

"Destruction lanatics 
and arsonists alike will , 

I be in hog's heaven". .. 
PC Home 



SMSEME 



Thanks for voting Carmageddon II™ Carpocalypse Now™ 

"Best Driving Game of 1998! 



PC Zone Reader Awards 



www.scl.co.uk 



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Fighter Pilot: a flight sim for people who like to bomb things. 




FIGHTER PILOT 



©£39.99 • Electronic Arts • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P1 66 Memory 16Mb RAM 
WE SAY Fine if you've got a 3D card and another 1 6Mb RAM in 
your machine 

No, this isn't a remake of the old ZX Spectrum flight 
sim. It isn't even a flight sim. Pure action is on the 
menu here, highlighted by the fact that you always 
start in the air, with a view just behind your aircraft. 
It's a flight sim for people who don't like flight sims. 
With a decent joystick hooked up, journeys to the 
keyboard are thankfully few. And even though the 
game lacks any of the high-end features of, say F-22 
TAW(PCZ#68, 95%), you're somehow fooled into 
thinking you're playing an intelligent game. 

Having said that, the enemy pilots tend to be 
happy to get themselves killed, only using counter- 
measures later in the game. This suggests the 
developers want to gradually ease you into being a 
flight sim fan. Play Fighter Pilot for any length of time 



and you could end up looking at that redundant copy 
of F-22 in a whole new light. 

Four planes are featured: the F/A-1 8 Hornet, the 
F-22, the F-1 17A Stealth Fighter and the Russian 
Su-35. With realism left out of the box, each aircraft 
feels distinct enough to spice up the rather 
pedestrian missions. Of course, blowing up air and 
ground targets is what this game is all about, 
occasionally escorting friendly aircraft across the 
battlefield. Between-mission briefings are pretty naff 
and it's unusual, for EA, not to be treated to any FMV. 

The graphics are good, but not great. Explosions 
pixellate close-up, but the engine is pretty smooth if 
you've got a 3D card, and the interface is easy to 
grasp. The sound is fine, but the pilot's Duke Nukem- 
style voice-overs tend to get on your nerves. 

Fighter Pilot \s an instantly appealing diversion 
that plays very well, but it may be too slow for some 
and too simple for others. 

Richie Shoemaker 




DEO CR ATI AS 

O £39.95 •Cryo« Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P133 
Memory 32Mb RAM WE SAY A P1 66 
with 32Mb RAM will serve you better 

Deo Gratias is a 'god sim' with a 
very disturbing soundtrack that 
features eerie gothic chanting. 
You choose a species, settle 
them in favourable conditions and 
deliver their creed. Natural 
disasters threaten your subjects, 
and hours can be lost balancing 
resource and time management. 
However, lack of intervention is 
just as fruitful as godly diligence 
because the Al is almost too 
helpful. It can be as effective to sit 
back and let them get on with it. 
Nonetheless, the game excels in 
atmosphere and charm. 

Craig Vaughan 



BRUNSWICK 
CIRCUIT PRO 
BOWLING 

© £1 9.99 «T*HQ» Out now 



TECH SPECS 



MINIMUM SYSTEM Processor 133 
Memory 1 6Mb RAM (3D card optional) 
WE SAY Runs fine, and you don't lose 
much without a 3D card 

The competitively priced 
Brunswick Bowling is a diversion 
from most PC games. Playing a 
shot is simple - you aim by 
moving a pointer across a plan of 
your lane. Unfortunately, there are 
'sweet spots' that make regular 
high scoring a certainty, 
rather than a matter of skill. 
Nonetheless, the ball and pin 
physics are superbly realistic. 
A bundle of short-term fun, 
especially in multiplayer mode. 

Craig Vaughan 



VERDICT 



60% 



VERDICT 



58% 





*■ -L 



SCOTLAND YARD 

© £29.95 •Cryo* Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P166 
Memory 32Mb RAM WE SAY The spec 
is spot on 

Scotland Yard, based on the board 
game, is a dire game of hide and 
seek across a map of Victorian 
England. Your aim is to arrest the 
criminal Mr X. Thankfully, the 
'enhanced' mode isn't restricted 
to the map. The graphics and 
soundtrack evoke the era but the 
action scenes are painfully slow. 
The plot tests your powers of 
deduction, but most people will 
have deduced that Scotland Yard 
isn't worth the bother. 

Craig Vaughan 



In the powder, chlllin' with my 
creedle bros. 



X GAMES PRO 
BOARDER 

© £39.99 • Electronic Arts • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P166 
Memory 32Mb RAM SUPPORTS LAN, 
modem and serial for multiplayer WE SAY 
Sure, but don't forget your 3Dfx 

Snowboarding is a fashionable 
sport - 90 per cent fashion, ten 
per cent sport. Pro Boarder is 
hard to grasp and dull once 
you've cracked it. It's mainly 
about doing tricks in front of 
judges, and the multiplayer 
features don't spice things up. 

Snowboarding must be quite a 
rush, but transfer it to a monitor 
and you soon get bored. 

Phil Wand 



VERDICT 



70% W VERDICT 



45% ^VERDICT 



51% 



90 PCZONE#73FEB1999 



\J 




'■^\$&Wkw 



Virgin net internet software 



>troll into your local Virgin Megastore, buy any cd-rom title and you'll reteivl 
free Virgin Net software pack, allowing you to explore the wonderfulworld 
the Internet for a whole month. You'll also have the chance to enter 
competition with a grand prize being a top of the range compute 

We can't say fair 



1 ^ 



free 

software pack 

whenever you buy 

any cd-rom title* 




*for a limited period 



BUDGET ZONE 

Whether you fancy a Star Wars bonanza, the frisson of big business (you stinking 
capitalist), motor racing mayhem or sucking the last drops of life from your hapless 
victims, we've got something for yoo-hoo. (Chink, chink) that's Budget Zone price... 




X-WING TIE FIGHTER 
COLLECTOR PACK 



O £29.99 • LucasArts • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P90 (P133 recommended) Memory 16Mb RAM 

Wow! The classic X-Wing (PCZH2, 88%) and TIE Fighter 
(PCZ#18, 94%) in one box, and a version of X-Wing Vs 
TIE Fighter (PCZ #52, 89%) into the bargain! For 30 quid 
that can't be such a bad deal, can it? Hold on. . . X-Wing Vs TIE Fighter: 
Flight School? Isn't that the cut-down version of the game that was 
bundled with 3D cards? And didn't both X-Wing and TIE Fighter come 
out for £1 4.99 on the LucasArts Classic label a couple of months ago? 
So, savings-wise there's not a great deal of difference between this and 




previous budget releases. If you've never played X-Wing Vs 77£before 
then this is worth a look. But then you could hold on until LucasArts 
release the full game, plus the Balance Of Power mission pack, on 
budget, which (we believe) is due any time now. As a double pack, 
though, you can't really grumble at the quality of the games. X-Wing 
and TIE Fighter ate both beards old, but still prove enjoyable nowadays - 
and they still run fine on today's speedy PCs. 

Paul Mallinson 




CYBERSTORM 2: 

CORPORATE 

WARS 

O £12.99 • Sierra • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P133 
Memory 24Mb RAM 

If you've already picked up the 
box and run your mince pies 
down the game's features, then 
you might have been seriously 
tempted into buying this 'straight 
to video' title. It's a real-time 
strategy game that has a turn- 
based option as well as a non- 
linear campaign, customisable 
units and financial and research 
elements. On paper it's quite an 
impressive list. Install the thing, 
however, and you soon find out 
that the game is devoid of any 
style. It does everything it 
promises, but with no real effort. 
You get the feeling that the 
developers all worked in separate 
rooms, probably meeting for the 
first time at the game's launch. 

On the plus side, pre- and 
post-mission sections lend the 
game purpose. You are the master 
of your own destiny, trying to 
balance budgets while financing a 
war against seven Pepsico-sized 
competitors. Then, as soon as you 
start the next mission, you 
remember it's all a cheap ruse 
designed to fool you. The illusion 
is broken by the second-rate 
graphics, simple animation and 
pathetic sound. You are no longer 
in a vast, glittering war room with 
billion-dollar budgets, but alone in 
a dusty, cold bedroom with an 
overdraft the size of Nebraska. 
Despair. 

Chris Anderson 



VEBDICT 



80% PCZVERDICT 



40% 



92 PCZONE#73FEB1999 



BUDGET ZONE 







■J 
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arftpaSw 1 . 


5 



3D accelerator not required 
Obviously. 



STARS! 

O £9.99 • Replay • Out now 




DARK REIGN 

O £9.99 • Activision Essentials • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P90 Memory 16Mb RAM 

Although lacking the graphical wizardry of Total 
[5 Annihilation (PCZU7Q, 93%), Dark Reign is certainly a 
more-than-attractive alternative to Cavedog's classic 
compared to most other real-time strategy games on the market. Dark 
Reign boasts a level of intelligence unrivalled anywhere else, and an 
interface that is devilishly simple to get to grips with. The two sides in 
the conflict are distinct, although the Imperial side (the bad guys) have 
some dubious-looking units. Basically, if you didn't like TA, you might 
prefer this. If you haven't tried either, make this your second choice. 

Richie Shoemaker 




VERDICT 



86% 



TECH SPECS 



MINIMUM SYSTEM Processor 386 
Memory 4Mb RAM 

One look at an in-game 
screenshot is probably enough to 
tell you whether you'll like Stars! 
or not. If you've read this far, you 
are at least intrigued as to why a 
game that features little in the 
way of half-decent graphics is 
worthy of anyone's attention. The 
simple reason is that Stars! Is a 
very deep and intelligent turn- 
based strategy game. It's also an 
acquired taste - although, to be 
fair, it's incredibly easy to get into 
and very low on maintenance. If 
you've got a machine capable of 
running Windows 3.1 and you 
like your games long and hard, 
reach for Stars! . 

Richie Shoemaker 



SIMCITY 2000 

O £1 4.99 • EA Classics • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor 486 Memory I 




This is one of the most addictive games you will ever 
[\l come across on PC or any other platform. Your task is 

to build a new city from scratch and nurture it over 
time, building new amenities when necessary, or when your 'citizens' 
demand them. The beauty of SimCity 2000 is that it doesn't have a set 
ending. As long as you keep your cities running smoothly and don't get 
sacked by an unhappy populace due to high unemployment or crime 
rates, you can go on forever, and there aren't many games you can say 
that about. This budget release is well timed, as SimCity 3000 is just 
around the corner, and anyone who has yet to get into SimCity can find 
out what all the fuss is about before the new game comes out. An 
essential purchase for any self-respecting strategy fan. 

Chris Anderson 




77% It VERDICT 

KST 



85% 




INCUBATION 

O £9.99 • Blue Byte Classics • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P90 Memory 16Mb RAM 

Turn-based strategy fans who have yet to experience 
,\J the delights of Incubation are advised to do so now. It 
marries turn-based gameplay (action pauses, player 
thinks hard, makes decision; cue computer, which does the same) with 
striking visuals and explosive action which can be viewed in 3D from 
any angle, thanks to impressive sweeping cameras. With the ability to 
constantly upgrade your marines and a great variety of weapons on 
offer, continuously satisfying gameplay is assured. Gorgeous in-game 
cut-scenes home in on exciting parts of the action during battles, giving 
a very cinematic feel never before experienced in this kind of game. 
If fast-paced 3D shoot 'em ups are your thing, Incubation isn't the 
game for you, but if you appreciate considered and challenging strategic 
gameplay you won't be disappointed. 

Chris Anderson 



BLOOD OMEN: 
LEGACY OF KAIN 

O £9.99 • Activision Essentials • 
Out now 



TECH SPECS 



minimum SYSTEM Processor Pi 00 
Memory 16Mb RAM 

Playing a roguish vampire, your 
aim in this game is to go around 
the various top-down landscapes, 
killing enemies and innocent 
civilians and sucking the life out 
of them. It's a direct PlayStation 
conversion, so the pretence that 
it's some sort of action-adventure 
falls apart when compared to any 
half-decent PC equivalent. 

This is a simple action game, 
and a not very attractive or 
intelligent one at that. 

Richie Shoemaker 





ULTIMATE RACE PRO 

O £9.99 • Power Plus • Out now 



TECH SPECS 



MINIMUM SYSTEM Processor P133 Memory 16Mb RAM 

The ZONE office had a lot of fun when Ultim@te Race 
A Pro first came in for review, but that was mostly in the 
novel 'deathmatch' arena over our network. There 
ensued many an evening of collisions and cunning stunts, we can tell you. 

As a single-player game it has limited appeal, but it is instantly 
accessible and fun to play. It's hardly realistic, but who gives a toss when 
you can screech around country lanes and city streets, with atmosphere 
rarely seen in such a game. The lack of a Championship mode is still a 
gripe, but for a tenner, Ultim@te Race Pro is an attractive buy, and 
visually it still competes with many race games being released today. 

Paul Mallinson 



VERDICT 



88% PGZVERDICT 



48% PGZVERDICT 



86% 



FEB 1999 #73 PC ZONE 93 



FOOTBALL GAMES SUPERTEST 






PCZSIJPEOTEST 

FOOTBALL GAMES 

Few things in life are as enjoyable as sitting down with a few mates and having a kickabout. Jeremy Wells 
and a select few of the PC ZONE XI take a day off to do just that in an effort to establish which is the best 
football game currently available for the PC 



1 




mmmmmm 

We've taken eight of the best 
footie games released in the 
last 1 2 months or so and 
entered them into our own 
PC ZONE Super League. Listed 
below is a brief run-down of 
the criteria we used to test the 
games. We also took into 
consideration how each game 
runs on an entry level P166 
with 32Mb of RAM and a 3D 
card, and whether or not it's 
available on budget or at a 
reduced price. Each category 
is rated out of ten; each game 
is given an overall score out 
of 100. 

We've already reviewed 
each game featured in the 
Supertest, so if you want a 
more thorough valuation check 
out the relevant back issue of 
your favourite PC games 
magazine. 

PRESENTATION AND GRAPHICS How 

easy is il to set up a league or gel into a 
game? What tournament options are 
available? Do the players look realistic 
and move properly? 

PASSING AND TACKLING How easy is 
it to make an upfield pass? Is the passing 
accurate? How easy is it to make a tackle? 
Can you defend properly? What about 
heading? Can you score Irom close up? 
Any special 'skill' moves? How familiar 
and instinctive is the control system? 

CORNERS AND SET PIECES Can you 

bend it in from a comer? How easy is it to 
score from a set piece? Is there a failsafe 
way to score when taking a penalty? Is the 
ref always right? Was that really offside? 

GOALKEEPERS Are the keepers any 
good? How much control do you have? 
Can they come out of the area? How 
prone are ttiey to silly mistakes? How far 
can they boot it upfield. 

REALISM Is it a sim, or a game? What 
camera angles are on offer? How realistic 
are the squads and player ratings? Are we 
playing to the rules? How much control do 
you have over tactics and formation? 
What's the Al like? 



MMMfMMT, 






As every real football fan knows, the 
season doesn't really start until after 
Christmas. And the same can be said for 
the PC ZONE Super League - except that 
it's actually a knockout Cup tournament, 
but there isn't a cup. 
For the purpose of this month's 
Supertest, we've decided to do something a little 
different - all completely in the name of science, you 
understand, coupled with the fact that we felt like 
having an easy day in the office. 

We grouped together eight football games that 



were released over the last 12 months (we haven't 
included all the EA Sports releases, otherwise there 
simply wouldn't be room for any others), assembled 
a team of four of the finest armchair players this side 
of the Watford Gap (namely Steve 'Chester' Hill, 
Chris 'Chelsea' Anderson, Richie 'Verbal' Shoemaker 
and my good 'Arsenal' self) and devised our very own 
PC ZONE Super-Cup tournament in order to discover 
which is the all-time best football game currently 
available for the PC. 

In a nutshell, everybody has to play everybody 
else at each game, and then we decide which four 



games go through to the next round. Each game is 
rated in various ways (see the informatively titled 
How The Games Are Rated panel on the opposite 
page), and special attention is paid to how often the 
participants smile, laugh and guffaw compared to 
how often they curse, frown and throw down their 
gamepad in disgust. 

For the semi-finals, once again everyone plays 
everyone else, and their comments are duly noted for 
the record. A big argument then ensues, and the two 
finalists are selected by (not very) secret ballot. We 
play the final and compare notes. The winning game Q 



ADIDAS POWER SOCCER 





D £29.99 • Psygnosis • FCZ#60 




i ' iniiinHHH A- ' m TIME' -'--■■&* •"■ " -hksfiihi 




■71 




Buy a pair of trainers instead. 



It's a crime against humanity expecting 
people to play Adidas Power Soccer, let 
alone pay good money for it** 

STEVE 'CHESTER' HILL COMES IN WITH A CRUNCHING TACKLE 



TECH SPECS 



MINIMUM SYSTEM Processor P 1 00 Memory 1 6Mb RAM WE SAY Buy ihis lor 
someone you don't like 



"It's shit," sneered Steve. "They 
know it, we know it, everybody 
knows it!" 

Richie: "Except Adidas, 
presumably. God knows what 
they're doing putting their name 
to a piece of crap like this. It's 
bloody awful." 

Chris: "There really is nothing 
good about it. At least the other 
games here had some things that 
were okay. This one is just plain 
awful. Whoever is responsible 
for this should be shot. Through 
the head." 

Richie: "Maybe they got loads 



At which point he tossed it into 
the bin to a rousing chorus of 
"You're shit, and you know you are!" 
Highest position Bottom. 

of trainers. It just goes to show Where it belongs. 

that licensed games can be total ^^^^^^K^^^^^^KM 
bollocks, and that the people who lYIirillllllT 

put these deals together HfZVEBIlHf T 

sometimes don't know what the 

hell they're getting into." Presentation and graphics 1 

Steve: "They should have Passing" andtaciding"" "l 

contacted us. We'd have told 

them straight. For nothing. Well, — »— **!*?! _1 

for a few pairs of trainers." Goalkeepers 1 

Chris: "I never want to see this Dualism rj 

kind of crap ever again." 

Steve: "It's a crime against ^fe |fe Nice trainers, shame 
humanity expecting people to fC about the game. It's 

play it, let alone pay good money %0 %J a f **king disgrace 



THREE LIONS 



O £29.99 • BMG Interactive/Take 2 Interactive • PCZ#65 



TECH SPECS 



MINIMUM SYSTEM Processor P 1 20 Memory 16Mb RAM SUPPORTS Direct3D 
WE SAY Don't bother 



"Looking back I can't help 
wondering what the f**k they 
were playing at releasing this 
piece of shit!" exclaimed Steve. 
"Lucky they got it out before all 
the other games that appeared 
around the time of the World Cup 
or it would have scored even 
lower. I think in retrospect we 
were a bit soft on it." 

Chris: "Not as soft as a certain 
PlayStation magazine." 

Steve: "Yeah, pathetic. What 
went on there? It was seriously 
overrated by everyone, really. And 
it was the official game of the 



England team. It's a F**KING 
DISGRACE! Do you hear me? 
This is what lost England the 
World Cup! And David Beckham, 
of course." 



Steve: "It's their INNAVATIF 
new target/shooting system. But 
it's crap. Why do people bother 
coming up with stupid new 
control and targeting systems 
when everybody is happy with the 
traditional pass-and-shoot?" 

Chris: "It looks shit too! I 
thought it was a bug when I first 




••The shooting is just stupid. Would 
somebody explain what that bloody target 
thing is on the crossbar?* 

RICHIE SHOEMAKER PUTS THE BOOT IN 



Richie: "The shooting is just 
stupid! Would somebody explain 
what that bloody target thing is on 
the crossbar?" 



saw it! And look at the players - 
I mean, look at Shearer's face 
there! Sort it out! And the way the 
players move - it's just pathetic! 



The Al is really poor too. You just ■■I^^^HI^H^MHM 

can't pass the ball at all, you have IMfcTlf F|l|HflfcT 
to run with it and hope you don't «mL VLIllJIlp I 

get bundled to the ground." 

Richie: "I just can't play this, it p [ e ^^^_ on _^^_ 9ra ? hl ^ s ____* 

winds me up." Passing and tackling 4 

Nodding heads confirm that y~l~~, Z 

Three Lionshas reserved its place _ C ?T , l!?_ a _^_ S f!. P _ i !^ 5 ___— A 

in the 'games to give away' box Goalkeepers 4 

after just half an hour, and we Realism ~~2 

eagerly move on. 

Highest position Seventh - AA Overrated at the time 

saved from perpetual damnation Jj |J of ' t$ release ' and is 

only by the travesty that is Adidas W wobviouslycrap 

Power Soccer. ■■■■■^^■I^^^^M 



FEB 1999 #73 PC ZONE 95 



\p is awarded the accolade of PC ZONE Supertest 
Winner, and we then retire to the local hostelry to 
reflect on the day's glories. 

THE QUARTER FINALS 

So each game plays against each other game three 
times. That's a lot of matches. After a full morning's 
play it was pretty clear what our panel were most 
interested in. 

Chris likes to be able to pass the ball around and 
expects die graphics to be top-notch. If you can't set 
up your own Cups and leagues then he's not 



interested - "What's the point of having a football 
game that doesn't enable you to play in a competition 
against your mates?" he's said to EA Canada on more 
than one occasion. 

Steve has spent more hours playing football 
games than Mick Jagger has spent playing away - 
and that's a lot of hours. He's a massive Send fan, and 
likes to be able to play the ball into space and play a 
game that can grow with him. Perhaps our fiercest 
and most able critic, he isn't wooed by lush 3D- 
accelerated graphics, and will sit for hours playing 
a game just to make sure he doesn't like it. 



Richie isn't the greatest football game fan in the 
world, which probably has something to do with him 
supporting Portsmouth. Prone to exclaiming "Play 
up, Pompey!" when he's about to score a goal, he 
believes that you shouldn't have to spend hours 
getting to grips with a game's control system to be 
able to enjoy it. 

Come mid-afternoon it was clear which games 
would go through to the next round. Three Lions and 
Adidas Power Soccer were rejected on the grounds 
that they were just plain crap. "Whoever developed 
Adidas Power Soccer should be shot - through the 



SUPERMATCH SOCCER 



©£1 9.99 • Acclaim • PCZ#62 




X '* * 



.'5 



Out in the first round, 
finishing sixth overall. 
Clearly outclassed* 



TECH SPECS 



Highest position Out in the 

MINIMUM SYSTEM Processor P90 Memory 16Mb RAM SUPPORTS DirecOD ,irst round - finisnin 9 sixtn Overall. 

WE SAY The system specs say it all really - as does the 20 quid price tag Clearly outclassed . 



This is what football games used to look like years ago. 



Everybody agreed that the control 
system was one of the most 
unusual and difficult to master. 
"It's okay having three different 
buttons that dictate the power 
and range of a kick," reckoned 
Steve, "but unless you're 
prepared to spend hours getting 
to grips with it it's a waste of time. 
People want to be able to play 
straight away." 

Chris: "Graphically it just 
doesn't compare with the likes of 
FIFA and Actua, and it's very 



difficult to put together more than IW * If F II II 1 f* T 

a few passes at a time. It's not ^AfaWblllJIv I 

awful, but definitely not worth 

buying when you look at the other p ^ e, l ta ^ _ n _^^_ 9 _"?! 1 !^. . 

games here." Passing and tackling 5 

Richie: "It's okay, but no one yi", J 

l. »u j i ■ -4 u •* Comers and set pieces 5 

bothered playing it when it came „ 

in for review apart from Steve, Goalkeepers 6 

and that was only because he Realism "" 6 

was reviewing it." 

A nod from Steve confirms all Q f% It was years in the 

our suspicions, and SuperMatch I making and wasn't 

Soccer is also tossed into the W W worth the wait 

•games to give away' box. I^^HBMMB^HBI^^M 



WORLD CUP 98 



© £24.99 • EA Sports • PCZ#65 



TECH SPECS 



MINIMUM SYSTEM Processor PI 20 Memory 1 6MLi RAM SUPPORTS 3Dfx and 
Direct3D WE SAY A P1 66 with 32Mb of RAM and a 3D card is a more realistic 
minimum spec 



World Cup 98 immediately 
established itself as a firm office 
favourite the moment it came in 
for review last summer. Many 
man hours were lost in the name 
of 'research' while playing it, but 
since FIFA 99 arrived it's been 
pretty much forgotten. 

Chris: "This is great. We played 
this to death and it's still good." 

Richie: "But we're not playing 
it any more since FIFA 99 came in, 
are we?" 

Steve: "Well I think it's f**king 
disgraceful the way they keep 
churning out football games every 
few months. This time last year 



we had The Road To World Cup, 
then in the summer we had this, 
and now they've just released 



FIFA 99. Money-grabbers." 

Chris: "They get better and 
better though. World Cup 98 was 
a lot better than Road To World 
Cup, and FIFA 99 is better still." 

Steve: "I know, but it just 
seems so... wrong." 

Richie: "They've dropped the 





price. You can now pick 

it up for 20 quid." 

Steve: "But that's not 

the point. It's still wrong to 

expect people to fork out \. -.*.-> 

again and again for what is 

essentially an update. It's a good 

game - great graphics, it plays HMMBHHBHHMM 

well enough. . . in many ways it's |W*Tlf iTIlllIf *T 

got the lot - but I wouldn't be "*L V tllllllf I 

happy to see it go through to the 

semis, just on principal. fl^^ nt f^_ on _ an ^ 9_ ra P hlc ^ __? 

Especially as FIFA 99 is Passing and tackling 8 

presumably there already." Z"J1", « 

*« « .4U ™ • . . Comers and set pieces 8 

After a further 20 minutes "_ 

'lively discussion' it's agreed that Goalkeepers 7 

World Cup 98 can't go through Realism 8 

because of a 'technicality'. Steve 

is a happy man. Q #% Expect to find 

Highest position Fifth. Just X I thousands of copies 

missed out on a place in the ™ " in exchange shops 

Semis due to a 'technicality'. Ml^^MBI^^^Bl^^B 



96 PCZONE#73FEB1999 



[MlIralM 




head," sneered Chris. SuperMatch Soccer was found 
to be just too inaccessible, due largely to the bizarre 
control method it employs. And World Cup 98 missed 
out due to a 'technicality": "It's af***ing disgrace!" 
exclaimed Steve. 

Which meant that Actua 3, FIFA 99, the boy 
Owen's WLS 99 and the latest Sensi were through, 
and the playing once again began in earnest. 

THE SEMIS 

Two hours later and a massive argument ensued. We 
were all pretty much agreed that FIFA 99 should go 



through to the final, but couldn't decide against 
what. WLS 99 was clearly out of it's depth here, and 
the 'debate' that raged centred around Actua Soccer 3 
and Sensible Soccer. "Well I think Sensi should be in 
the final because it's the most different and realistic," 
argued Steve. 

"But you're just getting all sentimental and 
nostalgic," countered Chris, backed up by the rest. 
"Things have moved on. Just look at the graphics and 
listen to the commentary - it's all so dated." 

"But it's a classic," moaned Steve. "It deserves 
recognition." 



"It did, but we're not talking about the original 
Sensi here," argued Chris, "we're talking about 
Sensible Soccer Club Edition 98. It's good, but it's just 
not the same thing." 

"Well 1 want it noted that I wanted Sensi in the 
final. Have you got that, Wells?" was Steve's miffed 
demand. 

THE FINAL 

After about another hour the panel finally - if 

reluctantly - came round to Steve's way of thinking. 

In many ways Actua Soccer 3 is a poor man's FIFA 99, Q/ 



MICHAEL OWEN'S WORLD 
LEAGUE SOCCER 99 



O £29.99 • Eidos Interactive • PCZ #72 



TECH SPECS 



MINIMUM SYSTEM Processor P16G Memory 1 6Mb RAM SUPPORTS 3Dfx and 

Direcl3D WE SAY Even with a P200 and a Voodoo2 card you have to lose some detail 
to keep the frame rate up 



A few month after the release of 
World League Soccer 98 (PCZ 
#65, 70%) comes the 'all-new' 
Michael Owen's WLS 99. 

Steve: "When I first saw this I 
must admit I thought, 'Here we go 
again, they've just repackaged it 
and stuck Michael Owen on the 
box to shift a few more copies,' 
but it's actually a lot different." 

Richie: "I quite like it. It looks 
okay, and you can turn it on a bit, 
but it's not as slick as FIFA 99." 



Chris: "You can pass the ball 
around quite well, but it just 
doesn't seem as accessible as 
FIFA. Maybe it's just because 
we're all so usea to playing World 
Cup 98 and FIFA that everything 
else seems a little odd." 

Steve: "That would arguably 
apply to most people. I've played 
it a fair bit and it's alright, actually 
- much better than WLS 98. 
They've obviously had a good look 
at it and thought about how they 



could make it better. I like the 
way you can pan out to see 
more of the pitch, and the 
heading is pretty good. It's 
not the best football game 
out there, but definitely 
worth considering if you 
fancy a change. 

"It's got it's good points - 
the heading, a few shimmies 
and the set pieces - but it's 
bloody difficult, and definitely 
not for everyone." 
Highest position Fourth. Which 
means it got through to the semis, 
but sadly failed to progress any 
further - despite Michael Owen 
being on the box. 




PCZVEBDICT 

Presentation and graphics 8 

Passing and tackling 8 

Comers and set pieces 8 

Goalkeepers 8 



An improvement over 
the last game, but 
not the best by far 



'Do I go left, or do I go right? So, which way do you think, punk?" 



O £39.99 • Gremlin Interactive • PCZX72 OmmnmiMtm* 8 

. . T ^^^^^^^^^ M ^^^^^^^^^^^^^ m Goalkeepers 8 

|22^2^M competition options. You can pass Highest position An _ 

MINIMUM SYSTEM Processor P166 Memory 32Mb RAM SUPPORTS 3Dfx and tne ba » around we " enou 9 h ' and encouraging third for Gremlin's i e fl'! m _ 

Direct3D WE SAY It looks great with 3D acceleration the shooting is pretty good. You latest footie game. It's not without ffe A Lack of heading and 

— can place your shots better than its good points, but those are g%\ I goal mouth action 

"We've spent a lot ot time playing becoming the industry standard." you can in FIFA" outweighed by its drawbacks. %J %J | eave j t behind FIFA 

Actua Soccer over the years," Steve: "It's pretty good, but it's Richie: "Yeah, but FIFA's got Maybe next year, 

states Chris, "and Jeremy not as polished as FIFA. And you that now, and it's got all the skill 

absolutely loves it." still can't score from close up. moves and adjustable speed 

Steve: "Only because he won There are never any goalmouth setting." 
that Wireplay tournament and scrambles like there are in FIFA - Chris: "We've had them both 

won two tickets to the England and in Sensi, for that matter. And in the office for a few weeks now, 

versus Tunisia game in bloody there's hardly any heading either, and people just seem to prefer 

Marseille!" unless you cross it into the box. FIFA. I certainly know which one 

Richie: "But it's already been That's just not realistic, is it?" I'd rather play." 
surpassed by World Cup 98 and Chris: "It looks pretty smart Steve: "I'd play it for a change, 

FIFA 99. They just look and play though, and there are loads of but I'd always go back to FIFA - or 

better -those two are almost teams, tournament and Sensi, come to that." 




FEB 1999 #73 PC ZONE 97 



irPnTffift 



\9 and we all knew which was going to win anyway. 
It has to be said that we had a lot of fun playing 
out the final. Steve proved to be an absolute whiz at 
Sensi - which obviously had nothing to do with him 
arguing so vehemently for it to be in the final. The 
rest of the panel succeeded in whipping his arse at 
FIFA 99 (well, apart from Richie), and everybody 
soon got bored of Jeremy legging it down the wing, 
passing to the near post and scoring almost every 
time. "It's bloody stupid," screamed Steve after 
another drubbing. "You just can't defend in this 
bloody game." 



'Then why don't you attack and do the same 
thing?" baited Chris. 

"But it's not proper football," moaned Steve. 

"Use your keeper panic button and he'll come out 
to claim the ball," offered Richie, helpfully. "That 
way you narrow the angle. And use the skill moves 
when you've got possession. That way you can keep 
hold of the ball when the tackles are flying in." 

POST-MATCH ANALYSIS 

So, unsurprisingly, FIFA 99 walked it, and everyone 
agreed that it was the best football game for the PC. 



"There are still things wrong with it," Chris pointed 
out. "The keepers are a bit crap sometimes, the 
tackling is too easy, and they need to work on the AI 
to stop you from using the same tried and trusted 
scoring techniques, but it's quite clearly the best." 

"Presumably they'll release The Road To Euro 2000 
in a couple of weeks and make it even better," said a 
clearly agitated Steve. 

"Cheer up, chaps, it's only a game," chirped an 
onlooker, seconds before collapsing to his knees, 
dabbing his bloody nose and asking for directions 
to the nearest hospital... D3 



SENSIBLE SOCCER EUROPEAN 



CLUB EDITION 



O £29.99 • GT Interactive • PCZ #69 



TECH SPECS 



MINIMUM SYSTEM Processor P 1 33 Memory 1 6Mb RAM WE SAY Playable enough, 
though more RAM would help 



"Well at least they finally sorted it 
out after the debacle that was 
Sensi Soccer 2000," says Steve. 
"If ever there was a case of a 
publisher forcing a developer to 
release an unfinished game, that 
was it." 

Chris: "It plays much better 
than Sensi 2000, doesn't it. It just 
seems a lot quicker and more 
responsive." 

Steve: "Apparently they 
changed just one variable or 
something stupid and it all just 
came together. It shows what a 
fickle business this programming 
lark is." 

Richie: "It still looks pretty 



dated though, doesn't it? It's 
supposed to be in 3D, but it isn't 
really - except for the replays, 
and they just look shit." 

Steve: "They had to make it 
3D, because if they didn't then no 
publisher would have touched it. 
That's how obsessed everyone is 
with 3D nowadays. It's a f'king 
disgrace?' 

Chris: "It still plays pretty well, 
but it just doesn't do it for me. I 
mean, you may as well play the 
original Sensi- on the Amiga, if 
you've got one." 

Richie: "They should have 
made it so you can adjust the 
camera to whatever pan, zoom 



THE GREATEST FOOTIE 
GAME EVER? 



SensPs the name, football's the game. For many 
it was the undisputed King of footie games 

For many, Sensible Soccer on the Amiga was as good as it got. 
Tiny sprite players, a seemingly massive pitch, one button that 
did everything. It was the kind of game that was very easy to 
pick up but took months to master. Up until a few years ago, 
an Amiga sat in the corner of the PC ZONE office solely for the 
purpose of playing Sensi tournaments. In short, everyone 
loved it. Above all else. 

So what was wrong with the PC version of Sensible Soccer 
(PCZ #6, 70%)? Well, purists would argue that it was too 
quick, and that the control system just didn't feel the same. 
Even the game's developer, Jon Hare, Is unable to put his 
finger on it: "We don't know why, but it was just better on the 
Amiga. Maybe it was just what people were most used to," he 
mused on a recent visit to ZONE Towers, during which the 
conversation inevitably got round to Sensible's undeniable all- 
time classic. Again. 



! other 



and tilt you 
prefer." 

Steve: "You 
can't do that 
though. It only 
works when you're 
this far out at this angl 
or it all gets messy. In 
ways this is more of 
simulation than all the 
games, because you can always 
see where or who you're going to 
pass to, just like real football. And 
you can play the ball into space. 
You just can't do that from any 
other camera angle. It just 
depends: do you want a realistic 
football game, or do you want it to 
be like watching a game on TV 
and be able to see the players' 
faces?" Nods of agreement. 

Chris: "But nobody's playing it 
in the office." 

Steve: "I play it a lot." 

Chris: "I'd play it for a change." 

Richie: "Yeah, so would I. But it 
ain't the best football game, just 
the best different football game." 
Highest position Second. 
Because it's different, and Steve 
says it's more realistic. And he 
played real football - once. 

1^ VERDICT 

Presentation and graphics 6 
Passing and tackling 9 

Corners and set pieces 9 




Goalkeepers 
Realism 



82 



Still not as playable 
as the original, but 
worth owning 



In many ways more of a real simulation than all the other games. 




Q 



Different and still very playable, but not what you'd call cutting-edge. 



98 PCZONE#73FEB1999 



FIFA 99 



.£:» ; 1iU'JllV£ 




O £39.99 • EA Sports • PCZm 



TECH SPECS 



MINIMUM SYSTEM Processor P1 66 Memory 32Mb RAM SUPPORTS 3Dfx and 
Direcl3D WE SAY A visual treat with a 3D card 



SUPER 



Steve: "Well, what a surprise. 

Look what's won!" 

Chris: "This is just the best. I 

just love it. I've always preferred 

FIFA to Actua Soccer, and this just 

kicks arse." 

Steve: "Yeah, it's good, but the 

other day I was playing it and I 

seemed to 

score almost by 

accident - a 

real screamer 

into the top 

corner from 

way outside the 

area. The 

shooting isn't 

as good as it is 

in Actua." 
Richie: "It's 

the one I'd play if I could choose 
only one. It's brilliant. You can flick 
the ball on, chest it down, score 
with your head, and there's 
always loads of goalmouth 
scrambles." 

Steve: "But what if you've 
already got World Cup 981 You're 
being ripped off!" 

Chris: "Oh for Chrisake! Let's 
not go into all that again! We're 
here to find out which is the best 
football game for the PC, and FIFA 
99 is quite clearly the best." 

Steve: "Agreed. I suppose it's 
pretty good, but I don't like the 
way the ball hits the keeper and 
goes in all the time." 

Chris: "It doesn't happen all 
the time." 

Steve: "And it's way too easy 



••You can flick the 
ball on, chest it 
down, score with 
your head, and 
there's always 
loads of goalmouth 
scrambles" 

RICHIE SHOEMAKER IS IMPRESSED 



to score when playing against the 

computer." 

Richie: "Only when you're 

playing on the easiest mode." 
Steve: "And once you've heard 

that Fatboy Slim track a few times 

it really starts to grate - 

especially when Chris Waddle 

starts jawing on. 
And the shooting 
is still pretty crap 
- you never really 
feel as though 
you can place it. 
And..." 
Chris: "Oh, shut 
up! It's quite 
clearly 
everyone's 
favourite and 

deserves to win. Don't you 

agree?" 

Steve: "Yeah, I suppose so." 

Highest position Top. The 

winner. The best football game for 

the PC bar none. 



m VERDICT 



Presentation and graphics 
Passing and tackling 
Corners and set pieces 
Goalkeepers 
Realism 



10 
~~9 
~~9 
~~9 
"1 



90 



Quite clearly the 
best footie game 
available for the PC 




ItFTmTT/H FEEDBACK 



FEEDBACK 

Is it grating, or great? Boring, or brilliant? Turgid, or terrific? 

We step aside to let you, the punter, voice your views on the games 

PC ZONE has reviewed. Richie Shoemaker titles through the postbag 



ITS YOUR SHOUT! 



FINAL 
FANTASYVII 

Feedback ,s here to offer you, 

the player, a platform to vo.ce SC0REg5% 

your opinions on any of the „„ ^. .. 

games reviewed in PCZONE Whatwethought 

over the last six months. fllNE ""J**" 

Whether you want to sing a ftfSSS T'^T. t 

, ' . . i^**-*-* 1 "^ formidable task 

game's praises or simply give ... 

. .. „ ,, of making role-playing games 

it a verbal beating, we want to niT" . „. / ,.T , 

. _ cool. This isn't just an illusion 

hear from you. Remember to : , " J Z „ , 

■ . u » of cunning design, ft really is a 

keep your comments between " „ ' * . 

c<« j i en j *■ ■ j superb game. You just have to 

50 and 150 words and include L - .. ' , 

.. . be prepared to accept a few. . . 

your name, address and age. ..^L .. 

1 Z _ peculiarities." 

WRITE TO Feedback, PC ZONE, What you think 

Dennis Publishing, 19 Bolsover © »| n my opinion, Final Fantasy 

zzzz^zz^lzi'Tzz W/was the greatest game of '98, 

EMAIL Alternatively, e-mail them to us at excelling in all areas without 

ietters.pczone@dennis.co.uk with failure. However, as November's 

'Feedback' in the subject line. Feedback pointed out, the PC 

version is not perfect. My advice 
to anyone considering buying it is 

**lf vnu'vp vpT tn «»t ta where possible ' 9et the 

KT ; 8 PlayStation version. It is far better, 

Fffll, don t even with no installation or graphics 

finish reading problems, and no bugs such as 

.. 6 the one Chris Scott discovered. 

tniS Sentence, Anyway, once again Final Fantasy 

GO GET IT NOW!" rocks - |l near| y had me in tears a 

james, ipswich few times - and ' certainly lost a 




POPULOUS: THE BEGINNING 

REVIEWED Issue 70, December 
SCORE 92% 
What we thought 

"Populous may be 'just another RTS game' in 
some respects, but it also happens to have the 
best interface, the best engine, the most finely 
balanced gameplay, and the most original and distinctive 
underlying concept" 
What you think 

O "Wonderful game. Now where did that weekend go? I know it 
started, but I went and bought Populous and now it's time to be 
back at work. Oh well, only another seven hours and I can get back 
to the serious business." 

Chilling 
O "Hats off to the guys 'n' gals who pulled this off (the game, that 
is). What an engine! It's quite remarkable how features that were 
running in the background in Populous 1 and 2 are now under your 
control (hut building, follower 
movement etc). I still piss 
myself when they all 
go into ballistic 
soccer 
hooligan 
mode when 
you win." 
JudEiloart 




load of sleep over the addictive 
plot structure. Not only that, you 
get great value for money - it's 
massive! If you've yet to get FFVII, 
don't even finish reading this 
sentence, GO GET IT NOW!" 

James, Ipswich 

SHOGO: MOBILE 
ARMOR DIVISION 

REVIEWED Issue 71 , Xmas 
SCORE 92% 
What we thought 

ZONE " Shogoisn,t 

-~rrr¥T>t your usual run- 

Quake clone. With strong 
identifiable characters, stylish 
animation and an ever-evolving 
plot, it's a game that draws you 
in from beginning to end." 
What you think 
O "Can I just say that Shogo: 
MAD is the best first-person 
shooter out at the moment. It's 
tons better than Half-Life- well, 
Day One at least." 

Spielman 
Q "What a game. The graphics, 
the sound, everything. . . except 
the toughness. Even on madness 
skill I still managed to finish it 
within a day (well almost a day). 
Also finished Half-Life Day One in 
a night. Come on, you 
programmers, let us at least 
make use of the £35-plus for the 
games, eh?" 

Slayerman 
O "I got Shogo on mail order 
from the States. Initially the Al 
was pretty ropy, as you said, but 
the version 2.0 patch which 
arrived before the game hit the 
UK shelves sorted out the enemy 
eyesight. Now the game delivers 
a decent challenge on the 
standard level. I can't comment 
on the easy level as you guys did, 
as I, like most self-respecting FPS 
players, never select that option. 

"The opening movie is a 
classic Manga-style intro; I've 
been humming that Japanese pop 
song all week. The only thing the 
game needs now is the patch to 
enable humans and MCAs to play 
on the same multiplayer game. A 
gang of humans against one guy 
inamecha-COOL!" 

Matt 'Kaneda ' Pritchard 




O "Shogo runs as smooth as hell 
on a lower spec machine. Well it 
does on my P200, 64Mb RAM, CL 
Banshee PCI, anyway. I can get 
full detail and full everything - 
16-bit textures and all that. A 
damn sight better-programmed 
engine than Unreal, and every bit 
as good visually." 

Stephen Ramsay 

SiN 

REVIEWED Issue 70, December 
SCORE 91% 
What we thought 

There's 
always 
something 
going on, and the ever-twisting 
plot constantly encourages you 
to make further progress. And, 
as previously mentioned, you 
do get to shoot people in the 
head." 

What you think 
O "This game is excellent, not 
only for single player (which has 
a great plot) but also for 
multiplayer. The weapons are 
reasonably fair, the levels well 
thought out (some single-player 
levels look amazing) and the 
power ups are great. I'm sure that 
by now everyone has found that 
the SiN patch v1 .01 is bugged for 
the UK version, but according to 
Activision they are fixing this. 
"When the mods come out 
(ie Capture The Flag) this should 
definitely beat Quake //(if that's 
at all possible). I for one will be 
anxious to get hold of SiN 2 when 
it is finally released." 

Jonathan Dickinson 
O "So what is up with 5//V? Well, 
it's fine when things are quiet, but 
when the action gets frenetic the 
frame rate drops to give a very 
jerky picture. Worse still is the 
time it takes the levels to load - 
it seems interminable. 

"The cynic in me says that 
they rushed SiN out prematurely - 
even given its long development 
time - to get on the shelves 
ahead of Half-Life." 

Simon Smith 
O "SiN is one of the worst games 
ever released for the PC, and 
Activision are bastards. DO NOT 
BUY THIS GAME! 



"First off, this game is full of 
bugs: some of the end of level 
monsters don't work; the 'quick 
save' takes over a minute, so does 
the 'quick load'. Worst of all, 
Activision knew this before they 
released the game. 

"When you finally get the thing 
working, the game is so dull it 
makes dishwater look exciting. I 
have just wasted a lot of money 
on a terrible game, and I am very 
angry. PCZONE. playtest your 
games properly. Games 
designers: have a new idea, 
please. Activision: give me my 
money back." 

Adam Steiner 
O "Who the hell needs Lara 
'scrawny bitch' Croft when they 
can idolise a real woman of the 
likes of Elexis Sinclaire. Lara for 
the BOYS, Elexis for the REAL 
MEN." 

Colin Curless. 
O "How can you give S//V91 per 
cent? When a person like me buys 
a game, it is to play the single- 
player game once and then 
destroy his mates for the next two 
years or so. Over the Net, SiN is a 
pile of crap. Absolute crap. It's 
Duke Nukem 3D in Quake Its 
engine. The weapons are terrible 
- 1 couldn't get a single kill with 
the bloody rocket launcher. 
Absolute shite." 

Chris Hoult 

WARGASM 

REVIEWED Issue 71, Xmas 
SCORE 93% 
What we thought 

"WarGasm 
stands accused 
of transforming 
committed pacifists into 
bloodthirsty ogres prepared to 
rub their hands together and 
bathe in the debauchery of war. 
Verdict guilty." 
What you think 
O "A bloody amazing game. The 
score should be higher. Great 
single-player, but this game 
comes alive online, especially 
on Wireplay. 

"The criticisms on the control 
method aren't justified. After a bit 
of practice it becomes second 
nature with a joypad. The Gravis 




FEEDBACK 





Xterminator is great for this game. 

"Basically this is one ot the 
greatest online games I have ever 
played and it is so addictive. A 
two-hour online session is not 
uncommon, and I only bought it 
three days ago. 

"Well done DID for another 
cracking game. (Oh, and well 
done BT for making Wireplay free 
to BT Internet customers.)" 

Justin Markiewicz 

COLIN McRAE 
RALLY 

REVIEWED Issue 68, October 
SCORE 93% 
What we thought 

"Small niggles 
aside, there's 
little doubt that 
Colin McRae Rally has become 
the benchmark for rally games 
on the PC." 
What you think 
O "A brilliant but expensive 
game. Expensive? Well it was 
for me - my ATI Rage II gave shit 
resolutions, so I went out and 
bought a Voodoo2 just for playing 
this game. 

"I agree with your comments 
about the cars seeming too light, 
as they roll far too easily. Another 
improvement could be the 
addition of deformable scenery, 
and alternate route choices to 
make an ace game better. 

"By the way, I thought I'd tell 
you about my mate with a P75 
who, after playing Colin McRae, is 
now upgrading his PC just for this 
game. Poor sod." 

Andrew Strange 
(Don't knock the name) 

CARMAGEDDON II 

REVIEWED Issue 69, November 
SCORE 95% 
What we thought 

"Carmageridon 
II is completely, 
completely 
horrible. If real life were as 
horrible as this, the Samaritans 
would be out distributing razor 
blades and sleeping pills." 




What you think 

O "I agree with most of the 
things in your review - great 
courses, superb peds and 
fantastic power-ups - but SCi 
have not improved upon all of the 
basic errors of the first game 
which have made it so frustrating. 
The worst thing is the camera 
angle, which is utter shite. 
Reverse and the camera spins 
around; crawl forward and then 
the camera only moves part of the 
way back. In network play the 
opponent can drive off the other 
way while the camera is arsing 
around pointing the wrong way. 
In addition to this, the frequency 
with which the car ends up on its 
roof is uncanny, and the way the 
car gets stuck on stupid edges is 
unforgivable." 

Andy Moss, Wokingham 
O "Having snapped up a copy 
straight away, I can only say that 
Carmageddon //is nothing short 
of phenomenal. The intro sets the 
scene instantly, and the pumping 
soundtrack is perfectly suited to 
the game (thanks to Iron Maiden). 

"Starting the game itself and 
playing for only a few minutes, 
you can tell it improves on its 
predecessor in almost every 
respect. The inclusion of missions 
(though they were very 
frustrating) between the massive 
levels is testimony to the game's 
true depth. One example is the 
way I pushed the overturned 
dragster is front of a speeding 
train, and watched with delight 
as it buckled and split when 
one half collided with an 
oncoming tunnel! 

"Like the original, I 
cannot stop playing it- 
it's just too addictive. 
The selection of cars 
is excellent, and some 
of the power-ups are 
hilarious. And the 
physics of the world 
are spot on - 
ploughing through 
shoppers slows and jolts 
the car as the corpses 




clog up the wheels and smash the 
windscreen. The handling of the 
cars is quite sluggish but very 
realistic. 

"Stainless can only be praised 
for creating such a believable 
world. The graphics themselves 
are pretty impressive, though a 
bit simplistic in places, despite 
having just purchased a 3D card 
with the game to play it in all its 
glory. Another graphical problem 
is that I find the green blood a 
little off-putting. The idea of 
tearing up warm, pink flesh would 
enhance the grisly pleasure 
derived no end, but I suppose this 
cannot be helped." 

Stuart McCulloch 

HALF-LIFE 

REVIEWED Issue 7 1,Xmas 
SCORE 95% 
What we thought 

"It would be 
unfair to give 
away too much 
of the story, but suffice to say 
that when it goes off you had 
better be prepared to run, 
dodge, hide and bludgeon, 
often at the same time." 
What you think 
O "The rating which you gave 
Half-Life is bollocks. I mean, do 
you know what you have done? 
You actually dared to rate Quake II 
over Half-Life. Personally, I don't 
like Quake //that much - 1 get 
bored with it when I reach the 
fifth level - and I only play Action 
Quake II now. Half-Life is an 
absolutely amazing game, and I 
don't understand why it didn't 
get a higher score. 

"Half-Life is fully interactive, 
rich and intelligent, whereas 
Quake //has brown/green shitty 
textures and lacks gameplay. I 
mean, what do you see in 0//any 
more? It's passed on. Forget it. 
It'll be on budget soon anyway. 
Make sure you take all 
the details 



into account and please re- 
evaluate it. I insist." 

Jake 
Q "Multiplayer is a right laugh, 
with the levels getting more 
bloodstained and charred as time 
progresses (it doesn't disappear 
either). The weapons are good, 
the crossbow excellent for 
sniping and the rocket launcher 
just for pure scariness value. 
(When the red heat-seeking dot 
hits you, boy do you sweat.)" 

Vanguard 

"The damn thing sucks you in. 

1 got home, installed it, decided to 
play it quickly while I was waiting 
for my tea. Three hours later I was 
starving, my tea was cold and I 
was late for the pub - all I could 
think of was Half-Life. So I left the 
delights of alcohol and returned to 
it. Goodbye social life (again)." 

Robb06 
O "I've been scared shitless all 
weekend playing Wa//-/./fe,What 
a superb blend of puzzle solving 
and mindless violence." 

Chris 

CONFLICT 
FREESPACE - 
THE GREAT WAR 

REVIEWED Issue 66, August 
SCORE 89% 
What we thought 

Until the next 
ju* big thing comes 
along, you 
could do a hell of a lot worse 
than buy Freespace. Bloody 
marvellous, and no mistake.'" 

What you think 

O "Freespace kicks ass. It is 
quite possibly the best space 
flight sim I have played in years. 
With a shit-hot machine and a 3D 
card, the graphics are so good 
you could almost be there. The 
gameplay is fantastic, as is 
multiplayer, and the cut-scenes 
are very impressive. 
To be frank, 





Conflict Freespace - The Great 
Wans one of the best games I 
have ever been fortunate enough 
to play, and is right up there with 
Quake //and Total Annihilation: 
Core Contingency!' 

Peter Isserlis 

DUNE 2000 

REVIEWED Issue 70, December 
SCORE 62% 
What we thought 
O "Playing through the same 
missions with the same units 
does little to bring back the 
fervour with which the original 
game was played. In fact the 
experience rather soiled the 
memory." 
What you think 
O "I totally agreed with your 
review. I loved the original game 
and bought Dune 2000 before 
your review. I thought Westwood 
would do something special for 
the new game. How wrong I was. 
"The Al is as crap as ever - the 
enemy just come at your base in 
a straight line, right into your 
turrets. Also, there's no variation 
in missions -just build up your 
base and attack. The only good 
thing about Dune 2000 is the 
excellent FMV. But that's not 
worth £35, is it?" 

Damian Howard 

CAESAR III 

REVIEWED Issue 70, December 
SCORE 92% 
What we thought 

"Caesar ///Is 
a latter-day 

incarnation 
of the old cabaret trick of 
spinning plates on sticks, and 
there's never a moment's rest. 
Your mind Is constantly racing, 
to the exclusion of all else." 
What you think 
O "Why does Caesar ///warrant 
classic status? It could hardly be 
described as either original or 
innovative. Apart from the fact 
that it is part three in the Caesar 
series, it is one of hundreds of 
real-time strategy games 
available. Personally, the only 
compulsion I felt was to remove 
this hateful game from my hard 
drive as fast as possible. It has 
worse graphics and more 
tedious gameplay than 
Settlers II, which received 
the same score some two 
years previously. 

"How will the games 
industry ever move 
forwards if such tired 
old reworks are greeted 
with critical acclaim? 
Better games than this 
one are already available 
on budget." C3 



FEB1999#73PCZONE 101 




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3D CARD 

SHOOT-OUT 




Looking for the ultimate 
3D gaming experience? 
Chris Anderson and 
Gareth Ramsay put the 
latest 3D cards through 
their paces 




A year ago, the answer 
to the question on 
everyone's lips - ie 
"Which 3D card should I 
buy?"- was quite simple: 
buy a 3Dfx card. 3Dfx 
had impressive and stable 
drivers and the backing of the entire 
development community (which in 
turn guaranteed 3Dfx support for all 
the latest games), so it came as no 
surprise to anyone when their card 
emerged as the industry standard for 
cutting-edge 3D in PC games. 

A year later, 3Dfx no longer have 
the monopolising stranglehold over 
the games industry that they once 
enjoyed - new arrivals such as 
nVidia's TNT chipset is making great 
waves among developers and avid 
games enthusiasts alike. However, it's 
worth noting at this point that the 
next wave of 3D cards will not 

••The next wave of 3D 
cards will not 
necessarily make your 
games look noticeably 
better than they do with 
a standard 3Dfx card, 
but they will make them 
run faster •• 

necessarily make your games look 
noticeably better than they do with, 
say, a standard 3Dfx card, but they 
will make them run faster and with a 
more acceptable frame rate. So if you 
want to play the next generation of 
3D games there are two things to bear 
in mind. Firstly, you need a decent 
machine to run them on. You can just 
about get away with playing games 
like Half-Life and S/Non a P200, but 
ideally you'll need a Pentium II 



machine to run them acceptably. 
Secondly, assuming you've just 
bought a decent PC, you need a 
second-generation 3D card to run the 
latest games super-smoothly and at 
ridiculously high resolutions. These 
are the main factors to consider before 
you make a buying decision, but there 
are other things to bear in mind. 

GOALPOSTS. MOVING. AGAIN. 

The new generation of PCs come with 
a new bus called AGP. Standard video 
cards and 3D accelerator cards that 
use this new bus are much faster than 
cards that were designed for a PCI bus 
(which is probably what you've got in 
your PC, unless you've just bought it). 
Some of the cards we're looking at 
here support AGP, which means that 
they are of little interest to those of 
you with low-end machines, unless 
you're considering an upgrade in the 
very near future. 

This is an important issue. If you're 
not sure whether you have an AGP or 
PCI motherboard, consult your 
computer's manual or ask your dealer. 
If it's AGP, simply go for the best card 
you can afford from our test. If it's 
PCI, your best bet is probably a 
Voodoo2 card or a PCI-based 
Banshee. On the whole, AGP is better 
than PCI, so if you can afford to 
upgrade your PC with an AGP 
motherboard (they cost about £80) 
it's well worth doing. 

You'll notice too from our chart 
(page 109) that all the cards come 
with varying amounts of texture 
RAM. This RAM is used in two 
distinctly different ways: texture 
storage and frame-buffering, and 
basically the more megabytes of RAM 
each card has, the better. However, 
not all the cards use this texture 
memory in the same way. 3Dfx, for 
example, have opted for a split- 



memory system: on a 12Mb board, 
4Mb is given to each texture engine 
and 4Mb to the frame-buffer. There's 
much debate as to the efficiency of 
this system, as the second texture 
engine, which is usually used to add 
effects such as light mapping, often 
requires less memory than its partner. 
With memory being one of the main 
factors affecting the price of cards, 
inefficient use of it can be critical. 

Some cards overcome this problem 
through the use of Unified Memory 
Architecture (UMA) which enables 
games programmers to use the 
memory however they see fit. For 
example, if they want to fill a low-res 
scene with several megabytes of 
textures, they can. On the other hand, 
they can also choose to create a hi-res 
scene with a few textures - the 
flexibility is there. With the next 
generation of PC games requiring a 
vast number of textures, it seems that 
a 16Mb UMA card - and an AGP one 
at that - is the way to go. 

Over the next few pages we give 
you the low-down on the chipsets that 
are currently 'fashionable' with card 
manufacturers, and a hands-on test of 
all the major 3D cards available. 
However, bear in mind that the 
results only tell you which cards are 
technically best at specific tasks. 

In order to make your buying 
decision, you must decide what is 
important to you. Think about what 
you want from a 3D card. If you want 
to play old games that support 3Dfx, 
you need to buy a Voodoo-based 3D 
card. If you have a low-spec machine 
with a Voodool card, your best bet is 
probably a Voodoo2. And if you're 
prepared to bite the bullet and 
embrace the future of 3D gaming 
technology with open arms (and, of 
course, an open wallet) we have 
cards to suit your tastes too. Q/ 



104 PC ZONE #73 FEB 1999 



3D CARD SHO 




k 




iW 




m 






sr.-T 1?Vr' * 



••If you're prepared to bite 
the bullet and embrace 
the future of 3D gaming 
technology with open 
arms (and an open 
wallet) we have cards 
to suit your tastes** 




FEB 1999 #73 PC ZONE 105 



KB FEATURE IBBI L~ 







THE MAIN CONTENDERS 



GLOSSARY 



These are the chipsets used in most 3D cards available today. Some companies produce 
cards based on more than one of these chipsets. The relative merits of each chipset is 
discussed below. Refer to the charts on page 108 for a 'real-world' performance and price 
comparison before buying a card based on any of these chipsets 



MATROX G200 

■ The new Matrox card Is 

llirttttl one °* many 2D/3D 
V \ solutions on offer in this 

^*" test. Given that Matrox 

have set the industry standard in 2D 

for as long as anyone can 

remember, it seems logical to 

presume that It Is the main 

contender for the 2D/3D throne 

Well, not exactly. The card comes in 

either AGP or PCI versions with 8Mb 

RAM as standard (with the ability to 

upgrade to 16Mb), but there are no 

twin texture engines and, at the 

time of writing, no OpenGL support 

(although we're assured this will be 

ready before Christmas). So why 

would anyone want to buy It? The 

answer is simple: this is still a very 

good chipset. With possibly the best 

Image quality around (for both 2D 

and 3D), your games look crisper 

••For sheer speed, the 
Voodoo2 is the fastest 
boy racer on the 3D 
card track" 

and more colourful (up to 32-bit 
colour-depth is supported) while a 
respectable frame rate is retained. 
Considering the cards the Matrox is 
up against in this test, it won't 
prove the obvious choice for 3D - 
but it is going to please a lot of 
people with what Is still the best 
2D in the business. 

nVIDIARIVATNT 

- nVidia have 

>£ launched arguably 

WVIDIA thebestch, P" et - 
ffviuin Arguably? we^ 

while only fractionally slower than 
the Voodoo2 at lower resolutions, 
the RIVA TNT offers an astounding 
frame rate at higher resolutions. 
Quake //at 1 280x960 at well over 
30fps, anyone? 

Now that the price of memory 
has dropped, 16Mb on-board RAM 
has become financially viable, and 
cards with this amount of RAM (such 
as the TNT cards on test) can handle 
high resolutions without ail the 
slow-down of texture-swapping. 
Another speed feature of the TNT is 
the twin texture engines (as used In 
the Voodoo2), which enables visual 
effects such as bump-mapping and 
reflections to be rendered twice as 
fast as competitors' cards. Couple 
these features with the sheer power 



of the on-board graphics processor 
and you've got one of the best chips 
on the market. 

This does come at a price 
however. Unlike the Voodoo's ability 
to squeeze more life out of your 
ageing system, the TNT requires at 
least a Pll for good performance. 

S3 SAVAGE3D 

.»- ■*- S3's first foray into the 

\ o i V 3D chipset market was 
■ / disappointing, and 
their range of Virge 
chips offered little In the way of 
visual stimulation apart from 
smooth hi-res rendering. However, 
the Savage 3D promises to put S3 
back up there as one of the big 
players In 2D and 3D. 

This new chipset has the usual 
range of features found In rival 
cards, but what sets It apart from 
the rest of the pack is S3's 'texture 
compression' technology. Today's 
technically demanding games such 
as Unreal or Quake //need a huge 
number of textures to be stored in 
memory to render those complex, 
realistic environments. By 
compressing these textures on chip 
before they're sent to memory, S3 
hope to be able to provide the same 
3D performance on an 8Mb card as 
their rivals can attain with a 16Mb 
card. Given the extra processing 
power needed for today's dual- 
texturing games, as well as on-the- 
f ly data compression, this is quite a 
bold move for a single texture 
engine card. S3 seem to think this is 
the preferred technological path to 
follow, and with later driver 
revisions they may even give the 
Banshee a run for its money. 

3DFX BANSHEE 

3Dfx's second 
attempt at a 
2D/3D solution 
fares far better than the infamous 
Voodoo Rush card they released a 
couple of years back. The Banshee 
is a cut-down Voodoo2 chip running 
at a faster speed and sporting 16Mb 
of on-board RAM. But what does 
this mean to gamers? 

Well, for the Banshee card, 3 Dfx 
have split the Voodoo2's twin 
texture engines down to a single 
unit, but they've also produced a 
chip that runs 1 per cent faster 
than its big brother. So while in 
theory the Voodoo2 should run 
games which support twin texturing 



faster than the Banshee, in practice 
the Increased speed of the Banshee 
chipset more than makes up for 
this. Also, the 80 per cent-plus of 
games which don't support twin 
texturing should run faster on the 
Banshee than on the Voodoo2. Like 
the Voodoo2, the card is limited to 
16-bit colour In 3D mode. 

VOODOO 

Why have we 
included the 
Voodoo in a 
round-up of today's hottest 3D 
cards? Well, It's because even 
though it's a couple of years old, the 
Voodool can still show a few of the 
slower cards a thing or two. 

It may not boast the twin texture 
engines of its latest sibling, the 
Voodoo2, but It does include almost 
every other feature, and at 640x480 
can still push those frame rates. If 
you want to rejuvenate an ageing 
PC or you're short of cash, a 
Voodool card should be right up 
your street It's not among the 
fastest cards on test here, but you 
can rest assured that due to their 
Glide compatibility you can play 
almost every game on the market. 
And that's something you won't get 
from some of the most expensive 
cards in this test. 

V00D002 

Admittedly it's 
hard to find fault 
with what has 
become the yardstick for 3D 
gaming. But it is worth bearing in 
mind that the days of 30f x-only 
games are drawing to an end, and 
this has always been the Voodoo's 
upper hand. As the playing field 
becomes more level, you will start 
to take more notice of the Voodoo's 
limited 1 6-bit colour capability and 
the 800x600 maximum resolution, 
and the price you have to pay for a 
card with no 2D. 

However, for sheer speed, the 
Voodoo2 is the fastest boy racer 
on the 3D card track. It doesn't 
discriminate against slower 
processors like some of its 
contemporaries do. This is the 
people's card. You need one of 
these. In fact you really need two. 
That's right, you can connect them 
together (SU) inside your machine 
for that extra boost. It's like a fuel 
injection system for your PC. Got it? 
Get it. 



Some of the terminology applied to 
3D cards, and what it all means 

PCI The standard bus on most existing PCs. 
Fast enough for most games, but can't cope 
with high-end 3D graphics. 

AGP Accelerated Graphics Port. A new PC 
bus specifically designed for fast 3D graphics 
which only comes with today's newer PCs. Data 
on AGP 3D cards can be stored in system 
memory rather than on the card itself, which 
means they're very fast. 

ANTI-ALIASING Smoothes the image 
by 'guessing' the properties of pixels between 
pixels. Gets rid of that 'patchwork quilt' effect 
on surfaces viewed close-up. 

API Application Programming Interface. A 
specific set of instructions sent by a 3D game to 
a 3D card's drivers (example: OpenGL). 

BI/TRI-LINEAR FILTERING 

Blurs a texture as it is applied to a 3D object to 
give it a more realistic and non-pixelated look. 

BUMP-MAPPING Creates a three- 
dimensional surface by raising and lowering the 
heights of selected colours in the image. 

DIRECT3D Microsoft's own mufti- 
platform API. Part of the DirectX suite of 
developing tools. 

FPS Frames per second. The number of 
frames of animation the card is rendering 
per second. 

GLIDE 3Dfx's own API. If you want to play a 
game written in Glide, you need a 3Dfx card. All 
3Dfx-only games are written in Glide. 

MIP-M APPING Enables multiple 
textures to be used for the same surface. When 
you're very close to an object a detailed texture 
appears, only to be replaced by a smaller one as 
you get further away. 

MULTI-TEXTURING Combining 
different textures to create a realistic surface - 
an image of the player could be combined with 
a metal texture to give a reflective effect. 

OPENGL A multi-platform API. Developers 
of non-3Df x specific games use this a lot. 

SLI When two Voodoo cards are linked 
together ine one machine they're in SU mode, 
giving you twice the power of a single card. 

TEXEL ENGINE A chip specifically for 
rendering textures. Two of these mean effects 
such as bump-mapping can be rendered twice 
as fast. 

TEXTURE A flat surface applied to a 3D 
object to give it a realistic look. 

Z-BUFFER Works out how 'deep' Into the 
image objects should be. For instance, it should 
stop parts of characters (arms, etc) showing 
through walls. © 



106 PCZONE#73FEB1999 







sehr gut 



Experience incredible, perfect 3D realism on your monitor with ELSA's new top 
graphics board, the ELSA VICTORY™ II. Learn the true meaning of virtual reality. 

The new RIVA TNT graphics processor and an ample 16MB synchronous RAM bring you 
The fastest frame rates: 

Two independent rendering pipelines for absolutely fluent games and fantastic effects 

The highest quality: 

The rendering engine calculates up to 1600 x 1200 pix 

The newest and most comprehensive 3D features: 

Bump mapping, True Color, multi-pass rendering or procedural 




Service-Hotline 01844 261872 






V 



-• 



t r 




Zitf Davis 3D WinBench 98/Source: Mercury Research 
Tesied on PI 1. 400- MHz- System 

ELSA UK • Bridge House, Thame Station Industrial Park, Thame, Oxfordshire Service-Hotline 01844 261872 • Service-Faxline 01844 2 



EL5R 



TEST RESULTS 



These results show the average frames per second achieved in 
Quake //at differing resolutions, and the average frames per 
second taken over three resolutions in Forsaken 



QUAKE II at 640x480 resolution 
QUAKE II a\ 800x600 resolution 



TESTED ON: Pll 333, 64MB RAM 



■ QUAKE II a\ 1024x768 resolution 
FORSAKEN average speed 



MAXI Gamer 302 SU 




181.4 




171.3 



Diamond Monster 3D II SU 

■■34.1 
134.1 
33 




181 



ELSAErazorll 




l73 



Techworks Power 3D2 SU 




1 80.7 



MAXI Gamer Phoenix 

1 24.8 
122.6 
16.8 




173 



Creative Labs Voodoo Blaster 2 SU 
133.3 
1 34.4 
34.1 




181.6 



ELSA Victory II 




16.7 



1 73 



STB Blackmagic 3D 




38.3 



Quantum Raven 




24.8 



1 73 



MAXI Gamer 3D2 




Creative Labs 3D Blaster Banshee 
I23.8 
122 
16.4 




173 



Creative Labs Graphics Blaster TNT 
1 26.9 
126.9 
24.8 




1 73.6 



Techworks Power 3D2 



I ! -*■ 



1 42 



Matrox Millennium AGP 8Mb 
1 22.4 




15.8 



1 68 



Creative Labs Voodoo Blaster 2 
33.3 
I32.7 
Zln/a 




Matrox Mystique AGP 8Mb 
~~ 121.9 
120.5 
15.4 




1 68 



Hercules Terminator Beast 
122.1 
119.8 
14.6 




161.2 



STB Velocity 4400 





Diamond Monster 3D II 

■IH33.1 
131.3 



108 PC ZONE #73 FEB 1999 



140 



172.6 



Diamond Mo nster 3D 
■■■113.8 
LZ IUn/a 
]n/a 

~|18.3 

MAXI Gamer 3D 
1 13.8 

In/a 






Mil "ri 1 1 



FEATURE 



7*1 



HOW WE TESTED THE CARDS 

This is a 'real world' test of the cards, and, as in the real 
world, there are different PC types in this test. We picked a 
P200 with 32Mb RAM and a PII333 with 64Mb RAM as our 
test machines, covering a broad mid-range of systems. All 
the cards were tested on the Pll, whereas the P200 was 
restricted to the PCI flavour. Each card was tested on a 
clean install of Windows 95, DirectX 6 and the respective 
drivers supplied in the box 

TEST#1 Forsaken Demo 

Acclaim's 3D shooter is awash with lighting, various levels of texture 
mapping and a wide choice of resolutions in 16- and 32-bit colour. We 
tested each card in 16-bit colour up to 1024x768 using the included rolling 
demo, SHIP.DMO, to check their performance in basic Direct3D rendering. 



TEST #2 Quake II 

To really separate the men from the 
boys, iD's shooter was chosen for Its 
broad range of features, including 
multi-texturing through OpenGL We 
tested each card up to 1 024x768 using 
a meaty juggernaut of a demo, 
CRUSHER.DM2, which makes short 
work of all but the most powerful cards. 

O For a more detailed description ot 
the tests we employed and the 
software we used, check out the 
Editorial section on this month s cover CD. 



CARD DETAILS 



Forsaken: you will be 
without a powerful 3D 
card to run It 





~T* 



CHIPSET 2D/3D MEMORY BUS COLOUR SOFTWARE BUNDLE 



PRICE MANUFACTURER CONTACT 



Hercules Terminator Beast 


S3 Savage3D 


Yes 


8 


AGP 


32-bit 


NONE 


£84.60 


Hercules 


01344723322 


MATROX MGAG200 


MGAG200 


Yes 
















Matrox Millennium AGP 8Mb 


8 


AGP 


32-bit 


Motorhead, Incoming, Tonic Trouble OEM 


£129 


Matrox Graphics 


01753 665500 


Matrox Mystique AGP 8Mb 


MGAG200 


Yes 


8 


AGP 


32-bit 


Picture Publisher 8, Simply 3D 3 


£129 


Matrox Graphics 


01753 665500 


nVIDIA RIVATNT 


RIVATNT 
RIVATNT 
RIVATNT 


Yes 
Yes 
Yes 


16 
16 
16 














Creative Labs Graphics Blaster TNT 


AGP 
AGP 


32-bit 


Forsaken, Incoming 


£129.99 


Creative Labs 


01189344322 


Diamond Viper V550 


32-bit 


Motorhead, Photosuite SE, FreemontSE 


£119 


Diamond 


01189 444400 


STB Velocity 4400 


AGP 


32-bit 


NONE 


£129.00 


STB Systems 


01753 212600 


ELSA Erazor II 


RIVATNT 
Voodoo Banshee 


Yes 
Yes 


16 
16 


AGP 


32-bit 


Need For Speed III, Recoil 


£115 


ELSA 


01844 261872 


3DFX BANSHEE 


AGP 












MAXI Gamer Phoenix 


16-bit 


F1 Racing, Half-Life OEM, 
Tonic Trouble OEM 


£99.00 


Guillemot 


0181944 9000 


ELSA Victory II 


Voodoo Banshee 


Yes 


16 


AGP 


16-bit 


Need For Speed III, Recoil 


£99 


ELSA 


01844 261872 


Quantum Raven 


Voodoo Banshee 
Voodoo Banshee 


Yes 
Yes 


16 
16 


PCI 
PCI 


16-bit 


NONE 


£99 


Quantum3D 001 408 91 9 9999 


Creative Labs 3D Blaster Banshee 


16-bit 


Incoming 


£99.00 


Creative Labs 


01189 344322 


VOODOO II 












Techworks Power 3D2 


Voodoo Banshee 


No 


12 


PCI 


16-bit 


NONE 


£99.00 


Techworks 




MAXI Gamer 3D2 


Voodoo Banshee 


No 


12 


PCI 


16-bit 


NONE 


£139.99 


Guillemot 


0181944 9000 


Creative Labs Voodoo Blaster 2 


Voodoo Banshee 
Voodoo Banshee 
Voodoo Banshee 


No 
No 
No 


12 
12 
12 


PCI 
PCI 
PCI 


16-bit 


Unreal 


£99 


Creative Labs 


01189 344322 


STB Blackmagic 3D 


16-bit 


NONE 


£139 


STB Systems 


01753 212600 


Diamond Monster 3D II 


16-bit 


Incoming, Battlezone, 
Monster Truck Madness II 


£119 


Diamond 


01189 444400 


VOODOO 


Diamond Monster 3D 


Voodoo 


No 


4 


PCI 


16-bit 


Descent 2, EF2000, Fatal Racing, 
Actua Soccer, Mechwarrior II, Hyperblade 


£69 


Diamond 


01189 444400 


MAXI Gamer 3D 


Voodoo 


No 


4 


PCI 


16-bit 


NONE 


£49 


Guillemot 


0181944 9000 



FEB 1999 #73 PC ZONE 109 



TEST CONCLUSIONS 



R 



I 



Here's where we find out how the various chipsets mbmbhhihmi^h^m 

performed in comparison to each other in our rigorous TEST WINNERS 
tests. We pick three clear winners and take a look — 

ahead to see what the ever-changing world of 3D 
technology has in store for the dedicated PC gamer 



■t***, 



*.., 



All the cards performed well in Forsakerts 
Direct3D tasks, particularly the Banshee 
and TNT cards, with the TNT taking a slight 
lead. Both churned out the required frames 
per second at a stunning rate at 1 024x768, 
and even offered the ability to go higher. 
The Matrox and Hercules cards performed 
equally well at the lower resolutions, but 
when it came to 1024x768 the limited 8Mb 
of memory started to show, with the frame 
rates falling quite a bit. This, however, may 
become a problem at even lower 
resolutions, such as 800x600, with the 
staggering number of polygons and 
textures promised by tomorrow's games. 
The Voodoo2 cards should not be dismissed 
for their below average Forsaken results. 
Due to their lack of support for resolutions 
higher than 800x600, their results may 

••If you have fast a Pll and 
want tomorrow's games 
in 32-bit colour at 
unbelievably high 
resolutions, the TNT is 
one hell of a card" 

seem low, but apart from that they did 
almost as well as the Banshee and TNT, as 
the SLI (link-up) results clearly show. 

The Quake //scores are another story. 
Here the Voodoo2 cards reigned supreme. 
Untouched, they managed to out-perform 
all the other cards in both SLI andsmg\e 
mode. The only other card to come close to 
such performance was the TNT, which fell 
just short of a single Voodoo2 but it does 
have the ability to go higher than 800x600 
while still pushing out those FPS. The 
Banshee cards performed well here too, 
although the lack of its big brother's 
(Voodoo2's) secondary texel engine was 
quite noticeable in the loss of frame rate. 
As for the S3 and the Matrox, their lack of 
polygon-crunching power became 
apparent, constantly showing frame rates 
of 20fps and below. While this frame rate 
may be just about acceptable today, future 
„..i mis will be more graphically intensive, 
and so the frame rate on these cards will 
Ufup further. 

A NICE PAIR 

It seems to boil down to a battle between 
the nVidia RIVA TNT and the 3Dfx Voodoo2 
and your own personal needs. To sum up: if 
you need access to your back catalogue of 
Glide games and the fastest 16-bit colour 
3U at lower resolutions, or you have a 



slower PC, the Voodoo2 route may be the 
one for you. However, if you've a fast Pll 
and want tomorrow's games in 32-bit 
colour at unbelievably high resolutions, the 
TNT is one hell of a card. Then again, if 
money's no object you could opt for two 
Voodoo2s linked together. You'll only have 
16-bit colour, but the sheer speed of these 
things more than makes up for that. The 
choice, as always, is yours. 

THE FUTURE 

By the time you read this there may be two 
new kids on the block. Both promise to be 
Voodoo killers (a phrase we hear bandied 
about all too often) and have, on paper, the 
specs to do just that. 

ATI, whose Rage series of 3D chipsets 
have proved popular with PC and 
motherboard manufacturers alike, promise 
to bring us their new Rage 1 28 cards by 
Christmas. Sporting the fastest true 1 28-bit 
graphics engine and a whopping 32Mb of 
RAM, the Rage 128 should be faster than 
Ben Johnson at the 1984 Olympics, and it 
comes into its own at higher resolutions, 
leaving today's 16Mb superstars a fair few 
hurdles behind - or so ATI claim. 

The other card worthy of note, and 
perhaps of your pennies, is the PowerVR 
Second Generation card. Running six 
months late due to the pressure upon the 
chip manufacturers to get their Dreamcast 
chips ready for Sega, we're assured that 
this too should be out in time for Santa's 
yearly road trip. And can having the same 
chips as the new Sega super-console in 
your PC be a bad thing? Well, with the 
Dreamcast using a specially modified 
version of the Windows 95 operating 
system and DirectX, this could open the 
gates for a torrent of cross-platform 
games. And which chipset do you suppose 
there'll be direct support for? You can be 
sure we'll be bringing you in-depth reviews 
of both these cards within the next couple 
of issues. 

Also, to confuse things more, 3Dfx have 
announced Voodoo;-), which they say will 
appear in March or April. It will allegedly be 
faster on its own than two Voodoo2 cards 
linked together. But who can guarantee that 
the Voodoo3 will appear on schedule? If 
your 3D card is under-performing, our 
advice is to act now and go for the best 3D 
card you can currently afford. Those who 
insist on having the latest cards as soon as 
they arrive should keep an eye on our 
TechHead column (see page 20) for news 
on the ever-changing world of 3D gaming 
technology. Happy gaming. E3 




BEST BUDGET BUY MAXI Gamer Phoenix 

If you're on a tight budget, MAXI's Banshee card offers a 2D/3D solution in one 
package, and for just under £1 00 you get the guaranteed compatibility with existing 
3 Dfx titles and three games, including the OEM version of Halt-Life. 



&* 




BEST ALL-ROUNDER ELSAEraior II 

ELSA's TNT card is not only slightly faster than its rival TNT cards, but it's also 
cheaper. The card's 20 performance is good, but in 3D it excels, offering full OpenGL 
and Direct3D support and access to resolutions of up to 1600x1200. The two-game 
bundle is just the icing on the cake. 




BEST FOR SPEED Creative Labs Voodoo Blaster II 
Creative Labs have created the classic gamer's card - a 3D only add-on offering the 
fastest 3D around coupled with a sub-£i 00 price tag. While offering resolutions of 
only up to 800x600, this is more than enough for most people's needs. And unlike 
most other Voodoo2 cards, Creative have included a full game in the shape of Epic's 
Unreal. Put simply: it's the discerning gamer's card of choice. 



HO PCZONE#73FEI1999 




ifnrc*C 



Micro Machines V3 




Uiirr^u 



<77/>j «—i«... 



Revie 

100s of top games 



DOWIHoan all the latest 
demos and patches 



your gaming technique 



WARNING! Serious 
PC Games Zone 



z> Reviews 

Ofliat 

Z> Multiplay 

Z> Archives 

z> Hints and Tips 

z> Download 

DNews 




www.pczone.co.uk 



Stuck on a game? Tense, 
nervous headache? Those 
funny little spots come 
back? Cheer up - here 
comes the PC ZONE team, 
thundering into view atop 
their mighty chargers, all 
dressed like Lester 



IN TRUBS THIS MONTH... 



112CHEATMASTER 

II at first you don't succeed, cheat. Allow us to 
show you how it's done. 

113 DEAR KEITH 

We know how frustrating it is to get stuck on a 
game - which is why Keith Pullin's here to provide 
the answers. 

114 POPULOUS III 

Part 2 of our guide has a comprehensive 
walkthough of worlds 13 to 25, plus top tips from 
the Bullfrog team. 

122 GRIM FANDANGO 

Part 1 of our guide to LucasArts' classic gives you 
hints and tips on how to solve those pesky puzzles. 

126 HOW TO... GET AHEAD IN THE GAMES 
INDUSTRY 

Discover how to get a job creating games. 

133 DEAR WAZZA 

Need a hand with a technical query that's bugging 
you? Our tech-head Wazza is here to help. 

136 WATCHDOG 

Not satisfied with the service you've received? 
Pissed off with being fobbed off? Allow PC ZONE 
to take up your case. 



YOUR HOSTS 



1 



Warren 
Chrismas 





Adam 
Phillips 




CHEAT 
MASTEI 



All this cheating gives me a guilt complex. I won't 
cheat, I won't cheat, I WON'T CHEAT! Oh, go on then 

O CHEATMEISTER Keith Pullin 






- 1; 5( 5 


J fcCiV*.. 


Halt-Lite: red, splattery earmuffs 
are all the rage this winter. 


■ W'\ 




ON THE CD 



We've got over 
1200 games tips 
and solutions 
squeezed onto this 
month's CD. Check out the 
Editorial section of your CD-ROM 
browser to track them down. 



NEED HELP? 



If your problem's game-related, 
get organised and... 

WRITE TO Dear Keith/CheatMaster, 

PC ZONE, Dennis Publishing, 

1 9 Bolso ver Street, London W 1 P 7 H J 

EMAIL letters.pczone@dennis.co.uk 
with 'Dear Keith' or 'CheatMaster* in 

the subject line. 

TRESPASSER 

Electronic Arts 

To activate this monster cheat, 
press Ctrl and F1 1 to bring up a 
cursor in the bottom-left corner 
of the screen, type one of the 
cheats below, hit Return, then 
press Ctrl and F1 1 one more 
time. 

gore 2 Extra gory mode 
woo Unlimited ammo for 
all weapons 
Bionic Woman Move slower but 
jump higher 
Win Shows the end 

sequence and credits 
Dinos Freezes all dinosaurs, 
thus making easy 
targets 



loc Display internal map 
co-ordinates 
bones Display bounding 
volumes for all 
objects 
Tnext Skip to the next 

objective or waypoint 
O There's also a level skip to try out: 
hold Ctrt+Shitt+Q+W then release the 
W. A feast of levels is now yours. 

WARGASM 

Infogrames 

All we can do for now is offer 
some level passwords. Rest 
assured, more devious delights 
will be forthcoming soon. 

Level 1 Cheese 

Level 2 Toast 

Level 3 Butties 

Level 4 Kebab 

Level 5 Gateaux 

RAILROAD 
TYCOON 2 

Take 2 Interactive 
Press Tab to get the small 
cursor and type any of the 
following: 
BigfootGold Win with gold victory 
BigfootSilver Win with silver victory 
BigfootBronze Win with bronze 
victory 
Blgfoot Victory 
BoBo Lose scenario 
King of the hill Drops $100,000 into 

your account 
Cattle futures It's a bovine thang 
Speed Racer Doubles train speeds 



Powerball Gives company $1 00 

million 
Slush fund Gives company Si 
million 
Let me in Allows access to all 

denied territories 
AMD103 Converts all engines 
toAMD-l03's(does 
cost) 
Show me the trains 

Shows all engines 
Viagra Swells your 
population 

HALF-LIFE 

Sierra 

These cheats won't work 
unless you begin the game by 
clicking 'hl.exe-console'. You 
can do this by adding '- 
console' to the end of the Halt- 
Life shortcut properties. Note 
that the '/GIVE' commands only 
work if you start the game with 
the extra '-dev-console' 
parameter. The god mode and 
the map cheats only work with 
the '-console' parameter. When 
you've done this you can 
access the console using the - 
key (surprise, surprise), and for 
the final cheat initialisation 
first type 'sv cheats 1 ' into the 
console. 

/GOD god mode 
/NOCLIP walk through walls 
/MAP xxxx go to level xxxx as 
follows (single-player): 
Opening level: cOaO, cOaOa, cOaOb, 



CHEATMASTER 






cOaOc, cOaOd, cOaOe 

Level one: daO, daOa, claOb, claOc. 

Cla0d,c1a0e,c1a1,c1a1a,c1a1b, 

Cla1c,c1a1d,c1a1f,c1a2,c1a2a, 

d a2b, d a2c, d a2d, d a3, d a3a, 

d a3b, cl a3c, d a3d, d a4, d a4b, 

da4d, da4e, da4f, da4g, da4i, 

c1a4j,da4k 

Level two: c2a 1 , c2a1 a, c2a1 b, c2a2, 

c2a2a, c2a2b1 , c2a2b2, c2a2c, c2a2d, 

c2a2e, c2a2t, c2a2g, c2a2h, c2a3, 

c2a3a, c2a3b, c2a3c, c2a3d, c2a3e, 

c2a4, c2a4a, c2a4b, c2a4c, c2a4d, 

c2a4e, c2a4f, c2a4g, c2a5, c2a5a, 

c2a5b, c2a5c, c2a5d, c2a5e, c2a5f, 

c2a5g, c2a5w, c2a5x 

Level three: c3al, c3a1a, c3a1b, c3a2, 

c3a2a, c3a2b, c3a2c, c3a2d, c3a2e, 

c3a2f 

Level four c4a1 , c4a1 a, c4a1 b, c4a1 c, 

c4a1d, c4a1e, c4a1f, c4a2, c4a2a, 

c4a2b, c4a3 

Final level: c5a1 

/MAP xxx as follows 

(multJplayer/deatJimatch): 

boot_camp, bounce, datacore, 

lambda_bunker, snark .pit, stalkyard, 

subtransit, undertow 

/GIVE Type xxx as follows: 

Items: item airtank, item_antidote, 

item battery, iterOealthkit, 

item longjump, item_security, 

item_sodacan, item_suit 

Ammo: ammo_357, ammo _9mmAR, 

ammo 9mmbox, ammo_9mmclip, 

ammo Argrenades, ammo buckshot, 

ammo crossbow, ammo egonclip, 

ammo gaussclip, ammo glockclip, 

ammo mp5clip,ammo mp5grenades, 

ammo rpgclip 

Weapons: weapon_357, 

weapon_9mmAR, weapon_egon, 

weapon_9mmhandgun, 

weapon_crossbow, weapon.crowbar, 

weapon_gauss, weapon_glock, 

weapon_handgrenade, 

weapon hornetgun, weapon mp5, 

weapon python, weapon rpg, 

weapon satchel, weapon shotgun, 

weapon snark, weaponjripmine, 

weapon_quantumdestabilizer 

SIN 

Activision 

Access the console by hitting 
that magic ~ key, then enter 
these codes: 

BigfootGold Win with gold victory 
/health 999 Health 999 
/wuss All weapons 
/superfuzz God mode 
/nocolllslon No clip mode 
/wallflower No target 
/spawn rockets Gives you rockets 
/spawn magnum Gives you the 

Magnum 
/spawn shotgun Gives you the 

shotgun 
/spawn assaultrifle Gives you the 

assault rifle 
/spawn rocketJauncher Gives you 

the rocket launcher 
/spawn sniperrhle Gives you the 

sniper rifle 



/spawn heligun Drops the big gun 
from the chopper 
into your arms 
/spawn reactiveshields Gives you a 
reactive shield 
/spawn coin Gives you a quarter 
/spawn hearth Gives you a health 
pack 
/spawn cookies Gives you some 
cookies (mmm) 
/spawn lensflare Weird light-effect 
© And if you want an extremely 
cool secret weapon, go to the 
console and type 'Give Thrallgun' 
and then bind it to an easily 
accessible key; for example: bind 
M 'use thrallgun'. It gives you two 
different firing modes which 
really kick ass. 

TOMB RAIDER III 

Eidos Interactive 

We'll have some serious Lara 
cheats in our next Issue (on 
sale Friday 12 February), but 
for now you'll have to make do 
with this. At the back of the 



platform by the swimming pool 
in Lara's mansion is a switch. 
After pressing it, a cut-scene 
shows a wall revealing a lever. 
After you've pulled down the 
lever, quickly roll over, dash to 
the other side of the hall and do 
a sliding jump. Inside the next 
room is a collection of Lara's 
most treasured items, like the 
Dagger of Xian, and a pair of 
strap-on fake breasts. 

POWERSLIDE 

GT Interactive 
Type these while you're 
playing. An icon appears at the 
top right of the screen. 

BOMB Launches a bomb 
BURN Briefly ignites a spot 
near your car 
GLIDER Your car handles like a 

glider when airborne 
SLIPPY Slippery surfaces 
STICKY Sticky ground 
SPIDER Car sticks to any surface 
ICBM Car acts like a missile 



BLAST 


Repels other cars 


TIMEWARP 


Slows time for Al 




opponents 


TWISTER Al cars get whipped 




around by an invisible 




tornado 


HOVER 


Cars hover 


JUMP 


Bounces your car several 




feet in the air 


LAUNCH 


Hit 'A' to launch a car, T 




to move in the direction 




you're facing 


LIGHT 


Lighter car 


LUNAR Lunar gravity 


SLEEP Al cars don't steer, they 




just accelerate 


SUCK 


Cars gravitate towards 




each other 


WARP 


Other cars swerve all 




over the track 



C ARM ACEDDON II 

SCi 

Want a head start? As soon as 
the race screen appears, hold 
down the wheel spin key while 
holding down the accelerator, 
then let go of the wheel spin 
key, keep standing on the 
accelerator and the starter 
yells: "Oil You!" as you spin 
into the distance. # 



SWAT 2 

Sierra 

During play type 'los' 
really fast to see all the 
hostages and villains, even 
they're not in your line of sight. 




DEAR KEITH 



Spending another sad day leafing through your gaming problems is your host Keith Pullin 



HEXED 

0l recently bought Hexen //and I'm 
having a hard time with the Crystal 
Golem before Famine's Domain. I created 
the 'Lens of Seeing' and obtained the 
power to destroy the Crystal Golem, but 
the Golem is still immune to my attacks. 
Please help, I've tried everything and I'm 
determined not to use the level skip coda 
It's driving me nuts. 

Mark Savaris, Hull 

Follow the path to the tombstone 
maker's shop and go upstairs. Flick a 
switch next to the bookcase to reveal a 
hidden passage. Follow this to a room with 
some imps. Take the left door and follow the 
hall to a room with a bloodstained pedestal. 
Step on this to open a grate near the 
guillotine, then head down the left ramp and 
through the teleporter. You should now be 
able to kill the Crystal Golem. 

HAUNTING PROBLEMS 

0l'm stuck in Realms Of The Haunting. 
I'm in the second act, I've got the 
artefact, been into the room with all the 
robot things, heard the demonic voice 
and now I don't know where to go. Please 
help me - 1 can't stand this any mora 

Paul Canavan (email) 

QThe room with the "robot things" is 
what's important here. These guys keep 
regenerating until all four hand panels have 
been pressed. The two on the wall opposite 
the entrance are obvious. There's another in 
the room where the creatures spawn, and 
the final one is in the little side room, but can 
only be accessed after the others have been 
activated. After they've all been activated the 



creatures disappear and you can read the 
writing on the wall and use the teleport pad 
to take you onwards. 

LARA'S HIDDEN 
PASSAGE 

0How can I find the bonus level in 
Tomb Raider III? I've completed the 
entire game and I can't find It anywhere. 
Giz a hint 

Ian Benson, Bournemouth 

QOkay then, here's a hint: find all 59 
secrets and make sure you finish the 
game with full health. That's your lot. 

ATITANIC STRUGGLE 

0l'm well and truly stuck on Titanic - 
Adventure Out Of Time. I'd like to 
know how to get the notebook. If It's 
something to do with going down the 
smokestack, Vlad always knocks me out, 
so how do I get It? 

Matthew, Norfolk 

Qlt's nothing to do with the stack - you 
have to disarm the suitcase bomb. Set the 
middle switch to position three. Set the left 
switch to position two. Wait for the timer to 
stop ringing, then set the left switch back to 
position three to deactivate the key box. Open 
the box and remove the cabin key. Set the 
right switch to position three, disabling the 
latch contacts. Zoom out from the bomb, move 
two screens right, once forward, and once left 
and pick up the notebook from the bed. Okay? 

MISSION IMPASSABLE 

0| have recently got hold of a copy of 
Carmageddon //and I'm finding the 
missions at the end of each episode a 



complete bitch to finish. Can you give 
me any tips or cheats on how to get 
through them? 

Phil Horton (email) 

HPaul McCarthy from Cardiff offers this 
solution: edit the DATA file for the 
relevant mission. For example, where it says 
"MISSION: EYE OF THE BEAVER", change the 
line '360,300,260' to '860,800,760' and this 
should give you about 1 5 minutes to 
complete the mission. Thank Paul, not me. 

CANCER OF THE 
COLONY 

01 made the mistake of buying Dark 
Colony, which I find impossible. I'm 
stuck on level three. Do you have any 
cheats? 

Michael Purser, Wendover 

0ln the chat bar, type: 'SLAG NET' to 
see the whole map, or 'WE NEED 
EQUIPMENT' to get 10,000 Petra. If you're in 
a multiplayer game, everyone gets the dosh. 

BREACHING THE 
STROGGHOLD 

HOn Quake II, in the lower mines, I've 
killed the Strogg next to the laser and 
activated the laser but all I get is a red 
beam - nothing else happens. What am I 
doing wrong? Is there something up with 
my game? 

Lee Clendinnlng (email) 

QNah, there's nothing wrong with 
your game - 1 was stuck in exactly 
the same place. All you have to do is jump 
on the pressure pads on each side of the 
cavern and you're whisked to the final 
showdown. 



FEB 1999 #73 PC ZONE 113 




POPULOUS: THE BEGINNING 





POPULOUS 

THE BEGINNING 



STRATEGY GUIDE PART 2 



Delivering the concluding episode of a shaman's uphill struggle to survive is Keith Pullin 



O REVIEWED PCZ#70 SCORE 92% 

The final part of our 
guide provides a 
walkthrough for the 
last 13 planets. We 
also take a look at 
'guest' spells, multiplayer 
strategies and some excellent 
cheats. Finally, there's some 
advice straight from the 
Bullfrog team. What more could 
you possibly want? 



PLANET 13 



AERIAL 
BOMBARDMENT 

Your main opposition comes from 
yellow balloons. Warriors are 
useless against these high- 
altitude attacks, so place fire 
warriors in guard towers, then 
use the shaman to zap the balloon 
occupants with lightning. When 
they are empty, steal them and 
attack the other tribes. 

There are three stone heads 
on this world. Two are within easy 
reach of your followers. The first, 
and closest to your reincarnation 
site, has a single-shot 
volcano spell. 
The enemy 
shaman 



■Jt.riiEM 




114 




frazzles any of your followers who 
try to worship this stone, so 
proceed with extreme caution. 
The second head, near the 
green Vault of Knowledge 
(VoK), contains three shield 
spells. The last, on a 
separate island, contains a 
firestorm spell. 

© One of the VoKs should 
look something like this. 



PLANET 14 



ATTACKED FROM 
ALL SIDES 

You start this world with little land 
to build on and three tribes 
attacking. The yellow tribe, 
camped on an island away from 
the other tribes, launch ocean 
assaults. The red tribe, camped 
beyond the mountains, send spies 
and raiding parties. And the green 



tribe, on the plateau above, rain 
spells down upon you. Force their 
shaman away from the cliffs to 
stop this. 

The red tribe guard a VoK 
containing the firestorm spell. 
Also, near their settlement is a 
stone head with a single-shot 
earthquake spell. The green 
tribe's VoK hides the flatten spell, 
and a stone head on the beach 
near their settlement contains the 



POPULOUS: THE BEGINNING 





Use your one angel of death wisely. 




Flatten the mountains nearby to 
gain some more building space. 



angel of death. The yellow tribe 
guard a VoK containing the 
shield spell. 

You must assert yourself 
quickly in this world, or you won't 
last five minutes. Attack the reds 
first - their incessant raids are a 
nuisance but, more importantly, 
they guard the firestorm spell, a 
most desirable weapon. Hold 
back the yellow tribe with 
preachers and fire warriors in 
guard towers. The green tribe 
can't reach you, so they pose little 
threat, but their sporadic lightning 
attacks can be annoying. Use the 
angel of death on this 
lot, which keeps them occupied 
while you concentrate on more 
pressing matters. 



PLANET 15 



INCARCERATED 

This third 'special' world sees our 
shaman bang to rights, spell-less 
and helpless. She must escape 
her prison before time runs out. 

Once your population is 
growing steadily, send three or 
four braves to build boats. Fill a 
boat with warriors and sail them 
to the three guard towers 
guarding the entrance to the 
enemy island. Touch down near 
one of the side towers and send 
your warriors to attack. The 
enemy fire warrior inside blasts 
your men, but they can take it. 
Eventually, they dismantle the 
towers. Put your warriors back in 
the boat and repeat this tactic on 
the other two towers. Once 
completed, sail them into the little 
bay just inside enemy territory 
and wait. 



Meanwhile, back home, train 
up a variety of aggressive 
followers and place them in 
boats. Ferry them to the 
aforementioned bay and land 
away from the main enemy 
stronghold. Pitch preacher 
against preacher, and warriors 
against guard towers. 

When the enemy is 
overwhelmed, select as many 
followers as possible and left- 
click on the prison to free the 
shaman. Now command her to 
pray at the obelisk for a volcano. 
Cast the volcano into the valley to 
decimate the enemy. 



PLANET 16 



BLOODLUST 

Bloodlust is a 'guest' spell, 
available only on this world and 
found within two stone heads. 
The first head is near the borders 
of your territory, the second is by 
the green settlement and is better 
because it contains infinite shots. 
The head on the island in the 
middle of a lake contains an angel 
of death spell. 

Set up guards quickly to 
protect against the red and yellow 
tribes. Use high land to build more 
solid defences. Both yellow and 
green use balloons, so fire 
warriors should be used in 
abundance. Casting swamp in 
front of enemy settlements 
provides a cunning defence too. 



PLANET 17 



MIDDLE GROUND 

The armageddon spell is in the 
stone head in the centre of the 
island. Unfortunately, three other 
tribes are vying for the same 
prize, and they've already built 
their settlements - tricky. But all 
is not lost. These tribes are intent 
on scrapping among themselves, 



,' JilB 



JJ JJ UU -AJ -AJ 




Vtf 




The bloodlust spell Is on the edge of enemy territory and easy to reach. 



and thus slow each other down. 

A cunning trick is to cast 
swamp on the stone head to 
swallow any enemy followers 
who attempt to worship there. You 
can also use erode to estrange 
yourself from the enemy. 

Finally, only cast armageddon 
when you are sure of victory. Train 
as many warriors as possible 
beforehand to give you the best 
chance in the 
arena. 




PLANET 18 



and then this happens. That'll teach the bastards! 



HEAD HUNTER 

There are three stone heads on 
this world, each guarded by a 
different tribe. The nearest head is 
guarded by the red tribe and 
contains an armageddon spell. 
The yellow and green tribes each 
guard a single volcano spell. © 



FEB 1999 #73 PC ZONE 115 




POPULOUS: THE BEGINNING 



Q U^^ILA 




■v 



A 









Hypnotise the enemy to give you room to pray at the armageddon head 



Initially, the adjacent reds pose 
the biggest threat. The yellow and 
green tribes use boats to attack, 
and the green tribe even have the 
audacity to use land bridge to 
invade near your reincarnation 
site. They could do this at any 
time, so stay alert. Ultimately, 
armageddon is the way to victory. 



Swamp can be a useful 
defence, giving both of you a 
fighting chance. There is also a 
spot at the other end of your 
island where the red tribe can 
landbridge over, so make sure 
you have patrols set up to watch 
this area. 

Two stone heads populate this 
world. The first is at the opposite 
end of your island and contains 
three teleport spells. This spell is 
limitless and teleports the 
shaman absolutely anywhere she 
wants to go. The second is at the 
end of the red village and 
contains a volcano spell which, 
when cast, sets off the dormant 
volcano, damaging the red tribe's 
settlement. 



PLANET 2(1 



ARCHIPELAGO 

Yet again, use landbridge to 
exploit the islands and expand 
territory. The red tribe guards a 
VoK containing the angel of death 
spell. This can be reached quite 
easily by heading past some fire 
warriors in guard towers. There is 
also a stone head on another 
island, which contains a 
landbridge spell. Set this off 
and another stone head 
appears elsewhere 
containing a flatten spell. 
Other stone heads in the 
chain grant you single- 
shot firestorm 
(unfortunately, this also 
casts a firestorm around 
the head, killing nearby 
followers) and volcano spells. Q 




116 PCZONE 073 FEB 1999 



POPULOUS: THE BEGINNING 






CLOUDY WITH SUNNY SPELLS 



Last month, we gave you the first eight spells. Here are the rest, including 'guest' and multiplayer-only spells 




TORNADO 

Tornadoes are powerful but 
unpredictable. To ensure you destroy at 
least one target, cast it on a specific 
building - there's a chance others will 
go as well. Good against armies, too. 



SHIELD 

Cover followers with shield when 
attacking enemy settlements - but 
remember it doesn't last long, and any 
spell fired on a shielded follower is 
bounced back to the enemy. 



FLATTEN 

Similar to the landbridge spell and can 
be used to the same land-flattening 
ends. Not only does it flatten land 
around the point where It's cast, it can 
also lower land into the sea. 



EARTHQUAKE 

This Is most effective on high ground, 
where both the lava and the ruptured 
ground can cause problems. The 
pre-shocks can also destroy buildings 
in the immediate vicinity. 




. 



ERODE 

A very useful spell against high ground 
and coastal settlements. If cast on high 
slopes, the land sinks and tumbles into 
the valley. If cast on the coast, both 
land and buildings melt into the sea. 




FIRESTORM 

Casts a shower of meteors onto the 
target If it is cast in a heavily 
populated area, it destroys any 
buildings and enemy followers who 
stray into its range. 

GUEST SPEL LS 

Guest spells do not have 
permanent icons on the Spells 
panel. This is because they are 
hugely powerful and would 
upset the balance of the game. 
They are also more suited to 
multiplayer games 

TELEPORT 

Very useful, the teleport spell can be 
cast anywhere on the world to 
transport the shaman to a 
predesignated point. 



ANGEL OF DEATH 

These scour the world looking for 
enemy followers. When they find one, 
they swoop down and eat the 
unfortunate individual. Angels are 
difficult to kill and have long lifespans. 



VOLCANO 

What can we say? Volcano is the most 
evil spell in the game. Cast this at the 
heart of an enemy settlement for 
maximum effect. If one is cast upon 
you, evacuate your followers sharpish. 




BLOODLUST 

Bloodlust turns your followers into 
murderous savages. It makes them 
stronger and faster, and generally a lot 
more dangerous. 



ARMAGEDDON 

Armageddon is a very traditional 
Populous spell. Each player's followers 
are transported to an arena where they 
fight for world domination. 



01! GEROFF MY WORLD 



The multiplayer game contains a number 
of tricks to learn: maps are often 
symmetrical, so you can guess where the 
enemies are lurking if the world is fogged 



A useful trick is to build your spy- 
training hut early, train some spies 
and then dismantle it. Hopefully 
your opponents won't realise you 
have the ability to sabotage their 
settlements. 




FORGE WORLD 

This is an optional feature giving you the chance 
to alter the landscape before the level begins. First 
look at the land around the site and use the 
flatten spells to make room for your 
settlements. Then, around the 
perimeter, raise the land into 
small hills and construct 
guard towers at their 
summits. When the timer 
reaches about five, cast 



the wildmen spell on the reincarnation site. When 
the level begins, any wildmen caught inside the 
reincarnation site are automatically converted to 
your tribe. 

GHOST ARMY 

Ghost army is a multiplayer-only spell that creates 
six ghost followers. Use them to create a decoy 
army while your real army is attacking from the 
other direction. Ghost shamans are especially 
useful for confusing the enemy. 



FEB 1999 #73 PC ZONE 117 




POPULOUS: THE BEGINNING 



Q At first, the red tribe attack by 
water. To avoid this, cast 
landbridge to their island, forcing 
them to attack you over land 
through a narrow corridor. You 
can then guard this corridor with 
fire warriors and swamps. 



PLANET 21 



FRACTURED 
EARTH 

This world is very unstable, and 
volcanoes erupt frequently. Close 
unstable fissures by casting 
flatten spells over them. The totem 
pole near your reincarnation site 
actually closes one of these 
fissures for you, which helps 
because the reds are volcano 
crazy and create them from the 
start. The volcano VoK is away 
from the reds' main settlement 
and therefore vulnerable, so go for 
it early. The stone head at the 
opposite end of the island 
contains two erode spells. 

The landscape is barren and 
hard to navigate. The red tribe 
prefer to attack by balloon and 
come in from the sea behind you. 
Also watch out for raiding parties 
from the small settlement next 
to the VoK. 




kj- i Vi 

• 


^ I 


^^^^ 




- 




•■' 




planeYSFm^* 


h ?.} 


All the other tribes start with massive bases 


- a guardian angel 


is essential. 





PLANET 22 



SOLO 

The final 'special' world is a lone 
shaman suicide run. It's a 
nightmare, so save often. The 
three obelisks are the keys - they 
grant you full mana and spells. 
The first is near the start, the 
second on an island near the first, 
and the green tribe guards the 
third. But remember: because 
you have no followers, you cannot 
charge mana. You only have 
what you gain from the obelisks 
and killing other shamans, so use 
it wisely. 

When you defeat the red tribe, 
grab the boat by their boathouse 
and sail to the yellow settlement. 
Use the balloon to reach green 
territory. An angel of death can be 
very effective on this level. 





Make a cosy nest for your 
followers with plenty of towers 



PLANET 23 



INFERNO 

It's a three-pronged attack 
again! At least you have 
plenty of space to build 
upon, and don't be shy about 
creating even more with 
landbridge. Use small hills to 
create impassable walls and cut 




off the green tribe. The stone head 
contains three firestorm spells, 
but since you already have that 
spell you might as well cast 
swamp around it to trap the reds. 
The yellow tribe is lurking on an 
island, so they use boats and 
balloons to reach you. 



PLANET 24 



JOURNEY'S END 

All four tribes take to the stage for 
the ultimate battle. First order of 
the day is survival, so seal 
yourself in nice and tight by 
setting up some perimeter towers 
to block off the entrances to your 
island, then get those huts 
producing. After that, use pretty 
much every tactic going. Speed is 
the essence here, and if you 
can bring an angel of death 
into the fray, all the better. 
This is the final showdown 
-there's nothing more 
to say. 



PLANET 25 



THE BEGINNING 

Wow! A final secret world. 
Go and enjoy yourself - 
IMMORTAL! G3 



CHEATS 



Press Tab and F1 1 together to 
bring up a text box, then type 
'BYRNE' to activate cheat Now 
press the following: 




TAB+F1 More mana 

TAB+F2 Spells don't use up mana 

TAB+F3 All spells 

TAB+F4 All buildings 

TAB+F5 Maximum mana 



TOP TIPS FROM THE TEAM 



And finally, here's the Bullfrog team to give you their own personal hints 



Richard Leinfellner 

"Busy people are happy people, 

and happy people give you 

mana." 

Stuart Whyte 

"Use invisible warriors to sneak 

in and kill the enemy shaman." 

Alan Wright 

"Look out for any advancing 

armies, and cast swamp on 

them to reduce their numbers." 

Steve Leney 

"Put preachers in guard towers 

-they are better-protected and 

gather up stray enemy 

followers." 

Gary Stead 

"Use high ground to your 

advantage. Spells have a much 

greater range when cast from 

hills." 

Michael Willis 

"Landbridge everywhere." 



Ben Deane 

"Steal enemy boats and 

balloons." 

Pete Blow 

"Hypnotise enemy followers and 

send them to your preachers." 

RajanTande 

"Deceive the enemy and make 

them waste their spells on a 

ghost army." 

David Bryson 

"Don't waste your mana, and 

keep your spells charging." 

Wayne Frost 

"Cast swarm near swamps 

so the enemy panic and run into 

them." 

Dan Riley 

"Never cut down all your trees - 

you'll run out of wood." 

Mark Pitcher 

"Build huts, huts and more huts 

to increase your mana flow." 



Alex Godsill 

"Cast lightning on enemy guard 

towers and use invisible 

shielded spies." 

Ken Malcolm 

"Shielded fire warriors in 

balloons can cause massive 

devastation." 

Alex Cullum 

"Cast landbridge from high peak 



to high peak to create 

impassable walls." 

Lawrence Doyle 

"Use invisible shielded 

preachers to infiltrate the enemy 

settlements." 

Jon Rennie 

"Kill any enemy shaman you see 

to gain a quarter of their mana 

every time." 




You can't go far wrong with ■ This is what you can achieve If 

Invisible shielded fire warriors. H you use your mana correctly. 



118 PCZONE#73FEB1999 



\ S Vntli-lilikicmU iHiip.nn 



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Incubation Data Disk: The Wilderness Missions. .£14.99 



CatzJ £14 

Championship Manager '97/'98 £17.99 

Chessmaster 6000 £27.99 

Civilisation 2 + Settlers 2 + Sim City 2000 £24,99 

Civilisation 2 + Command & Conquer £19.99 

Ov 2, Magic the Gathering & XCom Apocalypse £23 .99 

Cmusation 2 Data Disk: Fantastic Worlds £13.99 

Civilisation 2 Multiplayer £13.99 

Ov 2 Collection: Causation 2, Fantastic Worlds, 
Conflicts in Ovusation & Civ 2 Strategy Guide £24.99 

Close Combat 2: A Bridge Too Far £21 .99 

CLUE0O2 £23 99 

Colin McRae Rally £21.99 

Combat Flight Sim (Microsoft! £30 99 



Mxtosofi FuOhi S« 11 1 Wono Of Fiioht £36.99 

Microsoft Southern California Data Osk £23.99 

Saw Cw 96- British iws I i 2, China «*£I999 

SawfDsn98 -foot 1. 2 OR 3 C2999 

fuoffS*wV2-wwK»fS5.l*fM £35.99 

F UGH7 Sl¥ FSfX V2 - COKTAHJ DOHA FlANft SOAfRT, HXWDS 

itcfo«FS5.I,FW4BM £24.99 

Bcmo/Bians Im/AmaGuu /mm each £23.99 

Pawn Fugmt 2 ROM) iw WDM Da K* MS FS 5. 1 1 6 £21.99 




American Civil War Collection - Antietaav 

Bull Run, Gettysburg & Shiloh £21.99 

Napoleon Collection - Napoleon in 
Russia, Prelude to Waterloo, Waterloo & 
Age of Sail £26.99 

Thi Following are all just £9.99 each!!! 

Antietam, Ardennes, Bull Run, Gettysburg, 

Napoleon in Russia, Prelude to Waterloo, 

Shiloh, Waterloo. 



Battletech Mechcommander £28.99 

Battluone £14.99 

Beasts* Bumpkins £19.99 

Beg 6 Pack • MK3, Sensible Soccer, Battlecruissr 
3000AD, Bediam, Stargunner & Enemy Nations£15.99 
Biggest Names Best Games • Need for Speed 2SE, Dark 
Omen, Theme Hospital, Dungeon Keeper, Sim2000£22.99 

Black Dahlia £21.99 

Blade Runner. £21.99 

Buzzard: Starciaft, Diablo I Warcraft 2 ..£36.99 

Blood 2: The Chosen £27.99 

Brian Lara Cricket £22.99 

Brunswick Bowung £15.99 

Bust AMove 2 £16.99 

Caesar 3 £24.99 

CapitausmPius £19.99 

Carmagedoon £12.99 

Carmagedoon 2 - £29.99 

Carrier Strike Fighter iF18E £26.99 

Castrol Honda Suferbih World Championshi 1 ..£19.99 
Car £ 7.99 




^£26.99-2 



n 



'E12.99J 



Commano & Conquer (Win '95) £13.99 

Command & Conquer & Covert Ops £19.99 

Dun Opera-ions Da'a Disk for C&C £9.99 

C & C Red Alert £14.99 

C & C Red Alert, Aftermath + Counterstrike£25.99 

counterstrike ■ official red alert data dlsk £13.99 

Aftermath - official Red Alert Data Disk £13.99 

COMMANDOS: BEHIND tNEMY Lines E2/.VV 

Conflict Frhspace £27.99 

Conflict Freespace Data Disk: Silent Threat £13.99 

Constructor £20.99 

Creatures 2 - - £25,99 

Daggerfall 2: Battlespire £27.99 

Dakatana £27.99 

Dancer DNA £14.99 

Dark Vengeance £28.99 

Dark Omen- Warhammer 2 £19.99 

Deathtrap Dungeon + FREE Mouse Mat £17.99 

Depths of Doom Trilogy - Doom 2, Ultimate Doom, 

Episode IV & 3000 Masier Levels £12.99 

Diabio £19.99 

Diablo Heilfire- Official Data Disk £13.99 

Die Hard Trilogy £13.99 

Dogz £7.99 

DOGZ3 £14.99 

DukeNukem3D £12.99 

Duke Nukem In The Caribbean £9.99 

Duke Nukem Kill-A-Ton Collection £17.99 

Dune 2000 £29.99 

Deeper Dungeons Data Disk for Dungeon Keeper ...£9.99 
Extreme Power Pack 2 Tomb Raider, Z, FIFA '9/£14.99 

F15(Janes) £29.99 

F16/MG-29 £29.99 

F22 A.D.F. (TFX3) £17.99 

F22 Red Sea Operations Data Disk £13.99 

F-18 Hornet £22.99 

FA- 18 Korea £17.99 

FA- 18 Korea & Flying Corps Gold £24.99 

FA Premier League Football Manager £29.99 

Falcon4.0 £27.99 

Faiiout £19.99 

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FIFA Soccer '99 £29.99 

Fifth Element £28.99 

Final Fantasy 7 + FREE Mouse Mat £29.99 

Flight Unumited 2 £13.99 

Flying Corps Gold £17.99 

Forgotten Realms AD&D Archive - 

Eye of the Beholder 1 , 2 & 3, Menzoberranzan, 

DungeonHack + 7 others £19.99 

Forsaken £19.99 

Fragile Ali ■ i"4 9? 

Game, Net &^;c- £1999 

Gangsters Ooamsiu C««; £28 99 

GetMsoiev. £1699 

Gex3D... £1399 

Global Dcwv: on £2899 

goosebumps • attack of the mutant £2599 

Grand Prix Legends £27.99 

Grand Theft Auto £16.99 

Grand Touring £25.99 

Great Battles Series Triple Pack £21.99 

Grim Fandango £29.99 

Hale-Ufe £28.99 

Hardball 6 £29.99 



Heavy Gear 2 £27.99 

Hardwar £25.99 

Heart of Darkness £27.99 

Heretic2 £28.99 

Heroes of Might & Magic 2 & Data Disk bundle £24.99 

Holiday Island £21.99 

Incoming £1999 

Industry Gian- £26 99 

International Cbcut Captan . £22 99 

Ipamzer44... £2799 

£1999 
Issaeu Air Comsat £3799 

Jazz Jack Rabst? £14 99 

Jeoi Knight & Mysteries of Sith Data Disk ..£22.99 

Jimmy White's Snooker 2 £29.99 

Jo Guest Love Bytes £16.99 

Journeyman Project 3 £19.99 

Kilung Time - Quake & Ultimate Doom! £1 5.99 

Kings Quest Collection £18.99 

KKNDExtreme £12.99 

Knights & Merchants £28.99 



Last Express £19.99 




Half-Life 



TOCA 2 



Lego Chess £24.99 

Lego Creator £28.99 

lego Loco £22.99 

Lego Island £19.99 

Links IS '98 £19.99 

Links IS '99 £28.99 

Lt#s Courses: Valoerama/Oakland/Davb love/Etc £1699 

Lords of Magic £25.99 

Lords of the Realm 2 Royal Edition £25.99 

Lucas Arts Archive Vol 4 - X Wing Con, Tie Fighter 
Coll, Dark Forces, X Wing v Tie Fighter, Yooa £32.99 

Lula • The Sexy Empire £19.99 

Lula ■ Virtual Babe £12.99 

Ml Tank Platoon 2 £18.99 

Megapak 8 £23.99 

Megapak 9 • Cmusation 2, Interstate 76, Destruction 
Derby 2, Discworld 2, F22 Raptor, Jack Nicklaus 5, Pro 

PlNBALl TlMESHOCK, ADMIRAL SEA BaTTLES £27.99 

Magic & Mayhem £28.99 

Men In Black £16.99 

MIA £22.99 

Michael Owen's World League Soccer '99 £26.99 

Micro Machines 3 £19.99 

Microsoft Pinsau Arcade £17.99 

Microsoft Return of Arcade £17.99 

Microsoft Revenge of Arcade £1 7.99 

Microsoft Motocross Madness £29.99 

Might&Magic6 £26.99 

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Monkey Island 3 £22.99 

Monopoly £24.99 

Monster Truck Madness 2 £33.99 

Mortal KOMBAT4 £24.99 

Mora Racer 2 £29.99 

Motorhead £17.99 

Myst £18.99 

Myth: The Fallen Lords £17.99 

NAM £19.99 

NBALive'99 £29.99 



Need For Speed 3: Hot Pursuit £29.99 

NFL Madden '99 £29.99 

Nightmare Creatures £18.99 

ODT £28.99 

Of Light & Darkness £27.99 

Operational Art of War £26.99 

Outlaws _ - £9.99 

Outwars £33.99 

Pacific General £18.99 

Pandemonium 2 £13.99 

Panzer General 2 £26.99 

PGATourPro £17.99 

Pga Nippenburg Euro Data Disk £6.99 

Pouce Quest Collection 1-4 £21.99 

Pouce Quest SWAT 2 £27.99 

Poutika (Tom Clancy) £19.99 

Pool Shark £25.99 

Populous: the Third Coming £29.99 

POSTAL £15.99 

Premier Manager '98 £15.99 

Pro 18 World Tour Golf £28.99 

Pro Pinball: Big Race USA £16.99 

Pro PiNBAa: Timeshock £14.99 

Quake Resurrection: Quake, Q Zone & Malice ..£14.99 

Quake 2 £ 1 8.99 

Quake 2 Data Disk: Juggfrnai." £14.99 

Quake 2 Data Disk.- Grovo lac £19.99 

Quake 2 Data Disk: The ReoonnG £ 1 8.99 

Queen: The Eye £29.99 

Quest for Glory 5: Dragon c a £24 99 

Quest for Glory Antholog- £18.99 

Railroad Tycoon 2 £26.99 

Rainbow 6 £25.99 

Reah £28 99 

RedBaron2 £19.99 

Redneck Rides Again £27.99 

Resident Evil - state 3DFX or Power VR version. £22.99 
Return to Krondoi £28.99 

Rising Lands £14.99 

Risk £19.99 

Rtven(My5t2).. £16.99 

Rocky Horror Shc* £25.99 

Rogue Squadron £27.99 

Scrabble £27.99 

Sensible Soccer wotc Cp '98 Earnc* £22.99 

Sensible World of Soccer CweEomoN £19.99 

Sentinel Returns £26.99 

Settlers 2 Gold & Seven Kingdoms Bunou . £19.99 
Settlers 2 Gold £1799 

Settlers 3 _. £26.99 

Shadows of the Empri £12.99 

Shanghai Dynaji. £19.99 

Shogo Mobile Akmou Diw. r> £28.99 

Sierra Pro Pilot Double Pack £28.99 

Sierra Sports: Golf/Baseball '98/Skj Racwg.each £22 99 




Star Trek Klingon Honor Guard £28.99 

Star Trek Omnipedia £11 •- 

Star Trek: Star Fleet Academy 

Star Wars Archives £22 99 

Star Wars: Behind the Magic £16.99 [ 

Star Wars Monopoly £10.99 

Star Wars Supremacy £22 99 

Star Wars: X Wing Collectors Series £24.99 

Steel Panthers 3 „ £25 99 

Sunday Times Crossword & Dictionary £16.99 

Team Apache £27.99 

Test Drive 4X4 £29.99 

Test Drtve 5 £29.99 

The Golf Pro £19.99 

The Golf Pro 2 £26.99 

Thef: Dark Project £28.99 

Tiger Woods '99 Golf £29.99 

TOCA Touring Cars £19.99 

TOCA Touring Cars 2 £2199 

Tomi Raider 2 £19.99 

Tomi Raider 3 £28.99 

TopGun2 £24.99 

Total Air War £28.99 

Total Animals (Catz, Dogz 4 Worms) £12.99 

Totai Heaven: Civilisation 2, Sim City 2000, 

Settlers 2 £24.99 

Total Insanity: PGA European Tour, Network Q 

Rally, Star Trek TNG A Final Unity £14.99 

Total Insanity 2 £24.99 

Total Sport: Links LS, Sampras Tennis, FIFA '97 £16.9 

Trespasser £29.9. 

Ultima Collection £24.99 

UltimaOnune £32.99 

Ultima Onune Second Age £29.99 

Ultimate Soccer Manager '98 £22.99 

Unreal - £23.99 

Urban Assault £29.99 

V2000 £26.99 

Voi-Com MS FS '98 Upgrade £74.99 

VRaliy £26.99 

Wall Street Trader 99 £29.99 

Warcraft 2 + 50 extra levels + hint iook..£18.99 

War Games £29.99 

Wargasm. £28 99 

Warhammer: Chaos Gate £27.99 

Warhammer Final LsitAf-os £25 99 

Warlords 3 £2299 

WarofthWori* £2699 

Wetbx £19 99 

Wing Commander Prophecy £17 99 

World Cu« 98 £9 99 

WORID Raiiv Champions** NETWORK Q 2' £1599 
WOI&WAR2F -i- £29 99 

Worms ARMAOtoooN £24 99 

Worms Coujoion: incudes Worms?, worms United 
and Worms FYvbal. £24.99 

X Com: iNTttarc* £27 99 

X Files: The Game £3299 

K RleS: Ui £'6 5? 

X Wing v Tie Fighter & Balance of Power. ..£22.99 

Tie Fighter vX Wing Disk: Balance of Power £13.99 

Zork Trilogy: Zork Grand Inquisitor, Return to Zork 
and Zork Nemesis £26.99 



RoguVSt} uadran Settlers .329 .99 

Streets of Sim City £28.99 

Sn £28.99 

Small Soldiers £24.99 

Spkcy CD '97 (3000 Spectrum * C64 games).£14.99 

Soldiers at War £24.99 

SomcR £23.99 

South Park Screen Saver £18.99 

Special O £28.99 

Starcraft £24.99 

Surcraft Data Dot Steuar Forces £1 3.99 

Starcraft Data Disk: Insurrection £14.99 

Stajshp Titanic £30.99 

Starsiege £28.99 

Star Trek: Birth of the Federation (Due March)..£29.99 

Star Trek: Captain's Chair £26.99 

Star Trek Encyclopaedia £26.99 



We also carry an extensive 

range of games hint books 

ana other tutorial books. 

Please ring for details. 




£18.99 



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Ts.9^ W^^EVI .99 S 

11th Hour + 7th Guest £13.99 

I liMMINGS £1 1 .99 

) Ultra Pinbaii £10.99 

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* Soccer Qui Edition £9.99 

<Pinball £13.99 

) Fist 2.0 (Win '95) £13.99 

uidk3000AD £9.99 

f Isle 2 & Data Disk £9.99 

E Isle 3 £9.99 

« & Bugbder Double Pack £5.99 

AYAL IN Antara £9.99 

hoht £9.99 

| Broken Swoho £9.99 

Kannon FooofR 2 + Dune 2 £13.99 

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Championship Manage* 96/97 £9.99 

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iFohces £12.99 

r Strike & Jungle Strike £12.99 

i Derby 1 or 2 each £13.99 

Dkworld or Discworld 2 each £13.99 

(0oom2 £9.99 

Dungeon Keeper Gold £13.99 

EF2000 £8.99 

RbONGSlM(UBISOfT) £13.99 

|r:..,gmining2 £13.99 

stoBiack £9.99 

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l Doom £9.99 

iel K^FlteBEWVKm™ £12.99 

£5.99 

>Pmx2 £10.99 

:4X4 £6.99 

roF Souls £9.99 

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state 76 £9 99 

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sQuest 7 £9.99 

eSuitLarky6 £10.99 

s Pantmll + No Mas Lewmngs + Lb##cs£ 1 2 .99 

£13.99 

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layer & Maximum Force Double Pack £7.99 

cthe Gathering (MicroPros) £10.99 

r Of Dimensions £9.99 

s Of Orson 2 £10.99 

i Warrior 2 or MW2 Mercenaries..each £9.99 

3 Machines 2 Special Edition £9.99 

lKombat3 £9.99 

! Racing & Track Pack £9.99 

82 £10.99 

(QRaily £9.99 

> Racers £5.99 

« Strike £13.99 

d: Aie's Oddysee £12.99 

r2 £9.99 

e Sampras Tennis £1 1 .99 

k European Ten* £13.99 

flASMAGC*A2 £13.99 

) Gold (Includes extra tracks) £13.99 

e Quest SWAT £9 99 

, CottupnoN & Lies - Dune 2, Beneath a 

l Sky, F-14, UFO £9.99 

'ateer 2: The Darkening £9.99 

jFtnball £9.99 

FBoeetf £9.99 

„ ™. £9.99 

(toZork £7.99 

)Rasm £12.99 

»& Max Hit The Road + DayoftheTentaoe£13.99 

£7.99 

i or Screamer 2 each £9.99 

»W«rbc* £14.99 

£9.99 

«Gty2000 £11.99 

•HUU.2V018A 1 10.99 

R Trek: Nexi GeneraiiOn A Final Unity £9.99 

I Super Puzzle Fighter 2 £9.99 

I Syndicate Wars £13.99 

» Murphy Overseer - Under a Kilung Moon 2 £1 2.99 

e Hospital £13.99 

i Park £13.99 

e Fighter Collector's CD £9.99 

I Time Commanoo £8.99 

Tomb Raider & Unfinished Business £13.99 

[Top Gun £10.99 

Total Annihilation £1 2.99 

[Total Annmlation Disk: Core Contingency £18.99 

| Transport Tycoon & World Editor £9.99 

| Ultima 8 £13.99 

1 Uhm@te Race £9.99 

iuvaate Soccer Manager 2 £9.99 

r a Kilung Moon £9.99 

£9.99 

[ VR Powerboat Racing £12.99 

Warhammer: Shadow of the Horned Rat £9.99 

Wing Commander 3 £9.99 

Worms United £10.99 

X Com: Apocalypse £10.99 

X Com: Terror From the Deep £10.99 

X Wing Collection + Rebel Assault £13.99 

Z £9.99 

Zork Nemesis £9.99 



This is just a small selection of 
our educational range. Please 
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HHIJIiH.'M 



MICROSOFT SPECIAL OFFERS 



DORLING KINDERSLEY 



Chronicle 




- EJ1.99 



Castle Explorer 114.99 

Castle Explorer/Dinosaur Hunter Bundle ....£24.99 

Chronicle Of 20th Century £21 .99 

Encyclopedia of Nature 2 £22.99 

ENaaoPECHAOF Science I/Nature 1 ...each £12.99 

Encyclopedia of Science 2 £22.99 

Encyclopedia of Spaces Universe £24.99 

History of the World 2 £23.99 

My First Amazing World Explorer 2 £19.99 

My First Increoible Amazing Dictionary £16.99 

PB Bear's Birthday Party £1 7.99 

Reoshift3 £22.99 

Ultimate Human Body 2 £23.99 

Virtual Reality Dinosaur Hunter £17.99 

Acacia GCSf Revise and KS3 Test for success 



EACH PACKAGE CAN BE CUSTOMISED TO 
SUIT DIFFERENT LEVELS OF ABILITY AND 
ALLOW YOU TO SELECT THE APPROPRIATE 
EXAM BOARD AND SYLLABUS. ALL ARE 
WRITTEN BY PRACTISING TEACHERS. OUR 
MOST HIGHLY RECOMMENDED RANGE OF 
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GCS£ Maths, Chemistry, Physics, Biology & 

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2. £29.99 = £ £28.99 ; j; £28.99 -J 



DISNEY 

We stock the full range of Diiniy Storybooks and 

Activity Centres at soke or the cheapest prices in 

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BRODERBUND 

GiiiN Eggs & Ha*/Haiii 1 we Haunted House i»ci El 7.9V 

Logical Jouiniy of thi Zoominis £16.99 

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MICROSOFT 

Chativf Writer £14.99 

£24.99 

£12.99 

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magic Scnooiius Hang! EACH £24.99 

OTHFIS 




W >£& 

£22.99 "J 

ADI Boo Read 4 Count 4-5/6- '■« 
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BBC TEliTUBBtES/PlNGU EACH £20.99 

Europress Games Factory £24 99 

Jump Ahead Nursery £22 99 

Oxford Children's Encyclop! o » £3? '9 

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Virtual Springfield i?0 9? 

Winnie the Witch/A Fish Who Could Wish each £9.99 



SI 

Sits on any 
monitor, 25W 
Peak Power, 
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£8.99 



'arts I 

Surround Sound, 

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Control, Power Supply. 

£27.99 




Maxim Woofer 

300W PMPO, Active 
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Surround, Satellite 
Speakers, Power 
Supply. £59.99 

APOCALYPSE POWER VR 



m 




apocalypse 5D 



II. 1IHmii.ii- ilV|l'fi.ii 



Power VR 2nd Generation 

is almost here! We are expecting 

a release date just after 

Christmas! Power VR 2nd 

Generation will be the most 

powerful graphics accelerator 

on the market with an expected 

price of under £100. Please call 

for more information! 



RRP OFFER 

Microsoft 3D Movie Maxer £49.99 £19.99 

Autoroute'98 £59.99 £50.99 

Autoroute V5 UK & Ireland £59.99 129.99 

QnemanaW £49.99 118.99 

Creative Writer & Fine Artist £59.99 £28.99 

Dangerous Creatures £29.99 .£10.99 

Encarta World Atlas '99 £49.99 £41.99 

Encarta '96 £17.99 

Encarta '99 Standard £49.99 £41.99 

Encarta '99 Deluxe £79.99 £64.99 

Money'99 £29.99... £24.99 

Owes '95 Standard V7 £199.99 £69.99 

Office '97 Pro £499.99 .£199.99 

Plus (For Winoows'95) £49.99 £35.99 

Plus for Kids.... £19.99 £17.99 

Pubusher '97 Dl. m £99.99 £39.99 

Student Office '97 £1 19.99 

Student Publisher £49.99 £39.99 

Student Visual Basic/Visual C++ £119.99 

Student Win '95/Workstation£59.99 £52.99 

Student Works £49.99 £39.99 

Windows '98 £99.99 £75.99 

Wine Guide £49.99 .£10.99 

Worxs V4 * Money '97 £59.99 £29.99 



Corel Draw 4 £1 6.99 

Corel Printhouse £19.99 

Dance EJ £22.99 

RaviEJ £25.99 

Encyclopaedia Britannica '99 £109.99 

Family Tree Maker V5 Deluxe £33.99 

Flagtower Range each £5.99 

Home Gourmet £5.99 

Hutchinsons Encvcio°edia '97 £8.99 

Mavis Teaches Typing V8 £23.99 

Ordnance Survey Map of GB £13.99 

Oxford Interactive Encyclopaedia £14.99 



CH Throttle Pio £94.99 

CH Virtual Pilot Pro £79.99 

CH Pro Pedal £79.99 

CH Game Card £25.99 

CH F-16 Fighter Stick £94.99 

CH F- 16 Combat Stick £61.99 

Gravis Analogue Pro Joystick £19.99 

Gravis Fiieiiid 2 £44.99 

Gravis Gamepao £16.99 

Gravis Gamepad "Pro" £22.99 

Suncom F-15E Talon £44.99 

Suncom G-Fosce Pius Yoke £34.99 

Suncom FS Throttle £89.99 



Sidewinder •PHClSlON• Pro £46.99 

Sidewinder Force Feedback. £109.99 

Microsoft Sidewinder Gambeao £24.99 





&!AQ.;^Aj', 1 Sv.M>4 2riA>i' 

A Sputter cable with a 
Compatible wrm Win '95 and DOS and 
e~ fir <»"5 au lOYsncKS/PADS, the Alfa Quad 

"•- -^"ALLOWS 4 DEVICES TO BE CONNECTED TO ONE 

JOYSTICK PORT, 7fT LONG HAD. 




Cleansweep '97 £32.99 

First Aid '97 for Windows '95 £18.99 

First Aid '98 for Windows '95 £26.99 

First Aid Deluxe '97 for Windows '95 £32.99 

First Aid Deluxe '98 for Windows '95 £40.99 

Hurricane '98 £14.99 

McAfee VirusScan V3 £24.99 

Norton Utiuties V2 £22.99 

Nuts & Bolts £32.99 

That's What I Call Help! • First Aid '97, Norton 
Antivirus, Windeute, Powibdisk, Handyman£39.99 




THPVSTMAWR pRyPVCTS 

Formula 1 Racing Wheel & Pedals Assembly 

Comes with Steering Wheel Gearsdcx + Pedals 

rrp £124.99 our price £99.99 

Force Feedback version £1 19.99 

Thrustmasttr Fl Sprint Steering Wheel 

RRP £54.99 OUR PRICE £46.99 

Maximise performance & responsiveness with a 

Thrustmasler ACM Game Cord £21.99 



F- 1 6 FICS Joystick- -ea-jres Four 4-way hats, 

3 Buttons, Du* Sua V«r 1 Paxie Switch £109.99 

F- 1 6 TOS Throttle Tax Retuca of F-16 Thjothe Quad-rant 
System. Features Targeting Cursor Control, Two Duls, 

Two 3-FOsmON switches S 4-way radio switch £109.99 

Attack Throttle £42.99 

F-22 Joystick £129.99 

X Fighter Joystick £38.99 

Elite Rudder Pedals £49.99 

iop Gun Offioai Joystick • 4 Way Hat Switch, Weighted 

Base, 3 Beveled Buttons, Qua Acton Trigger £28.99 

Thrustmaster Fught Pack ■ uciuws Top Gun Joystick, 
Attack Throttle & Elite pedals II 19.99 



SAITEK PRQPVW 




Dm 



LANGUAGE 

Berlitz Think & Talk Range 

French/German/Spanish/Italian 

or Japanese....Each £26.99 

Language Assistant (Tiawutoi] Easay translates documents 
from or wto fffnch, german, spankh 01 italian.. .each £19.99 

S— \ Fl SIM 

^tittf COMPACT 

WHEEL 

UfW Hand-stitched replica 

^T... ^ Fl 10" steering wheel 

, selt-centerlng ond 



'HP 



torque odion. Geo 

steering column, 2 programmable 
buttons. Durable plastic pedals. £72.99 



TOP DRIVE 
STEERING WHEEL 

COMPLETE WITH WORKING GEARSnCK AND FOOT PEDALS 

ALSO HAS 9 BUTTONS ON THE STEERING WHEEL WHICH CAN 8£ 

PROGRAMAtf D AS GCARSHIFT OR BUM /ACCELERATOR/FIRE, ETC. 

SUTTAtU FOR USE WITH ALL DRIVING GAMES 

£44*99 PLUGS INTO AU 
STANDARD JOYPAD PORTS - NO SPECIAL HARDWARE REQUIRED 

^SPECIAL OFFER!! 

BUY A TOP GEAR 

STEERING WHEEL 



inarguably the bist bundle 
available! Excellent reviews from 

all maoa2iws, every future 
conceivable - call for more info 
£74.99 
PC Dash Command Pad 

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DUALITY SERVICE 



nSOTTOram GRIM FANDANGO 



GRIM FANDANGO 



WALKTHROUGH - PART 



Let Steve Hill take you by the hand and lead you through the streets of El Marrow and Rubacava. 
He'll show you something that'll make you understand 



© REVIEWED PCZ #71 SCORE 90% 

Essentially, Grim Fandango is a puzzle. In fact it's loads of 
puzzles stuck together with LucasArts' special adventure glue. 
Due to the non-linear nature of the game, these puzzles can be 
completed in various orders, and many of them can also be 
worked on simultaneously. Here we present the bare facts. It's 
up to you to decide. 




YEAR ONE 



HIRE DRIVER 

No great shakes, simply go down 
to the garage and talk to Glottis. 
Convince him that he's not really 
too big, it's just that the cars are 
too small. 

FAKE WORK 
ORDER 

Leave the building and investigate 
the nearby alley. Climb up the 
rope and into Don Copal's office. 
Change his answer machine to 
"Just sign it yourself!" then 
present Eva with the work order. 
She signs it, Bob's your uncle, and 
Glottis is your driver. 



OPEN TUBE ROOM 

Stroll down to the festival and ask 
the clown for two dead worms. 
Take the uninflated balloons to 
the packing room and fill one with 
light material and one with dark - 
it's a bit like Araldite. Go up to 
your office and send them both 
down the tube. This gunks up the 
switcher, and the repair man 
appears. 



ESCAPE SHED 

Bang on the door until someone 
appears. Explain to the guard - 
who is actually Salvador Limones - 
that you hate your job and that you 
plan to take down the company. 






© Change the answer machine to 
get the work order signed. 

REAP SOUL 

Don't fear the reaper. Simply get 
out your scythe, open that cocoon 
and reap that soul. 



O Fill the two balloons with 
packing material. 

JAM DOOR OPEN 

Simply flip the deadlock while the 
door is open - it won't close 
properly and you can get in. 

INTERCEPT 
MESSAGE 

Pick up the deck of cards from 
your office. Use Eva's hole punch 
on one of the cards, then insert it 
into the red tube to read the 
message. 



© Escape from the shed by 
badmouthing the DOD. 

REPLICATE TEETH 

Go to Domino's office and get his 
gumshield by using his punchball. 
Go back to the shed and fill it with 
Fil-A-Dent from the machine. Now 
put the gumshield in your mouth 
and take the cast to the LSA 
headquarters. 




© Domino's punchball causes his 
gumshield to tall to the floor. 



Use the scythe to reap a soul. 




122 PC ZONE #73 FEB 1999 



GRIM FANDANGO 




GET ON ROOF 

Steal a hunk of coral from 
Domino's drawer. Tie it to the 
loose end of the rope of ties and 
then toss the impromptu 
grappling hook on to the ladder. 
Climb up. 

GETTO EGGS 

Get any inflated balloon from the 
clown, and while you're there 
steal a loaf of bread. On the roof, 
bury the balloon in the bread at 
the birds' feeding hole. Wait for 
them to fall for your cunning plan 
then steal their eggs. Take them 
totheLSA. 



chest. Please note: this is not 
a documentary. 

GET SIGNPOST 

When he is revived, Glottis 
accidentally drives into the 
signpost, thus dislodging it. Pick it 
up and stagger around aimlessly 
for a bit. 

FIND WAY OUT 

Experiment with planting the 
signpost in the clearing. Follow its 
directions until it points directly 
into the ground. Walk or drive 
through the trapdoor and take the 
key to the dam. 




BEAVERS 

Shank a left to the rocky outcrop. 
Throw a bone into the river. As a 
beaver jumps to retrieve it, spray 
the mutha with the fire 
extinguisher. Repeat the process 
as necessary. If you need more 
bones, you can find them back at 
the spider's web. 





© The balloon bursts, frightening 
the birds. 



GET GLOTTIS' 
HEART 

Pick up a bone from the pile and 
throw it into the web. Hook your 
scythe on to it and let it snap 
back. Put the heart back in Glottis' 



© The sign points downwards 
when correctly positioned. 

GET SHOCKS 

Change the pattern of the pumps 
by moving the wheelbarrow on to 
specific tubes. Get the pumps on 
each side to pump together. Wait 
for Glottis to climb up, then flip 
the switch. 



© Douse the flaming beavers with 
the fire extinguisher. 

GET JOB 

After chatting with Celso, you 
need to talk to Velasco, who you 
meet after wandering off the 
ledge and falling into the water. 
Discuss Celso's wife, take the 
logbook, show it to Celso, and 
then take his job. It's the 
least you can do. © 





FEI19S9#73PCZ0NE 123 



IW.(< I t HU UUHIlHI FANDANGO 




YEAR TWO 



Things have moved on slightly, 
but there's still no sign of Meche. 
Walk out of the cafe and down the 
stairs, triggering a cut-scene. 
Exhaust all conversational options 
with Velasco and you should have 
some idea of exactly what you 
need. Here's how you do it... 

GET SEDATIVE 

At the casino, talk to Chowchilla 
Charlie about counterfeiting a 
union card. Take his VIP pass, go 
to the High Rollers Club and take 
a turkey baster from the kitchen. 
Go to the kitchen of The Blue 
Casket and use the baster to 
suck up some hookah water 
from the sink. 



FAKE N ARAN J AS 
DEATH 

Remove Naranja's dog tag. Go to 
the morgue and place it on a 
corpse. 





© Pick up this useful turkey 
baster. 



SLIP SEDATIVE TO 

NARANJA 

Go to the scrimshaw parlour. 
Open the fridge door and jam it 
with the lettuce crisper. This 
creates a distraction, enabling 
you to poison Naranja's bottle 
of liquor. 



© Toss the dog tag on to one of 
the corpses. 

GET METAL 
DETECTOR 

This being an adventure game, 
you can't simply point out the 
blatantly obvious. You need a 
metal detector, specifically the 
one Carta is wielding at the Land 
Of The Living security gate. Get 
the gold flake liqueur from your 
bar, drink it and attempt to walk 
through the security gate. Keep 
pressing Carla about the metal 
detector until she flings it out of 
the window and into the giant 
kitty litter tray. Find it by waving 
your scythe over the turds until 
you hear a beep. Back at the 
morgue, give the metal detector 
to Membrillo. 

START STRIKE 

To get the Sea Bees to lay down 
their tools, you must help them to 
strike. Pick up Salvador's letters 
from the desk near the mirror in 





the cafe's office. Go to The Blue 
Casket and show them to the 
beatniks. They're so impressed 
that they lend you their commie 
book, which you can then give to 
Terry at the dock, enabling him to 
motivate the proletariat into 
action. Unfortunately, however, he 
is arrested. 




© Show the beatniks Salvador's 
letters, then borrow their book. 

FIND LOLA 

You need a lawyer for Terry, so 
talk to Nick Virago at the High 
Rollers Lounge. Attempt to 
blackmail him over his affair. 
When he nips off to talk to 
Maximillian, steal his cigarette 
case. It contains a key which you 
need. Give the case to Carla and 
tell her it's a bomb. 



DECODE LENGUA 

The key opens the door to the 
lighthouse. Climb to the top of the 
lighthouse and you find Lola. She 
leaves you a tile, which is used in 
Lupe's coat-checking system. 
Swap the tile for Lola's coat. 
Rummage through the pockets 
to find a piece of paper that 
mentions a rusty anchor. 

FIND RUSTY 
ANCHOR 

Take the slip of paper to Todo, the 
scrimshaw artist. He recognises it 
as one of his designs. He looks in 
his binder and gives you a photo 
that Lola has hidden there. 



IDENTIFY PHOTO 

It's a photo finish shot from the 
kitty track. If you've been paying 
attention, you realise that the 
blimp signifies that it's week two 
of the season. Everyone is 
wearing kitty hats, so it must be 
Tuesday, and it clearly says week 
six on the photo. Enter these 
details into Charlie Chowchilla's 
fake ticket-printing machine and 
give the ticket to the 'good' Doug 
at the photo finish booth. He gives 
you the photo of Nick and Olivia 
kissing. Show the incriminating 
photo to Nick and he gets Terry 
out of jail, who then gets the Sea 
Bees to lay down their tools. 
Thank Christ for that. 




© Show the slip of paper to Todo, 
the scrimshaw artist. 



© It's race number six, week two, 
and a Tuesday. Obviously. 




124 PCZONE073FEB1999 



GRIM FANDANGO 







BRING GLOTTIS TO 
THE TRACK 

As well as being a drunkard and a 
dullard, Glottis is a compulsive 
gambler. While he's tinkling the 
ivories, simply mention the VIP 
pass and he'll be at the track 
before you can say "Monmore, 
hare's running". 




© Mention the VIP pass and you 
won't see Glottis for betting slips. 



EMPTY CASK 

You need to get into the cask, but 
it's full of wine. If you try and drain 
it, Raoul appears. When he goes 
into the pantry, shut the doors 
behind him and stick the scythe in 
the handles. He throws a tantrum 
and is rendered unconscious by a 
can falling on his head. 

OPEN CASK 

At the kitty litter tray there's a giant 
electric can opener. Use it on the 
wine cask and climb inside. Glottis 
wants more wine, so he comes into 
the kitchen and frees Raoul, who 
orders Aitor to take the empty cask 
down to the wine cellar. 



STOP ELEVATOR 

Get in the forklift and drive it into 
the elevator. Pressing the button 
takes you to the High Rollers 
kitchen, but on the way you 
should notice a secret floor. On 
the way up, if you drive the forklift 
forward the blades catch on the 
roof of the secret floor, bringing 
the elevator to a halt. 

GETTO SECRET 
FLOOR 

The elevator is stopped but 
there's no way through. A lever on 
the side of the forklift operates 
the blades. If you raise them, you 
can get to the secret floor. Walk 




down to the end of the hallway 
where you find a suitcase. Try and 
leave the High Rollers Club and 
you come across Charlie 
Chowchilla, who finally gives you 
a union card. 

GET GLOTTIS OUT 

To board the ship, you need to 
stop Glottis gambling. At the High 
Rollers Club, find Maximino's 
office and talk to him about Glottis 
and his problem. It transpires that 
Glottis is gambling using credit 
secured on the Calavera cafe, and 
that Maximino is prepared to let 
him do so while his credit is good. 
You therefore need to close down 
the cafe. Go to the cafe office, and 
operate the dodgy roulette 
machine. The chief of police 
doesn't take too kindly to losing, 
and orders the club to be raided. 



The cafe is closed down, so 
Glottis has no credit and is thrown 
out of the High Rollers Club. 
Everything is in place and a life on 
the high seas beckons. E3 




© Fix the roulette to upset the 
chief of police, who shuts down 
the casino. 

O Tune in next month to discover 
what fate awaits Manny Calavera and 
his trusty sidekick Glottis in the second 
and final instalment of our Grim 
Fandango walkthrough, coming to you 
in the next issue of PC ZONE, on sale 
Friday 12 February. 



Shut Raoul in the pantry using the scythe. 




FEB 1999 #73 PC ZONE 125 



pcz 



** 1H0W TO GET AHEAD IN THE GAMES INDUSTRY 




Got a game idea? So does every gamer on the planet. Do you actually 
want to turn that idea into a reality? Well, here's how it's done... 

O Report Adam Phillips 




CASE STUDIES 



There's nowt wrong with learning how to get your foot in the 
game industry's door but, for a real taste of what it takes to 
succeed, PC ZONE profiles two top-selling games and what it 
took to bring them to your screen 



CASE STUDY #1: 

"Never mind the polygons - 
what about concentrating on 
gameplay for once?" 

GRAND THEFT AUTO 

Company: DMA 

Publisher BMG (now part of Take 2) 
Overview: A driving game with a twist, 
GTAs unique mix of cop shooting, pimping 
and carjacking was met with a thumbs-up 



from the gaming press and punters alike. 
The tabloids' sensationalist editorials only 
served to boost sales and establish the 
game not only as a classic, but a 'video 
game nasty' to boot. Bless. 

The idea 

"The original idea was for the player to take 
on the role of an unconventional cop - a 
Dirty Harry type of guy. Trouble was, 
though, if you played a cop then we had to 
penalise you for breaking the law 



excessively. This tended to stop you from 
playing the game with as much abandon as 
you would otherwise. We threw caution to 
the wind and decided to try the criminal 
approach instead. It worked." 

Brian Baglow (writer, propaganda) 

Getting it off the ground 

"The initial idea was little more than a two- 
page concept document. After being 
approved by BMG (publishers), a more 
detailed proposal was produced." 

Brian Baglow 

Concept research 

"The initial step was to get the game 
engine running with rudimentary graphics. 



The cars all had to handle properly, the 
route finding and Al had to be implemented, 
and the pedestrian collision had to be 
created. One of the nice things about GTA 
were the evenings we spent watching 
Bullit, The Blues Brothers, Dirty Harry, The 
Italian Job, Vanishing Point, The Driver, 
James Bond films, Death Race 2000 and, of 
course, the XXX-rated imported version of 
Titanic - Tit-panic." 

Brian Baglow 

Graphics 

"To get the look of the game, films, travel 
guides and generally ill-informed 
European impressions of America formed 
the basis of our research. We weren't 




Examples of the initial designs used to flesh out the team's ideas - from the cars and overhead view through to the look of the architecture. 



126 PCZ0NE#73FEI1999 



HOW TO GET AHEAD IN THE GAMES INDUSTRY 



l 



could do better than this," cries the hacked-off punter 
playing a sorry-assed excuse for a game that they 
just paid £40 for. Maybe they could, maybe they 
couldn't - like any industry, though, getting your foot 
in the door can be as difficult as creating that 
critically and publicly acclaimed game itself. 

PC ZONE thought it was high time to talk to the experts 
who work on both sides of the fence - the developers who 
create the games and the publishers who sell them - to 
find out what it takes to launch yourself into today's multi- 
million dollar gaming industry. After reading this article, you 
should know if you have what it takes. . . 

THE DEVELOPER 

Let's get the disillusionment out of the way first - it's not 
like Hollywood. Yes, you can have the Ferrari, the 
Penthouse/Playgirl Pet clone and a cocaine habit the size of 
Nebraska if you make it big in the games business. The 
trouble is, unlike the solitary screenwriter who gets a huge 
payout from a studio for his screenplay, instances of a 
bloke walking up to a games company with a brilliant idea 
and selling it for a fat cheque plus royalties rarely occur 
in the games industry. 

Peter Molyneux is seen by many as the godfather of 
gaming. He's created some of the most important and 
entertaining titles in the business, from Populous and 
Syndicate to Dungeon Keeper. Who better to ask about 
muscling your way into the games industry? While there 
are inevitably exceptions to the rule (check out Andy 
Davidson in the Worms profile, page 128), Peter highlights 
the problems of doing it solo. "What is a game design?" he 
muses. "They are incredibly important but they're much 
more complicated than people think - you and I could think 
up six game ideas in the next few minutes and they would 



probably be as good as what's out there, but that's not the 
skill of it. The skill is how to turn that idea into a reality. The 
only real way for an individual person to get a game idea of 
theirs into production is to get into a company first." 

Not surprisingly, Molyneux has some succinct advice on 
how to land yourself a job at a software house: "Send them 
your CV or game designs," he explains. "Tell them that 
you'd like to test their games and, as part of that, would like 
to help with the design of them as well. Once you're inside 
the company, that's when you can start pushing your own 
game. This approach has worked for a lot of people who 
started as nobodies in the gaming food chain but ended up 
as game designers." 

••Send them your CV or game 
designs. Tell them you'd like to test 
their games. Once you're inside the 
company, that's when you can 
start pushing your own game" 

PETER MOLYNEUX, DEVELOPER 

For some, though, the very idea of working for someone 
else kills the indie spirit. So is there any other way of selling 
your idea to a publisher? In Molyneux's opinion, creating 
your own development team is the only realistic option. 
"You don't have teams of two people any more," he says. 
"You need a team of seven or eight people, made up of folk 
who you can see yourself working with for two years of 
your life! Make sure it's a well-balanced and qualified team 
- the people you want to work with have got to have real 
skills now. We're talking education and degrees here - and, 
ideally, someone with some experience of the industry." 



This is fine in theory, but how does he envisage actually 
finding such a team? "Without doubt, the best way to do it 
is with the friends you know. If that's a problem, then find 
team members online. Log onto IRC, the programmers' 
channel, and spend some time hanging out there. It works 
- 1 know of teams that have never even met each other!" 

With your team in place (whether in reality or virtual 
reality), the next stage is to create a written presentation of 
the game - check out the 'It's All In The Game, Doc' panel 
on page 128 for more details. 

Another key element for a budding development team is 
to schmooze wherever possible: "If a team is starting out, 
going to the parties and all the major shows, like E3 and 
ECTS, is a must," explains Molyneux. "You get to meet the 
producers and publishers - you must take any opportunity 
you can to convince these people that you are creative and 
your team is for real." 

But the kingpins for getting yourself noticed are 
magazines like PC ZONE- getting an article in a mag that 
profiles your team smacks of legitimacy: "Publishers will 
see that your group is getting publicity and you get 
credibility in the process," says Molyneux. "How you get 
into the mags is another thing. There are some new teams 
out there who are claiming a lot of things - some claims 
are true, others aren't. Ultimately, it's just their way of 
getting into the limelight." 

The ultimate goal of all this rubbing shoulders malarkey 
is to create as much buzz for your team and idea as 
possible - and the rewards can be huge. Deals of half a 
million quid and upwards are not unknown for a new 
development team. And you never know - in a couple of 
years' time, you could be phoned up by a PC ZONE hack 
wanting to interview you about how to get ahead in the 
games industry. You poor sod. . . 



IM2BBIII" 

ll§B»llv 
HsfiS|il 

*S6"?gB 




aiming for carbon copy representations 
of American cities, but rather a more 
impressionistic feel, inspired by every 
gangster film we'd ever seen." 

Ian McQue (lead artist) 

Programming 

"GTA's programming tasks appeared to be 
'segmented' at first and that meant they 
could be divided out: one person handling 
cars and pedestrians; another objects; 
another missions; another the engine. 
Unfortunately, as time progressed, we 



realised that everything was 
interconnected in a big, bad way. You 
couldn't just sit there - you had to talk to 
other programmers, no matter how bad 
they smelled. That way, you learned how 
things were really progressing." 

Brian Baird (programmer, mission/ 
level editor) 

Level design 

"A good level design is a recipe of the 
three Cs: contrast, consistency and 
creativity, blended together with a touch of 



humour and baked for at least six months 
in the oven of exhaustive play testing at 
gas mark eight." 

Paul Farley (level designer, Liberty City) 

Music 

"Music man Craig had been trying tracks in 
various styles to find out which worked 
best. The problem was that the demos 
were so good, we didn't want to reject any 
of them. So we had to find a way to have 
hip-hop, rock and dance music all in the 
same game without it sounding contrived. 
The radio station format solved all these 
problems and opened up a lot of other 
creative possibilities at the same time." 

Colin Anderson (audio manager) 

Stories, characters and missions 

"There are over 120 missions within GTA. 
Some of the missions were unashamedly 
influenced by films - 'Bomb on the Bus', for 
instance, was completely tongue in cheek, 
since the player was usually blown into 
tiny, smoking pieces after ten seconds. 
Some of the missions pretty much plumbed 
the depths of human depravity. DMAs 
therapy bills were huge." 

Brian Baglow 

Deadlines 

"It seemed to go on forever. In fact, it took 
about two and a half years to complete - 
a year late, it was a very ambitious project 
considering the relative inexperience of 
the team." 

Keith Hamilton (lead programmer) 




FEB 1999 #73 PC ZONE 127 



HOW TO GET AHEAD IN THE GAMES INDUSTRY 



IT'S ALL IN THE GAME, DOC 



"We receive up to 50 game proposals a 
month," says Nick Goldsworthy, a 
producer at Electronic Arts/Bullfrog. 
"They range from non-industry 
enthusiasts and designers to 
professional teams seeking funding." 

The competition is excessive and the 
fact that there is no 'industry standard' 
for game proposals doesn't help 
matters. Some prefer two pages 
highlighting the game's concept, genre, 
and why it'll appeal to the gaming 
market, while others, such as John 
Kavanagh, publishing director at Eidos, 
are happy to read 10-15 page docs. As 
well as the proposal, Kavanagh advises 
showing off your coding skills. "Most 
people underestimate the complexity of 
a modern game design - we expect a lot 
of detail on how the characters/vehicles 
and environment look, how the interface 
and control system works and how the 
Al and NPCs behave - it's Important to 
define the scope of a game from a 
technical perspective." 

While publishers are willing to look 
at an individual's work, Kavanagh 
stresses: "We don't just buy an idea and 
say thanks very much, here's your 
cheque' We expect designers to be part 



of the team that implements the idea. 
The reason is that there's such a gulf 
between what can be written and what 
can actually be programmed." 

Here are some basic rules for teams 
planning the ultimate game proposal: 

Do's 

© Create a one-liner for the marketing 
bods to get a handle on - "it's Quake II 

*We don't just buy an 
idea and say: 'Thanks 
very much, here's your 
cheque'* 

JOHN KAVANAGH, PUBLISHING DIRECTOR 
EIDOS INTERACTIVE 

with the controversial setting of Grand 
Theft Auto" (Eh? - Ed), if they can't see a 
way to sell it, they'll pass your idea by. 
O Provide demos or prototypes that 
show off your technical prowess. 
© Like Hollywood, the games industry 
is obsessed with pigeonholing - what 
genre does your game slip into? Are you 
creating a whole new genre? 
© Sum up why you think your idea is a 
winner and outline its target audience 



A The censors 

"Because of the BBFC, we ended up doing 
focus testing with groups of 14-20 year 
olds, commissioning reports from 
prominent behavioural psychologists and 
generally bending over backwards. We 
were eventually granted a certificate but, 
for a long time, it was very much in doubt." 
Brian Baglow 

The controversy 

"We'd get calls from tabloid journalists 
who'd been told: 'There's this game where 
you steal cars, sell drugs and run over 
policemen.' We'd get an article calling us 
every kind of irresponsible 
idiots under the sun - 
the paper would fill a 
page without 



resorting to tits and we'd shift another 500 
copies of the game to 14 year olds who 
wouldn't otherwise have bothered." 

Brian Baglow 

The best moment 

"We went into Virgin in Dundee on a Friday 
lunchtime and saw our own game on the 
shelves. What's more, we even saw 
someone buying it! It might sound like 
nothing, but it meant a lot to us!" 

The team 

A final thought 

"Instead of becoming a game producer, be 
a hooker - the hours are shorter, the 
pay is better and you'll have 
more self respect." 

Brian Baglow 





■ 

* — A m. a. •*. ■=. -Si. •*. -a. -e^ .-^. 

■jB^JMp •- i A . i - - - • - ~ ~ ~ ~ ~_- 



© Include costing details. It'll show 
you've got financial sense. 
© Before sending out the proposal, run 
it past your friends. Would they play it? 
Do they understand your vision from your 
proposal without further explanation? 
The proposal must sell itself. 
© Copyright your material before 
sending it. Post it to yourself so the date 
is registered. You could register your 
design at the Library Of Congress in 
Washington DC. For a nominal fee, their 
service offers far better protection. Call 
001 202 707 3000 for details. 

Boats 

© Don't send 1 00 pages detailing every 
aspect of the game. Keep it snappy. 
© On the other hand, don't just send in 
a one-liner on an A4 sheet Nobody will 
take you seriously. 
© Don't write pages on the storyline. 
Publishers want to know about the 
design, not whether Pinky The Elf is 
descended from a tribe of Fuchummps. 
© Don't take rejection personally. If 
publishers have made constructive 
criticisms of the design, take their views 
on board, change the proposal if 
necessary, and carry on. 



CHECK THE WEB 

There are hundreds of websites 
devoted to games design. Check out 
the sites listed below or just go to 
your favourite search engine and type 
in "game design", and within seconds 
you'll have access to more info than 
you could possibly need. 




Gameslice game design web page. 



• www.gameslice.com/vgd/index.shtml 

• http://aragorn.uio.no/nanvaent/ 
creator info/realism playability.html 

• www.resourcium.com/main.html 

• www.wm.com/~phunbaba/ 

• www.ultranet.com/~melkior/ 
gamearchdes/ 

• http://204.162.80.132/Features/ 
Exclusives/Design/ 

• http://greggman.tierranet.com/pages/ 
game.htm 

• http://members.aol.com/markb01/ 
articles.htm 

• www.engr.csulb.edu/~tzankich/ 
making.html 



CASE STUDY #2: 

"From zero to gaming hero..." 

WORMS 

Company: Team 17 
Publisher Ocean (now part of 
Infogrames) 

Overview: It's rare for a designer to land a 
publishing deal all on his tod but Andy 
Davidson is one of the lucky few. His initial 
work on the best-selling Worms series 
impressed Team 17 enough to sign him on 
the spot. 

The idea 

"It started as a simple 'tank game' to keep 
me and my mates amused while we 
should have been doing our A-Levels." 

Andy Davidson (original idea and 
Amiga version) 

The pitch 

"I walked up to Team 17 at ECTS '94 and 
asked: "Do you still look at games?" They 
said yes. After five minutes, I was asked if 
I wanted it published and I just 
went: 'Errr... yes!'" 

Andy Davidson 

"Worms just struck 
me as something 
that had enormous 
potential. Andy 
helped by being 
mad, effervescent 
and going on about 
it. Visually, the demo 




looked a bit ropey but it didn't take me 
long to realise its potential." 

Martyn Brown (development director 
and Worms producer) 

Programming 

"Teaml 7 basically gave me a free hand 
with the game - 1 would go back to 
Bournemouth for a while and then go up to 
show them the new version." 

Andy Davidson 

Graphics 

"Improving the graphics was easy but 
deciding on the style of Worms and how it 
would all link together to produce a fluid, 
cartoon effect took months of 
experimenting." 

Martyn Brown 

Musk 

"I did a title track, complete with lyrics 
and, for the in-game background music, I 
tried to create stuff that people wouldn't 
get tired of listening to after hours and 
hours of playing. The set of 
voices featured in the 
original 1995 Worms 
game was the voice 
of Andy Davidson - 
we just re- 
recorded his 
voice for better 
sound quality." 

Bjorn Lynne 

(music and sound 

effects) 



HOW TO GET AHEAD IN THE GAMES INDUSTRY 



HERE'S ONE WE PREPARED EARLIER 



Still scratching your head about what it takes to 
create a good game proposal? Then check out the 
example we've included on the cover disc - it'll 
give you a clearer idea of what to aim for 



O Grand Theft Auto - the two page pitch that snared the interest of 
publisher BMG (see case study, page 126). 











Ht's time to stop talking and get designing - 
and ain't it lucky that PC ZONE ^ about to 
hand that make-or-break opportunity to 
you on a silver plate, eh?" 




Top: Andy Davidson, the guy who went 
along to a show clutching a half-finished 
demo and landed himself a publishing 
deal. Middle: Martyn Brown, the producer 
who spotted the game's potential. Above: 
Cris Blyth, the 3D animator responsible for 
the hilarious cut-away scenes. He's now 
working at Digital Domain in the US, the 
special effects company responsible for 
the CGI in Titanic. Git 



Cut-away scenes 

"The brief was very simple - usually only 
a sentence or two, such as: 'Worm is 
surprised by other worm, worm uses 
flamethrower and melts other worm.' They 
were very basic and, in their raw form, not 
very descriptive or that funny. Making it 
funny is all in the storytelling of the 'gag', 
though - it's the way ya tell 'em! It took 
me about two months to create nine 
sequences using the 3D package 
Lightwave. " (That's an iiber good pro 3D 
package - Ed.) 

Cris Blyth (3D animation) 

The best moment 

"The ECTS Awards night, when the 
industry recognised that we'd produced a 
great game - 1 think it was a dream come 
true for Andy. I also ended up chasing a 
waitress with half a vine wrapped round 
my head..." 

Martyn Brown 



SO, YOU WANNA 
00 YOUR SEL F? 

It's time to stop talking and get 
designing - and ain't it lucky that 
PC ZONEs about to hand that make- 
or-break opportunity to you on a silver 
plate, eh? For more details, turn the 
page and check out our exclusive Elixir 
Studios game design compo. 



FE1 1999 #73 PC ZONE 129 




Elixir Studios, home of Theme Park co-creator Demis Hassabis, are looking for someone 
to join their growing ranks. And it could be you! 



WHAT'S THE DEAL? 

So, you've read the feature on How To Get Ahead In 

The Gaming Industry on the previous four pages. 

You haven't? Well you should. For one thing it's a 

blinding read, and for another one Mr Phillips might 

feel a little inadequate and unloved. And you'll need 

to know a few things before rushing headlong into 

something that could change your life forever. Why? 

Because what's at stake is a job. A real job. Not like 

ours, where we pretend that people care what we do, 

but a job where a glorious life awaits in the 

mushrooming industry of interactive entertainment. 

With a bit of hard work you could find yourself on the 

first rung on the ladder of success. A ladder leaning 

against the wall of Elixir's Camden Town studios. Who 

knows, in a couple of years we might be beating down your door 

sniffing for that exclusive cover deal. In which case remember this: we 

are your friends. 

Rather than just placing an ad in the local rag and then sifting 
through thousands of applicants disillusioned by their management 
prospects at the nearby McDonalds, Elixir Managing Director Demis 
Hassabis asked if PC ZONE could help. 

"It's how I got into the industry," he says. "I entered a similar 
competition in Amiga Power when I was 1 5 and got a job at Bullfrog 
as a result. There are some really good people out there, and it's tough 
getting that first break. I'd like to give someone the chance that I had." 

What a thoroughly nice bloke, eh? 




THIS IS WHAT YOU DO 

First of all then, after you've digested the feature 
on the previous four pages, take a look at the two 
design document included on this month's cover 
disc - it'll give you an idea as to what constitutes a 
successful pitch for a game. On the CD you'll also 
find a template that you can use with your 
favoured word processor, on which you can base 
your design. Flesh it out with your (hopefully) 
original ideas, print it out and pop it into the post 
along with all the details requested below. We'll 
tear open the guts of each of your ideas like a 
pack of hungry lions, and pass on the survivors 
to Elixir. 
You don't have to be a programming genius or an artist to enter the 
competition, but if you can provide any artwork or code to help your 
cause then feel free to do so. 

Please note that your design document must not exceed three sides 
of A4 (and no 4pt text please). But if you want to write more, feel free to 
go into more detail in a separate document, including flowcharts if 
necessary. Remember though: it's the initial three-page document that 
judging of entries will be based on. 

Include a covering note with your name, address, post code, daytime 
phone number, email, current occupation and age. 

Send your entries to: Gizza Job Competition, PC ZONE, 19 Bolsover 
Street, London W1 P 7HJ. The closing date is Friday 12 March. 






O Terms and conditions: Only entries with all the questions completed and received before the closing date will be entered into the prize draw. Winners will be 
notified by post. No cash alternative. Prizes not necessarily as shown. No correspondence will be entered into. The Editor's decision is final. All the other usual 
competition rules, conditions and restrictions apply. And all that. Phew! 



GIZZA JOB COMPETITION 






s P eed ' rtio-Gi2zaJob,PC 
Z0ME ,19eobo^St.Lonc» _ 




FIRST PRIZE 

A position at Elixir Studios 
as a Designer* 

"Standard trial period of three months 



RUNNERS-UP 

Three runners-up will enjoy a day out at Elixir 
Studios in Camden Town, London. Not only will the 
Elixir chaps take you out for a spot of lunch, but you 
can also find out what goes on behind the scenes of 
a new and upcoming development team (they've just 
cut a deal with Eidos, don'tcha know). And if you can 
bear it, they'll also talk to you about your ideas. 




FEB1999#73PCZONE 131 



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TECH HELP 






DEARWAZZA 

Another round of your techie queries answered in plain English. 
Okay, so there's a tiny, tiny bit of jargon too 

O AGONY AUNT Warren Chrismas 



NEED A HAND THERE? 



PATCH THE DOG 

fill recently purchased a Maxi 

Send us a query or a top tip I f I _ 

. . * ,._«--« LUI Gamer Phoenix video 

and you could pocket £50. .... J .._. 

i _ accelerator, but when I came to 

Share your techie or gaming- p | ay Q ua ^ Q uake // a nd the SIN 

related problems with us, and d emo they wouldn't run in 3Dfx 

we, in turn, may well share It mode . | then found a miniport 

with thousands of readers urxiate on the driver CD, and now 

via these very pages in a big Q uake an d Q ua k e // ar e okay. I am 

communal love-in type of thing, pleased with the actual card, as I 

And as an extra incentive, every now run Quake II at 1 024x768 at 

single month we're offering a g reat speed, but now I want 

cool £50 to the reader who to buy both SiN and Half-Life. 

sends in the most interesting will I have to keep wasting time 

query or toppest tip. No, really. looking for these updates on the 

Send as much relevant N e t? Please don't tell me that this 

hrfonnajton as you can. ^ little problem lets such a 

whtteto DeaVwaifCZwV wonderful card down. 
1 9 Boisovw street, Ai ^ n J °y ce - Manchester 

London W1P7HJ. 

EMAIL Address your letters to us at Kl?? 3 ." 151 ! 5 0Say ^ . 

.etters.pczone@dennte.co.uk with U ■"* kee P'"9 an eve out 

the subject heading 'Dear Waxza' f w software patches and 

-r— .-a updates for a//hardware 

Please note: while we can *" „ 

... u and software - especially 

assure you that we read , . 

. ... . , brand new releases - is 

every techie query sent to us, _ , 

. , . „ ■ becoming an essential part 

we are unable to offer personal r™ ■ ___ r" 

.... . . . of PC gaming. That's why 

replies. Also, please do not . ■ " "\_ 

, ... . . we introduced the regular 

phone, as you're unlikely to r*7" v TzT-r 1 : 

. , Patches and Added Extras 
reach someone who can help. 

_ . sections on our cover CD 
Thanks. . „ ._. 
(see page 142). 



NEED FOR SPEED(BALL) 

01've been trying to get hold 
of a copy of Speedball 2 for 
the last couple of months. I've 
tried everywhere on the Net and 
all the shops but can't find one 
anywhere. I've had no luck with 
any of the search engines or the 
ads in magazines, and all that's 
left is you, or some kind reader 
who has an unwanted copy or 
knows where I can get one. 

When I finally get hold of a 
copy, will I be able to run it on a 
300MHz Pentium II with 70Mb 
RAM without having to faff around 
with the base memory and all that 
crap, which takes years to sort 
out after? 

If any of your team has a copy, 
I am willing to pay for it. 

Ross Noades 

QHmm... Will you need 
to faff' around to play 
Speedball 2? Very 
probably. You'll almost 
certainly need to slow 
it down with something 
like Mo'slo too (see 



••How can I extend 
the playing time of 
the World Cup 98 
demo? I'm not 
going to waste 
money on the full 
version -I'll just 
try and soup the 
demo up!" 



GOPAL 



www.hpaa.com/moslo/mosl 
otry.asp). We can't tell you 
for sure because no one 
around here still has a 
copy of the game. 

Have you tried looking for 
It on a compilation disc? Time 
Warner Interactive (now owned 
by GT interactive) released a 
collection of the Bitmap 
Brothers' work - featuring the 
likes of Xenon II, Gods and, yes, 
Speedball 2- a few years back. 

Alternatively, why not buy 
a second-hand Commodore 
Amiga - Speedball 2 was much 
better on that machine anyway. 
No, you're right - dumb idea. If 
any reader can help Ross out, 
please email him directly at 
rOssi@btinternet.com. Cheers. 

GRABBING HAND 

0How can I capture 
screenshots from Win95 
games? I tried Screen Thief for 
Win95 but have not been able to 
capture images from FIFA 98: 
Road To World Cup or World Cup 
98. At first I thought that maybe 
it's not possible to grab shots 
from every game, but then I saw 
pictures from the games in your 
reviews. So what techniques/ 
software do you use? 

I have many great saved goals 
from both of the aforementioned 
games, and was thinking about a 
way to view them all without 
using the boring highlight 
method, which is too slow. I 
thought about making videos for 
the goals by grabbing pictures 
frame by frame in replay mode, 
then using CorelDrawXo join them 
together as a sequence to 
look like a movie, then put 
them together on a web 
page, show them in 
PowerPoint. . . or whatever. 

Wesam Fatoh 

QAs every reader is 
thinking right now, 
you obviously have far too 
much spare time on your 
hands. Don't suppose you 
fancy coming In and 
grabbing several hundred 
screenshots (and writing 
captions) for us every 
month, do you? No, 
thought not. Damn. 



We actually use a variety 
of grabbers, but the best, 
primarily because it grabs 
DirectX and Glide-compatible 
games with ease, is HyperSnap 
OX (see www.hyperionics.com 
for details, or check out the 
cover CD). This will do 
everything you want and 
more besides, but you need 
to register the program at a 
cost of $25 (about £16). Still, 
as someone who owns 
applications such as CorelDraw 
and PowerPoint, that won't be 
a problem, will it? 

TEMP URGENCY 

rj| I am trying to free up some 
LU space on my hard drive and I 



was wondering if it is safe to 
delete the temporary files in my 
Windows temp directory? 

Wayne Snook 

DUh-oh, do we really 
want to answer this? 
In theory you should never 
need to manually empty 
the Windows temp 
directory, but it does get 
filled with needless crap 
from time to time, as you 
may have noticed. 

The answer is a tentative 
yes, but be very careful. 
Windows shouldn't let you 
do it anyway, but you really 
don't want to run the risk of 
removing temporary files that 
are in use 0/ 




BUS ROUTES 

0With more or less all new computers being built with USB 
(Universal Serial Bus) ports, I was wondering whether you can 
network three or more computers using them? With serial and 
parallel ports it is possible to do direct cable connection, and the 
USB is a serial port and then some. Because you can daisy-chain 
devices with USB it can handle information from multiple sources, 
and so networking should be possible with a dedicated hub. Can 
you please use your contacts to find out if any companies (3Com 
etc) are working on this idea? 

John Hazelden 

BAn excellent point Our first reaction was: what's the 
point, when it's going to be slower than a proper 
network set-up? But no, you're right, it would definitely 
make for a cheap and easy networking solution in the 
home environment, and offering speeds of up to 12Mps ft 
should, as you say, be much faster - not to mention more 
flexible - than a direct connection via standard serial and 
parallel ports. 

We called USB evangelists Intel first (they were one of the 
technology's inventors, along with the likes of Microsoft, IBM 
and Compaq), and they weren't exactly very helpful. And at 
the time of writing we were still waiting to hear from 
communications specialists 3Com. 
Digging around ourselves, we found that several 
companies are offering USB-to-Ethemet adaptors 
which enable you to link a USB-equipped PC 
to an existing network, but this isn't exactly 
what we want, is it? We also found a USB-to- 
USB lead for straightforward file transfers, and 
, finally, a USB-to-USB adaptor for networking two 
PCs (your best bet is to see your local dealer if you're 
interested in any of these). 

We haven't, however, been able to find a company 
that is producing an adaptor (or 'hub') enabling three 
or more PCs to be connected via USB. If anyone has 
any information on such a product then please email 
us and we'll run an update In the meantime, anyone 
wanting more information on USB products should 
take a look at http://usb.org/usb/. 



FEB1999#73PCZONE 133 



l>4liV!|:!li:^,:;U M LP 




9 If you have DOS installed, 
the safe option is to drop out of 
Windows and do the removals 
from there. To do it from within 
Windows, close all applications 
first and, if you want to play 
safe, only delete files and 
directories created or modified 
on previous days. 

Alternatively, you may want 
to get an uninstaller/system 
clean-up package such as 
Quarterdeck's CleanSweep 
Deluxe, Symantec's Norton 
Uninstall, IMSI's WinDelete or 
CyberMedla's Uninstaller. 
Whatever you do, remember 
that you're doing it at your 
own risk and without our 
recommendation, so, er, don't 
come running to us If you break 
your computer. 

QUICK WITHDRAWAL 

0l'm writing to you to warn 
others about a technical 
problem I recently had - and I bet 
I'm not the only one. I splashed 
out on a Creative Voodoo2 1 2Mb 
3DBIaster, took it home and 
dutifully uninstalled all the 
software for my previous card 
(a Diamond Monster 3D Voodoo). 
Carefully - observing all static 
precautions, of course - 1 took 
out the old, put in the new, got 
very excited, sat down to play 
Need For Speed III and got. . . 
blackness. 

I should have suspected 
something was amiss when 
Windows told me it had found 
software for my new hardware. 
I hadn't even given it the 
installation disc. Despite all 
attempts to persuade it 
otherwise, Windows was 
convinced that it was dealing 



with my old Diamond card. As a 
last-ditch attempt I boldly went 
where I'd never gone before and 
edited the Registry using the old 
installation log file from the 
Monster 3D software. 

The point is that the Diamond 
software didn't uninstall 
completely (I don't think), causing 
a conflict in the Windows 
Registry. I hope someone else can 
benefit from my fruitless, wasted 
weekend. I know, I know, I should 
get out more often. By the way, 
your pages are the best. 

DrJon 

QYou probably didn't 
need to manually edit 
the Windows Registry; you 
could have selected the 
Creative Board from the 
Device Manager (under 
System Settings from the 
Control Panel), hit Change 
Driver from the Driver 
menu, and then installed 
the correct software from 
there - assuming you'd 
already tried installing the 
contents of the Creative 
disc, that is. 

Whatever, it's a timely 
reminder to all of us that it's 
vital to de-install software 
and drivers when replacing old 
hardware - something which 
is all too easy to forget when 
you rush home with your shiny 
new purchase. 

In fairness though, some 
devices do leave a complete 
mess on your system. Just fry 
installing, testing and then 
uninstalling, say, eight different 
sound cards in a single 
machine, ft ain't fun. And by 
the way, Dr Jon, you should 
get out more. 



TIME'S UP 

0How can I extend the playing 
time of the World Cup 98 or 
FIFA 98 demos? I don't care if it 
takes a lot of programming to do 
so, but I am not going to waste my 
money on the full version of World 
Cup 98- I'll just try and soup the 
demo up! 

Gopal 

QYeah, I mean why 
should you pay, what, 
all of £20 for World Cup 98 
when there may be a crack 
somewhere that enables 
you to hack out the demo's 
time limit and play more of 
the game for free? 

(Sarcastic mode off.) Get a 
grip, mate. Games companies 
are doing you a favour by 
producing demos so you can 
try before you buy (or not buy, 
in your case). Basically, if you 
want the full game, go out and 
buy it. 

H put in my new 
3DBIaster, sat 
down to play Need 
For Speed III and 
got... blackness* 

DRJON 

AIR CRASH 

HI thought I'd try out Air 
Attack as featured in your 
November (PCZ#69) Wireplay 
article. Sadly, when I try to run 
it I am informed that it is "not a 
Win32-compatible program". Any 
ideas? I'm running a 350MHz 
Pentium II with Windows 98. 1 
would be grateful for any help. 

Mr Croutons 



QYou haven't told us 
where you got the 
version of Air Attack from 
(the Net? A CD-ROM?) or 
the name of the actual file, 
but an error like this 
usually suggests that the 
file you're trying to run Is 
either not an executable 
program or is corrupted In 
some way. We suggest you 
simply try a different 
version of the file. 

LOTUS POSITION 

0When I try to access the 
cheats on your cover CD I get 
a message saying: "Cannot find 
winword.exe - click to browse or 
cancel." I have never been able to 
find a winword.exe on my hard 
drive or on the Windows CD that 
came with my computer, so how 
do I get it? I have Lotus WordPro 
on my hard drive and have to go 
into it and select the appropriate 
file I want to read manually. I'm 
getting tired of doing so when I 
know I should be able to use 
this other program. I assume 
winword.exe is the file name for 
Word for Windows but I am not 
sure. Please help. 

Barry Ward 

0Wlnword.exe Is indeed 
the file name for Word 
for Windows. You might 
not have the program on 
your PC, but maybe the 
previous owner did. 
Whatever, it sounds like 
the '.doc' file type Is 
associated with Word, 
which is why Windows 
tries to run the program 
whenever you click on 
a document with this 
extension. 

To disassociate it, open any 
folder on your desktop, choose 
Options from the View menu 
and then select File Types. 
Now find the entry for files with 
the '.doc' extension (it may 
well be called Microsoft Word 
Document) and hit Remove. 

Next time you try to open 
a file with that extension, 
Windows will ask you to 
associate a program with it. 
Select Lotus WordPro from the 
list (or press Other and find ft 
manually, if it isn't), making 
sure you check the box which 
says: "Always use this program 
to open this file." Sorted. 

BLACKBOXES 

SI've been having trouble 
with the graphics in a lot of 
games. The problem is that black 
boxes keep appearing on objects, 
ie the part that should be 
transparent seems to be replaced 



with black. This is happening in 
X-Wing Vs TIE Fighter (when I tell 
it to run under hardware support), 
the Carmageddonlldemo (when I 
hit pedestrians and boxes, and 
the glass on cars and buildings) 
and the Motocross Madness 
demo (the dust gets these black 
boxes around them). 

My computer is a P200MMX 
with an ATI 3D Rage card. I've 
checked the D3D support of the 
system and software support. 
When I first downloaded the 
Carmageddon //demo it ran fine 
for about a week then the 
problems occurred. 

Please can you help, as it's 
making my games look awful. 

James Barwell 

QWe don't know what's 
going on here so we'll 
throw it open to other 
readers. Somehow we 
suspect It's a problem with 
the 3D Rage drivers. 

X-TREME 

01 am surprised at the lack 
of publicity being given to 
X-Stream (www.x-stream.com), 
a totally free Internet Service 
Provider. With local call rates from 
anywhere in the UK and relatively 
fast access times. . . (Snip - Ed) 
Colin Thompson, Gateshead 

Q You're bloody joking, 
aren't you? We've 
mentioned it at least twice 

- now three times - in 
recent months. 

NICE ONE 

0ln your December issue (PCZ 
#70) D Long from Headington 
asked for information on an 
Internet Service Provider that 
accepts direct debits rather than 
credit cards. Point everyone to 
LineOne - they offer this service, 
and it takes just ten minutes to 
set up and get online. The 
technical staff are great too and 
don't charge £1 a minute either. I 
joined the free month trial but I'm 
staying on with LineOne. 

Dave Jones 

Q That's nice, Dave. A 
reminder to all our 
readers: we're still very 
keen to hear of your 
experiences - good or bad 

- with Internet Service 
Providers, particularly in 
relation to their 
performance with online 
gaming but also in terms 
of cost, level of service 
overall, technical support 
and so on. We'll probably 
run the best letters next 
month, so get writing fast 
Remember there's £50 up 
for grabs for someone. C3 



134 PCZ0NE#73FEB1999 



New issue 



ON SALE NOW 





■ 


I II 


B^TflSbM"- ; 





for her 

,ep secrets 
for longer life 

Britain's top 10 
erzon 




Ik'MMIIIMIHaiMnCBl 



WATCHDOG 

When the games industry brings down the shutter when you approach the 
complaints window, let PC ZONE pull it off its hinges and put your case 

O ANSWERED BY Adam Phillips 



imm PLEASE SWITCH! 

We're here to help. If you've got fTIAfter reading about Wireplay, 

a consumer Issue that needs }** ' decided t0 9 |ve R a 9° and 

addressing then drop us a line. f u ound ll t0 be pretty good 

But please remember that However ' ' had t0 make sure ' 

technical issues are not d,dn \ u f e the serv,ce for t0 ° lon 9- 

covered by Watchdog - if as only Vlsa and Mastercard are 

you've got a techie problem, accepted for monthly 

write to Dear Wazza (page 1 33). subscnpfons (and I don t have 

either), and I didn t want to shell 

WRrre TO Watchdog, PC ZONE, out for the more expensive pay- 
Dennis Publishing, 1 9 Boisover as-you-play option. So I rang 

?^:!:!" d0 _ n _ W '!!_ 7 lV , _ Wireplay to see if I could use 

email us at ietters.pczone@ Switch and they said no, but it 

dennis.co.uk with the subject heading may be implemented in a couple 
Watchdog'^ of months. 

Now, however, due to the 
horrendously addictive delights of 
WarGasm, my phone bill is gong 
to be huge! Any chance of giving 
Wireplay a little kick up the arse 
so they support Switch? 

•Fish' 

Q Wireplay acknowledge that 
some users would like to 
use Switch, but James Kaye, 
one of the game network's 



head honchos, offered the 
following explanation as to 
why a suitable payment 
scheme isn't in place yet: "I 
have brought the matter up 
myself but have found out that 
something that appears to be 
simple to implement actually 
takes considerable time, money 
and research to get such a 
system in place. This is why we 
have not supported Switch." 

He adds that current 
resources are being channelled 
into other areas at the moment, 
but promises that Wireplay will 
be looking into the issue again 
in the future. Come on, 
Wireplay, BT's loaded! 

BOGUS BOX? 

SI know this is an old gripe, 
but I think something needs 
to be done about the 'minimum 
spec' panel printed on the side of 
game boxes. The idea that World 
Cup 98m\\ run on a P100 with 



DEJA VU? 



Copy protection takes its toll on gamers 



0I purchased Carmageddon //and installed it, 
but when I tried to run the game a "please 
put the CD in the drive" message appeared. I 
reinstalled just in case, but to no avail. I then went 
online to try and find an answer. 

SCi's homepage didn't have one so I went to 
the newsgroups, where there were hundreds of 
posts discussing the mysterious CD problem. 
Apparently SCi knew about it already, as the 
same CD copy protection software was used 
on Rainbow Six- which also caused loading 
problems for about eight different CD drives. 

I phoned SCi and was told that they were 
working on a fix but did not know how long it 
would take. I find this unacceptable, as I have 
a game I can't play now, and because there is 
nothing wrong with the CD the shop won't take 
it back. 

As I only buy one game a month, this is very 
frustrating, and to actually play the game I have to 
drive halfway across London to my friend's house. 

SCi are having a laugh. 

Frank King 

QSCi have confirmed that they know of a 
few instances where particular CD-ROM 
drives are not recognised by the game, but 
claim that the problem can be fixed by using 
the latest patch on www.carmageddon.com 



or www.sci.co.uk - version 1.1 is needed. 
Punters who aren't wired can find the patch 
on our cover disc (refer to our CD pages on 
page 142). 

As for your gripes about SCi's customer 
care, a spokesperson in their tech support 
offered the following: "We would not have 
intentionally told anyone we did not know 
how long a patch would take. As soon as 
this problem was brought to our attention 
we posted messages to the 
alt.games.carmageddon newsgroup and 
reported it on our site and on many fan sites." 

SCi say they were hoping the patch would 
be ready on November 1 8, but due to testing 
and bug fixes it eventually surfaced on 
November 20. SCi are quick to point out 
that all new Carmageddon //stock will be 
duplicated with the fixed version. 

In the meantime, Carmageddon //is not 
the only game to have fallen victim to the 
over-zealous CD protection system - 
according to SCi there have been similar 
problems with Rainbow Six and Railroad 
Tycoon 2, among others. Readers suffering 
from similar 'symptoms' should go along 
to the relevant game sites for updates and 
patches. 



16Mb of RAM is the most 
laughable thing I've ever heard. 
My mate's got a P1 66 with 92Mb 
of RAM and a Voodoo2 and he still 
can't play it with sound. What do 
EA Sports have to say about that? 
Also, I think there should be a 
'Max Settings' panel to show 
what hardware is needed to, well, 
max all the settings. 

Ned 

Neither EA or PC ZONE can 
quite understand why the 
game isn't working. In our 
original review of the game we 
recommended that punters 



was not supplied with my 
computer - oh, they install it for 
you alright, but they don't give 
you the original CD. I'm now stuck 
with a brand new computer, fax 
and fax drivers but can't use 
them. Please tell your readers to 
be careful - computer firms such 
as the one I purchased mine from 
offer you so much, but when 
things go wrong, you don't have 
half the things you need to rectify 
them! I'm concerned that many 
other people could end up getting 
'stung' like me. Please warn your 
readers to ask if they get the 0/S 



••Due to the delights of the addictive 
WarGasm, my phone bill is going to be 
huge. Any chance of giving Wireplay a kick 
up the arse so they support Switch?* 



FISH WANTS BTTO ALLOW GAMERS TO 'DO PLASTIC 



should use an accelerator card, 
and your Voodoo2 card should 
be perfect for the job. 

A bod at EA commented: 
"There should be no reason 
why he can't get the game 
working at full speed unless he 
is using old drivers for his 
Voodoo2 card. If he has sound 
problems then it should be a 
simple case of updating his 
sound card drivers." 

As for your suggestions 
about providing a max setting 
panel, EA weren't forthcoming 
with an answer. As for those 
ropy descriptions of 'minimum' 
specs found on many game 
boxes cluttering shop shelves, 
be sure to read PC ZONEs 
recommended min specs 
which can be found in the Tech 
Specs box at the beginning of 
every review. 

O/S OMISSION 

0I recently purchased a new 
computer, took it straight 
home and set it up. To my 
disappointment, I discovered 
that Windows 98 had no fax 
programme. After purchasing the 
necessary fax software, I installed 
it, only to find that it conflicted 
with Windows! Somehow it 
corrupted the O/S and would 
not let my computer boot up. 
To my horror, the O/S (Win98) 



CD when they buy their 
computers - it' will save them a 
lot of time and hassle. 

Carl Collingwood 

QThis is the kind of incident 
that makes Watchdog want 
to rip the gonads off certain PC 
retailers. It's a fairly common 
problem for less-than- 
generous computer 
'manufacturers' not to supply 
their customers with the actual 
0/S CD. Your case highlights 
the need to get everything in 
writing beforehand - from 
which chip you have in your 
machine, down to the manuals 
and software being provided 
with it As highlighted in our 
How To Spot A Bargain PC 
feature in issue 71 , the reason 
certain manufacturers are able 
to offer ultra-low prices for kit 
which normally costs much 
more elsewhere is precisely 
because they cut corners like 
this. Always remember: if a 
PC's price seems too good to 
be true then it invariably is. 

As for getting your hands on 
the Windows 98 CD, have you 
tried phoning the supplier of 
your machine to inquire 
whether they can furnish you 
with a copy? If they aren't 
prepared to, let us know and 
we'll be more than happy to 
name and shame them for 



136 PCZ0NE#73FEB1999 





World Cup 98 runs fine on a P100 with 16Mb RAM, says the box info. "Bollocks," says Ned. 



providing such a piss-poor 
after sales service. 

BT COCK UP 

0l'd like to bring to your 
attention a cock-up on BT's 
part. I've parted with a large 
number of readies for BT's Home 
Highway in the pursuit of lower 
ping rates after seeing the service 
advertised on Wireplay's Internet 
pages. To minimise problems, I 
went with BT's own ISDN card - 
the BT Speedway. You'd think that 
BT's own ISDN card using BT's 
own Highway, linked up with BT's 
gaming service, would work fine. 
Unfortunately this is not the case. 

It seems that Wireplay cannot 
understand the 32-bit drivers that 
come with this card, and hence 
cannot see any modems attached 
to the computer. I was able to get 
past this 'hiccup' and use their 
Quake service, but you can forget 
Rapid Play - it just won't work. 

I managed to get them to raise 
a problem log in early October, but 
can't get any details from them 
about when/if they are going to 
sort the problem out. If you look at 
Wireplay's message boards, you'll 
see that there are loads of people 
with the same problem. It's a very 
poor service. 

Frank King 

British Telecom/Wireplay 
say they had some 'issues' 
with their ISDN and 56k 
modems during last summer. 
"We did some investigation," 
explains Wireplay's James 
Kaye, "but it was midway 
through November before we 
were able to give our Helpdesk 
a briefing, and due to various 
circumstances we only got 
them to the labs for training 
recently." 



As far as ignoring your 
October problem log query, 
James explains: "We checked 
our records and did log your 
problem on October 1 . We were 
unable to offer you a fix at the 
time, and last spoke to you on 
October 23 when your case 
was 'suspended', waiting to tell 
you when the fix was ready... I 
am deeply apologetic that we 
did not tell you what was going 
on. Please contact me at 
james.kaye@bt.com and I'll try 
to make it up to you." 

Cant argue with that By the 
way, instructions for getting 
your set-up operating correctly 
have been emailed to you. 
Others in need of a fix should 
also contact James. 

REBATE RAGE 

0I don't know whether you've 
noticed, but Diamond 
Multimedia are offering a trade-in 
for anyone with a 3D Monster or 
Monster 2 wanting to upgrade to 
a Monster Fusion Banshee card. 
The trouble is that it's only 
available to US and Canadian 
users. I'm sure you'll agree that 
it's yet another case of the UK 



being ripped off when it comes to 
computer goods. Maybe you 
could get the ball rolling with 
Diamond through your mag so we 
too can have the chance to 
upgrade to these super new 
cards. 

Anon 

0A spokesperson for 
Diamond offered the 
following explanation: 
"Rebates are a new concept to 
Diamond, and the US is 
currently being used as a pilot 
base. We are investigating the 
possibility of running such 
programmes In the UK and the 
rest of Europe. The rebate is 
being used in the US purely as 
a marketing/product 
awareness tool, as the 
response rates to such 
programmes is normally very 
low. I know this isnt ideal. We 
have actually had more 
response to the programme 
from the European customer 
base." 

Diamond said they'll keep 
PC ZONE informed of any 
programmes starting up in 
Blighty. Watch our bulletin 
pages for announcements. D3 



McRAE UPDATE 



Or the lack of one. Last month we told you about the problems 
some punters have been experiencing with Colin McRae Rally. 
As Watchdog reported, we were awaiting the arrival of a list 
detailing the CD drives suffering at the hands of the game's 
over-eager CD protection system. We were also waiting for 
details on the release date for the replacement CDs. 
Unfortunately we've heard nothing from Codemasters. 
Therefore we can only assume that McRa&s CD drive 
problems are the same as those with Caimageddon II SCI 
were seemingly quick to respond though, whereas 
Codemasters haven't been. Whatsoever. 



COMING NEXT ISSUE 

DUKE NUKEM 

4 




All eyes are on this highly promising shooter 
from 3D Realms. Can Duke overtake the newly 
crowned 3D shoot 'em up king Half-Life? 
We're planning a trip to the US of A to get 
3D Realms' reaction to the Half-Life 
phenomenon, and ask them how they're going 
to make Duke 4£ver even better. We'll also 
have brand new screenshots to whet your 
appetite for this potential world-beater 

THE FINEST COVER CD DEMOS 

If all goes according to plan we'll be bringing you exclusive demos of 
Sid Meiers Alpha Centauri, Championship Manager 3 and Requiem. 
There will of course be lots of other top demos on the CD for your 
gaming pleasure. 

HONEST REVIEWS 

After several delays for the PC version of TOCA 2, we're told to expect 
this potentially top racer for review next month. We'll also have 
SimCity 3000 (at last ), Aliens Vs Predator (previewed on page 48) and 
Top Gun 2 in for review, and you can count on us to give you our honest 
opinion as to what's worth shelling out your hard-earned cash for, and 
which titles should be avoided at all costs (there are always a few). 

TIPS, CHEATS AND WALKTHROUGHS 

Part 2 of our Grim Fandango walkthrough will be with you next month, 
as will our comprehensive guide to SCi's seminal drive 'em up 
Caimageddon II, and Settlers III. We'll also have more tips and cheats 
on the latest games than you can shake a very large stick at 

INSIGHTFUL PREVIEWS 

RPGs top the bill in the Preview section next month. We'll be talking to 
Infogrames about their stunning Final Fantasy VII clone Silver [see 
First Encounter on page 53), and Outcast, their big hope for the third- 
person shoot 'em up genre. We'll also be making our way to Sheffield 
to talk to Gremlin about RPG, a game poised to steal the limelight from 
Ultima Ascension when both titles finally appear in the summer. 

ON SALE 

FRIDAY 12 FEBRUARY 

■ Note: this is a guide only, content may change due to circumstances beyond our control 

FEB 1999 #73 PC ZONE 137 







Welcome to the 
PC ZONE "[op 100. Here 
you'll find the games 
that in our expert 
opinion are the current 
top PC games in their 
field, as well as a few 
extras you might like 
to consider if you're a 
big fan of the genre 













>fiK":v 







QUAKED PCZ #59* 97% 

O The sequel to 'the most important PC game ever' turns out to be 
more than worth the wait. Despite the odd bit of slowdown, single- 
player and deathmatch games are in a league of their own. As Macca 
concluded in his review: "Quake Ills pretty much perfect." Buy it now. 
PUBUSHER Activision • 01895 456700 

HALF-LIFE PCZ #71* 95% 

O Arriving a whole year late but definitely worth the wait, this has to 
be the 3D shooter of the year thanks to a superb single-player game. 
We'll have to wait and see whether it will beat Quake II in the 
deathmatch arena. 
PUBUSHER Sierra • 01 18 9209100 

JEDI KNIGHT: DARK FORCES II PCZ #55* 94% 

O It's not Quake, but then it doesn't even try to be. But it is a 

compelling, technically superb blend of action and exploration 

neatly wrapped up in the Star Wars universe. Altogether most 

impressive. 

PUBUSHER LucasArts/VIE • 01 71 368 2255 

FADE TO BLACK PCZ #31 • 94% 

O The unofficial sequel to the excellent Flashback, this is a near- 
perfect blend of third-person exploration and combat action. The 
technical precursor to the fantastic Tomb Raider, it's a classic in 
its own right. 
PUBUSHER Electronic Arts • 01753 549442 

PRIVATEER 2: THE DARKENING PCZ #44 • 94% 

O The ultimate mix of space combat, FMe-style trading and FMV 
action, Privateer 2 was the first big budget release from Origin which 
used live action in a positive way. Absolutely packed with stars, this is 
pukka stuff. 
PUBUSHER Origin/EA • 01 753 549442 

FORSAKEN PCZ #63* 94% 

O Descent is dead and Forsaken is now king of the tunnel-based 
shoot 'em ups. With huge, varied levels, heaps of graphical effects, 
weapons and a fantastic multiplayer LAN-based game, it's up there 
with the best of 'em. 
PUBUSHER Acclaim • 01 71 344 5000 

WARGASM PCZ #71 • 93% 

O Famed for their flight sims, DID finally deliver an action game only 
they could produce. With helicopters, APCs, and hapless infantry 
running about, this is as fast-paced as a tank game could be - and 
it's even better to share. 
PUBUSHER Infogrames • 01 81 738 81 99 

SH0G0: MOBILE 

ARMOUR DIVISION PCZ #71 • 92% 

O Half Quake, half MechWarrior, this 3D action game breathes fresh 
air into a stale genre. With great graphical effects and an involving 
storyline, it's perhaps just a bit too easy for the Quake hard-core. 
PUBUSHER Microids • 00331 4601 5401 

SIN PCZ #70* 91% 

O Until Duke 4Ever appears, SiN is the closest in feel to its ageing 
classic predecessor. Based on the Quake //engine, SiN offers a 
superb single-player game thanks to some ingenious level design. 
Highly recommended. 
PUBUSHER tidos Interactive • 0181 636 3000 

TOMB RAIDER III PCZ #72 • 91% 

riTTDV There's a good chance that in 20 years' time 
Lll I HI the Tomb Raider 'thingy' will be looked upon 
with as much fondness as Star Wars is today. This third outing may 
not be as ground-breaking as its predecessor, but it's the best so far. 
PUBUSHER Eidos Interactive • 0181 636 3000 

THIEF: TOE DARK PROJECT Eidos Interactive* PCZ #72 • 90% 

TOM CLANCY'S RAINBOW SIX Take 2 • PCZ #69 • 89% 

UNREAL GT Interactive • PCZ #65 • 93% 

QUAKE Activision • PCZ #43 • 96% M'M'Uil 

SPEC OPS: RANGERS ASSAULT Take 2 • PCZ #65 • 88% 

JEDI KNIGHT: MYSTERIES OF TOE SITO LucasArts • PCZ #62 • 95% 

MDK Interplay • PCZ #50 • 90% 

LAST BRONX Sega • PCZ #62 • 87% 



ACTION -DRIVING -SPORTS TOP 100 



ffl 






CONSIDE 



C ARM AGEDDON II PCZ #69 • 95% 

O It's that game again, this time with full 3D pedestrians. More 
blood, more cars, more tracks - and now with added missions. If 
you liked the first one, you'll love this one. If you don't, you can just 
bog off. 
PUBLISHER SCI •0171 5853308 

FORMULA 1 GRAND PRIX 2 PCZ #36* 95% 

©The amazing sequel to the greatest F1 driving sim ever. Updated 
brilliantly for the 94/95 season with all-new detailed circuits, cars 
and teams. The game will run on a 486DX2 but you'll need a Pentium 
to run the hi-res mode. 
PUBUSHER MicroProse '01454 893893 

COLIN MCRAE RALLY PCZ #68* 93% 

O Sporting an updated TOCA engine, Colin McRae has become the 
new benchmark in rally simulations. With car customisability and 
a heap of multiplayer accessibility, this game should be top of 
everyone's rally games heap. 
PUBUSHER Codemasters • 01926 814132 

MONACO GRAND PRIX PCZ tf 69 • 92% 

O Essentially this is F1 Racing Simulation 2, and an F1 fan's wet 
dream come true. It looks beautiful, plays even better, and the Al is 
second to none. You need a hefty machine to have it looking its 
best though. 
PUBUSHER Ubi Soft • 081 944 9000 

GRAND THEFT AUTO PCZ #58* 32% 

O This is the game that took over from Carmageddon as the media's 
favourite pet hate. Steal cars, dodge police, mow down pedestrians 
and cause mayhem in city streets in one of trie most addictive driving 
games ever. Micro Machines on acid. 
PUBUSHER RMG • 01 71 973 001 1 

NEED FOR SPEED III PCZ #69 • 91% 

© Some arcade racing games are fun, but if you like a bit more 
than just just racing around a few tracks then you should seriously 
consider Need For Speed III. Why? Because if avoiding the law isn't 
fun, what is? 
PUBUSHER Electronic Arts • 01 753 549442 

MOTOCROSS MADNESS PCZ #67 • 91% 

O An astoundingly addictive game. Loads of game and race options 
and tremendous fun, especially when played with a Microsoft 
Freestyle Pro pad over a network. Soon available with the pad for 
around 50 quid. A must-buy. 
PUBUSHER Microsoft • 0345 002000 

MICRO MACHINES 3 PCZ #64 • 90% 

O The manic miniature racing game gets the 3D treatment and loses 
nothing along the way. The new power-ups might not please the 
purist, but Micro Machines J is still one of the finest two-player 
games around. 
PUBUSHER Codemasters • 01926 814132 

MOTORHEAD PCZ #63 • 90% 

O With drop-dead graphics and a blistering frame rate, this is a 
ridiculously fast, fab-looking, intense racing experience. Add a great 
LAN-based option (Local Area Network) and Motorhead is the ace of 
arcade racers. 
PUBUSHER Gremlin Interactive • 01 1 4 273 8601 

GRAND PRIX LEGENDS PCZ #69 • 90% 

O Papyrus, the makers of NASCAR ami IndyCar, have put the danger 
back into Formula 1 . If you fancy a challenge and the chance to go 
back to the teams and drivers of 1967, then buy this. You'll need a 
steering wheel though. 
pubusher Sierra • 01 1 8 920 91 00 



•aa 



IHDYCAR 2 Cendant* PCZ #34 • 90% | 
SCREAMER 2 Virgin • PCZ #45 • 93% I L'i-M-H 
DESTRUCTION DERBY 2 Psygnosis* PCZ #46 • 86% M'J-T-m 
INTERSTATE 76: NITRO RIDERS Activision* PCZ #63 • 87% 
TOCA: TOURING CAR CHAMPIONSHIP Europress • PCZ #59 • 86% 
ULTIM@TE RACE PRO MicroProse • PCZ #62 • 88% I l'I-M^J 




■•*• 









E 



LINKS LS PCZ #43 • 94% 

©The classic golf sim gets an update, and unsurprisingly it's fab. 
There's more options, luscious graphics, a redesigned menu and a 
view selection system. There's even a built-in upgrader for all the old 
data disk courses you splashed out on. 
PUBUSHER Eidos Interactive • 01 81 636 3000 

TIGER WOODS PGA TOOR GOLF PCZ #69 • 93% 

© Beautifully presented, as always, and sporting a speedy enhanced 
graphics engine, this latest in the PGA series also gets star 
endorsement by young Tiger Woods. Without question, this is the 
best golf game yet 
PUBUSHER EA Sports • 01 753 549442 

NHL 99 PCZ #70* 92% 

©The problem with all ice hockey games is the confusion that 
ensues after each ruck. NHL 99 is no different in that respect, but 
updated graphics, enhanced Al and spiffy presentation make this 
game a must tor fans of the sport. 
PUBUSHER EA Sports • 01 753 549442 

PETE SAMPRAS TENNIS 97 PCZ #53 • 92% 

O This game doesn't quite better Super Tennis on the SNES, but it's 
as close as you'll get on the PC. The simple control system means it's 
instantly playable, but we may as well tell you now that the women's 
skirts still don't fly up when they serve. 
PUBUSHER Codemasters • 01 926 81 41 32 

FIFA 99 PCZ #71 • 92% 

O Another biannual release from EA Sports that, as per usual, is better 
than the last. You'll have to think long and hard before shelling out 
another £40, but if you love footie it's well worth it for the best football 
game available for the PC. 
PUBUSHER EA Sports • 01 753 549442 

SENSIBLE SOCCER 

EUROPEAN CLUB EDITION PCZ #69 • 90% 

© It's still top-down, and it's still simple, fast and fun. World Cup '98 
may be prettier, but it can only dream of being as instantly playable 
as Sensible Soccer European Club Edition. 
PUBUSHER Gl Interactive • 01 71 258 3791 

NBAUVE98 PCZ #60*90% 

© With even better graphics and commentary than before, it's one 
of the best-looking PC sports games. This version sports 'realistic' 
faces and players of different heights - it's by far the best basketball 
game available. 
PUBUSHER EA Sports • 01 753 549442 

VIRTUAL POOL 2 PCZ #58 • 90% 

O Okay, so Virtual Pool 2 scored one per cent less than its 
predecessor, but this follow-up beats it hands down. 3Dfx support 
goes some way to pushing the series further, and the inclusion of 
English Pub rules make it a more essential purchase than before. 
PUBUSHER Interplay • 01628 423666 



THE GOLF PRO 



PCZ #62* 90% 



O If you're bored with either PGA or Links, then this is the best of 
the 'mouse-swing' bunch. Good course design and some excellent 
tuition means there's loads of gameplay, though the putting lets it 
down a tad. 
PUBUSHER Empire Interactive • 0181 343 7337 

ACTUA SOCCER 3 PCZ #72 • 89% 

rtJTQY Although better than last year's effort, Actua 
lLnLll I III Jfails to snatch the title from EA this time 
around. Mind you, with a good range of options and a huge range of 
teams to play against, this certainly has a longer shelf life than FIFA. 
PUBUSHER Gremlin Interactive • 01 14 273 8601 




© There's always a swell of different sports game types 

depending on Hie current sporting season. These are worth 

having a look at.. 

JIMMY WHITE'S 2: CUEBALL Virgin Interactive • PCZ #68 • 88% 

MADDEN NFL 99 EA Sports • PCZ #71 • 87% 

TRIPLE PLAY 99 Electronic Arts • PCZ #64 • 90% 

TROPHY BASS 2 Cendant • PCZ #50 • 84% 



FE1 1999 #73 PC ZONE 139 



■TO TOP 



100 ADVENTURE -ROLE-PLAYING 





-.A>M 








ALONE IN THE DARK 3 PCZ #21 • 95% 

O Better than the previous AITD instalments, Alone 3 is a tense, 
ambient tale of Navajo Indian magic and reincarnation that unfolds in 
the usual AITD manner. This is now available as part of a compilation 
budget pack. 
PUBLISHER Inlogrames • 0181 738 8199 

DIOFORGE PCZ #25* 95% 

O Futuristic Alone In The Oarfc-style game with impressive graphics, 
puzzles and soundtrack. Often preferred over AITD games as its 
unique blend of arcade combat is explosive. The only drag is EA's 
refusal to make a sequel for it. 
PUBLISHER Electronic Arts • 01 753 549442 

SYSTEM SHOCK PCZ #20 • 95% 

O This futuristic first-person cyberpunk adventure from the makers 
of Ultima was initially overlooked by many people. Now available on 
budget, this is a must-buy for those new to the genre. The graphics 
might be a little dated, but the atmosphere is still invigorating. 
PUBLISHER Electronic Arts • 01 753 549442 

DISCWORLD II PCZ #44* 93% 

O Perfect Entertainment's immaculate sequel to Discworld follows 
would-be wizard Rincewind in his search for the Grim Reaper. Not as 
hard as the first game, but bigger and better looking. Discworld II is a 
universally appealing adventure game. 
PUBLISHER Psyynosis • 0151 282 3000 

INDIANA JONES AND 

THE FATE OF ATLANTIS PCZ #37 • 93% 

O Follow a post-Raiders Indy in his search for the submerged 
metropolis. Three ways to play make for a high replayability factor, 
and the inter-character banter is brilliant. 
PUBLISHER LucasArts/VIE • 01 71 368 2255 

LB A 2: TWINSEN'S ODYSSEY PCZ #54 • 93% 

O Twinsen is back - this time to thwart those pesky Esmers in this 
sumptuous sequel. The huge play area in LBA 2, coupled with 
seamlessly linked puzzles, creates a great-looking and hugely 
atmospheric adventure. A must for adventure fans. 
PUBLISHER Electronic Arts • 01 753 549442 

SAM&MAX PCZ #11* 93% 

O The hilarious dog/rabbit duo's first and only PC outing, in which 
they need to solve a host of bizarre puzzles. An all-talkie adventure 
with a gag-laden script, this is an essential budget-priced purchase 
even if you're not a point-and-click fan. 
PUBLISHER LucasArts/VIE • 01 71 368 2255 

THE CURSE OF MONKEY ISLAND PCZ #58* 92% 

O The third game in LucasArts' classic Monkey saga delivers the 
goods big-time, much to the relief of adventure fans everywhere. 
The Curse Of Monkey Island is the new benchmark for point-and- 
click adventure games. 
PUBLISHER VIE • 01 71 368 2255 

GRIM FANDANGO PCZ #71 • 90% 

O LucasArts not only do the best adventure games, but have also 
recently been doing the only adventure games worth buying. This 
latest has style written all over it, and hopefully signals a rosy future 
for fans of the genre. 
PUBLISHER LucasArts • 0171 368 2255 

KINGS QUEST VIII: 

MASK OF ETERNITY PCZ #71 • 89% 

O To mark the genre's transition from point-and-click to a full 3D 
interface, Sierra's eighth King's Quest adventure proves an engaging 
stopgap, even if it is a little too Americanised. Good but not great. 
PUBLISHER Sierra • 01 1 8 920 91 00 



CONSIDER 



FULL THROTTLE Virgin • PCZ #27 • 92% I l'IM-i 
THE PANDORA DIRECTIVE Vlryin • PCZ #43 • 
TOONSTRUCK Virgin • PCZ #45 • 93% f~UM 



92% 



GABRIEL KNIGHT 2: THE BEAST WITHIN Cendant • PCZ #36 • 
LITTLE BIG ADVENTURE Electronic Arts • PCZ #21 • 93% QE 




*!**' 








ULTIMA UNDERWORLD 2: 

LABYRINTH OF WORLDS PCZ #1 • 94% 

O This improves on almost every aspect of its prequel, 77/e Stygian 
Abyss. You explore a complex, ever-evolving dungeon; it has 
unsurpassed atmosphere and interaction. 
PUBLISHER Origin/EA • 01 753 549442 

FINAL FANTASY VII PCZ #66 • 93% 

O Fearsomely addictive gem of a game of truly epic proportions. 
Great graphics, plenty of hidden surprises and massive levels will 
keep you totally absorbed if you forgive the risible dialogue and 
turn-based combat. 
PUBLISHER Eidos Interactive »0181 636 3000 

REALMS OF THE HAUNTING PCZ #47. 93% 

O Although overlooked by many fans of the genre, our Mallo gave it a 
whopping 93 per cent when he reviewed it back in issue 47. Still well 
worth a look if you happen to see it going cheap, ROTH is a well cool 
mix of adventure and RPG. 
PUBLISHER Gremlin Interactive • 01 14 273 8601 

LANDS OF LORE: 

GUARDIANS OF DESTINY PCZ #56 • 92% 

O Four long years in the making, Westwood Studios' mammoth new 
adventure proved more than worth the wait. Sumptuous visuals and 
a tremendous atmosphere combine to make it an instant classic. 
PUBLISHER VIE -0171 368 2255 

ULTIMA VII PCZ #3- 89% 

O Arguably the best of all the Ultima games, Ultima VII blends 
character interaction and the exploration of the world of Britannia. 
The last Ultima series to give complete party control. Check out the 
Ultima Collection for a real treat 
PUBLISHER Origin/EA • 01 753 549442 

DIABLO PCZ #48 • 88% 

O Standard hack 'n' slash fare, but pulled off with such style that 
it's addictive. A great storyline compensates for repetitive arcade 
combat and supremely detailed animation makes it a superb 
coffee-table game. 
PUBUSHER Zablac/Bliffitrd • 01626 332233 

TERRIS PCZ #44* 88% 

O A MUD in the old-school style of text-based RPGs, but it's so 
addictive that we're still playing it. The various quests, puzzles and 
monsters will keep you going for days. The gameplay is excellent, 
if you can handle the 'texty-ness'. 
PUBUSHER AOL • 0800 279 7444 

MERIDIAN 59 PCZ #45 • 86% 

O This ground-breaking on-line RPG enables thousands of people 
to interact with each other in the same fantasy universe at the same 
time. Garish and horrible graphics aside, Meridian 59 remains one of 
the best online multiplayer RPGs around. 
PUBUSHER 3D0 Company • 0181 296 1949 

FALLOUT 2 PCZ #71* 86% 

O Does exactly what it says on the tin. Twice as big as the original, 

but utilising the exact same engine. If you like the first game, you'll 

love this - not twice as much, but certainly for twice as long. A real 

life-sapper. 

PUBUSHER Interplay • 01628 423666 

ULTIMA UNDERWORLD: 

THE STYGIAN ABYSS PRE-PCZONE 

O This took role-playing games away from first-person tile-based 
RPGs. Amazing architecture, witty characterisations, layers of 
storyline and the best ending of any game in history. 
PUBUSHER Origin/EA • 01 753 549442 



***1 



O These are the cream of the crop, largely because RPGs have 
taken a back seat to other game types over the last couple of 
years. However, also bear in mind... 
DIABLO: HELLHRE Cendant • PCZ #59 • 82% 
ULTIMA COLLECTION Electronic Arts • PCZ #62 • 90% 
RAVENLOFT: STONE PROPHET Mindscape • PCZ #25 • 78% 




140 PCZONE#73FEB1999 



STRATEGY -FLIGHT SIMULATIONS TOP 100 

















SYNDICATE WARS PCZ #43 • 95% 

O One of the best strategy games of all time gets a sequel, and what 
a fabulous sequel it is too. Syndicate Wars houses a wealth of 
intricate levels, gorgeous graphics and enough gratuitous violence 
to keep anyone happy. 
PUBLISHER LA/Bullfrog • 01753 549442 

X-COM 3: APOCALYPSE PCZ #52* 95% 

O A revamped engine and a healthy helping of real-time combat 
have brought the fantastically addictive X-COM series bang up to 
date. If you like your strategy games deep and meaningful, you 
should buy X-COM 3 Immediately. It'll keep you busy for weeks. 
PUBLISHER MicroProse • 01454 893893 

AGEOFEMPIRES PCZ #54* 94% 

O Imagine Civilization Its great empire-building gameplay improved 
with some excellent graphical touches and comprehensive multi 
and single-player options (all in real time). That's Age Of Empires in 
a nutshell. 
PUBUSHER Microsoft • 0345 002000 

POPULOUS: THE BEGINNING PCZ #70 • 92% 

OThe original Populous was the game that put Bullfrog into orbit 
and made Peter Molyneux one of the biggest names in the industry. 
Now Peterless, the new Bullfrog team show that they can do just as 
well without him. 
PUBUSHER Electronic Ms • 01 753 549442 

MAGIC & MAYHEM PCZ #70* 92% 

O Based on the old Spectrum game Chaos, X-COM creators Mythos 
deliver a diverse and original fantasy strategy game. A strong single- 
player element and a manic multiplayer game make this a well- 
deserving classic. 
PUBUSHER Virgin • 01 71 368 2255 

TOTAL ANNIHILATION PCZ #56 • 92% 

O With a ridiculous number of units and its fast-paced action, Total 
Annihilation is without doubt one of the best real-time strategy 
games ever. The polygon units are smooth, and multiplayer games 
are awesome. Pisses on Red Alert. 
PUBUSHER G [ Interactive • 01 71 258 3791 

SIMCITY 2000 PCZ #13 • 92% 

O A classic that deserves its reputation as one of the all-time greats 
in the strategy world. Build and maintain the city of your dreams and 
cope with all the problems a real-life Mayor would come up against. 
It's a lot more fun than it sounds, trust us. 
PUBUSHER Maxis • 01 71 505 1 500 

THE SENTINEL RETURNS PCZ #66 • 90% 

O Twelve years on, the sequel to the 'classic' Amstrad and BBC 

Micro strategy-fest makes a welcome return. Some may find the 

gameplay a tad too repetitive, but it's compelling and runs happily 

onaP133. 

PUBLISHER Psygnosis • 0151 282 3000 

CHAMPIONSHIP 

MANAGER 97/98 PCZ #57 • 90% 

O The best football management game ever gets its seasonal 
update and a few added extras - you can now play a number of 
leagues simultaneously, and edit the existing stats. 
PUBUSHER Eidos Interactive • 0181 636 3000 

CIVILIZATION II PCZ #36 • 90% 

O Explore the world, conquer territories and research new 
technologies in one of the most successful strategy games ever. 
It's not that different to the first one, but it merits a '90s update and 
a place here. 
PUBUSHER MicroProse • 01454 893893 

WARLORDS III: DARKLORDS RISING Broderbund • PCZ #67 • 90% 
OPERATIONAL ART OF WAR VOL 1 Empire • PCZ #68 • 92% 

COMMANDOS Eidos Interactive • PCZ #66 • 87% 

DUNGEON KEEPER Electronic Arts • PCZ #53 • 96% M'l'I'Hi 

MASTER OF ORION 2 MicroProse • PCZ #45 • 92% I i'MH*« 

COMMAND & CONQUER: RED ALERT VIE* PCZ #47 • 94% 

CAESAR IK Sierra • PCZ #70 • 92% 

M1 TANK PLATOON II MicroProse • PCZ #63 • 90% 




ibW **c 












NEV ENTRYl 



FALCON 4.0 PCZ #72 • 95% 

' After waiting literally years for this, the wait 
was worth it. With 3D-accelerated graphics 
and a dynamic campaign structure, Falcon 4.0can fly against the 
best of them - and win. One of the best flight sims ever seen. 
PUBUSHER MicroProse • 01 454 893893 

F-22 TOTAL AIR WAR PCZ #68 • 95% 

O This full-price new version of DID's masterpiece is perhaps a bit 
of a rip-off for anyone who already owns F-22ADF, but those of you 
looking to buy one of the greatest combat sims of recent years 
should seriously consider this one. 
PUBUSHER Ocean/DID • 0161 832 6633 

FLIGHT SIM 98 PCZ #55 • 94% 

O Another year, and yet another flight sim to come from the mighty 
Microsoft. However, this time, with two new aircraft, a helicopter, 
hundreds of new airports and hugely impressive 3D acceleration, 
it's really worth having. 
PUBUSHER Microsoft • 0345 002000 

TEAM APACHE PCZ #65 • 93% 

O A highly accessible and detailed chopper combat simthat lets you 
get on with the fun stuff rather than struggling with systems and an 
over-complex flight model. A bit vacuous for die-hard prop-heads, but 
as flight sims go this is one of the most fun to play. 
PUBUSHER Mindscape • 01 444 246333 

LONGBOW 2 PCZ #59 • 92% 

O "Longbow 2 is challenging, beautiful, exciting and fun - if you're 
30fx'd up," we said in our review. If you don't have any extra graphics 
hardware, there's only one thing to do - think 'upgrade', 'upgrade' 
and 'upgrade'. It'll be worth the investment. 
PUBUSHER Electronic Arts • 01 753 549442 

JANE'S F-15 PCZ #64* 92% 

O A hard-core propeller-head's sim that can stand alongside the 
awesome Longbow 2 as one of the most realistic flight sims 
available. Newbies to the genre might And it a bit overwhelming, 
but it's worth persevering with. 
PUBUSHER Electronic Arts • 01 753 549442 

FLYING CORPS GOLD PCZ #59 • 92% 

O Action-packed WWI flight simulation with neato graphics. Some of 
you may recall Red Baron as one of the greatest WW1 flight sims ever 
- this improves on the old classic to become the best PC WW1 sim 
currently available. 
PUBUSHER Empire Interactive • 0181 343 7337 

A-10 CUBA! PCZ #59 • 90% 

O Functional graphics for a game that really does capture the 
imagination, mainly because the plane is an absolute joy to fly. 
Although it's slightly limited due to a lack of a fully-fledged campaign 
it's still great fun, as well as being pretty speedy on a modest Pentium. 
PUBUSHER Activision • 01895 456700 

JANES WORLD WAR II FIGHTERS PCZ #72 • 90% 

CUTDV " s been a fierce do 9 fi 9 nt ,0 see wno rules 

lb Willi I II I the WWII flight sim skies. Jaw's combines 
realism with accessibility and ease, and although it doesn't have a 
dynamic campaign feature its graphics make it a clear winner. 
PUBUSHER Electronic Arts • 01 753 549442 

FLIGHT UNLIMITED II PCZ #60 • 84% 

O It can't really compete with the behemoth that is Flight Sim 98, 
and as a result is somewhat limited and claustrophobic. However, it 
does score highly for being more detailed in its smaller area, and 
much more fun. 
PUBUSHER Eidos Interactive • 01 81 636 3000 



O It a flight sim Is good, you can bet it'll stay on the shelves for 
a long time - hence our recommendation for Jettighter Hi. Some 
of the more recent releases worth considering include... 
AIR WARRIOR III Interactive Magic • PCZ #62 • 80% 
F-1 6 AGGRESSOR Virgin • PCZ #70 • 92% 
COMANCHE GOLD NovaLogic • PCZ #65 • 87% 
F/A-18 KOREA Empire Interactive • PCZ #61 • 90% 




FEB 1999 #73 PC ZONE 141 



EH ON THE CD 



ONTHEI 




Don't sit there 
gawking at it, chuck 
the bloody thing in 
your CD drive and 
come back here 
when you get lost 



O WORDS Richie Shoemaker DISKMEISTER Daniel Emery 



CD trouble? Don't worry - 
phone our helpline and sort 
yourself out, pronto! 




CD-ROM HELP Phone ABT on 01708 
250250 or pczone@abt-net. demon. 
co.uk Any weekday between 9:30am 
and 5pm, and Saturday from 10am to 
2pm. (Please do not phone the PC ZONE 
office. Thanks.) 

BEFORE YOU DIAL... If you are 
calling either helpline, then please 
take note of the following points: 
O II possible, have your PC operating 
and near to the phone when you call. 
O II this is not possible, note down all 
relevant information - ie system type, 
sound card, RAM etc - plus the nature 
of the fault. 

O Make sure you have a pen and paper 
to hand when you call to jot down the 
relevant info. 



MINIMUM SPECIFICATION 



© You'll need at least a Pentium 133 with 16Mb RAM to run the software on 

this month's CD-ROM. 

O Many of the programs on our cover CD-ROM are designed to run under 

Windows 95 and, as a result some of them may require a Pentium 166 with 

32Mb RAM to run satisfactorily. Please note that some games also require a 

3D accelerator card to run. 

O Use the browser and menu system to see which demos are Windows 95, 

DOS and 3D accelerator only. 




ACTUA SOCCER 3 



Gremlin Interactive 



The third in the series brings in more teams, more players and a greatly enhanced control system. 
It's not quite a FIFA-beater, but it comes close. Try a quick half between Man Utd and Arsenal. 

Controls Gamepad/keyboard 

Keyboard 1 : Keyboard 2: 

Numpadl Shoot C Shoot 

Numpad2 Pass V Pass 

NumpadO Speed burst SPACE Speed burst 

Numpad4 Long/slide D Long/slide 

Numpad6 Cancel/barge G Cancel/barge 

Numpad5 Player select F Player select 

Numpad3 Left modifier B Left modifier 

Numpad ENTER Right modifier N Right modifier 

CURSORS Movement A/Z/backslash/X Movement 




TEST DRIVE 5 

Electronic Arts 

It's a simple idea: race around 
a series of courses in a 
selection of high-performance 
cars. It's a formula that has 
changed little since driving 
games were first created. One 
day we'll all get bored with the 
idea. Then again... maybe not 
Keyboard users must define 
their keys before the race 
Controls: Gamepad/ 

keyboard/wheel 




ALIENS VS 
PREDATOR 

Fox Interactive 

Take the role of the stealthy 
Predator in this devilishly 
difficult demo, where you have 
to get through a horde of aliens 
to take out a squad of marines 
screaming "game over" around 
their stricken APC. (See our 
preview on page 48.) 

Controls: Keyboard/mouse 
CURSORS Forward/back/ 
strafe left/right 
Numpad 4/6 Turn left/right 
Right ALT Strafe 

A/Z Lookup/down 
S Centre view 
Left SHIFT Walk 



Right SHIFT Jump 
SPACE Operate 

I Toggle cloaking 

Q/W Next/previous 

weapon 

PfiUP/PGDOWN Zoom in/down 

L Cycle vision 

modes 




~< 




H.E.D.Z. 

Hasbro Interactive 

Initially, we didn't think much 
of H.E.D.Z., but as time went on 
it kinda grew on us. The fact 
that it's an original mix of 
Mario and Quake helped its 
cause no end. Try it, you'll soon 
understand what we mean. 
Controls: Keyboard/ 

gamepad/mouse 
CURSORS Rotate/forward/ 
backwards 
SPACE Jump 
Left CTRL Fire 

A/S Strafe left/right 
X/Z Change head 
B Toggle backpack 
RETURN Confirm 

backpack action 
TAB Camera 



142 PCZONE#73FEB1999 




ON THE CI) 







ALT (+ cursor keys) Camera tracking 
HOME/END Camera zoom 
in/out 
Console toggle 





HEAVY GEAR II 

Activision 

The first game didnt exactly 
set the ZONE off ice on fire, 
mainly due to the fact that it 
didn't offer anything 
particularly new, and the short 
stubby 'mechs' lacked the style 
of previous MechWarhor 
games. Still, ft sold well, hence 
the sequel. 

Controls: Keyboard/ 

joystick/mouse 
Numpad6/4 Steer right/left 
Numpad 8/2 Forward/hack 
Numpad 7/9 Sidestep left/right 
Numpad +/- Throttle 
Numpad 1/3 Roll left/right 
PG DOWN/PGUP Crouch/stand up 

BACKSPACE Wheels 
Numpad ENTER Jump-jets 
LMB Fire 

RMB Cycle weapons 
MOUSE Targeting 
Right SHIR Change weapon 
G Throw grenade 
T Target cycle 
R Previous target 
E Nearest enemy 
F Target friendly 
Q Drop marker 
Z Radar zoom 
A Active radar 

config 

X HUD display 

on/off 

CAPSLOCK HUD colour 

TAB Tactical map 

F1 General chat 

F2 Stats display 

toggle 
C External tracking 



BUNGHOLE IN ONE 

GT Interactive 

Everyone's favourite armchair 
anarchists are back, fresh from 
'doing' Hollywood and taking 
up more leisurely pursuits as 
they reach their frail dotage. 
More than your average golf 
game, here Beavis and Butt- 
head Invite you to try out two 
holes of their forthcoming 
game. 

Controls: Mouse 




ROBOSAURSVS 
THE SPACE 
BASTARDS 

Smoking Gun Productions 
A point-and-click platform 
game that mixes in elements of 
Lemmings with Duke Nukem 
humour. If that gets your bells 
ringing, then try out the two 
tutorial campaigns featured in 
this demo. 

Controls: Mouse 




THIEF: THE DARK 
PROJECT 



Eidos Interactive 



Stalk through the shadows, smack medieval security guards on the back of the head and steal stuff 
from rich people. All in a day's work for Thief's Garrett. Remember, kids: this Is a game, do not try to 
re-enact the scenes that you see - not without adult supervision, at least 



Controls: Mouse/keyboard 

Numpad 8 Run forward 

Numpad 5/2 Walk forward/backward 

Numpad 1/3 Slide left/right 

Numpad 4/6 Turn left/right 

Numpad 7/9 Lean left/right 

PGUP/PGDOWN Lookup/down 

DEL Centre view 

Numpad ENTER Crouch toggle 

LMB Attack 

RMB Use item 

Numpad - (minus) Block 

SHIFT Speed toggle 

ALT Slide on 



R Drop item 

[/] Previous/next item 

BACKSPACE Clear item 

1-9 Select weapon 

F1 Healing potion 

F2 Breath potion 

F3 Holy water 

F4/F5 Square/triangle lock-pick 

F6 Flashbomb 

F7 Gas mine 

F8 Mine 

M Map 

View objectives 






FEBI999#73PCZONE 143 



W* ON THE CI) 




UPRISING 2 

UbiSoft 

It looks like the 3D action/strategy genre is here to stay. The 
original Uprising was the first to mix G&C-style resource 
management with Quake-style action, and the sequel looks set 
to build on its strengths and dispense with its failings. 

Controls: Mouse/keyboard/joystick 
MOUSE Up/down/left/right 
LMB Weapon 1 
RMB Weapon 2 
W/S Forward/back 
A/D Strafe left/right 
SHIFT Sticky cursor (don't ask!) 
R Overhead map 
F Command auto-suggest 
C Jump to citadel 
SPACE Speed jets 
TAB Change tank view 
ESC Menu 
BACKSPACE Change HUD display 




ESCAPE: ODT 

Psygnosis 

Not the best Lara-a-like we've 
ever seen, but still a credible 
action game nonetheless. 
Choose a beefy character and 
shoot your way through this 
demo level, or die trying. 
Controls: Keyboard 
CURSORS Rotate/forward/ 
back 
SPACE Jump 
CONTROL Fire 
Z Fire 2 
X Aim 
RETURN Inventory 
ALT Crouch/roll 
SHIFT Sidestep 
1-5 Choose weapon 

6 Watch spells 
7-0 Use spells 




^^ 



THE SETTLERS III 

Blue Byte 

The full tutorial and one single- 
player mission from one of the 



most eagerly awaited sequels 
of last year. Settlers fans will 
need little introduction to this 
game, and might like to know 
that we'll have a tips special on 
Settlers ///next issue, on sale 
Friday 12 February. 

Controls: Mouse 



* 



I ." ~ I 

RED BARON 3D 

Sierra 

An updated version of the 
multjplayer demo we ran a 
few months back. Features 
a training off-line solo mode 
for those of you still in the PC 
dark ages. 

Controls: Joystick/ 
keyboard 
SPACE Fire machine- 
guns 
U Un-jamguns 
B Drop bomb 
R Fire rocket 
1-0 Set throttle 
-/+ Decrease/ 

increase throttle 
ESC Dialogue box 
TAB Turn engine 
on/off 
CURSORS Pitch and roll 
</? Rudder left/right 
> Centre rudder 



BACKSPACE 


Start chat 




message (ENTER 




to send) 


F1-F11,numpad 


Various views 


Numpad 


Map 


Z/X 


Zoom in/out 


N 


Next target 


F/E 


Next friendly/ 




enemy 


T 


Next threat 


L 


Next landmark 


SHIFT+A 


'Straight & level' 




autopilot on 


ALT+A 


'Circling' 




autopilot on 


A 


Autopilot off 




NEWMAN HAAS 
RACING 

Psygnosis 

As well as for his role in Cool 
Hand Luke, Paul Newman is 
famous for 'inventing' his own 
salad dressing (available at a 
shop near you). He also runs a 
pretty successful Indycar team 
on which this game is 
obviously based. 

Controls: Keyboard 

A/Z Accelerate/brake/ 
select menu 
options 
LEFT/RIGHT Steering 




Here's a glimpse at some of the other added extras on the free 
PC ZONE CO this month. There's loads of cheats, a Quake //demo 
and tons more stuff. We are just so good to you... 



Online 

Whether you're looking for a new online 
service provider or some applications 
to speed up those download times, 
you'll find what you need here: Kall95, 
CompuServe v2.67a, TlmeOnUne vl.lOe, 
GetRight v3.2, mlRC v5.4 and Game 
Spyv2.05. 

Cheater's heaven 

Loads of programs that enable you to 
cheat your way through your favourite 
games: Cheat Matic, Game Wizard 32, 
GameHack, UHS Reader and Universal 
Game Editor. 

These programs can be quite tricky 
to use, so make sure you read the 



accompanying readme files. 
Check out our tips database in the 
Editorial section for general game hints 
and full walkthroughs. 

DirectX 6.0 / 30f x Glide drivers 
The latest DirectX drivers are required 
for the latest games. You'll also find the 
updated runtime library for Voodoo, 
Voodoo2, PCI and AGP Banshee card 
owners. 

Essential applications 
Save the position of your desktop with 
EZDesk or take screenshots of all the 
latest 3Dfx cards with HyperSnap OX. 
Other programs that you shouldn't be 



without are: WinZip, SciTech Display 
Doctor and Quick View Plus. 

Extended play 

An arsenal of stuff for fans of Rainbow 
Six, including more weapons, skins and 
new maps. Age Of Empires buffs will 
find new maps for multiplayer games, 
and for Star Wars fans there are a few 
tools for X-Wing Vs TIE Fighter. 

Wireplay 

Now supporting Half-Life (see report 
on page 150), Wireplay could find itself 
with a new set of online users. Load 
up the Client software and try these 
classics on for size: chess, MUD 2, 
cribbage, draughts and backgammon. 

Championship Manager updates 

While we're lucky enough to get our 
hands on Championship Manager 3 {see 



our review on page 66), you poor souls 
will have to make do with this unofficial 
update. Fortunately, we'll be able to give 
you the CNI3 demo with our next issue, 
on sale Friday 12 February. Hoorah! 

3D card special 

Crusher is a Quake //demo that you can 
use to test the frame rate of your 
current 3D card, which you can line up 
against those cards featured in our 
round-up on page 104. If you haven't 
got Quake II, why not try the Forsaken 
demo instead? 

Competition 

WIN THE JOB OF A LIFETIME! 
Elixir Studios need you. If you can come 
up with a pretty decent game design, 
then load up this template, fill it with 
your ideas and send it to us. For full 
details, check out page 130. 



144 PCZONE#73FEB1999 



ON THE CI) 




DESCENT 3 




Interplay 



What with this and gIDoom just being released, it seems that the old pre-Quake shoot 'em ups are 
enjoying a bit of a comeback. Who knows, perhaps someone is working on glWolfenstein. 



FIFA QQ 



Controls: Keyboard/joystick/gamepad/mouse 


F2 Game options 








A/Z Accelerate/reverse 


F3 Show/hide cockpit 








S Afterburner 


1 Select laser (press twice for 
super-laser) 


I EA Sports 






CURSORS Turning and pitch 








CONTROL Fire weapon 1 


2 Gauss cannon 


I If you've read this month's Supertest on page 94, you should be 


SPACE Fire weapon 2 


3 Napalm cannon 


I In no doubt as to which is the best foofie game of the moment. 


F Flare 


6 Select concussion missile (press twice 


I Luckily, you can do your own supertest by playing this against 


H Headlight 


for frag rocket) 


I Aetna Soccer 3. If you don't agree with us, tough. 




TAB Automap 


7 Homing missile 


Controls: Keyboard/ 


D 


Tackle 


Q/E Bank left/right 


ENTER Drop gunboy counter-measure 


gamepad (highly 


A 


Sliding tackle 


Numpad7/9 Slide left/right 


-/+ Screen size 


recommended) 


Q 


Intentional foul 


Numpad-/+ Slide up/down 


ALT Slide 


1 PLAYER WITH BALL POSSESSION 


W 


Sprint 


F1 Help screen 


Shi«+F1/F2 Rear-view HUD 


CURSORS Movement 


ALT 


Activate manual 






S Pass 
D Shoot 


C 


goalie 
Offside trap 






W Sprint 


V 


Attack pressure 


L/i 1 H 




A Lob 


SPACE 


Change IGM 


■ . i n i 


JuJHHHH 


Q Evade tackle 






n¥T7U*JLki4U 




1 CTRL or CTRL + S Shimmy to left 


BALL IN AIR 








ALT or ALT + S Shimmy to right 


CURSORS 


Movement 


And don't miss out on all the new patches which have just been released 


1 CTRL (x2) or CTRL + D 


D 


Powerful header 






360-degree spin 




to goal 


BLOOD II: THE CHOSEN v1 .01 




to left 


S/A 


Low/high header 


CARMAGEDDON II vl.l (UK Release) 




1 ALT (x2) or ALT + D 360-degree spin 




pass 


DELTA FORCE revision B (US Version) 




to right 


D(x2) 


Power kick to 


F-16 FIGHTING FALCON (Voodoo Banshee fix) 




ALT + A Lob ball from 




goal 


HALF-LIFE v1 .0.0.6 




behind 


S(x2)/A(x2) 


Low/high special 


KINGS QUEST VIII: MASK OF ETERNITY vl .0.0.1 




1 CTRL + CURSORS Various fakes 




kick pass 


KUNGON: HONOUR GUARD vl.l 




ALT + E Double stepover 


Q 


Intentional foul 


MONACO GRAND PRIX 2 RACING v1 .02 (Direct3D patch and the Voodoo patch) 


CTRL + A Rainbow kick 


w 


Sprint 


MONSTER TRUCK MADNESS 2 V2.42 




■ CTRL + Q or ALT + Q Dive 


ALT 


Activate manual 


NHL HOCKEY '99 vl.O 




CTRL -f E Stepover 




goalie 


QUAKE II V3.20 (Final patch) 




nutmeg 


SPACE 


Change IGM 


RAILROAD TYCOON II v1 .02 (European release) 




Z Back wingers 






RAINBOW SIX v1 .04 




move up 


OUT OF PLAY 




SETTLERS III v1 .23 




X Centre forward 


CURSORS 


Move target/ 


SHOGO: MOBILE ARMOR DIVISION v2.0 




move up 




arrow 


SiNvl.01 




SPACE Change IGM 


ALT/CONTROL 


Curve to right/left 


TOMB RAIDER III 






W 


Change kick 


ULTIMATE SOCCER MANAGER 98 v1 .01 1 




1 PLAYER WITHOUT BALL 




mode 


WARHAMMER 40,000: CHAOS GATE Vl.l 




I POSSESSION 


D/S/A 


Shoot 


WARLORDS III: DARKLORDS RISING v1 .02 (UK release) 


CURSORS Movement 


SPACE 


Change IGM 








FEI1999#73PCZ0NE 145 



**. 



t *k" 







SHE HAS TWO THINGS IEFT 
TO CLING TO. ONE IS HER 



* 



1 



» 





m 



... 






i 



When the picture was taken, this Honduran 
girl had just survived the largest natural 
disaster to hit Central America this century. 
A mudslide wiped out her home in the 
Tegucigalpa hills. In a state of shock, she 
clings to her pet dog - she also clings to the 
hope that someone, somewhere will help. 

The hurricane is over, the relief effort 
is just beginning. 

The disaster may have happened in 
November, but the need for outside aid is 
more pressing as time goes by. The hurricane 
caused immense short-term damage, but the 
long-term effects could be catastrophic. 

The fields are decimated and left infertile. 
Bridges and roads have been swept aside 
and access to some regions is extremely 
difficult. Ironically, though much of the 
country has been flooded, there is little 



uncontaminated water to drink. The risk of 
cholera and typhus is always there, and could 
reach epidemic proportions. 

The people of Central America are resilient 
and resourceful, but they do need our help to 
put the basic infrastructure in place so that 
they can start to re-build their lives. 

Don't let her down - please give what 
you can. 

1 1,000 people are feared dead, many more 
are missing and millions are homeless. This 
advertising space itself has been donated by 
the magazine, so please donate what you 
can. There are so many people in Central 
America clinging to the hope that you will. 

For Credit Card donations please call 

0870 60 60 900 



CENTRAL AMERICA HURRICANE APPEAL 

Coordinated by the Disasters Emergency Committee representing ActionAid, British Red Cross, 
CAFOD, CARE, Christian Aid, CCF, MERLIN, OXFAM, Save the Children, Tearfund and World Vision. 



Supported by the British Magazine Industry. All photographs donated by Reuters News Pictures Service. Campaign created by River Advertising. 

PET DOG, THE OTHER IS 
THE HOPE THAT YOU'LL HELP. 



I would like to help the people of Central America with a donation of: 
£25oCj £10oLJ £5oL] £3oU £15lJ Other 








I enclose a cheque/PO payable to The DEC Hurricane Appeal or please debit my: 
Diners Club / Access / Visa / Amex Card / CAF Charity Card 



Card number 
Expiry date 



Please send to: The DEC Hurricane Appeal, 52 Great Portland St, London W1N 5AH. 



~ 



kH 



EXTENDED PLAY 



EXTENDEDPLAY 

^ Big guns and violent missions for Rainbow Six, a whole bunch of 
multiplayer scenarios for Age Of Empires, and some brill tools to help 
you piss about with X-Wing Vs TIE Fighter. Just dandy! 




O WORDS Phil Wand 




TRY IT YOURSELF 



On this month's cover CD 
we've got all the official 
patches, bug fixes, utilities 
and map editors we could 
find, including all the ones mentioned in 
these pages. To track them down, use the 
CD browser to go to the Patches section. 
All the patches are listed with a brief 
description and any relevant 
documentation. Make sure you read any 
associated README files for information 
on how to install individual patches. For 
further help, turn to our CD pages, starting 
on page 142. 



••4 on lis a well- 
designed HOE map 
that requires you 
to go on countless 
arse-kicking 
missions. If you 
can find five 
players, this is the 
one to play" 




RAINBOW SIX 

O Maps, skins and guns for 
Tom Clancy's strategic 
action game 

I Although Rainbow 
Six(PCZ #69, 89%) 
isn't actually a bad 
game, it does have a 
small number of flaws. Firstly, 
some of the 'action' involves a lot 
of, well, inaction. Rushing around 
buildings, lurking in the shadows 
and playing soldier sardines isn't 
most people's idea of a fun time. 
So many mods alter the mission 
briefings and have you dashing 
into the open with an AK-47, 
coughing death from under your 
right shoulder. Secondly, it's all 
very American. Therefore, to give 
things a more global feel, some of 
the mods add Euro issue 
weapons and new uniforms. 
A quick word of warning, 
though: some of these add-ons 
could - but probably won't - be 
detrimental to your original 
installation. If you start to see 
abnormal behaviour, resort to a 
backup. If you still have problems, 
reinstall from your Rainbow Six 



CD. Scared? You big girl. 
The following maps are for 
single-player action only 
O WACO-STYLE TAKEOVER 

(KORESH.ZIP) is a mod for Mission 
4, Operation Sun Devil. The mod is 
that the hostages no longer 
matter, and the idea is to waste 
everyone you see. 
O TERRORIST FOR A DAY 
(TERRORIST.ZIP) puts you inside a 
US embassy with the job of killing 
all the employees. Nice. A mission 
briefing is included with the mod. 
O OPERATION COLD TURKEY 
(COLDTURKEY.ZIP) replaces 
Mission 2, Cold Thunder. You've 
been assigned the task of 
eliminating Hutu rebels in the 
Congo. Recommended. 
O OPERATION YELLOW BELLY 
(KILLERESTATE.ZIP) requires that 
you kill all the terrorists, return to 
the extraction zone and suffer no 
casualties. Essentially it's a 
'slaughter everything' update of 
Mission 11. 

O OPERATION WIND TUNNEL 
(WINDTUNNELZIP) is a Mission 8 
overwrite where you have to wipe 
out some Algerian aircraft 




LINKS TO COOL STOFF ON THE NET 



Most of the stuff we feature in Extended Play comes from a 
dedicated band of game geeks out on the Web. Pay their pages a 
visit and be nice to them 

Rainbow Six www.geocities.com/Pentagon/Quarters/9208/ 
Red Storm's Rainbow Six Site www.redstorm.com/rainbow six/ 



X-Wing Vs TIE Fighter http://70ne.simplenet.com/xvt/ 

LucasArts' X-Wing Vs TIE Site www.lucasarts.com/static/xvt/xvttrames2.htm 



Age Of Empires http://age.gamesmania.com/ 

Microsoft's Age Of Empires Site www.microsoft.com/games/age2/ 



Corporal Spanky tries out one of the 'big gun' modes in Tom Clancy's Rainbow Six. 



hijackers. The only downside is 
that you have to rescue French 
people. Sick. 

The following maps are for 
multiplayer action only. You 
should find that only the host 
machine (ie the server) needs 
the mods installed for everyone 
to benefit. Do check with the 
individual readme files, as 
Installation instructions vary 
O MAPS OF MOTION 
(M0MVER1.ZIP) are heavily 
modified maps that have been 
tweaked to provide a new set of 
challenges. Suck 'em and see. 
O TRAITOR RETRIEVAL 
(TRVER1.ZIP) involves grabbing 
a traitorous female and dragging 
her back (yes, yes, you can kill her 
if you must) to your base. 
O VIPER'S LEVEL PACK 
(VIPER20.ZIP) adds four modified 
levels, one converted level and 
two new multiplayer game types 
- Kill The Hostage and Deactivate 
The Bomb. Recommended. 
O NIXMAPS (NIXMAPS.ZIP) adds 
a whole bunch of new mods and a 
new multiplayer game type - 
Stronghold 2, where two players 
have to be in the enemy base in 
order to win. 
O NIXMAPS TWO 
(NIXMAPS2.ZIP) is additions and 
enhancements to the popular 
Nixmaps series. 
OR6 ACTION MAP PACK 
(R6ACTI0NMAPS1 1.ZIP) includes 
a few map mods and skin mods 
designed specifically for intense 
action. Worth a look. 
The following files are skin 
modifications 
O COUNTERSIGN 
(C0UNTERSKIN2.ZIP) enables you 



to look like the enemy team (ie 
terrorists) in multiplayer games. 
© FBI SKIN (FBISKin.zip) 
changes your appearance by 
giving you a cap with white FBI 
lettering on the back and on the 
brim. Quite good, actually. 
O HOSTAGE SKIN PATCH 
(HOSTAGEPATCH.ZIP) makes all 
the good guys look like hostages. 
Quite a giggle - for about 30 
seconds. 

OINSOMNIAX SKINS 
(IX SKINMOD. V1.ZIP) helps to 
differentiate between the good 
guys and bad guys by making 
them identifiable through colour. 
O ULTIMATE SKIN MOD 
(ULTIMATESKINS.ZIP) enables you 
to pick from no fewer than 22 
different skins including Anne 
Lang, African hostages and Hutu 
rebels. Recommended. 
The following files are 
weapons modifications 
O DEAN 2-5 (BEAN2-5.EXE) is an 
absolute must for all Rainbow Six 
owners, incorporating 26 new 
primary weapons and 11 new 
secondary weapons. Familiar 
names - well, familiar to gun 
nutters and rednecks - include 
the Ingram MAC-1 1 (compact 
9mm SMG), Walther WA2000 
(perhaps the most accurate 
sniper rifle in the world), and 
M134 Minigun (six-barrelled 
monstrosity). 
OBF ARSENAL 
(BF_ARSENAL_210.ZIP) makes 
the game a little less American 
and changes the US woodland 
camouflage to German Flecktar- 
type, complete with insignia and 
armour. It also adds the standard 
issue German army infantry 



148 PC ZONE #73 FEB 1999 



EXTENDED PLAY 






weapons and the new standard 
issue sidearms. 
O SNIPER & GUNS 
(GUNS30.ZIP) is a mod that adds 
15 new weapons including 
various Heckler and Kochs, 
Berettas and Ingrams, as well as 
the Uzi and the ubiquitous AK-47. 
O MACH MOO (MACH1J2.ZIP) 
is much like the BF Arsenal mod 
in that it updates the game to 
include more European weapons 
and ammunition. The guy who 
wrote the patch claims to have 
dug up the relevant information 
from Jane's Guns Recognition 
Guide. 

O MACH MOD 
(M79 MACHADDON.ZIP) is an 
M79 Grenade Launcher add-on 
fortheMachMod. 
O NATO MOD (NATO V1 10.ZIP) 
is the Net's most popular Rainbow 
Six download. It adds a total of 57 
weapons, adds new multiplayer 
and co-operative missions, and 
adds new replacement sounds for 
multiplayer. It even includes its 
own installer and uninstaller. 
Recommended. 
O NATO EXPANSION 
(NATOTROOPS.ZIP) is another 
Nato-based add-on, featuring 
new primary and secondary 
weapons. Also included are 
military uniforms from Germany, 
the UK and the USA. 
O PEL'S MOD (PELSM0D335.ZIP) 
includes new primary and 
secondary weapons such as the 
French Famas assault rifle and 
the Robar SR60-SD Bolt Action 
sniper rifle. 

O SNIPER GUNS MOD 
(SNIPER GUNS3.ZIP) adds 15 new 
rifles, including the Beretta 
M951Rsd pistol and Franchi SPAS 
15 assault shotgun. 
O SOCOM MOD (SOCOM10.ZIP) 
adds a stonking 108 new guns, 
and includes its own install and 
uninstall utilities. Worth a look. 

X-WINGVSTIE 
FIGHTER 

O Tools and tweaks for the 
Star Wars simulator 

A handful of X-Wing 
Vs TIE Fighter 
utilities for you this 
month. As always, 
remember to back up your 
original files, as all these little 
tools change what you've already 
got. If you're after some new 
missions, don't cancel your 
subscription just yet - we'll deal 




W^ l»,lmjhl Ed>0> OS 
^J X-Wing vv TC Fiahn. 






I I 
I I 


The Midnight savegame editor. 



with those in our next issue (on 
sale Friday 12 February). 
O X-WINGVSTIE FIGHTER 
MISSION CREATOR 

(XVTC10E.ZIP) enables you to 
change and create new missions, 
and to edit every aspect of the 
mission itself. Includes Windows 
help file. 



editor that enables you to delve 
inside your X-Wing Vs TIE Fighter 
player files and change your 
rating, awards, missions and 
various other statistics relevant to 
your game standing. 
O PILOT EDITOR (MEXWTIE2.ZIP) 
is another savegame editor, with 
much the same functionality as 



O SHIP EDITOR (SHPEDITZIP) is 
a useful little tool, used to change 
the attributes of ships in the 
game. This includes missile 
capacity, hull rating, acceleration 



and so on. The author suggests 
that you refrain from altering data 
on the capital-size vessels, and 
that you restore your original files 
before trying multiplayer. DI9 



••Bean 2-5 is an absolute must for all 
Rainbow Six owners" 



O XvtED (XVTEDB9_6.ZIP) is 
another mission editor, and 
reckoned by many to be the best. 
It enables you to change pretty 
much every aspect of missions 
from within a neat graphical 
interface. Recommended. 
O MIDNIGHT EDITOR 
(MEXWTIE2.ZIP) is a savegame 



Midnight. The only difference is 
that it's DOS-based, so if you have 
some strange aversion to 
graphical user interfaces, this is 
your kiddie. 

O NAME EDITOR (XVTNAMEZIP) 
is a very simple but highly useful 
editor that enables you to change 
pilot names and descriptive titles. 




AGE OF EMPIRES 

O New scenarios for one of the most popular games ever 

With the arrival of the Rise Of Rome expansion pack (PCZM2, 83%), Microsoft's 
classic Age Of Empires is back at the head of the Top 1 sellers again. All in all, it's 
been in the charts for a staggering 53 weeks, netting Mr Gates another small fortune. 
Anyway, we thought it was about time we dug out some new multiplayer scenarios for 
the game. And here they are. 



m 




The following files are two-player 

scenarios 

O ANCIENT DECENDANTS (AD.ZIP) 

requires that you capture all four ruins, 

lour artefacts, and both discoveries. 

Beware of the overly aggressive 

computer player 



O MOUNTAIN MAZE (MOUNTAIN.ZIP) 
is a labyrinth of paths, hills and cliffs. 
Well designed and worth a look 



O CROSS THE ALPS 

(CROSSTHEALPS.ZIP) flies best with four 
players, although three worked fine for 
us. Go for the central oasis and fend off 
the others. 



O ISLAND HOPPING (ISLANDZIP) 
starts you off on a small island base, with 
the objective of sailing to the central 
island where most of the resources are. 
Good fun with four players. 





O BOUNDRIES (BOUNDRIESZIP) lasts 
a long time, mainly due to the fact 
there's an abundance of resources, and 
that the players are separated by natural 
barriers. 

7— 



The following files are scenarios 
for three or more players 
O 3 WAY STRUGGLE 

(3WAYSTRUGGLEZIP) starts out with all 
three players separated (ram one 
another. Look out for resources on the 
small islands and central area. The 
biggest navy wins the day. 
Recommended. 



O DARK TIDES (DARKTIDESZIP) has 
limited resources and is certainly one for 
those who like to think of themselves as 
strategists. Your objective is to kill 
everything or capture the ruin. 




O LAND ANO SEA (LANDANDSEAZIP) 
has an abundance of resources, and 
much ot ttie stone and gold is close to 
the player start positions. The author 
suggests assembling three teams of two 
players each. We could only muster two 
teams of two, but that was fun enough. 



O ELEVATION (ELEVATION.ZIP) has a 
large elevated area on both sides of the 
map. The idea here is to storm the 
opposite hill. Good fun and 
recommended. 



O 4 ON 1 (40N1ZIP) is a well-designed 
map that again requires you to build up 
your naval forces and go on countless 
arse-kicking missions. If you can find five 



O EUROPE (LUROPE.ZIP) is a monster 
map, and is suitable for anything from 
two to eight players. The idea is to 
conquer Europe whiile playing as either 
Norway, Denmark, Sweden, Germany, 
Britain, Ireland, Poland or Finland. 




THE NEW EMPIRE 

(NEWEMPIRFZIP) includes various 
interesting features such as a waterfall, 
a lion den and an oasis. Best with five 
players, but two will do. 




O GAUNTLET (GAUNTLET ZIP) has 
loads of resources but a distinct lack of 
time in which to get things done. 
Geography could be described as a little 
on the dull side. 



O CAPTURE THE RUIN 

(CAPTURETHERUIN.ZIP) involves two 
teams of two players going up against 
the computer. Bring the artefact to the 
ruins and you win. 



©FORTIFICATION 

(FORTIFICATION.ZIP) sees you starting 
off next to walls and guard towers, 
helping stop those early rush attacks. 
Aimed at beginners to Age multiplayer. 



O PAVILION OF THE COOS 

(PAVILI0N.ZIP) is a thoughtfully crafted 
scenario with a storyline and great 
terrain layout. It takes a long time, but it's 
worth it. Recommended 




FEB 1999 #73 PC ZONE 149 



\m 



ik 



WIREPLAY 



NEWSWIRE 

This month's hottest news on Wireplay, the UK's number one 
W i r e D I a V onlme gaming network 

The games network from BT O WIRED Warren ChrismaS 

ZONE ON WIREPLAY ff 1 

ACTUA SOCCER 3, 26 NOVEMBER 1938 




The PC ZONE posse enter a tournament for 
the launch of Gremlin's latest footie game. 
And, er, lose 

Imagine, if you can, a team of slightly overweight, tab- 
smoking games journalists taking on, say, Arsenal at 
Wembley and coming away with a win. It's never going to 
happen, is it? 

But what about the other way round? What about 
footballers taking on journos at games? Surely they've got 
better things to do than sit around mastering the intricacies 
of 'silly' computer games, haven't they? They couldn't beat 
the cream of the UK's gaming press, could they? Er, well, 
actually they might. 

Playing via the Wireplay network from locations in 
London (where some bloke called Alan Shearer briefly 
graced us with his presence), Exeter and Bath, 32 players 
competed in the Actua Soccer 3 Worthalot Cup in late 
November, held to mark the launch of the new game. 

Most of the competitors were full-time journalists, with 
a couple of wild cards in the form of up-and-coming (read: 
shit hot) Sunderland striker Michael Bridges and Gus 
Hurdle (ex-Brentford, now part-time with Basingstoke). 

First shock of the night was yours truly (playing as 




Brighton & Hove Albion) 
beating ZONE'S Jeremy 
Wells (Holland) who, as 
regular PC ZONE readers 
may recall, won the last 
Wireplay-based Actua 
Soccer tournament in May. 
But that was as good as it 
got for me - a 2-0 defeat 
and a goal-less draw saw 
me go out in the group 
stages on goal difference. 

It was a similar story 
for ZONEs third 
representative, Steve Hill 
(Chester City), who went 
out after two defeats and a 
draw. Jeremy, meanwhile, got through the second round, 
and then to the quarter finals, where he eventually went out 
2-1 in a close tie with Michael Bridges. 

And the final? Yep, you guessed it, it was between the 
two footballers, Bridges and Hurdle, with the latter coming 
from behind to win 2-1 in extra time. Still, three days later 
20-year-old Bridges scored two goals in front of over 



30,000 fans as Sunderland thrashed Sheffield United 4-0 in 
the real game. Some consolation. Mind you, I bet he's shite 
at Quake... 

O Actua Soccer 3 (PCZ #72, 89%) was due to go live on Wireplay 
in late December. See the Wireplay website (www.wireplay.co.uk) 
for details. 





Everyone seems surprisingly relaxed as they prepare to try 
and thrash their opponents' teams. 



ZONEs. Jeremy Wells - smiling but looking a bit nervous. 
Guess reaching the quarter finals was better than nothing! 



FROM THE WIRES 



O Wireplay have unveiled a new service called Play Games Now!, which allows gamers to play chess, bridge 
or backgammon (with more to follow) against players from anywhere in the world via a standard web browser, 
Launched on 1 7 December with the help of world chess champion Garry Kasparov, Play Games Now! is free to 
use and open to non-Wireplay subscribers. You'll find it at Wireplay's website (www.wireplay.co.uk). 

O Wireplay's recent tie up with BT Internet is expected to increase the traffic on the online gaming service dramatically 
over the coming months. All 1 70,000 of BT's Plan Unlimited and Internet Highway customers now have a free 
subscription to Wireplay, which gives Wireplay a theoretical user base of some 250,000! Following the announcement of 
the deal, over 3000 gamers downloaded the client software from the Wireplay website in one week alone. Gulp. 

O Got nothing to do on Friday night? Fancy playing JEDI KNIGHT: MYSTERIES OF THESITH rather than, say, 
going down the pub or clubbing? Ahem. Well, there's now a MOrStournament on Wireplay, held each week 
at 8pm. For further details contact Lobo (colin.campbell@lineone.net), or pay a visit to his website at 
http://website.lineone.net/~colin.campbell/ 

O QUAKE II regular P (tristan.temple@dial.pipex.com) has set up a new website for those interested in 
designing maps for the game. You'll find the Wireplay Map Maker's Guild at www.bomb.net/wmg/ 



O Got, er, nothing to do on Saturday night? The Wireplay AGE OF EMPIRES club is now running co-operative 
tournaments each week at 8.30pm. For more information email Terra98 (mkterra@globalneLco.uk), or visit his 
website at www.users.globalnetco.uk/-mkterra/. Be warned though, there's some pretty scary pictures up there. 

O The addition of several new games to Wireplay's roster over the last month or two has seen the introduction of 
new clubs and tournaments for players of COLIN MCRAE RALLY (details at 
www.wireplay.co.uk/html/stories/041298cmr.htm), POPULOUS: THE BEGINNING 
(http://ourworld.compuserve.com/homepages/tjcarter/) and MOTOCROSS MADNESS 
(www.wireplay.co.uk/html/stories/301 1 98motoclub.htm). 

O Wireplay's over-worked QUAKE //servers were updated to use version 3.20 of the game at the beginning of 
December, although you can still use the previous version (3.19). Remember that upgrades to supported software 
are always available from the Downloads section of Wireplay's website. 

O Wireplay have set up individual message boards on their website for QUAKE, QUAKE II, HALF-LIFE, UNREAL, 
general stuff, tech talk and more besides. Anyone wanting tips on playing the games, setting up and so on, would 
be well advised to check out the relevant boards. Just follow the links from www.wireplay.co.uk. 









ISO PC ZONE #73 FEB 1999 



WIREPLAY 






ZONE ON WIREPLAY #2 

HALF-LIFE, 10 DECEMBER 1998 



\mm 






Half-Life is the hottest single-player 
of the moment, but is it any good as 
a multiplayer game? 

It's arguably the best first-person perspective game 
since Doom and, for many, it was by far the best PC 
release of 1 998 - but how does Half-Life (PCZ#71 , 
95%) stand up as an online game? 

Very well, we reckon. For starters, the levels are 
imaginatively designed and - importantly - well- 
varied, with cool features such as rail cars, conveyor 
belts and trampolines. And then there's the diverse 
mix of close- and long-range weapons - essentially 
the best from Duke Nukem 3D, Quake II and 
everything in between. The key point, however, is 
arguably the locational damage feature (shoot an 
opponent in the head for maximum damage), which, 
combined with the varied arsenal, encourages 
tactics and ultimately rewards skilful players. Oh, 
and that crunch sound when you hit someone with 
the crowbar is just great. 

We tried Half-Life on Wireplay on the day they 
installed six servers dedicated to the game (there'll 
almost certainly be more by the time you read this). It 
was also the day they introduced WireView- a quick, 
simple game-browsing launcher program which is 
downloaded and installed automatically when you 
log onto Wireplay (the same program will eventually 
be used by Wireplay for games such as Quake //and 
Unreal). Wireplay currently supports a maximum of 
eight players on each Half-Life server (in theory, the 
game should support up to 32, but we'll believe that 
when we see it). 

The award for the best name of the night went to 



* &»* WIREPLAY GAME SERVERS 



Cockrot, but the best player we saw was [CBJRowly 
(aka Ben Rowlands, a 17-year-old student) who 
seems, well, a little obsessed by the game. 
"Multiplayer Half-Life had me hooked from the start," 
he told us. "So much so that whenever I stop playing, 
it's all I can think of and it's all I wanna be doing." 
[CB]Rowly disliked the hornet gun ("it requires no 
skill whatsoever"), but his only real criticism of the 
game was the lag. Indeed, while it's definitely 
superior to playing on American-based servers and 
by no means unplayable, performance on Wireplay 
was, in all honesty, a tad poor, with typical ping times 
of over 200ms. But we can expect this to improve, 
with revisions of the game from developer Valve and, 
no doubt, tweaks at Wireplay's end. It's perhaps a 
little early to call Half-Life a classic multiplayer game 
(Unless you've got a LAN - Ed); the true test will be 
to see whether everyone is still playing it in six 
months' time. Chances are, they probably will be. 
The game already has a huge following on the 
Internet, with fan sites popping up everywhere 
(www.halflife.org.com is currently the best), not 
to mention dozens of new maps, skins, spray decals 
and so on, available to download. Tantalisingly, 
there's also a couple of total conversions due from 
the people behind the QuakeK's Action Quake 
(details at http://action.telefragged.com) and 
Team Fortress (www.tf2.com/). Yep, Half-Life looks 
like it's here to stay. And, at least until Quake Arena 
arrives, this is likely to be the game most of us here 
at ZONE will be playing online. Watch out for more 
reports, multiplayer tips and some special reader 
challenges in future issues. Oh, and watch out for 
our crowbar, too. 




PCZ Warren 



Ace [DS] 

Cockrot 

marc 



Klls /deaths 



12 / 10 

11 / 5 

10 / 10 

8 / 10 

5 / 7 

3 / 9 



EARLY DECEMBER1998 

There was no change in the 
Wireplay charts at the lime of 
going to press, although It has 
only been a few weeks since the 
last set of figures. Perhaps 
somewhat predictably, we expect 
Half-Life to go in at number three 
(or possibly number two) within a 
month or so, with many of the 
other top new games very likely 
to figure as well. Watch this 
space... 

GAME WORLDS CHANNEL 

1 Quake II 

2 Quake 

3 Air Attack 

4 MUD II 

5 Unreal 

RAPID PLAY CHANNEL 

1 MUD II 

2 Age Of Empires 

3 Duke Nukem 3D 

4 C&C: Red Alert 

5 Total Annihilation 

MIND GAMES CHANNEL ~ 

1 Bridge 

2 Poker 

3 Draughts 

4 Chess 

5 Backgammon 




Wireplay's simple new launcher makes finding a 
free server slot a breeze. 



Just to prove that Warren is that crap at games. 
Note the high ping times, though. 



NETWORK 

Wireplay is a multiplayer 
games network from BT 
which enables you to meet 
and compete with other 
gamers from all over the UK. 
All the software you need to 
start up is available on a free 
CD which you can get by 
calling freephone 0800 
80091 8. Alternatively, you 
can download the files direct 
from www.wireplay.com/ 
uk/downloads. 

2 WAYS 2 PAY 

There are two ways of 
paying for your time using 
the service. The Pay-As- 
You-Play option costs 2.5p 
a minute off-peak and 6p a 
minute during peak hours. 
Frequent users can use the 
subscription service. 
This costs E9.95 a month 
or £99.50 a year, and local 
call rate charges apply at 
all times. 



WIREPLAY GAMES 

We're pretty i 
Wireplay now supports over 
100 games, but we're losing 
count, to be honest. The end 
of 1 998 saw many top-rated 
titles (all awarded 80%+ 
scores in PC ZONE) added to 
the roster, including Aetna 
Soccer 3, Age Of Empires: 
Rise Of Rome, Colin McRae 
Rally, Half -Life, Motocross 
Madness, Populous: The 
Beginning, Settlers III and 
Wargasm. Go check 'em out. 

©ActuaGolf2 

OActua Soccer 3 -NEW!!! 

O Age Of Empires (inc trial version) 

O Age Of Empires: Rise Of Rome 

(inc demo) -NEW!!! 
O Air Attack 
©Armored Fist 2 
O Big Red Racing (inc Wireplay 

Edition) 
©Colin McRae Rally -NEW!!! 
© Comanche 3 
O Command & Conquer 
© Descent 2 
©Doom(v1.9)/Doomll/ 

Ultimate Ooom 
O Duke Nukem 3D 
OEF2000: Wireplay Edition 
O Extreme Assault 
OF-22ADF 
OF-22 Total Air War 
OF/A-l8Korea 
O Final Liberation 
O Flight Sim 98 
O Formula Karts 
O Forsaken (inc demo) 
O Fragile Allegiance 
OG-Nome 
©Half-Life -NEW!!! 
O Incubation 
OJedi Knight (inc MOTS) 
O Legal Crime -NEW!!! 
O Monster Truck Madness 2 
© Motocross Madness 

(inc trial)- NEW!!! 
O MUD II 

O NASCAR Racing 2 
O Netmech (MechWarrior II) 
O Plane Crazy 
O Populous: The Beginning 

(inc demo) -NEW!!! 
O Quake/Quake II 
© Red Alert (inc Counterstrike/ 

Aftermath) 
©Settlers III -NEW!!! 
© Shadow Warrior (inc shareware) 
O Sid Meier's Gettysburg 
© Star Wars Supremacy 
©Terminal Velocity 
O Total Annihilation 
O Unreal 
O Uprising 

O Various card and board games 
©Virtual Pool 2 
O Virtual Snooker 
©WarCraft2(incdemo) 
O Wargasm (inc demo) - NEW!!! 
O Warhammer: Dark Omen 



© 

Wireplay 



FEB 1999 #73 PCZONE 151 



VERSOS rffliiliKTCw* 






DEATHMATOH 

So, which would you prefer - a post-apocalyptic battle to survive 
against hideous mutoids with badly-dyed mohicans, or watching 
your lower intestine swimming lazily in the toilet bowl? 




O BUGGERY Charlie Brooker 




WHEN WILL IT HAPPEN? 

00:00hrs, January 1, 2000. 



WHAT DOES IT DO? 

Makes your computer think it's the dawn of the Industrial Revolution 
instead of the death of the technological one. PCs will get to 1999 and then 
flip - doh - back to 1900. Every computer in the world may go mental - in 
nuclear missile bunkers, electricity stations, and 24-hour garages. 



HOW CAN YOU PREVENT IT? 

Two possibilities: get your computer checked for Y2K compatibility, or 
take to the woods with just a few spears and an abacus, dressed in a 
loincloth, a pair of espadrilles and your granny's old fox fur. 



HOW CAN YOU STOP IT ONCE YOU'VE GOT IT? 

The effects of the millennium bug will ripple across the world's time zones 
like a tidal wave. Best thing to do is to get in a high-speed jet and stay one 
step ahead. And plan to land on a distant island. 



WHAT IS THE AFTERMATH? 

Post-apocalyptic nightmare world in which hordes of punks and people 
with piercings scour the desert in makeshift jalopies, shooting people with 
crossbows and building huge metal shanty towns. Like Doncaster. 



Three to 18 hours after consuming cheap kebab/prawn curry/handful of 
dogshit/strange foreign pastry thing (delete where applicable). 



Turns your stomach into a washing machine full of bile. Your anus emits 
pureed faecal matter and eye-stinging gases that smell akin to someone 
with bad teeth eating a scotch egg in a morgue (on a hot day). You retch 
until your inverted stomach is flapping against your acid-burned tonsils. 



Wash your hands. Wash the hands of those serving you in the restaurant. 
Wash the hands of the cook. Wash everything. Keep it clean. Kill every 
microbe. Cleanse. Purify. Burn. Burn. BURN! 



Sew up your mouth with wire. Seal your nostrils with wax. Point arse at 
very large receptacle. Send out for supplies of bog roll and reading 
material. Weather storm for four to eight hours. 



Ringpiece like a hot coin. Stomach like a walnut. Misanthropy. Fear. 
Visions of committing homicide at local restaurant. Neighbours calling the 
police/gas board because there's a funny smell. 



WHICH IS WORSE? 

Stomach bug - by far. Who cares about nuclear apocalypse when you've hacked up all your organs and just spat out your own anus like an olive? 




FEI1999#73PCZ0NE 153 



SICK NOTES 



SICKNOTES 

^K* I And still... they come. You're still sending in your abusive tirades, whimsical 
* 4 W \ meanderin 9 s and schemes for wiping out the stupid. And we're still picking 
- |^j them apart in a snide and obnoxious manner. But that's life 

I ^^ I O SNEERING UNPLEASANTLY Charlie Brooker 




SICK NOTES WANTS 
YOUR LETTERS 



KILL THE STUPID, 
PARTI 

How about this for a two- 

We want your suggestions on P 0,nt P lan t0 weed out * e 
how best to ensnare and genuinely stupid: 

discomfort the UK's biggest 1 We stand outslde 

fools (see last month). We want newsagents and shoot 

you to design a game (see the an y° ne leavin 8 the P remises 

month before that). We want with a C0 Py of The Sun - 

your suggestions for the 0ka y' so this is tou * h on 

world's worst bands (see Loser the P a P erb °y s and S irls who 

Of The Month below). And we deliver the ; hin S s - but he * 

want to know which are the ™ les are rules 

biggest shithole towns in the 2 w f stand oulside P°" in 8 

rnuntrv booths and ask people if they 

1 voted Tory. If they say yes, 

WRITE TO Sick Notes, PC ZONE, again extermination is in 

Dennis Publishing, 1 9 Bolsover order p^^ all> it - s one thing 

!!^!^" d _ _ n _™!!! ™__. actually voting for them, but 

EMAIL letters.pczone@dennis.co.uk it takes a completely different 
With the subject heading 'Sick Notes' level of stupidity to actually 

own up to it. Of course, 99 
per cent of them will have 
been weeded out by point 
one, so this shouldn't be too 
difficult an operation. 

Arron Hawke 
© Reading The Sun is like 
smoking and wanking (but 



LOSER OF THE MONTH 

You can be a loser and also a winner - of £50 

(This month's Loser Of The Month cheated blatantly by 
admitting to being an Iron Maiden fan, and therefore couldn't 
fail. However, in future such an admission will result in 
disqualification.) 

DAUGHTER TO THE SLAUGHTER 

I just got the Xmas issue of PC ZONE and was disgusted to 
read on page 23, in an article about Carmageddon II, the 
words "woeful heavy metal act Iron Maiden". F*** YOU! 

I suppose you listen to all this f**king Britpop shite 
that's about. Like Oasis, do ya? Or is that just until some 
other crap becomes fashionable? Then, like sheep, you'll 
listen to the same thing as everyone else. You sicken me, 
you pathetic clones. At least Iron Maiden have enough 
brains to write music which doesn't sound the same as 
everything else. My advice is to listen to some real music. 
You'll have a f**king heart attack. Which will do everyone 
else in the world a favour. 

RobM 
©Tell you what, Rob, we'll print a full apology if you 
send us a photo which we can run alongside it. How 
about one of you standing around wearing your 
favourite Maiden T-shirt and looking really hard. Oh, 
and when we say 'hard' we mean 'tough', not 'aroused'. 
Best make that clear from the outset. 



not like doing both at 
the same time): it's 
indisputably bad for you, 
but shockingly addictive 
nonetheless. 

Years ago I started 
working in a shop just 
after leaving polytechnic. 
As a former Media Studies 
student (yes, I know), 
I'd got into the habit of 
ploughing through both 
The Sun and The Guardian 
every day during my lunch 
break. Gradually, however, 
The Sun started winning 



I swing from bars and I 
masturbate. But at least I 
don't read the Daily Mail. 

KILL THE STUPID, 
PART 2 

I totally agree with your 
campaign to kill all stupid 
people. Please can the 
following groups be added to 
your death list? 
1 People who appear in the 
audience of Gladiators - 1 
wonder if they would 
continue their mindless 
whooping while having their 



H live in a zoo and I eat bananas and I swing 
from bars and I masturbate. But at least I 
don't read the Daily Mail* 



out. I'd scan-read the 
doomy headlines of The 
Guardian first, all the time 
worrying about what was 
going with Fergie or 
Michael Barrymore or the 
cast of Emmerdale or 
whoever else was kicking 
off in Moron Land. Then I'd 
dispense with the po-faced 
broadsheet and slide 
lovingly into the garish, 
jolly, hate-mongering 
tabloid like a bloated pig 
sinking blissfully into a tin 
bath full of horse shit. 

But regularly reading the 
cretin rags shrivels the 
intellect quicker than a 
hammer blow to the 
temples. I began speaking 
in short, clipped sentences 
and thinking stubby, basic 
thoughts. Before long I 
could only communicate 
via a series of grunts, snorts 
and eyebrow gestures. I 
walked like a primate. I 
jumped up and down on the 
roofs of cars, tearing at the 
vinyl coating and mangling 
the aerials. I had become a 
chimpanzee. 

And now? I have my 
tabloid delivered daily by a 
nice man in a truck. I live in 
a zoo and I eat bananas and 



skulls bashed in with a car 
jack. 

2 Anyone who listens to the 
Zoe Ball breakfast show - 
truly a show for those who 
have trouble tying their own 
shoelaces. 

3 Maureen Rees off Driving 
School - a role model for all 
stupids. This woman failed 
her written driving test, for 
god's sake. Sample question: 
Does alcohol a) improve 
driving skill, or b) reduce 
driving skill. 

4 'Wacky' TV chef Ainsley 
Harriot - enough said? 

Jamie Callings 
© With regard to your four 
points: 

1 No, they wouldn't 
continue whooping. Well, 
not unless you drilled holes 
in their skulls and played 
them like ocarinas. 

2 Zoe Ball can be forgiven 
anything because her dad is 
Johnny Ball, and Johnny 
Ball can do no wrong. Sorry 
if you disagree, but we 
never said this campaign 
was going to be run fairly. 

3 Can we stretch this to 
include anyone who 
appears in any 'docu-soap'? 

4 I recently had a dream in 
which Ainsley Harriot rose 



to become an incredibly evil 
but wildly popular dictator. 
Ever since then, every 
single one of his televisual 
mannerisms - from his 
wide-eyed grin to those 
zany little 'flourishes' he 
does with his hands - has 
been infected by an air of 
morbid intimidation. Well, 
for me at any rate. 

HARK AT MISTER 
ACERBIC 

Great mag. Much fun. All that 
adult humour and macho 
shenanigans. I've started 
turning to Sick Notes first 
these days. It used to be the 
games awarded Classic 
status. It's so funny. Insult the 
consumer, great idea. 
Pompous whining shits that 
we are, we deserve it. We 
keep you in work and you 
treat us like the fetid little 
arses that we all hope we'll 
grow up to be. Great. 

Peachfuzz 
© Nice use of the word 
'shenanigans', but apart 
from that, twirl it up your 
dick eye, you bitter little 
twat. 

KILL THE STUPID, 
PART 3 

I wish to suggest a solution to 
the stupid menace. We create 
a big airtight shed that can be 
placed on the back of an ice- 
cream truck, then drive it 
around promising tasty treats 
and playing Spice Girls hits 
from a big megaphone. 
Stupid people will be lured 
into the back and locked in. 
Perhaps all this could be paid 
for with a Lottery grant. 

'V Badabushkin', Bolney 
O On the subject of 
Lotteries and wiping out 
stupid people, why don't we 
just impregnate all the 
entry tickets with some 
kind of contact poison? 
Sure, the corpses would 
stink up the streets, but hey 
- no more queuing down 
the newsagents. O 



154 PCZONE#73FEB1999 



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double reddles 



into the Club 

Big Discounts, Huge lange and a FREE GIFT 

Established 1 1 years, Special Reserve is the market leader in mail- 

I order home computing and video games. We only sell genuine UK 

products, we deliver quickly from vast stocks and we offer the 

' lowest prices all year around. That's why over 400,000 people have 

joined Special Reserve, the biggest games club in Ihe World. 

We only supply members but you can be any age and 
trial membership is just 60p. Annual membership is 
amazing value at E6.99 (UK) including 10 magazines 
and our Book ot 3000 Cheats. Buy any one item at Ihe 
same time as you join and we'll give you a choice of 
great FREE GIFTS worth up to £40. The 17 FREE 
GIFTS on offer include a Joypad. Mouse, Casio 
Organiser, Yo-yo Goody Bag and 20 Classic Games as 
one great gift. Telephone 01279 321 
321 now to hear the current list of gifts 
and the latest release dates for games. 

Order on-line at ukgames.com lor 
double Reddles. Just three on-line 
purchases will earn you one of our 
membership gifts as a loyally bonus. 
Four purchases will earn you a SUPERGIFT. 

Immediate cheque clearance 

Special Reserve, 

PO Box 847, Harlow, 

CM21 9PH 




Special Reserve 
Discount Shops 

All our shops have PC Upgrade 

& Repair Facilities. 

E12 lo Fit or £30 to Fix or Configure. 

Prices listed her 

you can buy in store for just a few quid 

more. We'll beat any locally advertised 

price by a full £2. 

It's easy to park 



209/213 St Mary's Lane, UPMINSTER. ESSEX. 

2 miles Irom junction 29 ot the M25. Opposite 

Somerfield Supermarket 01708 225544 

43 Broomfield Road, CHELMSFORD, ESSEX. 

Just around the corner from the 

bus station 01245 348777 

164 Derby Road, STAPLEFORD. NOTTINGHAM. 

2 miles Irom |unction 25 of the M1 . near Kwik 

Fit and Pizza Hut 0115 949 1000 

351 Gloucester Road (A38), BRISTOL. 

1 '/ miles Irom the City Centre and just up 

from Kwik Save. 01 1 7 924 5000 

168 High Street. EGHAM, SURREY. 

Near Windsor and Staines. Just 1 mile oft 

junction 13 on the M25. 01784 473444 

The Mattings. Station Road, 

SAWBRIDGEWORTH. HERTS. 

Not far Irom the M1 1 . over the road from the 

tram station 01279 322 399 





■ftffjJMkMMft|Mf| 

9 £200 

10S deposit, no more to pay lor 9 months 

and no Interest, subject to status. Vou can 

buy anything Irom our catalogue or shops 

this way. 0" . APR If paid In 

. lull after 9 months or 

I V-^M\ 29.8% APR extended loan. 

See Club Mag lor details 

Inevitably some products listed may not yet be available and price* may change - please phone. SAVE = Saving on lull recommended price. Sent to press 15/12*6 Errors & Ommisions Excluded. Inter-Mediates Ltd. T/A Special Reserve. The Mailings, Sawbrldgeworth. Herts CM21 9PG. 



Shown with 17" Adl Monitor option (add £100). 
Options available such as TV or Software bundles 



Please telephone 01279 321 321 and ask us to send you full details of the 
MAXX range. Also at http://spetial.reserve.co.uk ft at the Club Shops. 



All THAT GUTTERS 
IS NeTGeUD. 






CemiNG ffiBRUARY 1999 



pc cd Rem 

www.silver-game.com 



affile 



INFOGRAMES 

)9 INFOGRAMES UNITED KINGDOM LIMP ED.